I have played all of the others in this series & never before batted an eyelash - the difficulty level had always been non-existent. Til now. I dont know whats going on: with artifacts, with objects needed to get things working, with how to douse fires OR with what the spells do. I have the in-game guide but there are really no instructions at all in it. I am really surprised. Otherwise this might be a decent game. What I was able to figure out was okay.
There's nothing new about this. Its been the same game over & over & over. I only tried this one because I had forgotten how boring this series had been, and I stuck with it for most of the free demo hour because a. I'd fallen asleep from boredom and b. I had hoped they would've added some content. Something. But alas.
See the Big Fish forum for this game for the reviews & the complaints about it. I'm sad to see such a decline in quality around here. And dont let the obviously planted reviews fool you - this game is a mess. I was so excited to see a TD game that I nearly bought this outright. Thank goodness I did not.
Will let others describe the exact details but I can say that The 1st Wave has a cross between very poor design, glitchy play (tutorial pop ups that do not disappear) & annoying processes (being unable to place weapons, & also the grid not showing up until you buy something and you cannot even see what an item does by mousing over it.... Should not have even made the cut.
This is a shoddy game that seems like the sort of thing a fly by night mobile developer out for a quick buck would try to insert into a mobile app store.
Save your money for the standard version of this & you probably wont be disappointed, if a small game that can be played over a series of a few days is what you seek.
What content is there is fine, it satisfies that TM craving & there isnt much else to say, except to echo the dissatisfaction with a game that costs twice as much having only about 10% more gameplay than the standard edition. Hopefully the developers of this & similar games will notice all the reviews stating how it is just not worth it at all.
I am not a player of M3 games, but Rory's Restaurant caught my eye because it reminded me of one of the very, very few M3s that I have played. Years ago, there was a remarkably similar game sold here on BFG. I decided to indulge, and during the 1 hour trial, the annoyances that later begin hadnt yet, so I bought the full version.
After several weeks of off & on playing, I have made it near the end of the game, but wont be finishing because of the frustration level. There is no real use for the upgrades earned: you can upgrade ingredients & recipes to make more money, but guess what? The goals for most (if not all - cant remember) levels are to serve a certain number of people, and the amount of money brought in doesn't even matter.
Without being able to do anything really useful with the upgrades the game becomes REALLY REALLY DIFFICULT. Frustratingly so. I don't ask for easy, but I don't want this!
I played 40 minutes of this game today, in 2016, and omg it was painful. I dont remember there being a time when games were this archaic & unsophisticated in graphics, sound, music, strategy, story and all of that. It was painful to play - I do wonder if it were 2002 now if this wouldve been more up to the standards of the day.
I have played literally darn near every TM game out there and this marks the first time that I have ever met one that I I could not even get through because i couldnt advance due to the game requirements for moving on being so ridiculously strict!
I cant believe that. Before now I had never even entertained the possibility that such a thing could go on in a TM/Resource Mgmt game. I'm pretty peeved that I spent my money on this, regardless of how little an amount it was - that couldve been spent on a completable game.
Like I said, I'm pretty shocked, I'd never before experienced playing a farming game & just having to repeat the same levels over & over & over until the point where, after about 14 days of playing off & on, I just threw in the towel.
Delicious: Emily's Hopes and Fears Collector's Edition
(48)
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
3/ 5
Storyline
4/ 5
a. Well they at least improved slightly on the iambic pentameter used in the cut scenes. It had been aggravating to hear in the other games- like a bad translation to English that didnt fit.
b. There isnt anything really happening here. It is an okay game & I certainly dont want to have wallpaper or screensavers to be considered extra CE material (heck no!) but these guys could take a page from some of the most popular TM series to see what sorts of things we all enjoy & consider as "enough".
c. I dont dislike the game, but had I not gotten Kids of Hellas during a 50% off sale, I'd be quite annoyed. It simply does not offer enough to justify an extra price above standard.
d. If I were to install all of the 12 Labors games onto my computer & blindly pick one to play, I doubt I could discern which was which - they started out strong & have now become total clones of each other with no improvement from one installment to the next.
Is there a single person out there who wants another wallpaper or screensaver? They're nice & all but after the first 300, 400, 500 times.... it should be understood that those are no longer enough to justify double price.
I did not like much about this game beyond the initial couple of minutes where the innovation wore off completely.
My Island Kingdom takes repetitiveness & simplicity to the extreme here. I do not recommend this game, but I dont want the people at Big Fish, if anybody is keeping some sort of track, to see low ratings on TM(ish) games & think that they're not wanted here!