After reading the previous review, and since I like some of the older games better than some of the newer ones, I thought maybe... but after playing the demo, I suspect this might be an older game never released on BFG that has been upgraded to include newer features such as a custom setting and an interactive map, and that this is possibly the first game in which the icky little dwarf appears. Or maybe not.
I don't like puzzles and skipped all of them. The hint and skips can be set to 5 seconds. There were a good number of HOS, but they were extremely easy. The graphics are adequate to tell the story. There is a gimmick weather machine, but its purpose was never explained during the demo, or else I just missed it. You collect snowflakes to fill the machine. No idea what it will do once it's completely filled.
I'm giving it three stars because I thought it was "just barely okay," but it would be misleading for me to recommend it. You'll have to decide for yourself.
The mountain town of Glockenverk is in the grip of a dramatic and deadly cold spell. Set out with your trusty feline friend, Mr. Jenkins, to crack the case!
Interesting premise, but after playing the entire demo, I came away unimpressed. Much of the game play seemed silly to me, for example her swinging around with the grappling hook, and the crystal tool maker which was really just a match 3 puzzle. Lots of little incongruities as well, like how did she know how to make various pre-apocalyptic technologies work.
I think the storyline might make a better teen sci-fi novel than a HOPA game. Come to think of it, the A was minimal; mostly it was just going from to HOS to puzzle to HOS and repeat, with some swinging and climbing in between.
Maybe things improve after the demo portion of the game, but I'm not inclined to test that theory, even with a game credit.
I thought the demo was intriguing, so I bought it. Bad decision. Too much steampunk, repairing and assembling gadgets surrounded by pipes and bizarre mechanicals. There are no true HOGs, just finding and collecting stuff that you have to put together in order to bend, screw, wrench, blow up, or otherwise manipulate something else. At least there's a cute little robot helper.
The graphics and voice-overs were good, and there is a custom mode. Otherwise, I'd have given this game only a one-star rating.
I don't like all the "What could I possibly do here?" and "Let me think" dialogue boxes popping up, not to mention the "objective" boxes flying out of the left side of the screen. I've never been able to find a way to turn off those annoyances in this developer's games.
I had trouble getting into some of the areas I wanted to look at which made it seem as if there was nothing of interest there, but then when I would get a hint, it would point to the exact spot I had originally wanted to look at. I'm not sure if that was a glitch, or if I didn't have the necessary inventory item yet, or some other problem.
Overall, I simply got bored with the story line before the demo ended. It didn't capture my interest enough to continue putting up with the annoyances.
I might have titled this review "Same Old Same Old."
I might have given this game 2.5 stars were that possible, because while it isn't awful, in my opinion it's only mediocre -- mediocre due to the endless running around, common in some HOPA games, collecting whatever you need to craft whatever it is you're going to use to put out the fire or rescue the damsel or free the prisoner, most of which requires you to find the peanuts to feed the squirrel who's hiding the can opener to open the cat food to feed the cat who's sitting on a piece of the puzzle you must solve to open the chest, etc. etc. etc., and meanwhile the barn is still burning and the damsel is dying of smoke inhalation. Such is not adventure but an unimaginative string of tasks designed to hide a short, vapid plot.
So not awful, but not interesting enough to make me want to buy it.
The graphics are decent, in fact some scenes are quite beautiful. The voice-overs are good enough but certainly not great and are not helped by the stiff stance of the characters. HOS all have some morphing objects which change quickly enough to readily spot them, and some of the HOS were quite interesting. There are three modes of difficulty but no custom setting. Playing on the easiest mode the hints refilled quickly enough, but the puzzle skips took about a minute. Since I don't like puzzles, I want to be able to skip them quickly, and there were some puzzles that had no option to skip, so that was a huge negative for me. There is an option to play a game instead of the HOS. I'm on the fence about purchasing this one, as it's hard to say if the story and game play would pick up after the demo or continue to have the same tedious tasks repeating over and over in the same sequence.
I do have to give the devs credit for making a very beautiful game visually, but somehow they left out any sense of urgency. I'm not sure why. Maybe it was because the music seemed like something for meditation or relaxation... slow, soft, and dreamy.
Additionally, at least during the demo, there's nothing new or very challenging... same puzzles, same plus items, same fireflies... really? Fireflies again?!! Same earthbound ghost to help on its way to its eternal resting place.
So you, as Eve Glover, receive a distress signal from a frozen world, and even though you've never been there before, and you need a translating machine to understand the language of the locals, you nevertheless recognize immediately what parts you need and how to repair the machinery, and then you know how to work the machinery, possibly through some kind of intergalactic mind meld, but that is not made clear.
However -- and it's a big however -- you as player don't have Eve's psi abilities, and so you continually are going to need as many hints as possible. Playing on the custom level is highly recommended so you won't have to wait too long for the hint to refill. And as if things aren't already bad enough, every time you experimentally click on some object, the dreaded "What could I possibly do here," "Now let's see," and "Let me think" messages appear in a black bar at the top of the scene. I think we've had discussions about that nonsense previously.
All in all, I couldn't wait for the demo to be over, and...
... you'll probably love this game. Every time you turn around here, there's yet another puzzle, some back to back. I don't like puzzles. Lucky for me, the custom setting allows fast hint and skip refills. And speaking of hints, the button for hints and skips is on the wrong (left) side... irritating until you get used to it.
Apparently the story is that Aunt Gray is going through past events, collecting clues, using implements, and repairing things, all in her mind, since she's actually stuck a hospital bed. She's supposed to be time traveling. Whatever. Why didn't they just have her be discharged from the hospital, go home, and then look for clues? Makes no sense.
Everything else about the game seemed pretty good... graphics, coloring, acting, and the map and hints are both transporting. I just couldn't get past the lame story and all the puzzles.