Overview: This is a series of hidden object scenes interspersed with storytelling via a lot of dialog (but no voices) and other miscellaneous games. There are also coins to be won and spent on various powerups.
The good: Artwork is very will done. The hidden object scenes are quite difficult. Objects are partially hidden behind others and often not in the same orientation as the sample image. An added difficulty is the sample images are not always complete or may be silhouetted. Some scenes have other scenes within them.
The not so good: The story is told without any voices. There are several characters but you have to use your imagination to make them come to life. There is a lot (and I mean a LOT) of dialog between scenes which, in my opinion, could have been shortened. The HO scenes may be too hard for some players. Some of the objects might require you to use the included magnifier which I found to be helpful at times, but too small at other times.
I can't recommend this because I found the fun factor to be too low, but if you are into a lot of reading, a very slowly developing story, and challenging HO scenes, it may be for you.
And remember, always be kind to your fellow fishes.
Wow, the pacing of this game is so mind-numbingly slow it defies description. You'll complete one pointless task after another after another, and so on. After a short time, it became a distraction to follow the story - which is unfortunate because it's clear there was a good amount of effort spent creating it. Also, the artwork is very good and pleasing to look at. ++
On the other hand, I got so frustrated doing pointless tasks that I was relieved when the trial ended. At that point I didn't care anymore who killed whom. I cannot see myself playing this entire game if the rest of it is played at the same pace. "If walls could talk," I think they would say pass on this one. Happy New Year fishes! - Steve
I am basing this only on the trial but, WOW, this game hits all the checks. Great artwork - check Good sound effects - check Great voice acting - check Good storyline - check Good puzzles - check ...and so on. Even the morphing objects are well hidden. One thing the game does NOT do is talk down to the player. Instead, there are actually intelligent conversations. This is so overdue, and also a refreshing change. Congratulations to the developers! Please make many more games like this. You have "detected" the secret to making a great game.
You play the Master Detective, but it isn't clear that a Master Detective is truly needed, an average one will do. Based on the trial, I would rate this game above average. It was less predictable and tedious than most other games, and there was a bit of variety to the mini games. But the characters were not particularly interesting, and the story was not very intriguing. For those reasons I think it's a "crime" to represent this an MCF game. However, I enjoyed playing the trial and I am likely to purchase this game. Happy Thanksgiving to all! - Steve
I have finished the entire game and I will say that this was one of the most enjoyable HOP games I have played. The HOPs, puzzles and mini-games are consistently good throughout the game - including the bonus game. Even the collectibles are fairly well hidden. The story is ok. It's nothing really new, but also doesn't have any gaping plot holes or leaps of logic. In three words, it was fun!
I've played several of the earlier games in this series and liked them very much (for example, see my review for, "The Hidden Crypt"). For some reason the format was changed in this version, and not for the better.
What's different? For starters, the drawing style has changed, particularly of the characters. They have a sort of strange, bloated look to them. Fortunately, the scenes are mostly unaffected and are very well done. Second, there are no more chapters. The story just runs on without a sense of a time, place or events. The characters just pop in and out without adding much interest.
What I liked about the previous format, the chapters, was that I could easily stop playing for a while and pick it up later. In this game however, there are no points of reference, no cues as to any discernable sub plots, and little character development. The characters, simply put, are not nearly as well written as those in earlier games in the series. (BTW, there's also a misspelling of HOTEL in an early scene).
The HOPs are about the same as the earlier games, except Mia inexplicably pops in part-way through each one to say something that didn't need to be said. It's an annoying feature that causes the player to dislike the story's main protagonist (not a good idea).
The mini games between the HOPs have also seen some changes. There are more spot the differences (STD), where there are 4 versions of the same scene and the differences spread among them, and more jigsaw puzzles (not my favorite). The STD's seemed to get progressively harder as did the HOPs.
This is more than I planned on writing, so I'll draw this to a close. I'm disappointed. I was not as drawn into the story as with past games in the series, and the mini games didn't draw my interest enough to overcome any shortcomings in storytelling. It makes one wonder if people understand the meaning of the word "Legacy."
Most of this game is the same as earlier versions. The HOPs are great. The scenes are varied and interesting. You have to find the extras like trash items, animals (silhouettes) and photo spots. All of that is fine and expertly done.
However, I feel this game gets lost in the woods when presenting the puzzles (in between the HOP scenes you'll play various puzzles). These can be rotating tiles, simple math problems, flora and fauna identification, find all the butterflies, spot the differences etc. Unfortunately, they have included (for my taste) far too many, and far too complex, jigsaw puzzles. I was thinking, "these belong in a jigsaw puzzle game." In fact, the jigsaw puzzles will take significantly longer to complete than the HOPs. Since this is (or used to be) primarily a HOP game, I find that to be way out of balance, and it turned me off to the rest of the game.
I am hoping this is not a sign of things to come. I used to look forward to the next Park Ranger game. Please drop (or cut way back on) the jigsaw puzzles next time. That will ensure that Mr/Ms Fun Factor will be found by Park Ranger 14 and returned to the family. We do love when a vacation has a happy ending.
Most of this game is the same as earlier versions. The HOPs are great. The scenes are varied and interesting. You have to find the extras like trash items, animals (silhouettes) and photo spots. All of that is fine and expertly done.
However, I feel this game gets lost in the woods when presenting the puzzles (in between the HOP scenes you'll play various puzzles). These can be rotating tiles, simple math problems, flora and fauna identification, find all the butterflies, spot the differences etc. Unfortunately, they have included (for my taste) far too many, and far too complex, jigsaw puzzles. I was thinking, "these belong in a jigsaw puzzle game." In fact, the jigsaw puzzles will take significantly longer to complete than the HOPs. Since this is (or used to be) primarily a HOP game, I find that to be way out of balance, and it turned me off to the rest of the game.
I am hoping this is not a sign of things to come. I used to look forward to the next Park Ranger game. Please drop (or cut way back on) the jigsaw puzzles next time. That will ensure that Mr. Fun Factor will be found by Park Ranger 14 and returned to the family. We do love when a vacation has a happy ending.
After playing the trial, here are my thoughts. You are a detective searching for a missing professor and your search leads you into another dimension. The look of the locations is mostly brown and dark. The game mechanics and artwork have an old school feel, and the time period claims to be 19th century, but looks more like the Middle Ages.
Game play can be described as "adventure lite." You'll enter a room, or set of rooms, and have to complete a few tasks in order to move on to the next room(s). However, the number of interactive objects is fairly limited in each room, so there's little worry of getting bogged down. Presumably, you'll eventually find out what happened to the professor - and/or suffer his fate.
Now, I did enjoy the trial, especially since it has about the right amount of "adventure" to suit my tastes. BUT....
this would have been a buy for me except for the fact that it is a collector's edition (CE). I could see no value in this being a CE. It doesn't add to the gameplay like your typical HOPA with collectibles, extra levels and puzzles, etc. Paying a premium price for an ordinary game doesn't sit well. So, I am going to pass on this one - for now. If it comes out as a standard edition, then I'll gladly put on my detective cap and jump headfirst into another dimension. No doubt some would like to send me there anyway! ;)
What to make of this game? The story is a twist on the Snow White tale, and that is a good start I suppose. It has potential. But I found the execution lacking. For example, missing people, interrupted weddings, trance-like states and the like are all things we've seen before - a lot.
While playing, I wished there was a twist or two in the gameplay because, where that is concerned, White As Snow is Easy As Pie. I only played to the end of the trial, but there was only one puzzle that required a little thought.
The tasks likewise were the usual ones that we're used to, and they didn't integrate into the fairy tale world as much as I'd hoped. Altogether, the puzzles, HOs and tasks lacked any "magic."
Even allowing that the story may get better, I'm not whiling away any hours to find out. The trial was not much fun for me. Hi Ho!