Favorite Genre(s):Adventure, Card & Board, Hidden Object, Large File, Puzzle, Strategy, Word
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
4/ 5
Storyline
5/ 5
REVIEW BASED ON completed game + bonus chapter (Mac OS 10.11.6)
ONCE UPON A TIME ★★★★★ Intrepid detective Laura James is back to investigate a series of otherworldly murders. Recently, a serial killer was electrocuted at Sing Sing, but things didn’t go exactly as planned. Witnesses described a blinding flash of electrical energy…and the disappearance of the killer’s body. Now, those witnesses are being targeted one by one, by what appears to be spontaneous combustion. Worse, Laura’s boss, Lucas, is on the supernatural murderer’s hit list.
PLAY THE GAME ★★★★ Laura’s investigation leads her to Sing Sing, to the serial killer’s home, to Chinatown, and finally to Tesla’s legendary Wardenclyffe Tower, all courtesy of the Order’s complex network of tunnels. Along the way, she’ll gather clues; collect and use tools, keys, and other items; construct and repair various mechanical devices; and interview and help others.
HO scenes are all silhouette find and use in the scene, quite creative, and fairly challenging. Puzzles range from simply entering codes from the clue in the journal to more complex and time consuming riddlers. Here are my favorites: • On a three-dimensional diorama of a neighborhood, find the 11 misplaced items and replace them. • A chandelier consists of four colored spheres and four pairs of matching colored reflectors. Move the reflectors up and down until all spheres are lighted with the correct reflectors. Some reflectors only move in pairs, while some move singly, and moving one may affect others. • Given 6 victim photos and 6 envelopes, each containing an accessory and a riddle, correctly accessorize the 6 mannikin heads to portray the victims.
NUTS & BOLTS ★★★ The interface includes access to everything, but is a bit crowded with the icons in the two bottom corners. Since the map had collectible and morphing object indicators, it wasn’t necessary to also have those icons on screen during the game, and it would have made for a less cluttered interface.
Inventory panel locks and includes plus items. The map is fully interactive and transports, and the journal notes clues and details objectives. There are no helpers or gimmicks. As is typical for this dev, the game cursor changing from the basic arrow to cursors meaning look, take, interact, and move is a bit too subtle. Navigation is intuitive, though, and hotspots are adequate.
SOUNDBOARD ★★★ The soundtrack offers the exact same 6 tracks as the first game in this series, so I’m subtracting 2 full stars for that. We pay double for the CE; we should get original content. Ambient sounds were done well, as were voiceovers.
SIGHTSEEING ★★★★★ Gorgeous graphics! The opening animation was stunning, and scenery had that perfect depth of field. The lovely palette changed throughout the game from the rich autumnal tones of the initial investigation, to the harsher blues and grays of Sing Sing, to the bright lights of Chinatown.
Up close, there were detailed textures of wood grains, shiny metals, ornate patterns, reflective glass, and more. The poser work, again, was done well. (I’m not overly concerned with imperfect lip synching, presuming the game will be translated into different languages.)
OOH! PIECE OF CANDY ★★★ In the long bonus chapter, follow the killer’s father as he tries to save his son. Earn performance achievements and use the SG. Find collectibles in several different categories as well as a morphing object in each scene. Replay puzzles, but not HO scenes (mandatory one-star subtraction). Also access several jigsaw puzzles and 20 levels of reflect-the-laser if you find all the slides. The dev’s portfolio includes wallpapers, concept art, videos, and music (but not new music, so one more star off).
HOW I RATE GAMES Based on having bought 515 computer games (and having played hundreds more), a game should have a well-developed and entertaining storyline, logical and challenging gameplay, intuitive game mechanics, a variety of music and ambient sounds, and professional graphics regardless of style.
END OF LINE Overall Rating: 23 total ★ ÷ 6 categories = 3.83 ★ (rounded to ★★★★) I rounded up because the story and gameplay were excellent. While I do recommend this game, you might prefer the SE version.
RECOMMENDED BY THIS DEV These are games I rated ★★★★ or above at the time of their release. Some may be older, so please compare your system specs with the game’s requirements before downloading, and happy gaming, fishies!
• Darkness and Flame: Born of Fire CE • Lost Lands: Dark Overlord CE, The Four Horsemen CE, The Wanderer CE • New York Mysteries: Secrets of the Mafia CE
Favorite Genre(s):Adventure, Card & Board, Hidden Object, Large File, Puzzle, Strategy, Word
Fun Factor
4/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
5/ 5
REVIEW BASED ON completed game + bonus chapter (Mac OS 10.11.6)
ONCE UPON A TIME ★★★★★ 5th Mafia Boss Vanishes, Police Baffled As City’s Children Begin Disappearing by Staff Reporter Laura James NEW YORK—Five known organized crime bosses have vanished over the past week, leaving police baffled. Each crime scene has yielded the exact same clues: a puddle of mysterious green liquid, and a living butterfly. Citizens were not overly concerned about these mysterious disappearances until the city’s children also began vanishing. However, these crimes scenes were different; each had only a drawing of a butterfly. The police department has called upon the city’s private detectives and journalists to join the investigation, and this reporter has received a request from Lucas Bishop, Curator of our Museum of Natural History, to examine the scene of the most recent disappearance. More on the story as it develops.
Notes: An original and entertaining storyline that unfolds at a pace that keeps you wanting to know more, and there’s more than one surprising plot twist.
PLAY THE GAME ★★★★★ The adventure portion of the game is so full of things to do that you’ll be happy to have the map. While there are a number of broken things to be fixed and mechanisms with missing parts, they’re placed in context in the storyline since you’re in abandoned places. Lots of items to collect and use in ways that’ll keep you thinking.
HO scenes are all presented the same way: a silhouette list of objects that you find and use within the scene in order to find the final object. However, this doesn’t become boring, in my opinion, because there’s lots of variety in the actions required and the items presented, and quite a bit of interaction. Honestly, this type of HO scene most resembles looking for something in real life.
Puzzles ranged from simple to challenging, and most of them were fun. These were my favorites: • On a pictorial background, there are five intersecting circles containing icons. The three large circles rotate, while the two smaller circles between them swap icons from circle to circle. Rotate and swap until each icon is in the correct spot to match the background image. • A complex lock has two windows that each display an image. Below that, there are three rows of icons, each having a movable frame. For each image at the top, move the three frames to the three icons that correctly combine to make the object in the image. (For example, if the image was a grilled cheese, you would move the frames to bread, butter, and cheese.) Multiple levels. • On a clock face of moon phases, use the two arrows to swap the moon tokens until each one is in the correct place.
NUTS & BOLTS ★★★★ I did find the interface a touch crowded, with everything crammed into the two bottom corners and the items used most (map and journal) at the edges of the screen, rather than closest to the inventory panel. Inventory panel locked and included a lighted “go back” icon that let you know when you’d moused over the sweet spot. There were no plus items, helper, or gimmicks.
Three difficulty levels, but no custom. Separate volumes for music, effects, and voices. I think it should have been more noticeable when the cursor changed from the standard arrow to the other forms indicating look, take, interact, and move.
SOUNDBOARD ★★★★★ Excellent voiceovers, though there weren’t many. The music is less like themed compositions and more like a movie soundtrack, which compliments the game well. Ambient sounds are appropriate, and game sounds are in that perfect spot; you’re notified that you’ve done something, but they’re not too loud and annoying.
SIGHTSEEING ★★★★★ Excellent graphics do a great job depicting not only New York in 1955, but also the decay of the underground tunnels. The palette varies nicely from cold and forbidding neutrals accented with blue to warm and welcoming jewel tones, and the textures are almost tactile. I thought the poser work was awesome; the NPCs were proportioned and articulated well and moved in a lifelike manner. Animation was smooth.
OOH! PIECE OF CANDY ★★★★ In the bonus chapter, help Laura find a vaccination to save Lucas’ life. Find collectibles in several different categories (which is nice, as you’re not looking for the exact same thing throughout the game), plus a morphing object in each scene. Check out the SG, which includes the locations of collectibles and morphing objects, and earn performance achievements. Replay all the mini-games, plus five jigsaw puzzles. Sadly, you can’t replay the HO scenes, so minus one star for that. The developer’s portfolio includes wallpapers, concept art, cutscene videos, and soundtracks.
HOW I RATE GAMES Based on having bought 513 computer games (and having played hundreds more), a game should have a well-developed and entertaining storyline, logical and challenging gameplay, intuitive game mechanics, a variety of music and ambient sounds, and professional graphics regardless of style.
END OF LINE Overall Rating: 34 total ★ ÷ 6 categories = 4.67 ★ (rounded to ★★★★½) I have no idea how I missed this game when it came out, but I’m glad I found it! And I recommend it. The story was engaging and the gameplay was fun. I also notice that this is the third game this year by this dev that I’ve rated highly, and that I haven’t played the other two in this series.
RECOMMENDED BY THIS DEV These are games I rated ★★★★ or above at the time of their release. Some may be older, so please compare your system specs with the game’s requirements before downloading, and happy gaming, fishies!
• Darkness and Flame: Born of Fire • Lost Lands: Dark Overlord, The Four Horsemen, The Wanderer
Favorite Genre(s):Adventure, Card & Board, Hidden Object, Large File, Puzzle, Strategy, Word
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
REVIEW BASED ON completed demo (Mac OS 10.11.6) and I’m purchasing this one as soon as I find a second game for the two-for-one sale
HOW I RATE GAMES My collection includes 511 computer games. To me, a successful game has a well-developed and entertaining storyline, logical and challenging gameplay, intuitive game mechanics, a variety of music and environmental sounds, and professional graphics regardless of style. If it’s a CE, the extra offerings should justify the doubled price.
ONCE UPON A TIME ★★★★★ In a stark, post-apocalyptic world, the human race scavenges a meager existence from the tops of crumbling skyscrapers overgrown with mutant, carnivorous plants. The depths are know as The Forbidden Zone, as they are unpopulated and rife with danger. Lana and her father live in a small, cooperative village that has managed to wring a modicum of civilization from the chaos.
Lana has been searching for a cure for her father’s illness, which he caught on a trip to The Forbidden Zone in an attempt to retrieve the Nucleus, an artifact the Elves claim has the power to save the world. Now, it’s up to Lana to take his place, for only those in her family can access the Nucleus. But will the Nucleus be the savior of mankind…or its doom?
Now THIS is creative storytelling. It’s an utterly unique setting and completely original plot that borrows nothing from prior games, popular movies, or novels. The exposition is well-developed and nicely paced, and the gaming elements are perfectly integrated.
PLAY THE GAME ★★★★★ Once again, Madhead has raised the bar by offering unique methods of gameplay that break from the tedious formula most games follow. Since the game world exists at the tops of skyscrapers, you often have to puzzle through how to get from one to the other. Your grappling hook will help, especially because you can upgrade it with a magical crafting table (and a successful game of Match-3). But you’ll also be building ladders and bridges, and repairing various mechanisms to cross from one building to another, as well as exploring abandoned building for items you can use.
HO scenes are generally complex, involving zoomed areas, built-in puzzles, and interactive objects. A variety of list types is offered as well, and each scene includes a morphing object. Puzzles range from quick and easy to complex and more difficult. • To use the magical crafting table, play Match-3 until you’ve eliminated all tokens (easy to medium, requires strategy). • Slide variously-sized rectangles around on the grid to make a path between Lana and the window (easy). • With the Wanderer chasing you, find a path across the rooftops, stopping at certain points to move obstacles and solve puzzles (multi-step, medium, and lots of fun). • To access the Nucleus, first solve a nine-piece slider puzzle to complete the image, then solve a rotating pieces puzzle (easy).
NUTS & BOLTS ★★★★★ The interface is both functional and beautiful and includes icons for all the usual suspects, plus your grappling hook. The map is fully interactive and a work of art in and of itself. There is no helper, and the grappling hook is not gimmicky since it’s integrated into both the storyline and the gameplay.
Four difficulty levels, including custom. Separate volumes for music, effects, and voices. The game cursor is well-designed with changes for zoom, take, interact, and move clearly visible. Navigation is intuitive and hotspots are adequate.
SOUNDBOARD ★★★★★ I loved the soundtrack, and thought it matched perfectly with the storyline. As is typical for Madhead, the music had lots of variety and dynamics. Voiceovers were spot on and professional. Ambients sound was done well, and game sounds were good.
SIGHTSEEING ★★★★★ If you’ve watched the show “Life After People,” then you know that Madhead did a great job portraying a post-apocalyptic city. I swear, I actually got vertigo a couple of times. The palette, textures, and treatment of light were all awesome, as was the depth of field. Don’t look down. NPCs were drawn and articulated well, and animation was smooth. Items up close had lovely details.
OOH! PIECE OF CANDY ★★★★ Save Lana’s village from danger in the bonus chapter. Find the collectible fairy in each scene, and the morphing object in each HO. Earn performance achievements and use the SG. Replay HO scenes and Match-3 (but still no puzzles! C’mon, Madhead…I hate to keep taking a star away from you for this!). Dev’s portfolio includes soundtracks and wallpapers.
END OF LINE Overall Rating: 29 total ★ ÷ 6 categories = 4.83 ★ (rounded to ★★★★★) This time, I’m rounding UP. Why? Because Madhead took the time to give us an original story and innovative gameplay instead of just churning out another formulaic game. Better pay attention, devs…while you were resting on your laurels, Madhead climbed to the top of the pack. And they’re keeping the #1 spot by constantly innovating. I’m happy to recommend this one.
RECOMMENDED BY THIS DEV These are games I rated ★★★★ or above at the time of their release. Some may be older, so please compare your system specs with the game’s requirements before downloading…enjoy!
• Beyond: Light Advent • Cadenza: Music Betrayal & Death, Havana Nights • Dark Realm: Queen of Flames, Princess of Ice, Lord of the Winds • Maze: Subject 360, The Broken Tower • Nevertales: The Beauty Within, Shattered Image, Hidden Doorway • Rite of Passage: The Perfect Show, Child of the Forest, HIde and Seek, Deck of Fates
Favorite Genre(s):Adventure, Card & Board, Hidden Object, Large File, Puzzle, Strategy, Word
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
5/ 5
REVIEW BASED ON completed demo (Mac OS 10.11.6)
HOW I RATE GAMES My collection includes 509 computer games. To me, a successful game has a well-developed and entertaining storyline, logical and challenging gameplay, intuitive game mechanics, a variety of music and environmental sounds, and professional graphics regardless of style. If it’s a CE, the extra offerings should justify the doubled price.
ONCE UPON A TIME ★★★★★ You and Melissa fell in love, were married, and lived in utter happiness…until the day she disappeared. Then, you became a shadow of your former self. One day, you received an invitation to a mysterious game that promised you answers, and the possibility of finding Melissa. Of course, you couldn’t refuse! Little did you know you were in for the most dangerous experience of your life, one you might not survive.
The storyline brings together a group of strangers, each desperate to resolve an overwhelming problem, each hoping the game will be his or her answer. As the protagonist, you’re unaware both of the motivations of the others, and of the roles they’ll be playing in the game. Further, you don’t know the reasons behind your host’s invitation, or the origins of your ultimate antagonist, the Beast. All of this makes for a suspenseful, intriguing story that captures the imagination.
PLAY THE GAME ★★★ Adventure mode includes exploration of the town in which the game is set in search of both clues and cards. You’ll encounter the other players, who might help or hinder you, as well as the Beast, against whom you must defend yourself. (LoC: medium. FF: medium to high.)
HO scenes have some variation in presentation, and are quite imaginative in their settings. The first was a sculpted wooden eagle intricately-carved with symbols and you could pan left and right to both wings. This scene had multiple levels. First, find three each of four symbols on the wings. Second, find one each of four symbols on the sculpture’s base. This opened up a secret cache with a box. Third, guess the order of the lock’s buttons. Fourth, swap the pieces of the puzzle to complete the picture on the card. Other HO scenes included finding the highlighted words in the narrative and interactive list. (LoC: medium. FF: medium to high.)
The puzzles, while beautifully presented, were much too easy for the most part. This is really the only issue I had with this game. • Repeating puzzle: To activate a card, click the correct spots to move the ball through the maze. • Repeating puzzle: To activate a card, memorize and replace symbols on a grid. • Repeating puzzle: To activate a card, swap and rotate circular pieces to complete the picture. • Repeating puzzle: Find and replace items in the storybook while the back story is narrated. • Slide four hand-shaped tokens to the goals that match their colors. • Connect the power sources to the lamps by playing “pipes.” • Rotate the circle left once or right twice to light up all points along the circle. • Select left or right plus a number to rotate the circle of runes so that it stops on the correct rune five times, according to the given clue. (For all of these, LoC: low. FF: low to medium.)
NUTS & BOLTS ★★★★★ The interface is nicely designed and spaced with the most frequently used items represented by larger icons. Inventory locks open and includes plus items. The map indicates available actions and transports, and the journals notes both objectives and clues. There’s no helper, and the cards are not gimmicky since they’re integral to the storyline and each works differently.
Four difficulty levels are offered, including custom, and there are separate volume levels for everything. The cursor is a good size, and when it changes to “look,” “take,” “interact,” or “move,” it’s clearly noticeable. Navigation is intuitive and hotspots are adequate in size an placement.
SOUNDBOARD ★★★★★ The soundtrack is stunning, worthy of a movie, with lots of variation in style, mood, tempo, and volume. There are plenty of ambient sounds: crackling fire, creaking branches, the growling Beast. Game sounds are nicely unobtrusive but sufficient for notification. Voiceovers are excellent.
SIGHTSEEING ★★★★★ The palette is largely neutral and muted, but not at all monotonous, because lovely textures, judicious use of color, and depictions of a variety of light sources ensure that each scene has a unique appearance and mood. There’s a lovely use of forced perspective, as if this whole experience is surreal. Depth of field is proper, with backgrounds gradually becoming less clear. NPCs move and lip synch realistically, and animation is smooth with a high frame rate.
OOH! PIECE OF CANDY ★★★★ Play as Melissa in the bonus chapter. Collect the pawprints of the Beast in game scenes, and morphing objects in HO scenes. Earn performance achievements and make use of the SG. Replay HO scenes, but not puzzles (automatic one-star deduction). Dev’s portfolio includes wallpapers, soundtracks, and a gallery of the cards.
END OF LINE Overall Rating: 27 total ★ ÷ 6 categories = ★★★★½ I’m happy to be able to recommend this game, as this was one of my favorite series when it began. The past couple of episodes were pretty awful, and I’d thought this series had jumped the shark. I’m glad to see it’s back, and I’m always excited to see a new game from Madhead. They’re one of the better devs, in my opinion.
RECOMMENDED BY THIS DEV These are games I rated ★★★★ or above at the time of their release. Some may be older, so please compare your system specs with the game’s requirements before downloading…enjoy!
from this series: The Perfect Show, Child of the Forest, Hide and Seek from the Maze series: Subject 360, The Broken Tower from the Dark Realm series: Queen of Flames, Princess of Ice, Lord of the Winds from the Nevertales series: The Beauty Within, Shattered Image, Hidden Doorway from the Cadenza series: Music Betrayal & Death, Havana Nights standalone games: Beyond: Light Advent
Favorite Genre(s):Adventure, Card & Board, Hidden Object, Large File, Puzzle, Strategy, Word
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
4/ 5
Storyline
5/ 5
REVIEW BASED ON completed demo (Mac OS 10.11.6)
HOW I RATE GAMES My collection includes 509 computer games. To me, a successful game has a well-developed and entertaining storyline, logical and challenging gameplay, intuitive game mechanics, a variety of music and environmental sounds, and professional graphics regardless of style. If it’s a CE, the extra offerings should justify the doubled price.
ONCE UPON A TIME ★★★★★ Susan has been the non-resident heroine of the Lost Lands since she saved her young son, Jimmy, from the Dark Overlord. She’s been back twice since then…once to save the Lost Lands from the dreaded Four Horsemen, and once to banish the awakened Golden Curse. Now, the Wanderer has sought her out, as he is doomed to sleep in the Lost Lands while, in his dreams, he causes catastrophe in every world he visits. Can she find and wake the Wanderer before the Lost Lands and all other worlds are destroyed?
PLAY THE GAME ★★★★ Adventure mode finds you traveling the Lost Lands in search of the Wanderer’s sleeping body. Fortunately, most of the denizens are only too happy to help you but, naturally, you’ll have to help them in return. There’s a bit of irrationality. For example, you have a “fire starter” in your inventory, which you discard once you start a fire, saying, “If I need to light anything, I can come here.” Sure, or you could have just—call me crazy—kept the fire starter! It was portable! (LoC: medium. FF: medium.)
HO scenes are all of one type, which is fine, because they’re all challenging and fun. Your “list” consists of silhouettes which you find, then use in the scene toward your goal of finding the final object. Each scene includes several areas you can zoom in on and interact with. (LoC: medium to high. FF: high.)
Puzzles include some from previous episodes and some new, but none are simplistic throwaways. • Two concentric circles contain symbols. The outer circle is static, but the inner circle rotates and each symbol may move separately. Rotating the inner circle and using the two free spots in the outer circle, arrange the symbols on the inner circle so they match the order of the outer circle. (LoC: medium. FF: high.) • Assemble the floor of the ferryboat by correctly fitting the Tetris-like pieces together. (LoC: medium. FF: medium.) • A circle of crystals emanates lines of light, creating a complex geometric figure. Click the crystals to draw over each line of light only once. You may start and stop in different places, as the line doesn’t have to be one continuous line. (LoC: medium. FF: high.) • A lock contains two mirrors and a number of crystals which can be rotated. Rotate the crystals to connect the line of light between the two mirrors, while also passing through every crystal. (LoC: medium. FF: medium.) • Figure out three symbols for a lock based on the hints given. (LoC: easy. FF: easy.)
NUTS & BOLTS ★★★★ The interface is nicely spaced out, with all the “extras” located in a submenu accessed by clicking the dragon’s head. Inventory locks and includes plus items. It also has a glowing indicator for the “go back” sweet spot, which is a nice touch. The map indicates available actions, transports, and notes collectibles and morphing objects you’ve missed. It’s divided into tabbed sections that correspond to the “districts” of the Lost Lands, and the indicators light up on the tabs too.
There are no animal helpers and no gimmicks. Four difficulty levels are offered, including custom, and there are separate volume levels for everything. Navigation is intuitive and hotspots are adequate in size and placement. I had a bit of difficulty with the cursor, as it barely changed when there was something to do; one small part of it became animated, and it was hard to see.
SOUNDBOARD ★★ For the most part, this seemed like a fairly quiet game. I didn’t hear much music except for a few swells coming up in the background. There are some environmental sounds, but not many. Voiceovers are professional and fit the characters, but there are quite a few spots where you can’t click through the dialogue…and it’s pretty long-winded.
SIGHTSEEING ★★★★★ I disagree with reviewers who found the graphics poor, blurry, fuzzy, and old school. While there is a stylistic difference between the graphics in this series and the graphics in the games of more prolific developers, that does NOT equate to lesser quality graphics. Overall, the animation was smooth with a high frame rate, the poser work was excellent, the textures were superb, and the depth of field was realistic as were light and shadow.
The opening animation was clear and not at all pixellated on my 21.5” monitor, and the water looked amazingly real. Scenery is rendered as in life: the foreground is crisp, while the focus gradually fades so that the background is slightly fuzzy. That’s what scenery looks like IRL.
Up close, items are incredibly detailed and textured. From the splintered, open pored texture of weathered wood to the smooth, reflective shine of cut crystal, the textures are spot on. Also, the treatment of light is spectacular from bright, sparkling sunlight to warm, ambient candlelight. NPCs are drawn, but are perfectly lifelike in their articulation and movement. And the palette is warm and inviting, colorful without being garish.
OOH! PIECE OF CANDY ★★★★★ If you like collectibles, this is the game for you. Not only are there 32 collectibles in 4 different categories, there are also morphing objects, map fragments, manuscripts pages, and more. Some of these unlock bonus content. There’s also the bonus chapter, the SG, and performance achievements. You can replay puzzles and HO scenes. Lastly, the dev’s portfolio includes soundtracks, wallpapers, concept art, and videos. Nothing to find fault with here!
END OF LINE Overall Rating: 25 total ★ ÷ 6 categories = 4.16 ★ (rounded to ★★★★) I do recommend this game, although I haven’t yet decided whether to purchase the CE or wait for the SE. I’m not a huge fan of collectibles, so I’ll probably wait to see reviews of the entire game, including the bonus game, before I decide. One way or another, this game will be joining my Lost Lands collection. Happy gaming, fishies!
RECOMMENDED BY THIS DEV These are games I rated ★★★★ or above at the time of their release. Some may be older, so please compare your system specs with the game’s requirements before downloading…enjoy!
• from this series: Dark Overlord CE, The Four Horsemen CE (The Golden Curse CE just missed with ★★★½.) • one-offs: Darkness and Flame: Born of Fire CE
I recommend this game!
+17points
23of29voted this as helpful.
Grim Facade: The Red Cat Collector's Edition
When the Red Cat is upon your door, you're next!
Overall rating
3/ 5
24 of 39 found this review helpful
Grim Gameplay: The Amulet shaped like a Red Cat which I need to unlock a box to get a Medallion shaped like a Mask.
PostedOctober 22, 2016
LunaNik
fromI'm starting to have nightmares that I'm drowning in a junk pile of shaped medallions, amulets, bas reliefs, ornaments, and talismans.
Favorite Genre(s):Adventure, Card & Board, Hidden Object, Large File, Puzzle, Strategy, Word
Fun Factor
1/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
1/ 5
Storyline
3/ 5
REVIEW BASED ON completed demo (Mac OS 10.11.6)
HOW I RATE GAMES My collection includes 509 computer games. To me, a successful game has a well-developed and entertaining storyline, logical and challenging gameplay, intuitive game mechanics, a variety of music and environmental sounds, and professional graphics regardless of style. If it’s a CE, the extra offerings should justify the doubled price.
ONCE UPON A TIME ★★★ A masked serial killer is on the loose in Venice, leaving behind only his calling card…a red cat he paints on his victims’ front doors. The Mayor’s son is the latest target, so you’ve been called in to track down the elusive menace. But perhaps the Mayor knows more than he’s telling you, and there may be a whisper of truth in the murderer’s cries of vengeance.
PLAY THE GAME ★ The overwhelming majority of adventure mode is spent gathering shaped objects that act as keys, to the point that I couldn’t remember where any of them belonged. The only “innovation” this game offers is that most of these medallions and amulets had to be assembled. In fact, nearly everything I found came with instructions and required assembly, though the “construction” was extremely simple. (LoC: low. FF: low.)
HO scenes came in two types: interactive list that included a puzzle (most often a jigsaw), and multiples of one item within a zoom area. In the list scenes, none of the objects were actually hidden, but in plain view in the junk pile. The zoom scenes were pro forma time fillers. (LoC: low. FF: low.)
Puzzles offered some variety but not much originality. There wasn’t much in the way of challenge, unless you consider a time-consuming puzzle that’s easy to figure out “challenging.” • Multi-part puzzle - This was NOT a Rube Goldberg-style super puzzle, as the four parts of it were distinctly separate. First, swap wedge-shaped pieces to complete the circle’s image (LoC: medium because of the complexity of the image. FF: medium.). Second, play concentration until you’ve matched the four pairs (LoC: low. FF: low.). Third, switch the red and blue tokens to opposite sides by moving and swapping them (LoC: low. FF: low.). Last, rotate five circles to complete the image, and rotating one does NOT affect others (LoC: low. FF: low). • Four of the spider’s legs have perforated tubes that slide. On the legs are symbols. Slide the tubes to reveal the different symbols, clicking the one that shows in the spider’s eye. Continue until you’ve completed the sequence. (LoC: medium at the “hard” setting. FF: medium.) • Repeating puzzle - Drag the gimmick around the scene to find five “memory bubbles.” (LoC: low. FF: low. Gimmick Quotient: high.) • On an isometric diorama of the city, catch the criminal by using the arrows to program your moves. Three levels. (LoC: low at the “hard” setting. FF: low.) • 9-piece slider: Three of the tiles have broken corners. Slide the tiles to maneuver those three tiles plus the empty spot to reveal what’s hidden behind the puzzle. (LoC: low. FF: low.) • Slide four amulets to their correct positions, following the given clue. (LoC: low. FF: low.) • A number of pink, red, and blue hexagons on a grid have either one or two connections. Swap them until the like colors match and are connected with no loose ends. (LoC: medium at the “hard” setting. FF: medium.) • Solve three simple riddles. (LoC: low. FF: low.)
NUTS & BOLTS ★★★★ The interface is well-designed, stretching across the entire bottom of the screen, which allows for much better spacing. Inventory panel locks and includes plus items. Map indicates available actions and transports. I don’t believe there’s a journal, and there’s no helper. I found the “memory bubble” detector extremely gimmicky and really just a time filler.
Four difficulty levels, including custom. Separate volumes for overall sound, music, and voices. Well-designed custom cursor that’s just the right size. Navigation is intuitive and hotspots are adequate.
SOUNDBOARD ★★★★ The music is much improved from the old ERS stock soundtrack, and there was quite a bit of variety. Dynamics nicely accented drama in the game. Environmental sound was lacking a bit, and I do wish ERS would update their game sounds. Voiceovers were professional, although the masked killer was a touch melodramatic.
SIGHTSEEING ★★★★ The palette is muted, but not gloomy or too dark. While it is largely neutral, when color is used, it’s generally richly saturated jewel tones. I found the combination quite effective at evoking the proper mood for the game’s theme. There’s a clear distinction between direct light (moonlight streaming through a window) and ambient light (flames from a candle), as well as the shadows cast by them.
Depth of field is absent; images in the background are as clear and in focus as those in the foreground, giving the scenes a flattened appearance rather than a realistically dimensional one. Items up close are rendered with exquisite detail and texture. NPCs are drawn realistically, and move and lip synch in a lifelike manner. Animation is smooth.
OOH! PIECE OF CANDY ★★★★ Bonus chapter, SG, and performance achievements. Collect beautifully jeweled mechanical spiders, each with its own mini-game. (I highly recommend this feature to all devs! We should be rewarded with additional gameplay for spotting collectibles.) Replay some of the HO scenes and puzzles. (I’m taking one star, because devs should offer ALL of them in a CE. We’re paying double the price; give us our candy.) The dev’s portfolio includes screensavers, wallpapers, soundtracks, concept art, and videos.
END OF LINE Overall Rating: 20 total ★ ÷ 6 categories = 3.3 ★ (rounded to ★★★) Again, I’m rounding down because storyline and gameplay rated fewer than four stars. While it’s great that the game’s mechanics, sound, graphics, and extras were all excellent, those things don’t make the game. The storyline and gameplay do. Since I’m not purchasing this one, I won’t recommend it. However, if you’re not put off by easy gameplay, I suggest you try the demo. Happy gaming, fishies!
RECOMMENDED BY THIS DEV These are games I rated ★★★★ or above at the time of their release. Some may be older, so please compare your system specs with the game’s requirements before downloading…enjoy! • from the PuppetShow series: Mystery of Joyville, Souls of the Innocent CE, Return to Joyville, The Price of Immortality CE • from the Redemption Cemetery series: Salvation of the Lost CE, Clock of Fate CE • from the Spirits of Mystery series: Amber Maiden Song of the Phoenix CE, The Silver Arrow CE, Chains of Promise CE • One-Offs Gothic Fiction: Dark Saga CE Reality Show: Fatal Shot CE Reveries: Sisterly Love CE
fromRemember the White Queen who could believe six impossible things before breakfast? This game expects you to DO six impossible things in the first half hour.
Favorite Genre(s):Adventure, Card & Board, Hidden Object, Large File, Puzzle, Strategy, Word
Fun Factor
1/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
1/ 5
Storyline
1/ 5
REVIEW BASED ON 30 minutes of demo
MY COLLECTION - 509 computer games. NEWEST GAME - Queen’s Quest 2: Stories of Forgotten Past
PROLOGUE I’m unsure where to begin with this one, but I think everyone who works for Daily Magic needs to shut off their computers for a month, because they don’t seem to understand how things work IRL. If your breaker box is sparking, attempting to fix it with a bit of tape while the power is live will only earn you a posthumous Darwin Award. And who buys a house without ever seeing the inside of it? No one. Also, when driving, it’s not advisable to look at the person you’re talking to for minutes at a time.
ONCE UPON A TIME ★ For unknown reasons—toys in the attic?—Rachel up and quit her job and bought a house she’d never set foot in, wanting to open up a B&B. Her husband Daniel—who’s clearly on a HO search for his marbles—was perfectly ok with this. When they arrive with two kids and adult niece in tow, they fail to notice the preternatural green light shining from the second story and the shadowy figures in the windows. Even the niece doesn’t notice, and she’s a ghost hunter.
They’re not in the house ten minutes when the children are whisked away behind a door with eleven locks by an evil spirit who charges Rachel with finding the eleven keys and freeing him before daybreak, or she’ll lose her children forever. *cue dramatic music*
Wait a minute. I think I’ve done this before, only there were thirteen keys. And I know I’ve seen both a movie (“What’s in the box?!”) and a TV show (“I’m dead, dear, not stupid.) featuring “deadly sins” killers.
PLAY THE GAME ★ Adventure mode is horribly non-intuitive, as it consists mostly of utterly illogical actions. Find a remote and batteries because you can’t possibly just pick up and move a remote-control toy with your hands. Exhibit no wonder that the previous family locked up said batteries with a complicated and esoteric combination lock involving their initials and a logic puzzle. Consider it perfectly normal that no one—including the mail carrier—can open the mailbox without spending several minutes sliding tokens around. Curse your possibly-lost-forever children for losing the TV tuning knob. (LoC: extremely high, because I’m not insane. FF: exceedingly frustrating, for the same reason.)
I encountered only one HO scene, and it was a basic interactive list. Some of the objects were well-hidden. (LoC: medium. FF: medium.)
Puzzles were appropriate for grade school children, not adults. • Unlace a backpack by pulling the laces in the correct order, which simply requires paying attention. (LoC: nonexistent. FF: none.) • Open a glovebox by using three sliders to line up the three parts of the keyhole. One slider may affect more than one keyhole part, but it's still easy. (LoC: low. FF: low.) • Swap eleven misplaced pieces of plaster until they correspond to the matching eleven sins. This is basically a jigsaw puzzle. (LoC: low. FF: low.) • Open a mailbox by sliding tokens to their matching places on the circle, using the empty center spot. Each correct match provides a new empty spot, making this puzzle simple. (LoC: low. FF: low.) • Turn the power back on by choosing the appropriate switches in the breaker box. One switch affects more than one breaker, and there is overlap. *facepalm* (LoC: low. FF: low.) • Open the combination lock on a utility drawer by solving a simple logic puzzle. (LoC: low. FF: low.)
SIGHTSEEING ★★★ The palette is overwhelmingly neutral. Colors tend to be muted except for the neon blues and greens indicative of the supernatural. Scenes appear to be rendered in layers rather than with realistic depth of field, making them look like dioramas. Close up, items have good detail and texture. NPCs are drawn realistically.
Cutscene animation is fairly smooth, but the NPCs hardly move at all and have blank expressions on their faces that never change. When there’s in game animation, there’s a lot of blurring and details disappear and reappear.
SOUNDBOARD Voiceovers were ok, but the lack of logic irritated me so much that I failed to pay attention to the music and environmental sounds, so I’m going to eliminate this category from my total. No harm, no foul.
TOOLBOX & MECHANICS ★★★★ Inventory panel locks and includes plus items. Map indicates available actions and transports. I didn’t examine the “notebook.” There’s no helper, but you have a smart phone with a few paranormal apps. Navigation is intuitive and hotspots are adequate. The interface is a tad crowded, with map, notebook, and phone all smooshed close together near the menu button.
BUGS & BOTHERS No technical difficulties, lags, or annoyances with Mac OS 10.11.6.
OOH! PIECE OF CANDY ★★★ • Bonus Chapter - More ghosts…yay. • Strategy Guide - Naturally. • Collectibles - Portraits of the sinners. • Morphing Objects - Yes, and each one earns you…wait for it…puzzle pieces for six jigsaw puzzles! • Replay HO Scenes - No; automatic one star deduction. • Replay Puzzles - Only 10 of them; I’m taking another star since I hit 5 puzzles in the first 30 minutes. There’s no reason not to offer them all. • Performance Achievements - Yes, and some are as ridiculously idiotic as the rest of this game. According to pennmom36, they include “spend more than 5 minutes on the main menu” and “wait 5 minutes before starting a mini-game.” Unless you’re interrupting your game because the men in white coats have arrived to measure you for your straitjacket, why would either one of those things even occur to you? • Developer’s Portfolio - Wallpapers and soundtracks.
EPILOGUE - Overall Rating: (12 total ★) ÷ 5 = 2.4 ★ (rounded to ★★) I’m rounding down because storyline and gameplay rated so poorly. A game’s rating cannot hang on its graphics, its mechanics, and its bonuses. Without real substance, the rest is just fluff. Frankly, this game is lucky to get two stars from me, and I don’t recommend it. Nor do I understand why anyone would, even for beginners. There’s absolutely no logic, no challenge, and no originality.
RECOMMENDED BY THIS DEV (★★★★ or above, based on my rating at game’s release…as always, please compare your system specs with the game’s requirements before downloading) from the Dark Dimensions series: City of Fog, Somber Song CE
from the Ominous Objects series: Family Portrait CE
from the Sable Maze series: Sullivan River CE, Norwich Caves CE, Forbidden Garden CE, Twelve Fears CE
Favorite Genre(s):Adventure, Card & Board, Hidden Object, Large File, Puzzle, Strategy, Word
Fun Factor
4/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
Storyline
1/ 5
REVIEW OF Queen’s Quest: Tower of Darkness REVIEW BASED ON completed demo
MY COLLECTION - 509 computer games. NEWEST GAME - Queen’s Quest 2: Stories of Forgotten Past
PROLOGUE I actually demo’d (and bought) the sequel to this game prior to demo’ing the first episode. While the sequel offered an engaging storyline and interesting gameplay, I found that this story moved extremely slowly and gameplay was repetitive. However, I am hoping for a third episode in this series that is modeled on the sequel, since there was so much improvement.
ONCE UPON A TIME ★ …there was a beautiful princess who lived in a magnificent castle in a peaceful and glorious kingdom where she was the only heir. Though she wished to be married, none of the myriad suitors who vied for her hand stirred her heart…until the day a handsome, smiling prince arrived, and she knew he was the one. They married shortly thereafter.
A year later, the couple was not only blissfully happy, but had welcomed a baby girl into their family. During the ceremony at which her wizard godfather would bless her, an evil magician manifested and stole the baby away, turning the prince to stone, and leaving the princess heartbroken. So she set off to save her precious child.
(Note: After playing for an hour, I had only made it out of the castle and two scenes past the city gates. There was a distinct lack of excitement, and no motivation to rush. I felt the story was rather one-dimensional.)
PLAY THE GAME ★★★ Lots of back-and-forth in adventure mode with many of the usual devices…things locked up needing key or medallion, mechanisms missing parts, everyone demanding a favor before they’ll cooperate (with the Queen?!), random objects strewn in odd places just waiting to be discovered and (conveniently) become useful, and so on. (LoC: low to medium. FF: low to medium.)
HO scenes are all interactive list with one innovation: among the interactive objects was a morphing object. Most scenes are visited more than once, and there are a LOT of them. If you like hidden objects, you’ll be in HOG heaven. (LoC: low to medium. FF: low to medium.)
Puzzles were few and far between: • Open the gift by randomly guessing the correct order in which to pull the ribbons. (LoC: low. FF: low.) • A selection of differently colored crystals are arrayed on a board. Each crystal has a different numeric value. The crystals are connected by lines, each bearing a different total. Swap the crystals until they’re combined correctly to equal all the totals. (LoC: medium. FF: high.) • Multi-level puzzle: Open the three doors of the vault by interacting with the scene to find clues regarding the order in which to press the buttons. (LoC: medium. FF: medium.) • A grid is filled with tiles, each of which contains a different arrangement of knights and/or dragons. Swap the tiles until there is only one knight and one dragon is each row, column, and diagonal. (LoC: high. FF: high.)
SIGHTSEEING ★★★★ Lovely hand-painted scenery that’s perfect for the fairy tale theme. The color palette is pleasing to the eye; the brights aren’t searing and the darks aren’t morbid. Close up, items have beautiful detail and texture. The NPCs are well-drawn, but their animation is minimal and not entirely lifelike. In game animation is much better.
SOUNDBOARD ★★ The music became repetitive about halfway through the demo, and I thought that the environmental sounds were on too short a loop. The constant cawing of the crow in the gate scene, and the meowing of the cat in the vault scene became annoying. Game sounds were appropriate. Voiceovers were much too melodramatic.
TOOLBOX & MECHANICS ★★★★★ Inventory locks open and includes plus items. Map indicates available actions and transports. Journal narrates the story and lists objectives, but I found it superfluous. You have a flying fairy godmother to help you reach things; she doesn’t take forever and she’s not annoying. No gimmicks. Navigation is intuitive and hotspots are adequate.
BUGS & BOTHERS No technical difficulties, lags, or annoyances with Mac OS 10.11.6.
OOH! PIECE OF CANDY ★★★★★ Surprise! Yes, it’s a SE, but it also has candy. There’s a bonus chapter, collectibles in several different categories, performance achievements, and “bonus content.” Since these are free extras, I’m handing over five extra stars toward the total for this SE.
EPILOGUE - Overall Rating: (20 total ★) ÷ 6 = 3.3 ★ (rounded to ★★★) I’m rounding down because I rated the storyline low and gameplay middle-of-the-road. Since it falls under my four-star minimum, I can’t recommend it. However, if you don’t care about the storyline and really love lots of HO scenes, you might want to try it.
RECOMMENDED BY THIS DEV (★★★★ or above, based on my rating at game’s release) I do recommend the sequel—Queen’s Quest 2: Stories of Forgotten Past—which I gave ★★★★½. Happy gaming, fishies!
fromMy wife's in mortal danger! Let me just stop and grab this newspaper, that fruit basket...let me see...I'll take this gas can, that bicycle pump...is she still screaming for help? I've got time.
Favorite Genre(s):Adventure, Card & Board, Hidden Object, Large File, Puzzle, Strategy, Word
Fun Factor
1/ 5
Visual/Sound Quality
1/ 5
Level of Challenge
1/ 5
Storyline
1/ 5
This game is programmed for CRT monitors, and there's no aspect ratio correction. When "full screen" is checked, the display is square, with large black bars to the left and right. When "full screen" is unchecked, the correct 16:9 aspect ratio is displayed...in a tiny window that takes up about a quarter of my monitor. One way, everything is completely out of proportion and many items are unrecognizable. The other way, everything is far too small.
However, even if that was corrected, this game has other issues. In the first 30 seconds of the game, my inventory was full of random items I had no idea why I was picking up. Sorry, but I thought my wife was in danger. Why am I stopping to burden myself with a newspaper, a gas can, a fruit basket, a bicycle pump, and 85 other nonsensical things when I don't have a clue what the situation is or what I'll need? This isn't even remotely realistic or rational.
Also, before the hurricane of down votes commences, I'm going to add one more thing which seems to be standard for all devs; perhaps they don't go outside often enough. In real life, screws are turned to the right to tighten, to the left to loosen. Every single dev does it backwards.
The only positive I can offer is that it makes a nice change to have a male protagonist. Even from the perspective of a white female gamer (me), always having to play a white female gamer becomes tedious. Change it up, devs.
When a famous shapeshifting alchemist is charged with looking into the murder of the king's most trusted agent and friend, the last thing she expects to discover is an intricate network of shadowy criminals, intent on bringing chaos to the land.
Favorite Genre(s):Adventure, Card & Board, Hidden Object, Large File, Puzzle, Strategy, Word
Fun Factor
4/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
5/ 5
REVIEW BASED ON completed demo
I CURRENTLY OWN 508 computer games.
PROLOGUE I love when a new dev comes along and shakes things up. Lately, the casual game world has been in a rut, with game after game falling into the same simplistic and boring formula: underdeveloped storyline, too easy HO scenes, throwaway puzzles we’ve seen a thousand times before, and “adventure mode” that consists mostly of finding shaped “keys.”
This game not only breaks the mold, it also tells the mold-maker in no uncertain terms that his services are no longer required…buh-bye.
ONCE UPON A TIME ★★★★★ The King needs your alchemical expertise to solve the dastardly murder of his trusted friend and Captain of the Guard who, like you, is a shapeshifter, although he seems to manage it without complicated potions. So you pack up your handy portable potions kit—Professor Snape would be so proud!—and head to the palace. Once there, you use the royal portal to travel to the scene of the crime…where you uncover clues that intimate that a complex plot is afoot, a conspiracy that threatens the very kingdom itself.
Note: While I generally detest games that mix fairy tales together, this game has taught me that it can be done cleverly and without detracting from the originals.
PLAY THE GAME ★★★★ In adventure mode, travel the kingdom searching for and analyzing clues using your portable potions kit (PPK). Your PPK will also enable you to change your own shape, eliminating the need for an adorable animal helper, thank the Universe. You’ll also be filling your inventory with potion ingredients and other items to advance your quest. (LoC: medium. FF: medium to high.)
HO scenes are quite varied both in presentation and in level of challenge. For the most part, each scene has at least two presentations simultaneously. For example, the first scene was an interactive list where one interaction was a morphing object. Another scene was an interactive find and use. There was a straight list where each item found revealed part of a puzzle lock. Other included silhouette list, multiple named objects, multiples that fit a description…I’m fairly sure that I didn’t encounter the same type twice during the demo. (LoC: medium. FF: medium.) You can play some type of matching game instead, which I forgot to check out.
While there weren’t a lot of puzzles during the demo, most were enjoyable. • Repeating puzzle: Collect the necessary ingredients, then follow the recipe to make a potion. I won’t describe the types of potions, as that would be too much of a spoiler. (LoC: low to medium. FF: medium.) • Repeating puzzle: Solve a circular jigsaw puzzle with rotating pieces to activate the portal. (LoC: low. FF: low.) • Multi-step puzzle: While flying to the palace, work through obstacles on your plotted course. First, determine a path through crosswinds by clicking arrows in the correct order. Next, travel through the mountains by choosing the odd mountain out each time. Then, pass the flock of birds by pairing them off. Finally, get through the thunderstorm by repeating the lightning strikes. (LoC: low to medium. FF: medium.) • Use your PPK to prepare two blood slides, then compare them under the microscope to find three matching microbes. (LoC: medium. FF: medium.) • Following the instructions, gather necessary ingredients, then use the medic’s kit to prepare a healing poultice for the tower guard. (LoC: low to medium. FF: medium.)
SIGHTSEEING ★★★★★ The scenery consists of charmingly hand-painted vignettes of fairy tale forests, medieval castles, woodland cottages, and the like, complete with anthropomorphic wildlife that are startlingly human in their mannerisms. The color palette beautifully reflects the mood of each scene without being either overly bright and neon or overly dark and depressing.
Items in close up are clearly recognizable despite being somewhat stylized, in keeping with the game’s theme. NPCs are realistically drawn and move and lip synch in a lifelike manner. And animation is smooth.
SOUNDBOARD ★★★★ The music is varied and appropriate to the storyline. As the game begins, the first piece I heard was reminiscent of a movie soundtrack, majestically symphonic. Further on, there was a more lighthearted, playful instrumental. Environmental sounds are ok, and game sounds strike that perfect balance between notifying you of an accomplishment and jarring you from immersion.
Voiceovers are professional and spot on, in my opinion. The King’s voice is deep and commanding, while his sergeant-at-arms speaks in an ingratiatingly sniveling voice that made me suspect him. The guard at the scene of the crime has a rich, full voice that made me immediately trust him. The little girl is actually voiced by a child. And the woodland hamster has a sort of neurotic British accent that reminds me of the White Rabbit. Truly, the voiceovers are brilliant.
TOOLBOX & MECHANICS ★★★★★ Inventory locks open and includes plus items, as well as an icon indicating the shape you’re currently in (if you’re not human). Map indicates available actions and transports. I failed to look at the journal…sorry. There’s no helper, as I said. You have your PPK, which is used frequently and is not a gimmick. Navigation is intuitive and hotspots are adequate in size and placement.
Four difficulty levels including custom, where you can set timed options down to the second—including hint recharge, sparkles, HO penalty—opt out of map markers, choose full/special/no tutorial, etc.
BUGS & BOTHERS No technical difficulties, lags, or annoyances with Mac OS 10.11.6. While there were some translation errors, none affected gameplay, so I see no reason to subtract stars.
EPILOGUE - Overall Rating: (23 total ★) ÷ 5 = 4.6 ★ (rounded to ★★★★½) It’s a YES from me! And I’m off to demo the first episode in this series, which I apparently decided not to do based on reviews that said it was HO-heavy. Hopefully, I have another pleasant surprise in store for the day. Happy gaming, fishies!
RECOMMENDED BY THIS DEV (★★★★ or above, based on my rating at game’s release) New dev, so I have no recommendations from them. Sadness. However, I will offer some of my favorite fairy tale and fantasy games. Happiness! (Note: These are in no particular order, but I gave them all five stars when they were released. Please compare your system’s specs to the game’s requirements, as some of these are older games.)
from the Awakening series: The Dreamless Castle, Moonfell Wood from the Chimeras series: Tune of Revenge CE from the Christmas Stories series: The Nutcracker from the Dark Parables series: The Red Riding Hood Sisters CE, The Swan Princess and the Dire Tree CE from the Dark Ream series: Queen of Flames CE, Princess of Ice CE, Lord of the Winds CE from the Drawn series: The Painted Tower, Trail of Shadows, Dark Flight CE from the Margrave series: The Curse of the Severed Heart CE, The Blacksmith’s Daughter CE from the Nevertales series: The Beauty Within CE, Shattered Image CE, Hidden Doorway CE from the Nightmare Realm series: Nightmare Realm, In the End CE from the Reflections of Life series: Equilibrium CE from the Rite of Passage series: Child of the Forest CE One-Offs: The Beast of Lycan Isle CE, Epistory: Typing Chronicles, Namariel Legends: Iron Lord, Unfinished Tales: Illicit Love CE