Oh, my, this one is really good. Been waiting such a long time... Crossroads is a bar, a very special bar wherein the confused and conflicted can find...well, more confusion and conflict. Doesn't seem fair, does it? But it's for your own good. Keep telling yourself that. Scary lady Mistress Eve is the owner, bartender, story tender, and you'd better pay attention...or else!
Pros: spectacular graphics, smooth and convincing. Considerable intensity, and certain decisions are timed, which leaves the inattentive (that would be me) at the mercy of default decisions that sometimes aren't very good. This decision tree is displayed between chapters right in front of the player, which is something I've never seen before and leads toward the holy grail of game developers, the replay. Voice acting is uniformly excellent, and the music is top notch creepy.
Cons: I honestly can't think of a thing. Some of the imagery is on the gruesome side but the players were warned, weren't we?
Bonus Game: we play as our new friend Mistress Eve, who has had her quill - the one that writes the stories we're living - stolen, and the culprit is one of the players! He's really only teasing but his game risks all of the written worlds, and we have to get the quill back. Great play in this one, fully another evening for me, which is what a CE ought to be.
Overall, this is the one I've been waiting for. It's not only good on its own, it offers the player the chance of rethinking certain decisions that turn out to be pivotal in the game. The bonus game hints at a sequel, and I'm already salivating. Wonderful job, Devs!
I so wanted to like this game. Our heroine at last finds herself in a genuine mystery and is able to do some genuine detecting. She is variously MS Holmes, perhaps more appropriately for a Victorian scenario Miss Holmes, and Sharlotte to men who have apparently barely met her. More of this in a moment. She is, however, a heroine worthy of the name who avoids some of the silliness of the previous entries in this series.
Pros: Beautiful graphics and a plethora of mini-games and HO scenes. The plot advances in a rather jerky fashion due to poor writing but it does advance, and there is a legitimate mystery with clues ("clews" to true Baker Street Irregulars) and reveals timed to a logical conclusion, at least in the main game. Good to very good voice acting.
Cons: The weird anachronistic nature of this world is dizzying. Sharlotte rides a 40's vintage motorcycle in a Victorian culture during an explicitly post-WWII era. No one would be surprised if something as silly as a fax machine made a sudden appearance in this weird alternate world - oh, wait, one does, in the Bonus Game, and it's critical to the plot. What? Several of the mini-games suffer from imprecise directions including a rather delicious lock puzzle that is ruined by them - I enjoyed replaying this one in the Extras once I figured out what they hadn't told me (and where the Mini-Games were; they're under Archive for some reason). Far too much "what do I do next?" that could be smoothed by a more logical game flow. And wait - wasn't there supposed to be a ritual of some kind involved?
Bonus Game: An absolute mess. There is no introduction, no idea of what the mystery is, and a cast of characters whose identity begins and remains a complete unknown. Nice puzzles but nothing in this makes any sense at all. It's as if the middle were torn out of another game, the middle, mind you, and not the conclusion. And that's a real shame because the environment is nicely laid out and the graphics excellent.
Overall, a game that had all the pieces but not the continuity to put them together. It is actually better on many points than its predecessors and one would like to see a succeeding entry with a little more care to a believable - I'd even take understandable - narrative. I can't recommend this one.
A different plot for Christmas, hurrah! Well, actually not, it's a hash of multiple classic Christmas stories, but off we go anyway. We play as Asdis in a sister-to-the-rescue game when the Scrooge-like Trapp comes a-calling. The latter is an evil slave-driving factory owner who forces his workers to endure overtime on that special night instead of celebrating. A thrall of a Narnian Snow Queen, he is bent on making everyone about him suffer for no particular reason except for her own inexplicable malice. Anyway, we're off to rescue little brother and redeem the irredeemable.
Pros: strikingly intense holiday colors and sugary Christmasy music, and a plot of simple rescue and redemption. Voice acting is good, hidden-object scenes abound, and a relatively straightforward plot make this a game one might sit down to with the young ones...
Cons: but wait, the HO scenes require a bit more precision than small hands are capable of and the mini-games are far beyond the capabilities (or interests) of young players. And frankly, the plot is a mess - we have a Snow Queen whose motives beyond simple malice are never explained in the main game. Lost in all this is, well, Christmas itself. We have several hours of pure nastiness on the part of Trapp, the villain, with a few miserly moments of redemption squeezed out of the story at the very end. Dickens did it better.
Bonus Game: Excellent resolution to both Trapp and Snow Queen enigmas - unfortunately, it has to wait until the Bonus Game, which makes it unavailable to anyone purchasing the SE. But yes, we play as Trapp himself and we do get to save the Snow Queen from herself. Her story doesn't really make a lot of sense but all is well in the end.
Overall, an incomplete story until the Bonus Game, but we do finally get to understand where everyone is coming from. It's a little difficult to understand who, exactly, the game was pitched to, because the sweetness of the scenery and the ease of the puzzles are fine for little ones but the mini-games are not, although I'll have to admit I enjoyed them.
I would have recommended the game but for the fact that little brother is playing his flute backwards in the opening scene. OK, kidding. Merry Christmas all!
Count me in on the positive side of the reviews. I liked nearly everything about this game with a couple of exceptions noted below and I won't let the perfect be the enemy of the good. It's head and shoulders above some of the more forgettable MCF efforts we've been seeing the past few years.
Pros: very high production values throughout: the graphics are spectacular, excellent voice acting, lush atmospheric music (but no sign of the traditional MCF theme), and for me the biggest pro is the mini-games. The full-screen ones are gorgeous and challenging and the Rube Goldbergs are what I so love this series for. Certain mirror worlds lend an air of surrealism to an already compelling game. And yes, even a nod to the clacky typewriter.
Cons: good but not outstanding writing with an engagable plot and a satisfactory resolution, but certain of the secondary characters were interesting, original, and sadly undeveloped. A good deal of this was rectified in the Bonus Game, where we learn about the formidable Millicent Keaton but alas, the characters of the boy Bobby Reilly and Terry, the construction worker who accompanies the Master Detective throughout are barely touched. No spoilers, but the ending would have been much more satisfying with a little character development in their regard. Contrast them with Rose and the tragic twins of the Ravenhearst series to see what I mean.
Bonus Game: thank heaven. Here we play as the redoubtable Millicent and find out just how the hotel came to be the spirit-haunted place that it is. Great length, great mini-games, and fully worthy of the CE status. The extras allowed a second chance at the elusive morphing objects and puzzle pieces enjoyable enough to tempt me to pass one I'd found just to be able to revisit the scene.
Overall, it's the best shot for quite a while at the quality and originality of the old MCF games - good heavens, 15 years now? - and worthy of inclusion in the series. Developer GrandMa can take a bow after this one.
A promising beginning to a new series. We have yet another paranormal detective agency whose owner's friend disappears whilst investigating a spooky ski hotel. Naturally she must go to the rescue and in so doing plunges into a serious haunting and a murder mystery.
Pros: plenty of game here for the money, lots of scenes following lots of plot twists. It's puzzle-heavy, so be warned, but if you like that sort of thing (I do) you'll like the frequency and variety of the mini-games. Excellent graphics, good to very good voice acting, atmospheric music.
Cons: reminiscent of a trend we saw a few years ago the cast is small, with super-women protagonists versus men who are either stupid or villainous. This got old the first time through and worse, telegraphs the plot way ahead of the reveals. A mystery of this length and complexity deserves a larger, more varied cast.
Bonus Game: this really excels - it's nearly a full game of its own and makes the package fully CE worthy. Our heroine's uncle has left her a mansion and wouldn't you know it, it's haunted! She's soloing it this time and the ghosts are more than just plot devices.
Overall, a solid beginning and a nice, varied diversion from these snowy winter evenings. Full marks for game length and general production values. Looking forward to the next entry in the series!
Another Dark City to explore! This time it's Paris, and our Detective is no longer a mysterious man with a top hat and a booming voice but a young woman named Agatha with a booming voice. More of this later. The arch-fiend Nikola Tesla is attempting to ruin the Paris Exposition with electrical phantoms, and it is up to our Detective and...wait a minute...Nikola Tesla to stop him? What is this, a doppelganger, or something worse?
Pros: a decent mystery game at last! The art is good and in some scenes rather spectacular, and the music is familiar but once again very nice. This entry is HO heavy with less in the way of mini-games, which tend toward the easy side. Good plot pacing with natural reveals. Game flow is logical with little need for recourse to the excellent map.
Cons: we grew accustomed in past entries to a fellow who spoke in a normal tone of voice in the game and in the between-chapter analyses boomed out of the speakers like a foghorn at close range. FF studios hasn't apparently solved the imbalance between the voice levels by changing to a female POV, because between chapters Agatha sounds like a track announcer trying to make herself heard over the din at the Talladega raceway. It isn't a big thing unless you don't own speakers with a volume control of their own.
Voice Acting: this gets a separate entry because it depends on how one feels about native Parisians speaking with painfully American accents (Louvre does not rhyme with "Hoover", nor is Monsieur pronounced "Mon-sewer"), and one is tempted to apologize to genuine French ladies and gentlemen here - no offense intended. But surely at least some of them could have faked it a little more? That's why it's called "acting", after all.
Bonus Game: the Louvre is under attack by animated exhibits! Well, so we are given to believe, and Detective Agatha must sort the whole thing out. Writing a little sketchy here as we encounter a device in the wrong century, but it's all in fun after all.
Overall, a solid ride this time. Nothing terribly innovative but what is there works very well and for once the reviews section isn't peppered with complaints about dead ends and other technical issues. Applause to the Devs for that is due. The switchover to a female POV was handled very smoothly although I will admit to missing the old fellow a little. Nevertheless, on we proceed with Agatha at the helm. I'm looking forward to the next edition.
Nice twisty plot. Our protagonists happen across a kidnapping that is more than it seems. The villain is intent on bringing back a lover at someone else's expense (this never works. Don't these people play any of these games themselves?) Twins Eleanor and Randall actually do love one another, which has a sort of gentle charm to it, but it makes them vulnerable to the very same thing that trapped the couple they're trying to save. However, trapping them is rather a different thing from trapping the original couple, rather like catching kittens in a cage and finding out that you have full-grown tigers on your hands. Our villain had better watch out!
Pros: Excellent graphics, both in play and cut scenes. Good variety of HO puzzles, nothing new in the mini-games but all are very nicely presented - experienced players will want to play them at the selectable Hard level. Very likeable protagonists for a change with enough personality to keep from fading into cardboard cutouts. Their interplay is much better developed in this game as opposed to the previous entry in the series. This is one of the better two-POV games in recent memory, and you don't need the portrait in the task bar to know who you're playing as. Atmospheric music, very good voice acting. And a ghost who, for a change, is pretty fed up with the whole thing.
Cons: Some of the most glaring spelling and translational errors in any game of recent memory pepper the game throughout. A screwdriver is called "shears", for example, which makes the player wonder if he or she should attempt to cut something with it (the answer is, thankfully, no) - so many that it's a source of unintended humor. Come on, Dev, hire an editor! Oh, and there was that one awkward spot where Randall apparently got shot, but then in the next scene he was fine again. Was that supposed to be a stun gun? Scratching my head a bit on that one.
Bonus Game: Eleanor solos this one, a mystery involving family relationship difficulties and revenge. We have an encounter with an entertaining Spirit Of The Lake, who, far from approving of murder in its watery demesne, proves helpful in tracking down the culprit. Fair amount of play, fully CE worthy.
Overall, a very workmanlike effort with a good plot, timely reveals, and enough personality in the player characters to make up for a bit of repetition in the game itself. Production values suffered from persistent linguistic sins - I got the impression that the game was released one step short of that all-important final review for consistency and coherence. Nevertheless, a nice whodunnit and well worth the time to play.
Another in a favorite series! This Chimeras entry doesn't actually involve anything particularly chimerical, at least in the main game, but it does involve an evil Djinn granting wishes. As is usual in such a transaction, the Djinn tends to come out on top. Our hero - it's a fellow who has inadvertently put his wife into an auto-accident-related coma - intends to swap his wish for her life and it turns out that the price will be a year of his life a spectator in his own body as the Djinn does...well, it doesn't sound promising. And so how to cheat the cheater?
Pros: busy game, plenty of HOs and mini-games, straightforward plot with a rather delightful supporting character in the Fortune Teller, the best-drawn character in the story, who appears in the Bonus Game as well. Adequate to good graphics, good to very good voice acting. Nice variety of locales.
Cons: lots of back and forth, and a very useful map that is unfortunately necessary at points where the next action isn't obvious from the plot. Mini-games a little on the too-easy side for experienced players.
Bonus game: a husband and wife team of paranormal investigators hits the jackpot, only to result in him turning into a chimera. Yes! A chimera in Chimeras! I thought they were going to cheat us. Their backstory romance is actually quite charming, and it falls to the Fortune Teller to help the lady make things right. Excellent voice acting for all three characters.
Overall, a solid entry in a series that was starting to feel a little strained. It's too bad that only the CE players will actually get a Chimera, which may lead to some head-scratching for the SE players who get none. Nothing spectacular, but a workmanlike effort that is well worth playing.
At last, a solidly constructed game with more fun than poorly attempted drama! This one has a nice twisty plot involving the by now customary evil witches attempting to bring one of their own back, but our hero has to vie with another equally intent on preventing it from happening. Unfortunately, that fellow will have to kill our hero to achieve that goal. Talk about your friendly fire problems!
We play as a horror author who falls into the real thing whilst trying to find a plot for his/her latest book, which plot finds our author instead. A spooky rundown mansion - well, there would be, wouldn't there? - a wicked family, and an unlikely ally.
Pros: plenty of play, full value for the price. Lots of mini-games with both Easy and Hard modes (experienced players will want to default to Hard, available through the control panel). Nice variety of HO scenes. Beautiful graphics, smooth game play, atmospheric music and some decent voice acting round this one out. And one silly thing I found rather delightful - the player name is grafted into plenty of his/her past books, enough to make you laugh. This is even better in the Horror Books Reviews section of the Extras. It's a little touch but it's fun.
Cons: lots of back and forth is about as bad as I can think of and it really isn't all that bad.
Bonus game: Wicked sister Lilith invites nice sister Deborah to attend a reading of their grandmother's will. At midnight. In a cemetery. What could possibly go wrong? Excellent length of play in this one, it's nearly a separate game.
Overall, a complete and rather busy game - that's a good thing - with decent writing and great game length. This one touches all the bases and doesn't leave the player feeling cheated as has been all too common in the recent past. Domini should be proud of this excellent effort.
Rick and Rachel visit a mysterious shop and Rick goes missing for 13 years. In the first scene. Bye, Rick, it was nice... Rachel becomes the proprietor of Paranormal Files with a team consisting of the four characters who were involved in the previous entry in the series (none of whom having aged a day, but never mind). They search unsuccessfully for Rick. End of game.
To state that this plot feels a bit truncated would not be an exaggeration, but not to worry - the ending scene of the main game is an obvious tease for the next entry. In short, it's a full game but only half a story.
Pros: the graphics really are beautiful. Great atmosphere, spooky music. Mini-games fairly easy although a couple are really challenging. Nice variety of HO scenes, excellent game mechanics. Decent length of game and it did not seem stretched to fit.
Cons: The creative direction of several games is sorely lacking this year. We have Mystery Trackers turning into Scooby Doo without the dog (literally), Grim Tales writing Ann's entertaining father Richard out of the dialog and into obscurity, and now we have the often silly, always amusing Rick Rogers written out of his own series, replaced by a bored and boring Rachel and the Four Stooges. At least in the previous entry in the series her fellow investigators had some personality and purpose, but here they wander uselessly from scene to scene adding nothing to the plot. If this really is the new cast, I'll mourn the demise of a potentially great series. What is going on here?
Bonus Game: one of the characters in the main story needs some additional closure in order to pass on, which Rachel provides unassisted. Lots of play in this one, quite a bit of it back and forth but the scenes are richly drawn and well worth looking at.
Overall, the writing devolves into an achingly stock Wizard Tries To Beat Death trope but the game play is really quite adequate despite that. We won't get to find out what happened to Rick Rogers until the next game if at all but he's apparently still around somehow. That plot hasn't advanced one whit and it makes this entry very skippable. I'll be hoping the high production values present in this one find some decent writing in the next one and perhaps the series can be salvaged. Would I purchase this one again? Nope.