The talented journalist, Eva Sanders, witnesses strange events while working on a story and soon finds herself implicated in the most incredible plot of the millennium!
!6 minutes of the demo and I uninstalled it. This Stolen Beauty has nothing interesting to offer, simple as that. Although the HOs are not difficult to find if you click at random [without penalty] HOGs lovers are bound to be disappointed as they won't find searching exciting at all. The adventure -if you can call it that- [ie: tasks and useful objects] is lame and perfectly boring. Hints help in the HO Scenes but no so much for the rest. I visited 4 locales in those 16 mns, all utterly crummy; in spite of being colorful the scenery in each of them is neither appealing nor the result of elaborate drawings. I didn't get to see any minigame, but I'll take the other reviewer's word for it. Chances are they are just as bad as the rest, anyway. The storyline has nothing for itself; dialogs comes up in the form of text and there are many of them....very irritating ! No effort has been made to even give us a nice intro; it's just cartoon after cartoon. Only one level of difficulty. The soundtrack is a bit better than the rest of the game, provided you like jazzy music. Tips for those who get stuck at the beginning: you've got to get the jug of water to get the key and the tumbler in the locked closet to make the cocktail. I wouldn't recommend this game to anyone, not even to beginners, as there are many other easy.... and better games to choose from in BFG's treasure trove.
I am afraid I will be accused of "not getting it" either but I have to agree with the other 1 Star rating. I tried the demo of each Farm Frenzy, just to see, and I am totally bewildered by their repetitiveness. The game as a whole, the goals and the way to achieve them, in short all the levels, are always the same, it's only the decor that changes. In addition it's practically impossible to earn Gold for the reasons mentioned by the other reviewer: the timer is by far too stingy anyway. As an example, I replayed 1 level 4 times and never completed it under the 5 mns timelapse while the allowed time for Gold was about 3 mns. Silver is equally hard to get. And as you need one of them to have enough to buy things for the following level -as already noted- you end up playing the same level twice or three times without any guarantee. I suppose it's a way to ensure long-lasting gamelength and replayability but that's a ludicrous way to do it. Roads to Rome was easier to complete, My Kingdom for the Princess less frustrating. It's not so much a matter of "being louzy at TMGs", it's a matter of having an exaggerated amount of obstacles to overcome in too little time. So you end up clicking like a maniac for minimal results. Also, there is only 1 level of difficulty. You're stuck with it whether you like it or not. The developers should have at least implemented 2 levels if not 3. Not every gamer is a TMG champion, some don't like overly constraining timers, others hate having to click too much. There is no possibility of elaborating a proper strategy with the Farm Frenzy Series as is. The demos don't let you try many levels. The first few are frustrating, I wonder how the rest can be.
A new breed of virus has spread throughout the City of Oxford. You must search the city for a missing girl who holds the key to stopping the global epidemic!
At last a developer who had the good idea of polishing the package ! Good thinking, Gogii. That should set an example that every casual game developer should follow, namely: - a very realistic intro with movie footage of existing locales and real people mixed with photos, backed up by a superbly written text, a top-notch voice-over and high quality music - the same applies to the cutscenes - in-game music: very pleasant, unobtrusive and even quite relaxing in spite of being fairly repetitive - the visuals, which I believe are photo-based, befit the semi-gloomy atmosphere by their sepia tones. Moving clouds, a little chopper flying across the screen, the voice on the radio contribute to giving the impression the town is not completely deserted. Thus presented the scenery reminded me of Operation Flashpoint, an all-time fave of mine, or ARMA after you change the weather to cloudy, overcast or rainy. In short, Gogii seemed to have realized that what was technically possible as early as 2002 for large hardcore games was more so today and could greatly improve casual games. As another novelty, the difficulty settings in the Options section are fully customizable.You can move the slider all the way to Easy or Hard or anywhere in between. The choice is yours entirely, and this is definitely quite an improvement. Here again I must congratulate Gogii for allowing players to have this total freedom of choice. Another feature that should be implemented in every game. If you set the slider on Easy, you have plenty of sparkles, hints recharge in 2 seconds [good for HO Scenes !] and tell you exactly what to do next and where to go. This new ATF [Anti Frustration System] is even better than a SG or walkthrough. All the way to the right, on Hard, it's just the opposite. Although I am not keen on HOGs, I found the HO Scenes quite enjoyable; they are highly interactive and not so difficult. I also liked the logic behind the use of the "useful" objects. For instance, you keep the same shovel in your inventory to use it each time you need to dig a hole in the ground. Exploring the different locations is no hassle and never forces you to backtrack excessively. The SG [ I took a sneak peek] is extremely clear with a lot of helpful colors. Unfortunately the game is not perfect. No game ever is. - there is a short blackout at every change of scene; not a problem for me but that seems to have disturbed several reviewers - some "useful" items are located in improbable places - these items are not much different from those you find in all other games - puzzles and minigames are too few and far apart to my liking; those I played were not difficult - the storyline is rather basic; no real suspense, no true sense of danger - in spite of its 8 chapters [9 in the CE] the total gamelength is short; I completed Chapter 1 in 45 mns without rushing or skipping anything, looking at all the details and using only a couple of hints in the HO Scenes. So 45 x 8 = 6 hours, as a maximum since you can easily go through each chapter in less than that. If Gogii manage to improve these contents for their next game, they should come up with a real hit worth 4.9 Stars. Meanwhile I do recommend the SE but I don't think the CE is really worth it.
Intrigued by the astonishing amount of 4 and 5 stars already awarded for the CE I decided to try the demo, since so many high ratings led me to presuppose this dog story was exceptional. Well, sorry to say, the game is just average, doesn't shine by the least bit of originality or anything outstanding, and left me totally unimpressed. In fact I started to get bored half way through. Set aside the well-crafted artwork of most outdoor scenes [not all though], the rest of the visuals is ordinary: the HO Scenes are confused with a blatant lack of sharpness, but the characters are the worst; the kids for instance look like woodden puppets. The 3 nasty dogs look sweeter than a pitbull. The animations, intro and cutscenes are similar to what could only be done 15 years ago when processors were desperately slow and graphic cards had limited memory. Let's face it ! There is no reason, today, why casual games couldn't offer high quality graphics similar to, say, ARMA II, Operation Flashpoint Dragon Rising and many other like hardcore games. Anyway, back to our doggies. The music is best turned off, but the voice-over is okay. There is no difficulty in the HO Scenes; I completed them in about 2 mns each without a hint, and believe me, I am not a HOG fan. My preference goes to Adventure games; I was hoping Fierce Tales would provide me with a thrilling experience in that respect. Another disillusion. Visiting the locales was enjoyable but the useful items to be found and the tasks were very ordinary, even improbable: get a can opener, matches, a drill, a key....well, that's what we do in all casual games, isn't it ? ...remove a huge snowdrift with a broom [uuhh ? what no shovel ?], cut a tree with a small handsaw in order to cross over a chasm after the bridge has been destroyed [in winter, on a slippery trunk...??? LOL], get rid of snakes in... a sewer..... [the rats probably emigrated to a warmer place]... heal a small wound on a dog with morphine .... [morphine only, no disinfectant ? Geez !}... as just a few examples. Could we please have some logic, some realism and novelty instead ? I placed my last hopes in the puzzles and minigames. Hard luck. The rare ones I encountered could be easily solved by a 10 year old. I also noted a number of funny things. One example: at the beginning you see two kids playing in the snow. A caption pops up, saying, I quote: "The kids are getting along. They must be ill". No other comment... ! That said, Pippa is a cute pup, though I couldn't figure out what breed he was, the wounded dog looks true to life [photos ??], the snowy landscapes and the little town have been nicely rendered, you have a map even though I can't say there is any excessive bactracking, quite a few locales to explore and re-explore, 3 Modes if you want to up the antes a bit and probably a decent gamelength. So is this game really worth it ? As far as I am concerned the answer is "no"; Fierce Tales will never be part of my collection. Beginners and dog-lovers may like it, but if you're looking for a real challenge, for a much scarier thriller, for a much more realistic adventure that involves dogs, I suggest you try Nancy Drew: Ghost Dogs of Moonlake.
I tried the demo thinking "Well, this game looks enticing" only to soon realize it wasn't. It's a compendium of uninteresting HO Scenes and lots of odd actions pieced together without logic. In fact it's more a matter of guessing what the developers had in mind when concocting this game rather than using your ...yes, logic. Too many tasks are totally improbable even utterly ridiculous Just two examples: - use a quickly-made grappling hook to take down a bucket full of water that's hanging high up in a tree, then throw it on the girl ... to cure her fever... LOL - blast a hole in the hull of a 16th C ship with a cannon and.. a skull as cannonball; but you can't go inside the ship while, a few moments before, you were on the very deck of it ! The HO Scenes are cluttered but if you play on Casual, hints will solve all problems. You can also click at random without penalty. And as usual, the HOs are perfectly useless. I expected the puzzles/minigames to be exciting: I only played the first one: it's a low-level arcade game. That and the skull did it; I simply quit before the end of the trial period. A sneak peek at the SG didn't convince me to revise my judgement: the rest of the game is of like nature and, apart two or three, the puzzles are old classics. I didn't even like the graphics that much: they, too, are confused, with a profusion of colors and a heap of unnecessary details that mask the essential and strain the eyes. The intro is fine: a mixture of drawings and small movies with real people. Same thing for the cutscenes. The voice-over is good, too. The story starts off as a mystery that looks quite enthralling, but almost immediately turns into a sort of gloomyish fairy tale in which you act as a psychic. Not my cup of tea. I prefer true detective stories, even if there is a bit of supernatural in them. The CE offers many extras: a bonus chapter in addition to the 4 chapters of the core game, bonus minigames [but I only saw 3], achievements [some players love them] and a shop where you can buy furniture for your office after collecting so many flowers. All in all a weird adventure which could have been a good one had it been conceived and developed differently.
This game is a perfect bore. I quit the demo after 15mn, tired as I was of having to find bits and pieces of items that don't have any definite shape, are nearly invisible and perfectly irrelevant to the storyline. How exciting is it, indeed, to search for shapeless thinggies to fix a ladder, place a valve on a fountain, look for beads to make a necklace, pieces of dress that don't look like anything, and many other goodies of like kind such as parts of a glass, or handle, or key and who knows what else, I ask you ? Not my idea of an adventure and hardly a challenging passtime anyway. The intro is ridiculously cartoonish, the cutscenes come up much too often, there is no voice-over so everything is in text form and too much to read slows the game down terribly, the rendition of the storyline doen't do credit to the novel, you need to scroll left and right all the time to get the HOs and use hints because you can't locate them. As for the music, even though it is pleasant, it quickly becomes annoying as there is only one soundtrack that turns in loops. The artwork is okay but I have seen better. I have no idea whether the game includes any minigames and/or puzzles, and quite frankly I have no intention to buy it to find out. Reading the book is a lot more satisfactory as, at least, it won't lull you to sleep as the game does.
I bought this game on impulse after completing the tutorials in the demo, believing the rest of the levels would require some hard-thought strategy. Well, not quite.... First off, the objectives are limited and recurring with little variations. Hence a fair amount of repetitiveness. Second, there is no place for any truly offensive or defensive strategy. Your town is constantly under attack but if you build enough towers and barracks that takes care of that. Then build a couple of farms or mills, and all that's left to do is to construct enough houses to complete each mission. Third, the challenge level is practically nil if you don't play with the timer and still not very high if you do.. Fourth, in the Bulidings menu, two items never activate, the Lumber Mill and something else. Finally, it's a short game, which I completed in one afternoon without rushing and allowing for a few coffee breaks. Due to its repetitiveness, replayability is doubtful. Be A King is worth 2 Stars if you don't use the timer, maybe 3 if you do. But in all cases, you can skip it without regret, unless you have no better game to play or its price drops down to $ 2.99
I bought Syberia 2 when it was available only in the Large File Section, after playing Syberia 1. Syberia is the best game I have come across, far superior to other LFGs or the usual casual game. It's a pure adventure, very intelligently and beautifully crafted, with a plot that does make sense, unfolds perfectly and totally grows on you. Upon completion of part 1 I couldn't wait to start on Part 2. The world of Syberia is fictional, but so well rendered that you find it highly credible. It is diversifed and full of inventiveness. You will not find any HOS in it. Syberia is beyond this type of amusement. You will not have Hints to help either, no map, no leading by the hand. At every stage, you have to figure out by yourself what to do on the basis of the information the game gives you step by step, using your logic as well as your creativity. You need to think out of the box. Puzzles, like the rest of the adventure, are difficult. In fact the whole game is a gigantic puzzle which rests on a huge amount of exploration and constantly putting 2 and 2 together. The game is rich in beautifully drawn locales to visit and revisit. For all these reasons, Syberia is not easy; the challenge level is quite high. But one shouldn't be discouraged; it is not Mission Impossible and, besides, there are walkthroughs to help you out if and when you get stuck. Add to that a superb narrative, a professional voice-over, and a lovely storyline with a very touching ending. Syberia is very different from all other casual games, so you're in for an unusual experience. Gamelength is long, very long; count a few days to play both parts. Which means it is well worth the pricetag. Although it is a difficult game, best suited to adventurers and seasoned players, which requires patience and method, I will not hesitate to highly recommend it to all, even to beginners because there is no other game like Syberia 1 and 2 and because it is a true 5 Star game... a rarity nowadays. Note: The trial version is too short to convey well what the game is like and cannot provide you with a full picture.
One of the worst games I have come across ! I endured the trial for 20 mns and uninstalled it without remorse. I can't see anything positive to tell about it, sorry to say. The graphics are confused, eye-straining, with far too many colors and no harmony in the tones. The HO Scenes are equally messy, the HOs so invisible you end up clicking like a maniac at random and using hints.. Nothing worthwhile in the minigames either. Not worth buying, not even on sale.
Travel from the deepest trenches of the Atlantic Ocean to the awe-inspiring wonders of Mars as you solve the greatest archeological puzzle known to man: the origin of Atlantis.
From the depths of the Atlantic Ocean to the Red planet, this Sci-Fi themed game, probably somewhat inspired from Battlestar Galactica, shines primarily by the quality of its animations. Indeed a lot of care has been placed into making the intro and cutscenes. They are far above what you see in other casual games and represent a step forward, closer to the movies which are now standard in all hardcore video games and were implemented as early as 2000 in Command and Conquer. This means that casual games are still behind the rest. But, here, the developers showed there was no reason why casual games could not be as polished, and that goes to their credit. However, the main character -the heroine- still looks like a cheap android and not like a human. The voice-over is very good, but the music is totally insignificant. Half the time spent on playing the demo went to the cutscenes and the first three chapters were completed in the trial's hour without skipping anything yet using hints in the HO Scenes. The ride in the train, the diving, as two examples of animations, are rather realistic and almost true to life, but the scenes [the stills] do not present the same level of sophistication. They look like exactly what you get in similar games. I did not like the HO Scenes at all, as they are a clutter full of useless junk where most items are not that visible. Besides the list fills up as you go along, something I don't like either. Luckily the Hint System re-ups fast on Casual. The adventure is simple with relatively very little backtracking. A lot of useful items are tools or technical objects justified by the high-tech environment and/or the tasks you have to perform. I found the puzzles and miniganes incredibly easy, hence perfectly unchallenging. As to the storyline, well, I wasn't too sure what was going on, but it probably makes sense upon completion of the entire game. The game mechanics are very fluid. Gamelength is probably short in spite of the 9 chapters [plus the Bonus Chapter for the CE], the SG is well conceived, the Hints helpful in both pointing at the hidden items and telling you what to do next, there is a map on top of that, and you can adjust the screen resolution. Clearly a game highly pleasant for Sci-Fi lovers and more satisfactory to beginners than seasoned players. I am inclined to recommend the SE.