I thought the demo of Resorting to Revenge was more promising than the first Memoirs of Murder, but that's not saying a whole lot since I only gave Welcome to Hidden Pines one star.
Still, I think you might like it if, like me, you're sick and tired of good fairies, bad fairies, magic crystals, mixing herbal remedies, "helpful" gadgets, or on the other end of the spectrum, evil scientists, evil sorcerers, statues going on murderous rampages, paintings that come to life and go on murderous rampages, etc., etc., etc.
There is nothing at all challenging about any of the HOS or puzzles. It's an easy game -- some might say too easy. But there is an intriguing plot hook at the end of the demo, and since I have a couple of game credits and a coupon, I'll put it on my possibles list.
I hated it. Good graphics, but no voiceovers. When they talk, you read. I made it through the first HO scene, or actually an entire HO room, without any difficulty and obtained a bullet casing. Then a screen popped up with eight bullet casings plus the one I picked up. I don't know if I was supposed to match them up, or match mine, or move them all around or what, but whatever I tried, nothing happened. So I quit.
An okay game. It took several hours over two days for me to finish it, but I'm not the fastest player. The hint button took a very short time to refill, for which I was grateful as some of the HOS were more difficult than others. However, most of them were moderate to easy. A few of the puzzles were pretty simple to figure out, others I skipped, mainly because I don't like puzzles. Probably everything that's left to say has already been said. I did get quite bored with the last two wives... I think simply just two wives too many due to the devs trying to add to the length of game play. I did buy it, and I'm not sorry I did, but it probably won't be one I'll play again.
ETA: I did like that the sound effects were never intrusive, and the music was quite nice.
You do have to find all the spiders in one of the HOS, which didn't bother me at all but arachnophobes should take heed.
I decided to play the demo again to see if I would like it any better than the first time. I didn't.
Here is my review in the Forums, May 29, 2012 (BTW, I miss the Forums. I wonder if anyone else does.)
As others have mentioned, I hated the spiraling hint trails for no good reason except they're annoying, indirect and completely unnecessary. Another annoyance was the way found items leap up to the top of the screen before descending into the inventory tray.
This is another game where the hero/ine seems to know what to do through some strange psychic knowledge. I played on "casual" so maybe in the more advanced modes it doesn't do that and lets you figure it out for yourself.
I think this is more adventure/ puzzle game than adventure/ HOG. Way too many puzzles for me. But not only that, while the graphics were okay, and the HOS clear, the story and game play was very blah! I wanted to like this game. Too bad. I played 49 minutes of the demo, but it just didn't grab my interest at all.
I recommend definitely trying the game before buying.
Yet again, we have another silly gadget. This one turns back time, apparently so you can get out of whatever predicament you find yourself in, and then real time starts up again.
Since the premise of the story is that you've been imprisoned AND you've lost your memory, it begs the question... why not just use the gadget to turn time back to a point before whatever happened that caused you to get arrested and lose your memory? Boom, problem solved.
Okay, maybe you can't do that, but irrational premises aside, I found the story to be insipid and absurd, and the gameplay boring with too-easy HOS and the same puzzles/ minigames we've seen time and time again. A little creativity and ingenuity on the part of developers would be appreciated.
I demoed the game twice, mainly because I couldn't remember anything about it from the first time I demoed it. That should tell you something, i.e., I didn't find anything interesting or notable about this game.
I've said before that I dislike gimmicky contraptions, even though in some games they actually serve some purpose such as, for example, disabling a lock or finding an invisible object. However, the camera gimmick in this game seems to serve no purpose whatsoever except to find "supernatural" glowing things floating in the air. Do you do something with the glowing things once you've photographed them? Nope, not that I could tell.
There's also the unhelpful, "I know I can figure this out," and "What could I possibly do here?" responses when what you need is an actual hint. What I figured out that I could possibly do was quit the demo and avoid any other Fright Chasers games.
The demo was interesting and well done, and although I began to have my doubts after descending below the city streets, I went ahead and bought it based on the high reviews, and because I like mythology.
What I don't like is a game that has a shallow plot, or that is just one hidden object/ puzzle cycle after another with very little happening in between. This game is both of those things, so it didn't take long before I was bored to death.
To quote another reviewer, "It was just too slow, not much character interaction or action. The growling ogre was quite annoying. I'm not even sure a beginner would find this one fun. It certainly was not challenging."
I thought the game might be a nice little game after playing the demo. After finishing, I believe the negative comments are fair assessments. I found the HOS to be extremely muddy, and I did have to use the hint to get through all of them. I did not experience a click penalty, so maybe that has been fixed. I don't play puzzles, so I can't really comment, but they looked like some would be easy and others impossible. But in spite of all that, I found the game did keep me interested all the way to the end. Hopefully future offerings from this developer will overcome the issues.
I hate to be the lone dissenter so far, but I really hated this game. The silliness started right at the beginning when the girl codes, and the psychiatrist has to run around looking for stuff to defib the girl herself. In real life, the kid would have been a goner. Not that these games ever emulate reality, but it annoyed me.
When I got into the girl's nightmare scene, I hardly knew what to do, or where to go, or what to look for without a hint. I needed hints to develop film because the instructions were so poor. I couldn't complete any HOS without multiple hints, especially looking for silhouetted objects in the one with the ski trekker mannequin.
Then, when this brilliant psychiatrist pulls down a wall using her car with the world's longest seat belts and realizes she has no transportation back to town because her car crashed into something (which didn't even look all that disabling), I'm thinking the dummy should have thought of that beforehand. Up to that point, I hadn't really been having any fun playing the game anyway, so that's when I quit.