LunaNik's Profile
 
 
 
Stat Summary
 
  • Average Rating:
    2.8
  • Helpful Votes:
    12,435
 
  • Reviews Submitted:
    670
  • First Review:
    November 2, 2012
  • Most Recent Review:
    August 19, 2020
  • Featured reviews
    0
 
 
Status:
 
 
LunaNik's Review History
<<prev 1 ... 25 26 27 28 29 ... 67 next>>
 
Overall rating 
Hated it.
1 / 5
7 of 12 found this review helpful
This dev is no longer the master of puppets, despite the name change.
PostedAugust 1, 2017
Customer avatar
LunaNik
fromCatching up on demos.
Skill Level:Expert
Fun Factor 
Awful
1 / 5
Visual/Sound Quality 
OK
3 / 5
Level of Challenge 
Awful
1 / 5
Storyline 
Awful
1 / 5
Review based on: full demo
Overall rating: ✭
What my rating means: You couldn’t pay me to play this game all the way through.
SHORT & SWEET SUMMARY REVIEW
Storyline goes nowhere during the demo. Gameplay is extremely easy with unHidden Object scenes, and half the puzzles in the demo being either jigsaw puzzles or simple mazes. Don’t be fooled by the new name…this dev is still resting on their laurels.
More details on the specific elements of the game below the fold…
————————————————————
STORYLINE
I’m off with my photographer to investigate the site of a meteorite crash. It’s a mining town, but the inhabitants are quite bizarre. Many of them wear masks for some odd reason. This won’t be the scoop I was promised, since several other journalists have arrived before me and are already at the site. Looks like I might not even make it there, since the hotel concierge has kidnapped my photographer and attacked me. What a weird place.
EXPLORATION
My task—rescuing my photographer, then investigating whatever is going on in this strange town—was made slightly easier when the mayor offered me a miniature puppet to acquire items in tight spaces. She even came equipped with a miner’s headlamp, but not a name. Frankly, I think I should request a paycheck from the town, since I’ve fixed so many broken things. Don’t they have a DPW? Had to find all my own tools too. Oddly, they lock up emergency supplies here, like first aid kits and fire extinguishers. Not too bright.
HIDDEN OBJECT SCENES
I ran across seven separate junk piles to search, each with its own custom list of objects. No idea who made these lists, but each one was presented in a different form. Included were interactive list, mini-zoom box silhouette, four of each, multiples, matching pairs, and fragments. Most of the objects were in plain view and not difficult to spot.
PUZZLES
Apparently, the people who live here like simple puzzles, and utilize them as locks and to activate machinery. I encountered thirteen, including three jigsaws and three mazes, all of which I found quite easy and boring. Twice, I had to provide first aid to the inhabitants, following utterly unnecessary instructions. The remainder included:
• Choose the correct symbol fragments to correctly assemble the three fragments shown on the doorframe.
• Match-3 to fight the concierge. The icons on each token are important, as they fill up the meters that allowed me to attack and defend. Shields defended, hearts increased life, fists attacked, and snowflakes froze the concierge’s actions.
• Connect the dots in one continuous line, crossing each line only once.
• Light all the lamps. Lighting one lamp will light all lamps immediately around it.
• Slide each light to its corresponding goal, rotating the center circle as necessary.
PRODUCTION
Extremely well done graphics and animation. Voiceovers were professional. There are only four music tracks, so the soundtrack becomes monotonous.
EXTRAS
Bonus chapter, strategy guide, performance achievements. There are collectible music notes, which are huge; you can’t miss them. Only a small number of hidden object scenes and mini-games are replayable, so points off for that. The dev’s portfolio includes wallpapers, screensavers, videos, and the aforementioned downloadable soundtracks. I don’t find this CE-worthy.
CONCLUSION
This series is long past its born-on date, and this episode offers absolutely nothing new, innovative, or creative in either storyline or gameplay. It’s a NO from me.
I don't recommend this game.
+2points
7of 12voted this as helpful.
 
Travel to the underworld and save your love from Death's embrace!
 
Overall rating 
Hated it.
1 / 5
2 of 2 found this review helpful
Nothing new, creative, innovative, or interesting.
PostedAugust 1, 2017
Customer avatar
LunaNik
fromCatching up on demos.
Skill Level:Expert
Fun Factor 
Awful
1 / 5
Visual/Sound Quality 
OK
3 / 5
Level of Challenge 
Awful
1 / 5
Storyline 
Awful
1 / 5
I really enjoyed the first three episodes of this series, but it hasn't been the same since then. This episode includes a derivative storyline we've seen a million times, the same easy puzzles we've solved a million times, and very few (un)Hidden Object scenes. To top it off, it's not remotely CE-worthy.
I don't recommend this game.
+2points
2of 2voted this as helpful.
 
Overall rating 
Disliked it.
2 / 5
24 of 26 found this review helpful
2½✭ Started out interesting, but became tediously repetitive.
PostedAugust 1, 2017
Customer avatar
LunaNik
fromIf Ursula's manifestation could take my broken wedding ring, why didn't she take back her amulet?
Skill Level:Expert
Fun Factor 
OK
3 / 5
Visual/Sound Quality 
OK
3 / 5
Level of Challenge 
Poor
2 / 5
Storyline 
Poor
2 / 5
Review based on: full demo
Overall rating: ✭✭½
What my rating means: It’s not my cup of tea, but it’s not without redeeming features.
SHORT & SWEET SUMMARY REVIEW
Misguided, vengeful Ursula curses you to die slowly, kidnaps your brand new husband, then repeatedly materializes an image of herself to taunt you while you attempt to rescue your love, MacGyver’ing your way through endless obstacles that are locked, broken, or missing parts.
More details on the specific elements of the game below the fold…
————————————————————
STORYLINE
I’ve just married the love of my life, Darren Gray, when this woman named Ursula bursts into the chapel, yammering about revenge. She materializes a couple of supernatural thugs to kidnap Darren, then curses me with a slow death. What the…? You missed your chance to object, lady; it comes way before the “I now pronounce you husband and wife” part. This is NOT how I expected to spend my honeymoon, chasing off to rescue my husband from a bipolar sorceress with a fondness for purple smoke and mischievous gremlins. You’re about to meet your match in THIS Bridezilla, Ursula!
EXPLORATION
Those dratted gremlins have only contributed to the mess both here and at Ursula’s place. I’ve never seen so many things broken, rusted, missing parts, locked up, and just generally in disrepair. Good thing I’m resourceful and can imagine a use for the various items I find. Fortunately, one of those items is Ursula’s amulet, which nicely dispels the thugs and gremlins she keeps putting in my way. All I have to do is feed it Ursula’s happy memories which, believe me, are few and far between! This lady is the queen of misery.
HIDDEN OBJECT SCENES
Don’t the nobility hire servants anymore? There are junk piles everywhere. Someone seems to have made an attempt to organize, though, since each one was accompanied by a list of some type, including highlighted words in a storybook narrative, multiples of the same or similar object, interactive word lists, objects in the same category, and so on. I looked for the objects on each list, which was extremely easy. Oddly, each time, I ended up with an item that later turned out to be useful.
PUZZLES
I encountered several puzzles as well, mostly substituting for traditional locks, but also as magical and navigational devices. Here are some brief descriptions:
• Heart-Shaped Box - A heart-shaped grid with one blue and several red heart-shaped token. Jump the hearts over those of the opposite color until only one remains. Multiple levels. EASY
• Target Practice - “Fire” the amulet at the supernatural thug when the moving line crosses the yellow target area. Three levels. EASY
• Gravity - Move the tokens to the goals at the bottom by using the colored ring pulls to lower the matching colored pegs on the grid, allowing the tokens to drop. Three levels of increasing difficulty. EASY to MEDIUM
• Celtic Lock - Use the pins to rotate the concentric circles, restoring the image of a Celtic knot on the lock. THROWAWAY
• Navigator - Guide the ship to the exit, using the arrows. The ship will move until it encounters an obstacle. Multiple levels of increasing difficulty. EASY to MEDIUM
• Tic Tac Toe - Really. Play Tic Tac Toe with one of the gremlins. THROWAWAY, because you repeatedly play to a draw until the game allows you to win.
• Multiple Paths - Connect matching icons with paths, filling the grid without crossing paths. Multiple levels of increasing difficulty. EASY to MEDIUM
PRODUCTION
Graphics and animation were pretty good, although the palette was a bit too neon for my taste. The music was annoyingly repetitive; I had to turn it off. Voiceovers were professional.
EXTRAS
Bonus chapter, performance achievements, strategy guide. Collect easy-to-find candles. Replay HO scenes and puzzles. Portfolio includes wallpapers, screensavers, videos, concept art, and downloadable music tracks.
CONCLUSION
At first, I was enjoying the game, despite the too easy gameplay. However, I did have to turn off the repetitive music. And, after awhile, I became extremely irritated with the frequent interruptions by Ursula’s manifestations, which were unnecessary and just took up time. So, it’s a NO from me, based on the demo. These days, for me to find a CE worthy of purchase, I really have to be wowed by the entire package. Here, I don’t see myself even buying the SE, to be honest. But try the demo for yourself…you might like it.
+22points
24of 26voted this as helpful.
 
Overall rating 
Liked it!
4 / 5
9 of 13 found this review helpful
Much better than the first one, but not frightening.
PostedJuly 31, 2017
Customer avatar
LunaNik
from...to the sound...of old T. Rex...
Skill Level:Expert
Fun Factor 
Good
4 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Good
4 / 5
Storyline 
Good
4 / 5
Review based on: full demo
Overall rating: ✭✭✭✭
What my rating means: This game is totally worth the Game Club price.
SHORT & SWEET SUMMARY REVIEW
Madhead has stepped up its storytelling and gameplay for the second entry in the Shadowplay series. However, while it was both immersive and intense, I didn’t find the warning at all necessary. This episode had a much better pace, was more logical, and had better gameplay.
More details on the specific elements of the game below the fold…
————————————————————
STORYLINE
Well, the new exhibit is finally ready, and I’m looking forward to spending some much-needed time with my daughter Maya. But just as we’re getting ready to leave the museum, a burglar breaks in and steals the star of the show! Even worse, it cracks into pieces! But what’s inside really blew my mind. A green skull exuded some sort of energy which pulled Maya into it. She disappeared, then the burglar disappeared with the skull. I’ve got to find her!
EXPLORATION
Getting out of the museum in order to follow the burglar will be the first problem. And some of the energy was left behind to harass you…in extremely unusual ways. Heh heh. Fortunately, you’ve managed to put together a weapon of sorts. And your ID allows you access to nearly every area of the museum. Once you get outside, though, other obstacles arise, including the unknown villain waiting for the skull.
HIDDEN OBJECT SCENES
Wow! Madhead really stepped up the HO scenes with some brilliant creativity. Restore a museum display bit by bit to gain access to several different drawers. Search a triptych of fossil walls for reptiles, fish, and insects. Pore over an interactive movie display for upcoming feature films. There’s also the hallmark Madhead storybook scene where you find two of each symbol while listening to the backstory, and an interactive list. Lastly, find the correct landmarks on the GPS.
PUZZLES
Some were familiar, some were brand new, but there was a nice blend of challenge levels that should please everyone.
• Knight Moves - Move the black knights to the black squares and the white knights to the white squares by using the traditional L-shaped knight moves. MEDIUM
• Target Practice (repeating) - Use the lens to destroy the green energy creatures by pointing the lens at each one, then clicking when the two circles overlap. MEDIUM
• A-Maze-ing I - Find a path from beginning to end, using the correct number of each symbol. MEDIUM
• A Safe Bet - Acquire the safe code, then unlock the safe. EASY
• A-Maze-ing II - Find a path from beginning to end by moving from triangle to triangle. Each triangle you move to will rotate, changing its path. MEDIUM
• Jigsaw - Swap the pieces to restore the image, using the pattern on the frame as your clue. EASY
• Bumper Cars - Escape your pursuer by clicking the boxed arrow when the matching arrow crosses it. Several levels. MEDIUM
• Paper Dolls - Match the posable figures to the artist’s painting. EASY
• Cash Out - Find the cash register code, then enter it into the register. EASY
• Leapfrog - Switch the positions of the red and blue tokens by jumping them over one another. EASY
PRODUCTION
Madhead’s usual top notch graphics and animation, although I felt the energy creatures could have been quite a bit more frightening. The music was beautifully appropriate to the theme, with both thematic and ambient compositions. Voiceovers were professional and sounded appropriately emotional.
EXTRAS
Bonus chapter, strategy guide, performance achievements, collectible icons (which all look the same but are well-integrated), morphing objects in the HO scenes. You can replay HO scenes but not puzzles. (Still! This should be a given.) There are some code puzzles and a “showcase.” The portfolio include wallpapers, concept art, and downloadable soundtracks.
CONCLUSION
I’ll most likely wait for the SE. I’m pretty much over collectibles unless they’re extremely well-done morphing objects, and I dislike morphing objects inside the HO scenes. Since I can’t replay the puzzles, that contributes to my decision as well. But I will purchase the SE, so I’ll offer a premature recommendation for that version. Happy gaming!
+5points
9of 13voted this as helpful.
 
Crazy Heights - a push and match puzzle game that takes you to new heights!
 
Overall rating 
Disliked it.
2 / 5
2 of 2 found this review helpful
Too repetitive. Game mechanics need improvement.
PostedJuly 31, 2017
Customer avatar
LunaNik
fromCatching up on demos.
Skill Level:Expert
Fun Factor 
Poor
2 / 5
Visual/Sound Quality 
Poor
2 / 5
Level of Challenge 
Poor
2 / 5
Storyline 
Poor
2 / 5
The repetition, IMO, stems from the fact that you can only move rows, but not columns. This may have been done on purpose to limit matches, but it makes the game repetitive.
I disliked the arrows at either end of the row, and think the game would have been improved by simply click/dragging each row. Response time would increase, because you wouldn't have to constantly look for the arrows.
I thought this might be better for kids, but the learning curve increases fairly quickly. By about the 5th level in, you're already having to keep track of the number of moves, the icons with coins, the "super" matches, the gorilla stealing your bananas, and the maid going "yoo hoo!"
With all that, and even considering I turned off the music before I even began playing, there was still quite a bit of distracting noise. Honestly, I'm sure not who this game would be appropriate for, but it's definitely not for me. Give the demo a try; perhaps you'll like it.
I don't recommend this game.
+2points
2of 2voted this as helpful.
 
Travel to mystic lands and help the Treefruities recover the lost leaves of their home tree. Search for clues and master puzzles during your journey.
 
Overall rating 
Loved it!
5 / 5
117 of 122 found this review helpful
Stunningly immersive and challenging puzzle adventure!
PostedJuly 31, 2017
Customer avatar
LunaNik
fromThis is my new favorite dev. More games like this, please!
Skill Level:Expert
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Excellent
5 / 5
Storyline 
Excellent
5 / 5
Review based on: full demo
Overall rating: ✭✭✭✭✭
What my rating means: It’s so superb that I’d gladly pay full price for it.
SHORT & SWEET SUMMARY REVIEW
Travel through a surreal landscape, solving unique puzzles that’ll make you think and finding the leaves of the home tree. This game is a breath of fresh air and proof that creative game developers with innovative ideas are still out there!
More details on the specific elements of the game below the fold…
————————————————————
STORYLINE
The adorably cute Treefruities’ home tree has lost all its leaves in a powerful gust of wind. Since they can’t leave their tree, it’s up to you to travel across the land of Mononino, collecting the leaves. On your way, you’ll encounter curious creatures, enchanting environments, provocative puzzles, interesting items, and onerous obstacles.
EXPLORATION
As is par for the course in adventure games, you’ll want to have a notepad and pen handy to jot down clues that are presented, because this game does NOT hold your hand. It expects you to use your brain. Don’t let that scare you off. You’re free to experiment, and you can’t do anything wrong. Be observant of your surroundings, too. (If you use an inventory item, and it remains in your inventory, there’s a reason!)
PUZZLES
Puzzles range from medium difficulty to extremely challenging. (Loud cheers!) Included among those I encountered during the demo:
• A circular jigsaw with wedge-shaped pieces and a rather convoluted design that increased the difficulty. MEDIUM
• A key-lock puzzle that required pattern-matching skills (depicted in the second screenshot above). MEDIUM
• A fragmented, freeform jigsaw where the pieces did not always conform to the outline, but still fit within it. The pieces could be rotated. DIFFICULT
• A clock puzzle using a clue from earlier in the game. EASY-MEDIUM
DESIGN
You can navigate wherever you see arrows at the edges of the screen, or where there are ladders or doorways. Your cursor will light up when you hover over navigable areas, zoom boxes, and items of interest. Move your mouse to the top of the screen, and a pull string will drop down; click it to reveal your inventory. You can access the map by pressing “m” on your keyboard. Areas where there are leaves are noted, so you don’t miss any.
PRODUCTION
Lovely graphics, animation, and music make for a completely immersive game.
CONCLUSION
I knew within 15 minutes that this would be a YES for me. If you prefer challenging games that don’t lead you by the nose, then Leaves is your kind of game. You’ll actually have to figure everything out here, without hint buttons, animated helpers, long annoying conversations with NPCS, cutscenes, journals, strategy guides, or a bunch of codes in your inventory. Just your brain.
I recommend this game!
+112points
117of 122voted this as helpful.
 
A young journalist following a wanted felon chases him to a golden elevator that takes her to other worlds, where huge danger threatens everything.
 
Overall rating 
Loved it!
5 / 5
27 of 29 found this review helpful
Engaging storyline with some challenging gameplay.
PostedJuly 26, 2017
Customer avatar
LunaNik
fromMadhead is still at the top of the heap, offering engaging storylines and challenging gameplay.
Skill Level:Expert
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Excellent
5 / 5
Storyline 
Excellent
5 / 5
Review based on: completed game
Overall rating: ✭✭✭✭✭
What my rating means: I picked up the game through today’s sale, and recommend it.
SHORT & SWEET SUMMARY REVIEW
Intriguing story with multiple plot lines that intersect. The challenge level varies, providing fun for everyone from beginner to expert. Production is state-of-the-art, and game design is logical.
More details on the specific elements of the game below the fold…
————————————————————
STORYLINE
Private investigator Ms. Chambers thought she was merely chasing down a dangerous criminal named Mark Taylor, but she stumbled upon the multiverse of Taleworld in the process…and discovered some shocking information about her identity and origin. Meanwhile, she must stop Taylor before he finds the hearts of the stories and breaks down the barriers between them.
EXPLORATION
Aside from the few shaped keys, I found exploration quite a bit of fun. It wasn’t always obvious how inventory items were to be used, which lent challenge to overcoming obstacles. One multi-scene area where the stories had fragmented was fantastic, as I had to first figure out how to get to the mini-scenes I could see, then explore and decide what could be done there.
HIDDEN OBJECT SCENES
HO scenes were extremely creative in presentation, although the usual Madhead storybook, matching pairs, and items hiding fragments were included. Quite a few scenes were multi-level and resembled looking for objects in real life. Among my favorite scenes:
• Find the scraps of the cell phone lock combination, then find the objects listed on the screen to decode the encrypted text messages. Finally, find the final object in the scene.
• Find the silhouettes produced by the typewriter.
• Follow the instructions to find various objects in this multi-level scene to overcome several different obstacles blocking your way to the secret passage.
PUZZLES
Puzzles ranged from simple to challenging, and two repeating puzzles were offered, but they didn’t repeat frequently enough to become monotonous. First, the two repeating puzzles:
• Night Vision - Don the goggles, then move your mouse until you find the spot where the vertical and horizontal lines intersect. Multiple levels.
• Elevator Code - Find the story code, which is a complex symbol. Then, at each step, choose the correct symbol from the choices offered. Sounds easier than it is.
Next, some of my favorite ones:
• Murray’s Grave - There are nine intricate arrows and several rotating wheels with patterns on them. Rotate the wheels so that all the arrows fit onto the pattern at the same time. More than one arrow fits on each wheel.
• A-Maze-Ment - Find your way through the darkened maze, searching out objects to help you overcome obstacles on the way.
DESIGN
The user interface is minimal and well-designed, with a long inventory panel that stretches across the bottom of the screen. The map is a bit different from what we’re used to, being a series of pictorial icons rather than a traditionally-drawn map, but it’s easy to decipher.
PRODUCTION
Stunning graphics with lifelike textures, highlights, and shadows. Animation is done well, and voiceovers are professional. There are ten varied soundtracks that are appropriate to the scenes in which they’re played.
CONCLUSION
I enjoyed this one, but I am glad I waited for the SE, and I recommend it. Happy gaming!
I recommend this game!
+25points
27of 29voted this as helpful.
 
Become the hero of your own chapter in Tiny Tales: Heart of the Forest.
 
Overall rating 
Liked it!
4 / 5
9 of 15 found this review helpful
Adorable Game for Kids & Families
PostedJuly 25, 2017
Customer avatar
LunaNik
fromBrave Giant just gave us the best HO scenes in years. They actually...wait for it...hid most of the objects.
Skill Level:Expert
Fun Factor 
Good
4 / 5
Visual/Sound Quality 
Good
4 / 5
Level of Challenge 
OK
3 / 5
Storyline 
Excellent
5 / 5
Review based on: full demo
Overall rating: ✭✭✭✭
What my rating means: Childlike fairy tale that kids will love, but they might need a bit of help with some of the gameplay.
SHORT & SWEET SUMMARY REVIEW
Fairy tale storyline geared toward children, but they might need a bit of help with some of the gameplay. I’d rate the storyline for ages 5-8, but the gameplay for ages 8-10.
More details on the specific elements of the game below the fold…
————————————————————
STORYLINE
Max and his fellow tiny people live in harmony with the forest animals. But their land is suffering from a drought, and the king’s water taxes are just making the people worse off. So the king decides to have a tournament to find a hero to go on a quest to save the kingdom, and Max decides to enter as a contestant. Not only does he have competition, but also someone else unexpectedly heads off on the quest…and needs to be rescued. Max has his work cut out for him in this beautifully illustrated, heart-warming fairy tale.
EXPLORATION
Max needs to find enough money to pay the water taxes, then equip himself for the tournament and quest. You’ll need some imagination to figure out how to use regular-sized items as a tiny person, as well as MacGyver’ing solutions to the obstacles in Max’s path. You also have a potions kit, for which you’ll need a sharp eye to collect the necessary rules, then assemble them and add the correctly colored powder. This will give you a variety of spells.
HIDDEN OBJECT SCENES
Varying presentations include multiples of one item, silhouettes, symbols, mini-zoom multiples, interactive lists, FROGs, and more. More than any other game of recent note, the objects are well-integrated into the scene; these are not throwaway scenes.
PUZZLES
Some are fairly easy; for others, your kids might need a bit of help from you. Puzzles included hidden matching pairs…two levels, and during the second, the arrangement moves. There’s also a lock where you have to rearrange the token so the adjacent ones share some common element. The tournament consists of three segments:
• Archery - three increasingly difficult levels of clicking when the moving dot reaches the bulls-eye.
• Balance - move the balance pole left/right to keep your balance on the log.
• Labyrinth - move through each point only once to navigate the labyrinth from beginning to end.
There’s a really cool multi-part clock puzzle that requires some inventory items and a nearby clue, and a lock puzzle that requires entering the numerical combination by rotating the concentric circles, but moving one affects others.
PRODUCTION
The graphics are lovely with a beautiful palette. Animation isn’t state-of-the-art, but that doesn’t detract from the overall experience, in my opinion. Quite a lot of thought went into depicting this tiny world. Voiceovers are decent, and the music is appropriate and varied.
EXTRAS
Bonus chapter, performance achievements, and collectible mouse dolls and gold coins. Replay HO scenes and puzzles. I noticed a morphing object in one HO scene, but it was an object on the list, so I’m unsure whether all scenes have them. The dev’s portfolio includes wallpapers, videos, concept art, and downloadable soundtracks.
CONCLUSION
It’s not for me, but I think it’s perfect for kids and families, because the “age” of the storyline actually matches the challenge level of the gameplay, more of less. So that’s how I’m rating it. Please try the demo. It’s quite a lovely game.
+3points
9of 15voted this as helpful.
 
Overall rating 
Hated it.
1 / 5
9 of 14 found this review helpful
Clone Macabre: Same game under a new name.
PostedJuly 23, 2017
Customer avatar
LunaNik
fromEipix, why do you keep giving us the same gameplay over and over again? You're trying to sell me something you've already sold me! Create!
Skill Level:Expert
Fun Factor 
Awful
1 / 5
Visual/Sound Quality 
OK
3 / 5
Level of Challenge 
Awful
1 / 5
Storyline 
Awful
1 / 5
Review based on: full demo
Overall rating: ✭
What my rating means: I’m not rewarding reused puzzles and other gameplay. If you want my money and approval, innovate.
SHORT & SWEET SUMMARY REVIEW
Yet another Eipix cookie cutter game with reused, easy gameplay and a shallow storyline that fails to engage. There were two new things: the graphics were terrible this time, and the stereotyping was worse than usual.
More details on the specific elements of the game below the fold…
————————————————————
STORYLINE
It’s the festival of Lúnasa, which marks the beginning of the harvest season in honor of the god Lugh. I’ve recently joined my father’s renowned dance troupe, and we’re scheduled to perform. But my father swears he’s seen a bean sidhe in the audience, and he’s a nervous wreck. I give him his medallion, and he pulls himself together, because the show must go on. Unfortunately, we’re interrupted when the stage catches fire. My father runs off after the bean sidhe…and my life changes irrevocably.
EXPLORATION
I’m beginning to wonder how the dance troupe got along without me. So much of the stage set, instruments, and tools are broken or is disrepair, it’s amazing they were able to put on a show. No one seems to mind me searching through their stuff, though, even when they’re standing right there. It’s odd that almost no one uses regular keys, but weirdly-shaped amulets instead.
HIDDEN OBJECT SCENES
No one ever seems to clean up either. There are junk piles everywhere! Each one was accompanied by a list of some type, and it seemed I was supposed to find the objects. It wasn’t difficult. The lists included capitalized words printed in the local newspaper (no idea how they managed that one), multiples of one object, five of two different objects which unlocked word lists, badly-drawn cartoons, and a tourist’s guide of landmarks. Each scene included a magically morphing object, and I could play Match-3 instead.
PUZZLES
My dance training was odd, to say the least. First, I had to slide numbered footprints into the correct order, then tap on icons when the corresponding dance moves entered the target zone. I had no difficulty. In addition to the shaped amulet locks, there were puzzle locks, which were also easy.
• Rotate the pieces to restore the overall image.
• Rearrange three musical notes, copying the clue.
• Rotate the pieces to restore the Celtic knot.
• Copy the numerical clue.
• Move the central piece around the grid, gathering all the pieces to match the clue.
Also, there were three puzzles involving ropes.
• Tap the plus and minus numbers to line up the hooks with the loops.
• Click the knots to connect the rope bridge, using each line only once.
• Toss the carabiner by clicking when the moving line reaches the targets.
DESIGN
The user interface was poorly designed. The “go back” hotspot was too small and mostly underneath the inventory panel, which only showed five items at a time. And its arrows moved forward and back one item at a time, so it took forever to find items in the inventory.
PRODUCTION
Production was not up to Eipix’s usual standards. Animation was not smooth, but reminiscent of stop motion, and extremely stuttering. Characters were not lifelike, but sloppily painted. And the team went overboard with Celtic knotwork.
As far as the voiceovers, the accents were all over the place. Honestly, the sole saving grace of this game was the music.
EXTRAS
Bonus chapter, strategy game, performance achievements. Collectible things that look like infinity symbols…extremely easy to spot. Revisit scenes to collect souvenirs, and replay HO scenes, puzzles, and Match-3. Dev’s portfolio includes wallpapers, concept art, videos, and downloadable soundtracks.
CONCLUSION
The storyline basically consists of chasing after one person or another. Gameplay is just too easy…no challenge at all. It’s a NO from me.
I don't recommend this game.
+4points
9of 14voted this as helpful.
 
Join two tribes of dinosaur tamers and help them save their world!
 
Overall rating 
Disliked it.
2 / 5
19 of 26 found this review helpful
It's time for Eve Glover to retire.
PostedJuly 15, 2017
Customer avatar
LunaNik
fromI miss HOPA games. Whatever happened to them?
Skill Level:Expert
Fun Factor 
Awful
1 / 5
Visual/Sound Quality 
Good
4 / 5
Level of Challenge 
Awful
1 / 5
Storyline 
Poor
2 / 5
Review based on: full demo
Overall rating: ✭✭
What my rating means: I enjoyed writing the review more than playing the demo.
SHORT & SWEET SUMMARY REVIEW
Another cookie cutter game from Eipix with unHidden Object Scenes, puzzles that are far too easy, and tons of clicking to advance the storyline (which is NOT gaming). Anyone else tired of the sameness of every game that comes out lately?
More details on the specific elements of the game below the fold…
————————————————————
STORYLINE
Eve Glover, to no one’s surprise, discovers yet another dimension with yet another civilization in imminent danger, plus yet another battle between societal forces. Same basic storyline, different details. This time, two tribes of people who tame dinosaurs—the Carni and the Herbivari (you can guess which tribe tames what)—who have been estranged must unite to save both tribes from the incoming meteor. But a traitor isn’t going along with the game plan.
Aside from that basic storyline, there’s quite a bit of other information presented during the demo about the ancient history of these tribes, their technology, and what might be foreshadowing of subplots. However, by the time the demo ended, most of it hadn’t integrated into the storyline yet. Oh, and the Herbivari are presented in civilized, medieval garb, while the Carni are depicted in more savage, barbaric clothing. But perhaps it’s best not to judge a book by its cover.
EXPLORATION
There were quite a lot of actions to perform that, IMO, didn’t constitute gaming, but were really just clicking to advance the story. Gathering items from the vehicle, clearing the cave entrance, conversations with questions to click on (where there’s no choice…you just click on them all by the time you’re done)…none of this requires figuring anything out, following clues, solving puzzles, or anything else under the definition of gaming. Frankly, this kind of non-gaming is getting really old. Could we have something that requires firing our neurons, please?
HIDDEN OBJECT SCENES
Most of the scenes were multi-layered, and presentations included interactive list, silhouette, find five of each to unlock list panels, rebuses, and find and use in the scene. None of the items was really hidden, though, so these scenes were easy to complete.
PUZZLES
I encountered seven puzzles during the demo, plus one repeating puzzle. Only the last puzzle presented a challenge, and my demo ended right in the middle of it.
• Mural Combo - Copy the professor’s notes to press the symbols on the cave mural in the correct order. EASY
• Digging in the Dirt - Use the hoe, spade, and brush to uncover the skeletons. EASY
• The Icon Shuffle - Slide the icons along the tracks until each is on its matching symbol. Then, slide them in the correct order to their matching holes. A bit of planning is required. MEDIUM
• Marble Madness - Slide the yellow tiles to make a path for the marble from beginning to end. EASY
• Charging the Artifact (repeating) - Find the tiles, then press them in the correct order, following the given clue. EASY
• Bridging the Gap - From each group of stones, find the two pairs that match and rotate them until they connect. Three levels. EASY
• Mural Jigsaw - Restore the Lost City mural, rotating the pieces as necessary. EASY
• Dino Eggs - Each of the six the colored buttons activates a preprogrammed path. Keep pressing the same button, and whichever dinosaurs are on the activated path will move along it. Switch between the paths as necessary to get each dinosaur to its nest. DIFFICULT
PRODUCTION
Same fabulous graphics and animation. Big deal. This. Is. A. Game. Pay attention to the game design, please. Also, I noticed that at least two of the soundtracks were from prior episodes, not new.
EXTRAS
Bonus chapter, strategy guide, performance achievements. Collectible dinosaur graffiti. Replay HO scenes and puzzles, plus return to scenes to find souvenirs. Dev’s portfolio includes wallpapers, videos, and downloadable sountracks.
CONCLUSION
It’s the same basic storyline as the other games in this series. The gameplay is far too easy, as usual. Copying information from a paper is NOT a puzzle. Clicking when you hit a visible hotspot is NOT a puzzle. No more jigsaw puzzles. Hide the objects in the HO scenes. Basically, toss out your cookie cutters, Eipix.
I don't recommend this game.
+12points
19of 26voted this as helpful.
 
<<prev 1 ... 25 26 27 28 29 ... 67 next>>