This is an older game, I think, so no custom options, but it didn't seem to take overly long for the skip button to fill.
However, skipping puzzles makes the hint unavailable for some period of time -- maybe a couple of minutes? Not sure.
I played the demo about 15 minutes and encountered several puzzles but no HOS. I dislike puzzles, so it annoyed me that I couldn't skip them without being punished.
I won't be getting this one. Too bad, because the graphics are charming.
A magical talking bear. A human hand that turns into an armored claw. A fairy godmother type person. An ocularium?? Fantasy isn't my thing, but it might be yours. I lasted only nine minutes.
Wow! What can I say? This game has all the appeal of a great adventure story without any of the gimmicky devices, helpful creatures, flashy artwork, or contrived minigames of some of the newer HOPAs. There's no blood and gore, no dead bodies, no creepy crawlies, and only one small, unscary spider. This is just solid, down and dirty, git her done, rescue the victims, and destroy the demon.
Good graphics, a fast hint and skip recharge when playing on the casual level, good voiceovers, interesting storytelling, and fun gameplay. What a concept!
I'm sorry, but it was too weird for me, and the lack of a map was a serious hindrance. Plus it was too hard to follow the story what with flipping back and forth when the real guy would show up. It would have been less confusing if it had just stayed in the dream world. The strangeness and interrupting the continuity really threw it off kilter. If that was the goal, it was successful.
Fantasy and magic, worlds being destroyed, a queen who needs rescuing... but too many mini-games ruined the flow of the story for me. The title hints at darkness, but bright colors and sparkling reflections dominated the artwork. One HOS involved a pop-up book with beautiful pages that unfold and fold! Wow!! That alone was worth playing the demo!
Personally, I had a hard time getting into this game, but I think it will certainly have high appeal to lovers of fantasy and puzzle fans. There's a lot to do and look at, so have fun.
While the storyline was compelling, I thought it would make a better novel than game. What I didn't like about the game was that there were so many puzzles and so few HOS. In fact, there were puzzles embedded in the HOS which will delight most fishies, I guess, but I'm not a fan.
Lots of running back and forth, too, which is always a bore. It would be nice to find tweezers in a medicine chest and forks in the kitchen for a change, instead of, for example, behind a brick or in a frog's mouth or sewn inside a teddy bear. Can we have a few servings of logic, please?
At least there were none of those infernal "Hmm... what could I possibly do here?" messages, and for that, I'm sure everyone will be grateful.
No creep factor here. Lots of cutesiness inside a very shallow plot. Talking ferrets with happy little girl voices aren't my thing. I didn't bother to finish the demo.
Neither yes or no to a recommendation. Some will like it. I found it all too, too silly.
I came across three puzzles that could not be skipped in the 27 minutes I played, and that's a big no-no for me. Maybe looking through the tourist binoculars was supposed to be a HOP, but it required moving the view and adjusting the focus, so it played like a puzzle. In fact, the HOP inside the van included working a puzzle, but that one was easy enough.
I don't like gimmicks in HO games. This one had a signal finder that you have to get on exactly the right pixel. I knew where the signal was coming from but I couldn't get it to hit the exact spot, nor could it be dropped. Come to think of it, that also equals a puzzle that can't be skipped.
For me, there's no point continuing to play a game just to find out if it will get better when it isn't holding my interest, requires a hint at every turn, and has puzzles I can't skip.