A sculptor named Christian, scion of a wealthy family, sees a friend take his place at a masked ball when he is temporarily unavailable, and pay for it with his life. The police have declared it accidental but we know it wouldn't be a proper detective game without a murder, and since Christian knows the murderer is still out there he calls in The Detective.
Pros: We have a proper Whodunnit! Great writing, and even when we think we have the villain identified there remains the question of motive. Nicely timed reveals keep the plot moving. Excellent graphics, puzzle heavy but not to excess, and some rather complicated HO scenes good enough to make us forgive the interruption in the narrative.
Cons: Quite a bit of back and forth, and certain of the task solutions are a little too imaginative.
Bonus Game: Agonizingly slow start - Lydia plays waitress games. We get to plunger a sink, take an order, find a recipe, chop vegetables, bake an apple fritter, clean a table...I nearly quit in pure boredom. Then James turns up and we realize we have a prequel. Delightfully dark ending.
Overall, a really solid mystery game, one of the best of the year.
Nathaniel, a psychic investigator, is called in to help a young woman confined to a mental institution for seeing what she should not. A previous investigator in the field has disappeared and her daughter Emma is seeking an answer for that as well. It becomes apparent that the two are related, but how?
Pros: excellent plot, and hurrah, an ally who isn't a Mary Sue but a believable character who has the grit to stick with the investigator, and he needs her. Some nice pacing and properly spaced reveals keep the thing moving. Great mini-games, HO scenes are junkpile but the graphics make up for that. CE "wraith" collectibles are quite challenging and you do get to return to the game to complete the set.
Cons: a lot of back-and-forth and often it isn't apparent where to go next. Collectible puzzle pieces are frustratingly indistinct.
Bonus game: We play as Tamara, our ally Emma's mother, whose disappearance began the affair. Final puzzle is really annoying - it's one of those assembly puzzles where you can have all the necessary pieces but they need to be placed at just the right location in the frame, which is far from obvious. Irritating.
Overall, one of the best games of the year. We have believable, well-developed characters throughout, which helps immensely with the immersion, and a plot that fits the puzzles well. This is turning into a solid, well-written series.
Agent Amber and Elf are back again, this time to investigate a strange village that appears to have been taken over by a powerful mentalist of some sort with some very strange objectives. Who and why lead us to a rather sad tale and...perhaps a new Mystery Trackers agent?
Pros: some really good mini-games, balanced by a nice mix of HO scenes. The feel is that of an older game, some good things about this, some not so good.
Cons: it's a short game that gives us very little reason to purchase the CE version. If you have to exit the game to get to the Strategy Guide, why not buy an SE with a walk-through? Collectibles are nothing special but you do have an Expedition room to recover a little of the CE cost.
Bonus Game: should have been included in the main game.
On the whole, a good offering with a very retro feel to it - we're back to the unlamented days when the protagonists are female, the victim is female, and the bad guy is, predictably, a bad guy. The ladies have a good cry at the end, and off we go. That got tedious a decade ago. One star off for brevity, one off for the Strategy Guide nonsense. A very borderline three, because I did have fun with it, but I can't recommend the CE. Wait for the SE.
The team is back together! The whole team, that is, including Anna's Dad, and they encounter a malign force centered around the Browns' Spooky Mansion (I think they all have one) that is the scene of a vengeful spirit. It's as good a villain as any; the real action is the interplay of the protagonists. With that many player POVs the challenge is to differentiate them enough so that the real-life player can tell who he or she is supposed to be playing as. That's not a problem here!
Pros: it's a mini-game heavy experience with one multi-phase game that reminds us of MCF in its glory days. Twisty plot to keep us interested, because it turns out there's more to the villain than meets the eye. Collectibles are fairly easy to find.
Cons: decent game length but with that many POV switches it feels like nobody gets a satisfying amount of screen time. Richard Gray could have used a little more of the edge that typified his old presence, but that's a minor point.
Bonus Game: so who was that arch-villain in the main game, anyway? We find out...
Overall, a nice romp that manages to avoid feeling cluttered despite the plethora of protagonists. Four and a half stars rounded up just because the team is back!
In this episode, Rick and the team - Rachel, Mia, and Daemon - are invited to the opening of a ski resort owned by one of Rachel's friends. Unfortunately, there's an uninvited visitor who proceeds to take over the body of said friend, leaving the crew scrambling to attempt to find out what is doing the possession and bring Rachel's friend back to sanity.
Pros: a straightforward paranormal mystery for a change, undistracted by personal drama. Rick has recovered his swagger, Rachel is slowly emerging from the Mary Sue shell the writers had crammed her into to become a real person again, and on the downside, Daemon has lost his New York accent. Great mini-games that actually fit the plot, nice variety of HO scenes.
Cons: not a lot, none serious. The villain is not much of a character, simply a malevolent spirit needing disposal, which, let's face it, is what the Paranormal team is for.
Bonus Game: we play as Rachel, called in to address a by now familiar possession resulting from a home owner who apparently does not play these games and so opens a jar better left sealed. Rachel and Rick to the rescue! Unfortunately the focus on Rachel turns Rick into a rather dictatorial NPC, not much like his usual style, but all ends well.
Overall, Paranormal Files is slowly edging back to its former brilliance, and this is a very positive step along that way.
Our man Richard is no longer a disembodied skull but is still knee-deep in family problems, and one of them decides to pursue a little revenge - he's family so Richard can't simply crush him, and it's up to Anna to figure out what the problem is and solve it in her own inimitable way, because she's in the target zone as well.
Pros: the usual excellent graphics, some nice intermediate-level mini-games, and an assortment of HO scenes varied enough so the player doesn't get bored. A very nicely constructed plot with a couple of twists and nicely-timed reveals.
Cons: it's really short. Just when we're settling into a really toothy mystery Anna stumbles on the solution and all of sudden the credits are rolling. Richard's new voice, like his new body, is going to take some getting used to.
Bonus Game: should probably have been a part of the main game - SE buyers beware! But here we get a little more nuanced look at the motivation of the antagonist and a clue to the future direction of this series.
Overall, a short but sweet entry in a revivified series. No spoilers, but it turns out that both Richard and Anna have some things in their own lives to make right and that opens up a lot of possibilities. Serious props to creative direction on this one, because GT looked like it was dying and now, well, it isn't.
Another is what is proving to be a high-quality series. This jigsaw engine is a very good one, with one particularly nice zoom feature for those of us tired of squinting at the postage stamp sized graphics of a certain competitor.
This one makes you work quite a bit more to earn the next chapters in the narrative. Unfortunately, that is because the narrative is disappointingly short and I must say I felt a little cheated. Music is a relaxing contrast against the somewhat ominous plot. The art is vivid and original, its fantasy theme complementing the narrative well.
Four stars for the puzzles, the engine and the art. One off for the plot.
Beautiful, well-written game, as good as anything I've seen in a very long time. Set in the second decade of last century, our Detective has taken the case of a young lady who has lost her twin sister - just that, nothing more, until she turns up missing herself, and the Detective discovers that a certain fortune teller is involved, but as a villain, or as a victim himself, or both? It's a genuine mystery set in this world and a surreal Mirror World from whose escape no one's is certain.
Pros: gorgeous art, really good, and worth the price of a CE to replay in the Extras. The writing deserves its own special mention below. Pacing is excellent and production values are stellar throughout. Mini-games are pitched at an intermediate player level and the HO scenes are varied and wonderfully drawn.
Cons: not really a complaint, but the CE is a must-purchase to get the full story. There you get a closure on all of the characters that is really extraordinary and very sweet. But you have to work for it!
Writing: head and shoulders above anything I've seen for a long time. We have characters we actually care about, every one of them, and an exploration of their separate fears that are our own. One in particular, a World War One combat veteran, hit me in a way that games are not supposed to.
Overall, simply outstanding. Deserves every five-star review including mine.
Long time fans are approaching this one tentatively - is the old Rick really back? Yes, he is. And better still so are the old, enjoyable Rachel and Daemon and Mia. The snark flows once more! Here Rick is called in to investigate a particularly aggressive ghost haunting a local college professor, a very aggressive ghost of a past would-be lover whose attentions turn to stalking once she is spurned, and from there to murder...even after she's dead. Rick has once again walked into something nasty, because the truth is even worse.
Pros: great writing that picks up the spirit of the earlier adventures without missing a beat. At one point we have Rachel and the others phoning Rick to tell him of how wonderfully their vacation is going, which would be fine except that Rick is currently being chased through the scenery by a bloodthirsty ghoul. (Don't worry, though, they'll pay for this later!) Voice acting is excellent, mini-games paced at an intermediate player level, and the HOs are varied enough to keep the interest up.
Cons: the game is a little on the short side, although the Bonus Game makes up for that.
Bonus game: ah, remember that phone call? Rachel and the crew were having a great vacation until they weren't. Duty calls in the form of a mysterious casino haunting that threatens big winners. Is it the casino owner? His competitors? His own employees? This is a well-paced mini-mystery for dessert.
Overall, it's nice to have the old cast back - Rachel rewritten was an insufferable Mary Sue and the others merely window dressing. She's back, fallible again, funny again, and so are the others. Rick is his old occasionally feckless self who somehow manages to solve the cases anyway. This is what should have happened before Rick walked into that mirror several years ago. Glad to have them all back.
Another beautiful jigsaw game from this Dev, in time for winter. Get a cup of hot chocolate ready before diving into this one!
Pros: Gorgeous art, excellent game controls, high production values throughout. It seemed a little longer than the Halloween entry, with excellent writing and a nice resolution.
Cons: The music was atmospheric, definitely wintry but not in the least with any holiday spirit: meandering, amelodic, loosely structured, and rather mournful. A single entry in a major key might have helped the bleakness, but no such luck.
Overall, a very enjoyable time at the perfect seasonal moment.