You might have to be of an age to remember the old detective tv shows and movies... Jack Webb, Humphrey Bogart, etc., even Dick Tracy in the funny papers.... to really appreciate this game. It had everything I like in a game: good graphics, a good balance of HOS and puzzles, fast hint and skip refills, good voice acting, interesting characters.
As for reviews mentioning the fisticuffs scenes, they go right along with all the old detective movies. If you don't like 'em, skip 'em, no sweat. I always set hints and skips to the shortest time. That way I can choose to take my time or not.
I'm just going to quote another reviewer whose thoughts echo mine exactly.
"Sorry, I've had my fill of magical gadgets, mysterious strangers bent on revenge, and being the only one who can save the world. It seems like every game includes these elements. It would be nice to see an original story line and innovative, challenging gameplay, but I won't hold my breath."
And why does the gadget in this game look like something out of a 19th century steampunk nightmare? There wasn't one thing during the demo that I thought was interesting or innovative.
I am so sorry I bought this game. The hints take at least two minutes to refill, and there is no walk-through. I have been playing for three hours and am stuck in the General Store. Searching the forums for help is really tedious due to the number of pages in this game's forums, and having to exit the game in order to search the forums. I bought it based on its popularity and recommendations. I could just slit my throat. -------- I tried playing RTR again tonight, Feb. 7, 2019. I think the hints actually take three minutes to fill. It feels like five when you're just sitting there waiting. The HOS are dark, murky, and bordering on impossible, so then you're sitting there waiting multiple times for the hint to refill. Even with a hint, it can still be hard to find the object, because the hint only circles a large area to look in.
After I broke into the house, then I couldn't figure out how to solve the puzzle to get into the kitchen, so I gave up and quit the game.
Have you ever noticed in these games that when you need something... oh, say for example a triangle-shaped wrench... and then lo and behold you find some object... not a wrench... with a triangle-shaped hole and it !*exactly*! fits the thing you needed the wrench for? Yeah, like that ever happens in real life.
I agree with other reviewers there's nothing new except for the down and out neighborhood and weird perspective and angles of view. Well, maybe even that isn't so new.
I wanted to like this game. The noir fairy tale theme intrigued me. I just don't think the game lives up to the potential of the theme. I lost interest from sheer boredom.
...it wasn't as good as others in the LoL series, and it was overlong. Well before the last chapter ended, I had resorted to clicking and following the hints just to get the dang thing over with. It didn't help that I'd figured out the identity of the new flautist pretty early on, so no surprise there. First rule of fiction, clues and implications are one thing, but don't give away the end before you get to it.
I also would have liked to see the little scarecrow have more of a part. I'm one who likes helpers as long as they don't squeak or have fairy wings, especially Scarecrow, Elf, and the Imp. I've long said I'd adopt all three if I could.
So three stars, because the first half was fun, and the graphics, while clichéd, were good overall.
The graphics are awful... faded with what looks like a mist effect. Besides that, it's all huge and shown in a twisted kind of warped perspective. At times, I wasn't sure what I was looking at, particularly in the HOS. I wonder if that was their idea of showing it was being told in the parents' memory. Maybe. It was still extremely annoying.
I have never liked playing as two different characters. In this game you get to choose which one you will start out as, and then almost before you know it, you're switching to the other/
I gave it up after 25 minutes, when I was trying to navigate the "going upstairs puzzle." I think that's a fair amount of time to decide if you want to finish the demo or not. I didn't.
When I played the demo, I thought, "Wow, I love this game!" I waited for a BOGO to get it, and then the game went crashing downhill.
To quote BooksandGameFan, "It starts out great during the demo, but as soon as the demo ends and you purchase and get back to playing, you are no longer in the asylum, you're outside of the asylum doing the same mundane tasks you do in every other game. Nothing unique, nothing exceptional...."
Seriously? I'd love just one time to play a game that has a flashlight with batteries already in it. And yet again, there's a device you get to wave around, in this case warding off shadow figures that never really DO anything except show up and dance around waiting for you to wave your lantern at them. Ho hum.
This is my all-time favorite game. I love everything about it: the amazing visuals, the outstanding acting, the well-developed characters, the plot with all its twists and turns. I never get tired of replaying it.
I don't feel I could write a review that would do this game justice, and therefore, I refer you to the reviews by TnT_TJ and JustTheFacts which will tell you everything you need to know.
I recommend this game!
+1point
1of1voted this as helpful.
Blood and Ruby
Use ancient magic, alongside your wits, as you hunt for your missing brother in a haunting city possessed by vampires!
I bought this game in 2012. This is the review I posted in the Forums in July, 2013:
Bought it, played it, tried re-playing it tonight. Scratching my head trying to figure out why I ever bought it to begin with. I guess because it has vampires, but it's a clunky, hand-drawn game. I didn't have much trouble with the HOS like others have mentioned. If I were trying it for the first time now, it would be a no-buy for me.
A murderous figure in a red mask haunts the streets of a small French town, and the mayor needs your help to track him down. But you soon discover that the mysterious Red Masque might not be the real criminal…
I thought this game would NEVER end, and then when it finally did, you had to pick which party was guilty, which meant that one of the villains would go free. It is obvious the developers thought the idea of scales would be a clever device. I didn't agree.
I played on the easiest mode, and I thought the hints and skips filled quickly enough. However, the game would have been much improved with not just a transporting map but one that indicated where things needed to be done.