Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Puzzle
Fun Factor
3/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
2/ 5
Storyline
2/ 5
The graphics and theme seem to promise a rich, lush environment that just doesn't materialize. Fragmentary hidden object game isn't difficult so much as indistinct and random. Story seems to drop you after the intro. Just didn't seem rewarding to me.
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Puzzle
Fun Factor
2/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
2/ 5
Storyline
3/ 5
Decent graphics and sounds are doomed by the aggravating game play. There is no change of cursor over active zones, and often little logic to what those zones might be. So this turns into a pixel-hunting game, made even more annoying by the misclick penalties. The story and characters aren't interesting enough for me to want to struggle with the game's faults.
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Puzzle
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
5/ 5
There are so many things done right in this game, it seems almost churlish to mention what could have been done better. The overall feeling is that no expense was spared in making this game. From lush music to live-actor film sequences, this is in most respects an exercise in how to do games right.
There are many pluses to this game. There are three levels of difficulty to choose from, tailoring the game to the users' comfort level. Hidden object scenes are crystal-clear, with no shady practices (making objects virtually invisible by over-using darkness, fuzziness or transparency). Hidden-object games are largely language-based games. Language is used perfectly here, with no faulty English obscuring goals or meaning.
Unfortunately, there is no journal or task list to remind me of what I had previously found, or what I was currently looking for. This is especially a problem because the puzzles are spread out and overlapped. I found myself usually carrying around about 10 objects at once, having forgotten what I was looking for and what I was supposed to do with them. Furthermore, while some objects were obvious in their use (paint for a canvas), some were not at all and left me scratching my head. Thankfully, the game-play hints were very helpful, but I found I had to rely on them quite often.
The layout is very convoluted and there is no map, nor are areas deactivated when you have done all there is to do there. This resulted in a lot of back-and-forth and wandering around, which is okay in small doses but became tedious after a while and left me using the hint quite often just to save the annoyance of wandering. I feel that these decisions on the part of the game designers were intentional, to give the player a feeling of disorientation, but ultimately, I think they backfired.
Perhaps this is a minor complaint, but the music was disconcerting, and not in a good way. What there was of it was great, but it played only for a few moments after the live-action shots and then went quiet again for long stretches. It just seemed strange.
Still, for the most part this is a fun, gorgeous game, with beautiful design, fun and varied puzzles, and an interesting story.
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Puzzle
Fun Factor
4/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
This is a very good game, with attention paid to the details: beautiful illustrations, a very good soundtrack, and lovely puzzles. Very enjoyable but it felt a bit short to me.
The emphasis on this game is on the story and the puzzles, which I think makes for a very enjoyable game. Hidden object scenes give me nothing to complain of, which is saying something. I'm often frustrated in other games by items being labelled incorrectly, or items obscured to invisibility by darkness or transparency. Not so in this game- everything's legit.
The game play is enhanced by some great choices made by the creators. The player is offered three different difficulty levels, which allows for an experience custom-suited to the player. More games should offer this (hint, hint). The journal is not just a rehashing of certain scenes, but offers hints and important information, making it integral to the game play. There is a map available with areas highlighted for available actions. This saves on a lot of back-and-forth wandering around.
In short: a very enjoyable and lovely game. Wish it was a bit longer.
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Puzzle
Fun Factor
4/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
This is an involved and involving game. The creators did most everything right. There is a high level of interactivity, and a great creepy, moody feel throughout, leaving me looking forward to each new scene with excitement and wonder. Intelligent color schemes, rich illustration and wonderful music work together to keep the player spellbound.
Puzzles and mini-games are challenging and thought-provoking. The environment and even hidden object scenes are animated, responsive and interactive, helping to entice you into this new world.
The game journal is not merely a memory tool, but offers hints and enhances gameplay.
There are no click penalties, which encourages exploration and curiosity. This is good, because you must look *everywhere* and be very attentive or you may miss things. Gameplay hints aren't very helpful. They seem to just point out active zones rather than actually help you get unstuck. There is no task list showing you what needs to be done next, leading to a lot of wandering back and forth and searching and re-searching for what to do next.
Overall, though, the quality makes up for any mild irritations. Get it!
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Puzzle
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Awakening: Moonfell Wood (sequel to Awakening: The Dreamless Castle and prequel to Awaking: The Goblin Kingdom) is engaging, beautiful, challenging, and fun to play. The illustrations and design are beautiful and detailed. A real sense of place is evoked, with interesting and well-realized characters.
Beginning the game, the user is offered two levels of challenge- a nice touch.
Puzzles and mini-games are the main part of the game, are varied in type and difficulty. They are interesting, and are challenging without being frustrating. Gameplay hints are available and useful- not "there's nothing to do here at the moment" like one so often sees. Hidden object scenes lead to useful objects, tying the HOS in to the gameplay.
This game makes you think, and makes you really enjoy being in the world they've created.
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Puzzle
Fun Factor
2/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
3/ 5
The story is convoluted and only comes out in drips and drabs, so you start out with no idea what's going on. After playing a bit, this only gets marginally better. Characters are very shallow and the romance is forced. The nightclub scenes and disco-dolly outfits try to adopt an edgy, hip flavor but don't succeed. The drawing is so crude that characters aren't really recognizable from one comic book-style panel to the next.
You can gain hints through game play, and rack up quite a few. The game play is only so-so. The hidden object scenes are a complete mess, and not that much fun.
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Puzzle
Fun Factor
3/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
3/ 5
This is a small-house production, as evidenced by the half-page of credits. The computer graphics are crude, the characters have no depth at all. The story is cobbled together. Gameplay is okay, kind of fun. I had a lot of trouble with the sailor's puzzle, which unfortunately is repeated three times. Not sure it's a reasonable puzzle, or if my mind just doesn't bend that way. Decent but not great game play. In short: if you get it, get it on sale.
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Puzzle
Fun Factor
2/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
3/ 5
The game has decent atmosphere, but is very static. Characters are shown as talking heads, but with no animation. There are no cut scenes or interactions with the environment, just hidden object scenes with occasional puzzles. There are regular reading sections, with decent writing, that seem to be trying to hold on to Jekyll and Hyde's literary tradition.
Frustrations are with the hidden object scenes and puzzles. Puzzles are so simple that I consider them activities rather than puzzles- just busy work. Hidden object scenes are too often filled with confusions or inaccuracies. A "pow" is actually a pawprint. A "pumpkin" is a moon with a face on it reminiscent of a jack o'lantern. "Dice" is actually an alphabet block. And on and on. Several items seem to be VERY stylized or abstracted versions of what you're looking for.
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Puzzle
Fun Factor
4/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
4/ 5
This adventure is apparently actually based on a book, so story is paramount here. The quality of the story isn't very strong, but goofy fun with a little R rating thrown in. I'd probably buy the next in the series if it's made available, mostly because the idea of "romantic" content added to a hidden object game kind of amuses me.
The graphics are fairly crude and cartoony, which can make searching for hidden objects quite frustrating. Lots of puzzles, which I like.