You're stuck on Secret Island. Match cards and explore intriguing island locations in search of clues to find your way home.
Overall rating
5/ 5
19 of 21 found this review helpful
Great soundtrack! (and the game is fun too)
PostedJune 7, 2012
Kalindra_2012
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
I simply LOVE the soundtrack in this game! For the tune alone, I would have purchased the game ... so it's a bonus that the game-play is also quite enjoyable!
The game is mostly mahjong-style, but with cards, and with hidden object scenes every half-dozen levels or so. The card scenes are varied in style, layout, and difficulty, with different bonus cards and hazard cards to keep the player thinking. The hidden object scenes are beautiful. And again, the music sets the perfect tone, and keeps calling me back for more.
I found this to be a simple, pleasant match-3 game. It has relaxing music and clear graphics. It includes a few varieties of game play. The timer is very generous (and the game allows the player to switch between timed & relaxed modes at any time). Not an 'epic' scope or challenging 'achievement-based' game - but charming and relaxing.
I recommend this game!
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Puzzle City
Assemble buildings using color-coded construction blocks in this unique city-building simulation game.
Overall rating
2/ 5
8 of 8 found this review helpful
Great puzzle style/design, but poor visual layout
PostedJune 2, 2012
Kalindra_2012
Fun Factor
4/ 5
Visual/Sound Quality
1/ 5
Level of Challenge
4/ 5
There are many things that I like about this game: - the puzzle concept ... similar to some other games in that the tetris-shaped pieces must be placed into the play area without wasted space. - the added complexity of pre-defined colour spaces (i.e. only one colour of piece may go into the area) is a bonus. - the flavour text is kind of fun (if a bit silly). - the levels aren't timed, but if pieces 'stack up' unused for too long, the level must be restarted (limited number of these available before the game ends).
Unfortunately, I found it visually difficult to see where to play pieces. Once a piece is placed in the play area, a 3D building arises, making it difficult to see the spaces behind it. This is particularly frustrating on the "fill all target spaces" levels, as I found it impossible to see which target spaces might remain unfilled. (My areas looked complete - 3 times in a row - yet the game showed that I hadn't met the goal.). There was no way to see what squares remained unfilled.
If the game was simple 2D - just the puzzle aspect - I'd rate it with 5 stars gladly.
If there was a way (help button, one of the powerups, something) that would show "unfilled spaces" or something, even for a short moment - I'd likely do the same.
As it stands, the best that I can do is 2 stars. To me, being able to actually *see* the puzzle I'm trying to solve is a make-or-break requirement.