LunaNik's Profile
 
 
 
Stat Summary
 
  • Average Rating:
    2.8
  • Helpful Votes:
    12,435
 
  • Reviews Submitted:
    670
  • First Review:
    November 2, 2012
  • Most Recent Review:
    August 19, 2020
  • Featured reviews
    0
 
 
Status:
 
 
LunaNik's Review History
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You’re about to uncover the secret that’s been haunting Blackrow!
 
Overall rating 
It was OK.
3 / 5
7 of 8 found this review helpful
Disappointed at the formulaic gameplay, undeveloped storyline
PostedSeptember 10, 2014
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor 
OK
3 / 5
Visual/Sound Quality 
Good
4 / 5
Level of Challenge 
OK
3 / 5
Storyline 
Poor
2 / 5
Mystery Trackers: Blackrow's Secret CE
Review based on completed game + bonus game
PREFACE…
After Raincliff's Phantoms, which introduced a few new elements to the Mystery Trackers franchise, I expected great things from Blackrow's Secret. Unfortunately, I feel this game was a step backwards in game design, story line, and gameplay.
ONCE UPON A TIME...
Once again, you are the unflappable MT detective. Curiously, you are once again unprepared. No flashlight. No multi-tool. How do you still have a job? Stop resting on your laurels!
Anyway, you are hired to guard a starlet who has received death threats of a most unusual type. Strange sigils have been painted all over her dressing room. As you accompany her home, you are forced to detour through an old neighborhood that has remained quarantined since the plague 200 years ago. Yup, this is the part where a ghost appears and causes your usual auto accident.
As you come to, you see a huge, hulking figure make off with the starlet. And those sigils are everywhere. What bizarre happenings are occurring in the Forbidden District?
PLAY THE GAME...
Well, we're back to the same old, same old, I'm afraid. Minimally-interactive HO scenes. Familiar and simple puzzles. And an infinite number of shaped locks requiring medallions, amulets, and the like. You also have an energy detector with which you discover areas of supernatural energy. These reveal the back-story as well as either a hidden cache or entry to another game area. The detector also reveals collectible potion bottles.
SIGHTSEEING…
The graphics are typical from this dev, detailed and crisp with saturated colors. Blues and grays seem to dominate. Animation is more stop-motion than usual.
SOUND WAVES…
Music is orchestral and somewhat discordant which, I guess, fits the theme of the game. For me, it didn't really add to the experience. Voiceovers are done well. Environmental sounds could have been stepped up.
TOOLBOX AND MECHANICS…
The map is rather nifty, it being your hands holding a sheaf of map pages. It shows active areas and transports. Inventory is lockable. Zoom boxes close when you're done with them, unless they contain information. I find this annoying. Put the info in my journal and have done with it. Allowing me to revisit a zoomed area where there's nothing to do merely because there's something to read makes me think I've missed something there.
EXTRA, EXTRA…
The developer's portfolio comprises 5 downloadable music tracks, 8 wallpapers, and 8 pieces of concept art. Other extras include:
• the quite short bonus adventure (in which you uncover yet another secret of the Forbidden District),
• the SG,
• performance achievements,
• collectible stained glass pieces (which you assemble into a window),
• and collectible spirit bottles (for no purpose I can discern).
Honestly, I don't feel this to be CE worthy.
THE LAST WORD…
I was disappointed with this latest addition to the Mystery Trackers series by a usually reliable developer. It seemed pro forma, formulaic, and unfinished. The main story ended abruptly after an unsatisfying "boss level" fight. No denouement, as usual.
The gameplay was not at all intuitive and relied heavily on the energy detector to further your progress, which just came off like a plot device that really had no purpose. Dear, dear pachyderm, please don't jump the shark on this series! If you must add Blackrow's Secret to your collection, I recommend waiting for the SE.
Other, far better games by this dev include the Surface series (EXCEPT Reel Life, which was awful), Grim Tales (Bloody Mary AND The Stone Queen ONLY), Unfinished Tales: Illicit Love, and the rest of the Mystery Trackers series. Happy gaming!
+6points
7of 8voted this as helpful.
 
 PuppetShow: Lightning Strikes Collector's Edition
PuppetShow: Lightning Strikes Collector's Edition
The women of Paris are being turned into puppets! Can you find out who's pulling the strings?
 
Overall rating 
It was OK.
3 / 5
4 of 5 found this review helpful
2½ Stars...Improvement for this dev, but not enough
PostedSeptember 8, 2014
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor 
OK
3 / 5
Visual/Sound Quality 
OK
3 / 5
Level of Challenge 
Poor
2 / 5
Storyline 
Poor
2 / 5
Puppet Show: Lightning Strikes CE
Review based on completed game + bonus game
PREFACE…
If you're a regular reader of my reviews, you know that I'm pretty hard on this dev. In my opinion, they've spent the past few years coasting on the success of previous years without having made any improvements, strides forward, or updating in their design, graphics, music, or story lines.
I didn't buy the past couple games in this series, since they didn't live up to the original trilogy, but since this demo took a different approach, I decided to take a chance. Here, then, is a mixed review.
ONCE UPON A TIME...
Inspector Froissart has called you to Paris to investigate a serial kidnapper, who uses otherworldly lightning bolts to turn women into puppets. Why? We don't know…yet. But the women do look alike, even though they are very different otherwise. Meanwhile, the streets of Paris must be investigated to discover the miscreant.
PLAY THE GAME...
The HO scenes are mostly pictorial lists, some all alike, and extremely easy. I mean, you're shown an exact graphic image of what you're looking for. How could you not find it? Puzzles are mostly retreads. The few that are unique include absolutely horrible instructions in English so atrocious that you'll need the guide.
SIGHTSEEING…
The introductory and menu cinematics are stunning. In-game animation is done well, but there's no lip-synching. Graphics have improved from the washed out pastels we're used to from this dev. There is a lot of vibrant color and more detail.
SOUND WAVES…
The music was very much in the background, even though I had the volume to maximum, so I don't have much to say about it. Voiceovers were just ok. If you're going to go with an accent, make it good and make it consistent. That wasn't the case here. The accents were stereotypical and kept slipping.
TOOLBOX AND MECHANICS…
The map was lovely. The first time you access it in each area, it draws itself in full detail. Active areas are indicated and the map will transport. There's a notebook, but it's not really necessary. The inventory panel is, once again, the dratted fan, although it's been reduced in size and does lock open.
EXTRA, EXTRA…
I found the bonus adventure to be extremely short and quite pro forma. Other extras include the SG, collectible piggy banks with which you can rebuild the Eiffel Tower and the Statue of Liberty, performance achievements, replayable mini-games and HO scenes, and the developer's portfolio. Frankly, I'd wait for the SE if you're considering a purchase.
THE LAST WORD…
While this game started out strongly, I felt it became weaker and easier as time went on. One villain never attacks us directly, but merely places easily-overcome obstacles in our way. The other spends all his time monologuing. Predictable.
And the English! Good grief! This game wins the award for the most atrocious use of the English language ever. It's as if it was translated from Russian to English via Japanese. It wasn't merely misspellings and misuse of words, no. They actually invented words that don't even exist in English!
My only recommendation is that you try the demo yourself. However, I do recommend these older games from this dev: Spirits of Mystery (Amber Maiden AND Song of the Phoenix ONLY), Gothic Fiction: Dark Saga, Redemption Cemetery (Grave Testimony AND Salvation of the Lost ONLY), and Reveries: Sisterly Love.
Meanwhile, a note to the dev: hire a new translator and make sure s/he actually speaks English. Sheesh.
+3points
4of 5voted this as helpful.
 
Professor Ashmore, the same man who so kindly took you in and raised you as his own has been murdered. It’s up to you to find out why, but are you prepared for what truths may be uncovered?
 
Overall rating 
Hated it.
1 / 5
7 of 11 found this review helpful
Might have been considered good...ten years ago.
PostedSeptember 6, 2014
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor 
Awful
1 / 5
Visual/Sound Quality 
Poor
2 / 5
Level of Challenge 
Awful
1 / 5
Storyline 
Awful
1 / 5
There are two words best used to describe this game: outdated and monotonous.
From the hypnotic heroine's voice to the predictable gameplay to the repetitive music, this demo was an exercise in remaining awake. Sure, you get CE extras for an SE price. Unfortunately, they don't add much needed excitement to this game. Sorry, I wouldn't even use a PCC on it.
I don't recommend this game.
+3points
7of 11voted this as helpful.
 
There's a new sheriff in Meadows Town – and it's you! Can you stop a vengeful Viking spirit before she strikes again?
 
Overall rating 
Hated it.
1 / 5
4 of 7 found this review helpful
ERS: Hire a new writer, artist, musician...just hire all new people!
PostedSeptember 3, 2014
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor 
Awful
1 / 5
Visual/Sound Quality 
Poor
2 / 5
Level of Challenge 
Awful
1 / 5
Storyline 
Awful
1 / 5
Ghosts of the Past: Bones of Meadows Town CE
Review based on completed demo
PREFACE…
They just can't think outside the box anymore, can they? Remember the early days, when you actually got excited to see a new game by this dev? But it's been the same old, same old for years now. The same graphic style. The same background music. The same puzzles used over and over again. And story lines that just don't engage.
ONCE UPON A TIME...
There's a new sheriff in town…you. The former sheriff of Meadows Town disappeared without a trace. Your introduction to the seaside community is a car crash caused by a spirit. How original. Nor does the town look at all cheery. Having been the victim of a recent storm, it's virtually abandoned, its buildings boarded up. And every clue to the disappearance of the sheriff leads to a corpse with a strange sigil burned into its chest. What's going on in Meadows Town?
PLAY THE GAME...
Nothing innovative here, just the usual find and use objects, straight list and replace the item HOs, and retread puzzles. And there's an evidence board to organize the clues you find. Gee, that looks familiar. *cough…Enigmatis…cough*
SIGHTSEEING…
The graphics are typical of this developer: washed out watercolor for the most part, although there is some detail in the close-ups. Animation is ok, but not the cinematic excellence we've become used to.
SOUND WAVES…
The music is orchestral and nondescript, not anything I would want to download, although the screeching violins are kept to a minimum, I noticed. Voiceovers are professional. Environmental sounds could have been stepped up a bit, in my opinion.
TOOLBOX…
The map indicates objectives and transports. You can access the evidence board by clicking the sheriff's badge. And you have a spectral energy detector which, when charged, can unlock things the spirit has guarded with energy.
WORKING THINGS THROUGH…
Inventory locks open and zoom boxes close automatically. Not much else of note here.
EXTRA, EXTRA…
Extras include the bonus adventure, collectible runes, the SG, and the developer's portfolio. I don't feel this is sufficient to qualify this game as a CE, personally.
THE LAST WORD…
Honestly, I think I'm giving up on this developer. I haven't bought one of their games in years because the graphics, music, gameplay, and story line are always the same. It's as if they have a formula and folders full of stock graphics, music, and puzzles.
And let's talk a bit about the ridiculousness of this game. Balloons—that are supposed to scare me?—appearing out of nowhere to "block" me from entering a house. A syringe of acid sticking out of a bulletin board…yes, I have one of those in my house, don't you? Looking at camera film through a microscope? And the inconsistencies in the story line drove me nuts.
Better games they've done include Gothic Fiction: Dark Saga, Reveries: Sisterly Love, Spirits of Mystery (Amber Maiden and Song of the Phoenix only), and Redemption Cemetery (Grave Testimony and Salvation of the Lost only).
I don't recommend this game.
+1point
4of 7voted this as helpful.
 
 Sable Maze: Forbidden Garden Collector's Edition
Sable Maze: Forbidden Garden Collector's Edition
Your parents always told you to stay away from the mysterious maze behind their house…. and you’re about to find out why.
 
Overall rating 
Liked it!
4 / 5
9 of 11 found this review helpful
Mabulous game...if not a-maze-ing.
PostedAugust 5, 2014
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor 
Good
4 / 5
Visual/Sound Quality 
Good
4 / 5
Level of Challenge 
Good
4 / 5
Storyline 
OK
3 / 5
Sable Maze: Forbidden Garden CE
Review based on completed game, bonus game, & extras
PREFACE…
The subject matter of Forbidden Garden is not as dark as its predecessors. We have only a kidnapped fiancé this time, rather than haunted children or missing co-eds. Queen Mab, the magical queen of faerie, is barely a worthy adversary to the mortal Wisteria. I do wish that devs would make the bad guys frightening and, well, bad.
ONCE UPON A TIME...
Upon your return home for your wedding to Ryan, he is seized by an unknown force and dragged into the hedge maze at the heart of your parents' garden, a place you'd always been forbidden to visit. And now you discover why. Your father's been keeping a secret.
There's a doorway to Faerie within the labyrinth, and Queen Mab has finally figured out how to open it…and to extract her vengeance upon your father, using anyone else who gets in her way. You must travel to Faerie to rescue Ryan, and heal the longstanding rift between your world and Faerie…before it's too late.
PLAY THE GAME...
Forbidden Garden is replete with HO scenes, puzzles, and mini-games. The HOs include sequential action list, FROG, and interactive list where finding each item reveals a piece of the final object. Puzzles run the gamut from minor ones where pieces or codes need to be found to seriously difficult ones that require time and planning. And there are tons of items to be discovered and used here and there, including plus items.
SIGHTSEEING…
While there is a fair amount of pink and purple, it's not totally over-the-top, girl's bedroom, if you get my meaning. The full palette is represented, and it's not overly watercolor either. Backgrounds have a more hand-painted look, but there are some beautiful textures up close. Animation is relatively smooth, although somewhat less than lifelike.
SOUND WAVES…
The music is unobtrusive, lots of strings and such, and does a decent job aiding in immersion. Voiceovers are done well. Environmental sounds are spectacular.
TOOLBOX…
The map indicates available actions and transports. You have a beautiful white ermine to reach high places and enclosed spaces, and chew ropes and such. You do not name her; you'll see why.
WORKING THINGS THROUGH…
(new category about game mechanics)
The inventory panel locks, and zoom boxes close automatically. Navigation is intuitive. A few of the puzzles' instructions could have been clearer, but trial and error (and judicious use of the reset button) solved the issue.
EXTRA, EXTRA…
You recap your role as Wisteria in the bonus adventure, in which you banish evil from Faerie once and for all. There are 6 sets of Mab's jewelry to collect. They unlock jewelry boxes which let you play additional levels of match-3 (there are 8 levels without these). The developer's portfolio includes 6 downloadable music tracks, 5 wallpapers, 16 pieces of concept art, and 31 pages of the developer's diary.
THE LAST WORD…
I recommend this game, as well as the other two in the Sable Maze series, because I enjoyed playing them. I do think that the SE has as much value in this case because, other than the bonus play, the CE didn't offer much.
Other notable games from this dev include Dark Dimensions: Somber Song and Ominous Objects: Family Portrait.
I recommend this game!
+7points
9of 11voted this as helpful.
 
A mysterious artifact has been uncovered, opening a portal to another world!
 
Overall rating 
Loved it!
5 / 5
11 of 14 found this review helpful
A rare 5-star rating from me...Eipix has the bar up high.
PostedAugust 3, 2014
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Excellent
5 / 5
Storyline 
Excellent
5 / 5
Amaranthine Voyage: The Shadow of Torment CE
Review based on completed game, bonus play, and extras
PREFACE…
Let's face it: there are very few devs these days who do it as well as Eipix does. You get a well-developed and interesting story that unfolds in a way that keeps you enthralled, gameplay that keeps you busy and intrigued, graphics that make you believe in alternate realities, music that brings it together, and extras galore. And, if you watch the credits and "making of" movie, you know they have a lot of fun doing it.
ONCE UPON A TIME...
You're back in your role as Professor Burns, the female Indiana Jones (sans whip, avec bow). Your current archaeological dig uncovers artifacts from a civilization unknown to Earth…and a device which acts as a portal. The realm is called Anther, and it's being gradually drained of its magic by an entity its residents call Torment.
The ancient Antherian prophecy states that you, along with another, will save both Anther and Earth from this devastating threat. However, other forces are also working against you, as Anther is not the idyllic paradise it appears to be, and you must uncover both allies and foes along the way.
PLAY THE GAME...
You won't be bored, I can promise you that. If there's an opportunity for a puzzle, mini-game, or HO scene, there is one. Merely picking up an item is rare. HO scenes are both large and (zoom in) small. They include interactive list, silhouette, matching pairs, multiples, and more. Puzzles and mini-games run the gamut from simple to complex, from familiar to unique, and include pattern recognition, repeat, jigsaw-type, arcade, light reflect, pipes, etc. You'll also deal with a number of items within your inventory panel (plus items).
SIGHTSEEING…
The animation is superb, crystal clear and smooth. Characters move in a lifelike manner, including lip synching, which is to be expected since Eipix uses graphics over live actors and green screen technology. Background graphics are majestic and fanciful, evoking a civilization based on magic rather than technology.
No detail is ignored. There is particulate matter in the air, and small clouds of tiny insects hovering around plant matter. Sunbeams shine through clouds and intersect the landscape. Interaction with the flora and fauna initiates animation. It's quite magical.
SOUND WAVES…
The music is familiar if you've played the other games in this series…lots of ambient soundscapes. Voiceovers are professional, and environmental sounds are incredibly prolific and aid in immersion.
TOOLBOX…
The map is styled to resemble a scrapbook, and it includes your current goal. It shows both areas where actions are available and the location of the goal, and transports. You also have the orb, which provides you with items as you fill its slots. And you pick up a crystal which can be charged to help you in certain ways.
WORKING THINGS THROUGH…
(new category about game mechanics)
The inventory locks open. Navigation is intuitive.
EXTRA, EXTRA…
Ready? In the lengthy bonus game, you play Victoria, lost in the interface between realities. Find your way home, and help someone else while you're at it.
If you collect all the remembrance flowers, you'll unlock the Lore Book, which includes a history of Anther, its class structure, its geography and notable monuments, and its technology. All the larger HO scenes have morphing objects. And there's a souvenir room, filled by finding an item in each scene. You can replay 32 puzzles and mini-games, as well as several levels of bubble popper. Plus, if you find the orbs, you can play three HO scenes from other Eipix games.
There are performance achievements to be earned. And the developer's portfolio includes wallpapers, music, movies, pictures showing you the cast alongside the characters they played, and a terrific "making of" movie. Needless to say, you get your CE money's worth.
THE LAST WORD…
It's rare for me to award five stars to a game. Check my review profile and see. This one gets them…all five. I also recommend the first two games in the series, although they're not necessary for cohesion. Other notable games by this dev include the Off the Record series and the Sea of Lies series.
I recommend this game!
+8points
11of 14voted this as helpful.
 
 Witch Hunters: Full Moon Ceremony Collector's Edition
Witch Hunters: Full Moon Ceremony Collector's Edition
Defeat the evil witches and save the world from eternal darkness!
 
Overall rating 
Hated it.
1 / 5
27 of 38 found this review helpful
Way to insult our intelligence, dev.
PostedAugust 3, 2014
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor 
Awful
1 / 5
Visual/Sound Quality 
OK
3 / 5
Level of Challenge 
Awful
1 / 5
Storyline 
Awful
1 / 5
I usually take the time to wax eloquent on graphics, sound, gameplay, game mechanics, etc. All I have to say regarding this game is, "Tic tac toe? Seriously?" Uninstalled before the demo was over.
P.S. Medusa was not a witch; she was a Gorgon, daughter of deities. Sheesh.
I don't recommend this game.
+16points
27of 38voted this as helpful.
 
Return to the House of 1,000 Doors to save mankind from annihilation!
 
Overall rating 
Disliked it.
2 / 5
3 of 6 found this review helpful
Third time is NOT the charm...this series fails to deliver.
PostedAugust 2, 2014
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor 
Awful
1 / 5
Visual/Sound Quality 
OK
3 / 5
Level of Challenge 
Awful
1 / 5
Storyline 
Poor
2 / 5
House of 1000 Doors: Serpent Flame CE
Review based on demo
PREFACE…
While the graphics in this series have improved since The Palm of Zoroaster, the gameplay and exposition have not. Gameplay has not changed since Family Secrets, released back in 2011. And the story unfolds so painfully slowly that it becomes impossible to immerse yourself in the game, which makes the parochial gameplay that much more noticeable.
ONCE UPON A TIME...
Once again, you play Kate Reed, supernatural novelist, friend of the Lancaster Family, expert on the House of 1000 Doors, and traveler among realities. Gigantic serpents have burst from the underground and are wreaking havoc around the world. Your task is to gather elements from four different epochs in order to activate a machine that will destroy them.
PLAY THE GAME...
Adventure mode has you moving from area to area discovering items to use, solving puzzles, unlocking things, and finding shaped objects to fit into recesses. HO scene structure hasn't changed; a few objects are interactive and there's a zoomed-in area to explore. Mini-games are retreads and simple.
SIGHTSEEING…
The cinematic sequences are impressive and run smoothly. Still graphics are fanciful and quite detailed, although rather muted in color. Poser movement has improved and lip synching is better. (Also, your wardrobe has improved, fortunately, so you no longer look like an Etsy refugee.)
SOUND WAVES…
The music was subdued enough that I didn't notice it, despite having the volume up high. Voiceovers were decent. Environmental sounds could have been more prevalent.
TOOLBOX…
The map indicates where actions are available and transports, and the journal keeps clues. There were no special tools, at least during the demo.
WORKING THINGS THROUGH…
(new category about game mechanics)
The inventory panel doesn't lock open. Grrr. Zoom boxes are tricky, I found. Clicking outside of them didn't always close them. Navigation is intuitive.
EXTRA, EXTRA…
Extras include a bonus chapter, advertised as "thrilling," which I doubt. There's also the SG, wallpapers, and concept art. And there are morphing objects to discover.
THE LAST WORD…
Once again, I can't recommend this game, and that's 3/3 in this series. The concept—House of 1000 Doors—is a good one, but the development of it is seriously lacking, as is the gameplay. Better games by this dev include the Stray Souls series and Eternal Journey: New Atlantis.
I don't recommend this game.
0points
3of 6voted this as helpful.
 
Guide Kate Reed as she searches for the artifacts that can break the power of a cursed gem in House of 1,000 Doors: The Palm of Zoroaster!
 
Overall rating 
Disliked it.
2 / 5
3 of 3 found this review helpful
House of 1000 Snores
PostedJuly 31, 2014
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor 
Awful
1 / 5
Visual/Sound Quality 
OK
3 / 5
Level of Challenge 
Poor
2 / 5
Storyline 
Poor
2 / 5
House of 1000 Doors: The Palm of Zoroaster CE
Review based on demo
PREFACE…
Here, again, we have another case of a game that may have been brilliant in April 2012, but simply doesn't stand the test of time. I can see improvement over the first game in this series, Family Secrets (which I'll refer to as FS), but the gameplay is still dated.
ONCE UPON A TIME...
You return in your role as Kate Reed, supernatural novelist, as she revisits the Lancaster Mansion. A cursed jewel is threatening the family, and has killed many others within the portals, leaving behind burnt corpses. The Lancasters beg you to solve the enigma and stop the threat.
PLAY THE GAME...
HO scenes are structured exactly the same as FS; a few items are hidden and require interaction, and there's an area to zoom in on. Puzzles are retreads, like rotate the rings to make the picture. Adventure mode is the usual find and use objects.
SIGHTSEEING…
The graphics are much improved from FS. Backgrounds have much more detail and are more refined. The pre-menu cinematic is quite lovely and dramatic. Kate Reed is the same stoic poser, and lip synching hasn't improved.
SOUND WAVES…
Most of what I heard for music consisted of "madmad pipe organ." Voiceovers were decent.
TOOLBOX…
The map shows where actions are available and transports. There's a journal, but I didn't use it during the demo.
WORKING THINGS THROUGH…
(new category about game mechanics)
The inventory panel locks open this time, and the "go back" navigation button is at its top. Thankfully, this time the map isn't inside the journal. Zoom boxes do close when you're finished with them, unless they contain something to read. There are still things that sparkle for no reason, things you can completely ignore.
EXTRA, EXTRA…
Extras include bonus gameplay, the SG, morphing objects, and concept art. That's not really enough to qualify it for CE status, in my opinion.
THE LAST WORD…
Just as I didn't recommend FS, I don't recommend The Palm of Zoroaster. Better games by this dev include Eternal Journey: New Atlantis, Dark Strokes: Sins of the Fathers, The Lake House: Children of Silence, the Stray Souls series, and the Twisted Lands series.
I don't recommend this game.
+3points
3of 3voted this as helpful.
 
Guide Kate Reed as she solves four mind-bending mysteries that take her to worlds she's never imagined!
 
Overall rating 
Disliked it.
2 / 5
3 of 4 found this review helpful
Doesn't stand the test of time
PostedJuly 30, 2014
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor 
Awful
1 / 5
Visual/Sound Quality 
Poor
2 / 5
Level of Challenge 
Awful
1 / 5
Storyline 
Good
4 / 5
House of 1000 Doors: Family Secrets CE
Review based on demo
PREFACE…
Upon seeing the number of five-star reviews, I expected brilliance. After playing the demo, I wondered what almost 200 people saw in this game. Everything about it is dated. Then I looked at the dates on the reviews and realized it took years to port this game to the Mac. Perhaps it was brilliant in 2011, but it doesn't stand the test of time.
ONCE UPON A TIME...
Kate Reed, supernatural novelist, is invited to a séance but, when she arrives, the participants are in a trance. Kate's grandmother's ghost appears and begs her to clear the family name by traveling to a mysterious mansion which will appear at midnight.
The mansion is populated by the Lancaster family, and contains a myriad of secrets, locked doors, and strange portals. Kate discovers others who need her help, not only the members of the Lancaster family, but other ghosts.
PLAY THE GAME...
HO scenes are minimally interactive with some things that need to be moved and an area to zoom in on. Puzzles mainly involve finding a missing piece to a lock. Mini-games are retreads and simple. In adventure mode, most items are found relatively near where they are used.
SIGHTSEEING…
Background graphics are dim and washed out, painterly but without much detail. Items are decently rendered up close. Animation is a bit stuttering, and lip synching is muppet-like.
SOUND WAVES…
I didn't notice the music or too much in the way of sound effects, even though I had the volume up. Voiceovers were decent.
TOOLBOX…
The map indicates active areas and transports, and the journal narrates the story and notes clues.
WORKING THINGS THROUGH…
(new category about game mechanics)
Navigation is fairly intuitive, although the map is located inside the journal. Ugh. The inventory panel doesn't lock open. Ugh. The zoom areas don't close automatically when there's nothing left to do in them. Ugh. And everything sparkles! Even areas you can ignore are sparkling all the time. And it doesn't fill the screen.
EXTRA, EXTRA…
Extras include bonus gameplay, the SG, morphing objects, and a screensaver. Not nearly enough to justify double the price.
THE LAST WORD…
I don't recommend this game. Not in 2014. Should you have the occasion to travel back in time to 2011, you might enjoy it. Better games by this dev include Eternal Journey: New Atlantis, the Stray Souls series, The Lake House: Children of Silence, and the Twisted Lands series.
I don't recommend this game.
+2points
3of 4voted this as helpful.
 
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