sunnyglow's Profile
 
 
 
Stat Summary
 
  • Average Rating:
    4.3
  • Helpful Votes:
    80,084
 
  • Reviews Submitted:
    815
  • First Review:
    November 27, 2011
  • Most Recent Review:
    March 25, 2025
  • Featured reviews
    0
 
 
Status:
 
 
sunnyglow's Review History
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Someone in Fairy Tale Land is selling wishes, but at what cost?
 
Overall rating 
Loved it!
5 / 5
154 of 272 found this review helpful
A GAME TO FULFILL ALL YOUR WISHES
PostedJuly 23, 2020
Customer avatar
sunnyglow
fromThis game proves the saying: When you wish upon a star - you might be happier the way you are
Skill Level:Expert
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Excellent
5 / 5
Storyline 
Excellent
5 / 5
REVIEW BASED UPON THE ENTIRE GAME
8 Chapters Plus a Bonus Chapter – Strategy Guide: 43 pages (My time: 6 Hours)
OPINION: Be careful what you wish for! You may get more than you bargained for in this game. Buyer beware! In this game deal with the Seller, a misguided evildoer who grants wishes; however, not in the way the buyer expects. Play Fairy Godmother in her quest to stop the havoc caused by this evildoer out for revenge.
This game fulfilled my wishes. Again, Domini Games has delivered an outstanding game! The story behind the game is well-written, incorporating characters from well-known fairy tales such as the Seven Dwarfs, Rapunzel, and the Snow Queen. The bonus chapter includes revamped characters from the “Wizard of Oz.” The game is not as lengthy as previous games; however, to me, it is a quality game packed with extras no other developers provide in their games. I found the graphics decent with the developer’s signature neon green and vivid purple splashed throughout the scenes. I found it an easy and smooth play. It is a fast-paced game chock full of activities.
There are one to two collectibles in every scene. They include morphing fairy tale objects and shards - one for each character within the game. Collect coins to purchase items for your own sales suitcase. Returning is the indicator bar to indicate if there is a collectible within the scene. I like this feature and wish more developers had this feature within their games. There is a gimmicky magic wand which is used throughout the game. It is charged with energy spheres collected while searching the scenes for inventory items. I hate gimmicks within games; however, although I feel the game would have been better without the wand, it is a logical addition to the game.

MECHANICS:
• Four (4) levels of play including a customized version.
• 39 achievements.
• Collect 15 shards, each one representing a character within the game
• Collect 15 morphing fairy tale objects
• Collect 70 coins to purchase items for a suitcase.
• 18 wallpapers along with concept art, music, and video sequences
• Magic wand to transform items. The wand lights up when needed
• Replay 16 minigames and 17 HOP scenes
BONUS CHAPTER: Go back in time to Fairy Godmother’s first case, right after graduation from the Godmother Academy. Learn how she met Goodwin, her lifelong sidekick in detective work. Dark magic has infiltrated Talesville, perpetrated by an evil witch, Odette. Odette was vanquished, but has resurfaced with her guards, the Fire Lion, the Hideous Scarecrow, and the Tin Woodcutter. Now you, as Fairy Godmother, must battle Odette and destroy her guards. I found this a nice addition to the game and worthy of a collector’s edition designation. There are six (6) mini-games and five (5) HOP scenes. I found the HOP scenes more creatively designed than in the main chapter. There is a beautiful scene set in a birdhouse with colorful birds. There is another clever one in which a vending machine item is chosen based on two items within the product.
HOP SCENES: There are seventeen (17) HOP scenes in the game. All can be replayed at the end of the game. They are somewhat interactive. I enjoyed them but found them not as creatively designed as in previous games. They include lists of items, silhouette, spot-the-differences, and matching. There is one scene with rebus clues, another with searching by pattern or design, and one storybook scene with highlighted items to be found in a descriptive narrative.
MINI-GAMES: There are twenty-one (21) mini-games, seventeen (17) of which can be replayed at the end of the game. Except for two mini-games in the bonus chapter, all can be played in either an easy or hard mode. This makes the game appealing to those who want an easy, breezy game as well as those who want a little more challenge within a game.
SPOILERS: HERE ARE SOME OF THE MINI-GAMES AFTER THE DEMO: (E=Easy, H=Hard)
A. E/H Rotating tiles puzzle. Rotate lines on a diamond shaped grid so they recreate a given pattern. Harder puzzle has more lines to rotate and maneuver
B. E/H Mathematical puzzle. Using darts, hit numbers on a dartboard which total equal 105 in the hard version – 95 in the easy version.
C. E/H. Picture puzzle. Place puzzle fragments into position to create a train track. Easy version has less pieces
D. E/H Connection puzzle. Place tiles with lines upon them so they connect and reach the top left of the grid.
BONUS CHAPTER:
E. E/H Assembly puzzle. Connect a wire between two tiles which, when combined, produce one of the six images at the bottom of the screen. The easy version has only 4 images to create
F. E/H Shooter puzzle. Shoot colored balls into their appropriate holes by rotating the shooter to face the proper hole. Hard has more balls to get into holes
G. Maze puzzle. Choose the right road, at the right time, to get a bull to a farm while keeping him from seeing red flags along the way.
I recommend this game!
+36points
154of 272voted this as helpful.
 
Overall rating 
Disliked it.
2 / 5
116 of 210 found this review helpful
THE DREAM MACHINE HAS PRODUCED MY OWN NIGHTMARE – PLAYING THIS GAME
PostedJuly 16, 2020
Customer avatar
sunnyglow
fromFree at last! I have just escaped the Dream Machine, having ended my own nightmare of playing this game.
Skill Level:Expert
Fun Factor 
Poor
2 / 5
Visual/Sound Quality 
Good
4 / 5
Level of Challenge 
Good
4 / 5
Storyline 
Awful
1 / 5
REVIEW BASED UPON THE ENTIRE GAME
4 Chapters Plus a Bonus Chapter – Strategy Guide: 42 pages (My Time: An agonizing 6 hours)
When fellow Watcher, Estelle, contacts you as her astral self, you are off to save the real world from the evildoer, Dr. Blackmore. He is holding captive Dupin, along with the other fellow Watchers, the Cardinal and The Puppet Master. He has enslaved them along with others with his Dream Machine. This device transforms anyone exposed to it into zombie slaves with piercing blue eyes. You are the last Watcher Blackmore has not zombified. Only you alone can you save the world and your fellow Watchers.
OPINION: I bought this game and then regretted it. This is one of the most boring games I have played this year. This game does not possess the same quality as other games from this developer. After playing the bonus chapter, I felt as if I had been exposed to the Dream Machine myself - brain dead and zombified! I found the story very strange with a lack of clarity of its intent. There are dangling characters. St. Germaine appears in the beginning and seems to be behind some of the chicanery. However, he disappears, never to be seen again after the first chapter. What happened to him? The demo is excellent; however, for me, the game falls apart afterward.
One thing I enjoy about AMAX games are the beautiful graphics. However, I did not find the scenes to be of the same quality as those from previous games. There are only 14 collectibles within the entire game, including the bonus chapter. Not all the scenes have a collectible within them. They are crystals which contain stories from the Keeper of Untold Stories which can be read at the end of the game. I found it frustrating that some of the crystals listed in the strategy guide were not even in the scenes.

BONUS CHAPTER: What waste of space – and time! It appears as if this chapter was just tacked on as filler. For me this was the worst part of the game and not worthy of a collector’s edition. It is another story, happening within the same time as the main game. Play Estelle who, in her astral form, has been asked by Dupin to locate parts of the astral key. This key is used to help the Watchers get to the evildoer, Dr. Blackmore. In this game the player receives four (4) powers which must be powered up by playing a HOP scene. Unfortunately, there are seven (7) of these cookie cutter variations of each other. within the chapter. I found them tedious after playing a couple of them. There are six (6) additional HOP scenes as well. There are six (6) mini-games
.
HOP SCENES: There are twenty-four (24) HOP scenes (from what I counted) and a myriad of mini-HOP scenes in which the player searches for six (6) to eight (8) items. Twelve (12) of these can be replayed at the end of the game. Most of the scenes are lists of items or silhouette. They are very interactive. Also included are one storybook scene with items in highlighted letters plus a few matching scenes and one search–and-replace scene.
MINI-GAMES: There are thirty-eight (38) mini-games, twelve (12) of which can be replayed at the end of the game. There is one Rube-Goldberg puzzle in the demo. They vary in style. I found the mini-games the best part of the game. There are a few creatively designed puzzles; nevertheless, not even these could not save this game. There are quite a few picture puzzles and the Rube-Goldberg puzzles contains three of them in a row. There is a creatively designed maze puzzle. There is also a cleverly designed sequence puzzle which features Geisha girls on a chess board.
SPOILERS: HERE ARE SOME OF THE MINI-GAMES AFTER THE DEMO:
A. Switch puzzle. Using a dial which moves a bar 3 spaces clockwise or 3 spaces counterclockwise, move glass shards so each colored shard matches that on the star it is next to.
B. Block puzzle. Move blocks to release 4 deadbolts
C. Sequence puzzle. Choose geishas in proper sequence on a board according to statements made about them. Awesome puzzle
D. Sequence puzzle. Move 8 dragon chains so they are situated in the saw row as their image on the left side of a grid. Moving one dragon chain affects the others.
E. Switch puzzle. Switch hexagonal pieces to restore an image
F. Maze puzzle. Move the game characters through the maze to open doors and release a doctor. Pick up items to help in the rescue. Awesome puzzle.
BONUS CHAPTER:
G. Moving tiles puzzle. Move blue and green colored marbles on a round grid so all the same colored marbles are grouped together.
H. Moving tiles puzzle. Move colored gears along lines so each ends up next to the same colored one on the left.
I don't recommend this game.
+22points
116of 210voted this as helpful.
 
Explore a fascinating world, save a werewolf and defeat cruel witches in this amazing hidden object adventure!
 
Overall rating 
Loved it!
5 / 5
65 of 137 found this review helpful
ENJOY AN EPIC JOURNEY IN ONE OF THE BEST GAMES OF THE YEAR
PostedJuly 11, 2020
Customer avatar
sunnyglow
fromKudos to Five-BN for a game which is a fantastic start to a wonderful new series!
Skill Level:Expert
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Excellent
5 / 5
Storyline 
Excellent
5 / 5
REVIEW BASED UPON THE ENTIRE GAME
4 Chapters Plus a Bonus Chapter – Strategy Guide: 48 pages (My Time: 8 Hours)
Be prepared to battle a band of witches in this new series by Five-BN. Play Lucia, a young girl in search of her older brother, Ulf, kidnapped by this witchly crew for his special energy. Your family is from a long line of werewolves and your energy is special, needed by the witches for a special ritual. Travel through various locations and scenes, (including a ride on the back of a large tortoise to cross a river), to save your brother, getting some help from magical beings along the way.
This is a fantastic game not to be missed! It is a long game; however, for me, the time passed quickly playing it. It is fast-paced with plenty of activities throughout. The graphics are amazing! It is puzzle laden with over twice the number of puzzles in relation to the HOP scenes! I found this game better constructed than previous ones from this developer. Be warned! There is no hand holding in this game. You will need to write down or memorize codes which are used with puzzles throughout the game.
This is a dream game for those who love searching for collectibles. There are seventy (70) within the entire game. They include morphing objects, along with figurines, goblets, tarot cards, and goblets. The goblets are collected in the bonus chapter. You will earn extra puzzle games in the bonus section if you collect all the collectibles. Most scenes have two or three collectibles in the main game and I found most easy to locate.
MECHANICS:
• Four (4) levels of play including a customized version.
• 22 achievements.
• Collect 8 medallions, 8 figurines, 7 flowers, 7 tarot cards, and 10 manuscripts
• Collect 30 morphing objects.
• Collect 13 goblets in the bonus chapter.
• 10 wallpapers along with concept art, music, and video sequences
• Replay 14 mini-games
• Bonus game is a strategy game in which colored gems are moved so each one is situated next to a like gem. (20 plays)
• Play 5 jigsaw puzzles if you collect all the various types of collectibles
BONUS CHAPTER: It is a side story happening at the same time as the story from the main chapter. Play a young orphaned boy who was released from a cage by Lucia in the main game. This young boy wants revenge against the witches who killed his parents. Help him earn membership into the Resistance by rescuing a member from the Witches Prison. This is a long chapter and a wonderful addition to the main game. There are twelve (12) mini-games and three (3) HOP scenes. Collect 13 goblets within the chapter. They are easy to locate within each scene.
MINI-GAMES: This game is a puzzle-lover’s delight. There are forty-nine (49) mini-games, fourteen (14) of which can be replayed. They vary in style, but I found most of the puzzles easy with a few of middle difficulty. There are puzzles within most of the HOP scenes and I found that a nice touch.
HOP SCENES: There are only fifteen (15) HOP scenes within the game. However, the scenes are puzzle-like. They are either lists of items or silhouette scenes. They are highly interactive. Most have one or two mini-games within them. Most require searching for items which are then returned to the scene to be used or combined with other items. I love this type of scene.
SPOILERS: HERE ARE A FEW OF THE 40 MINI-GAMES AFTER THE DEMO:
A. Sliding tiles puzzle. Slide tokens - 3 each from 3 of the animal kingdoms and place them according to their habitat – ocean, earth, or sky
B. Logic puzzle. Paint the petals of a rose with 4 different colored paints so each petal does not adjoin a petal of the same color.
C. Variation of a block puzzle. Move blocks within a grid to create a path for a token to move from left to right to its designated location.
D. Connection puzzle. Connect 2 like-colored gears with chains without crossing lines with other paired gears.
E. Connect-the-Dots puzzle. Connect dots as you move a token from left to right end of a grid passing through all dots once.
F. Rotating tiles puzzle. Rotate tiles to create a path to lead a ladder to an exit on the right
G. Sequence puzzle. Scale a cliff choosing the proper places to move to without falling. If you fall, you start over. Find the right sequence of rocks to climb to get to the top
BONUS CHAPTER
H. Physics puzzle. Place barriers on a racetrack as you run a race in which all 4 horses arrive at the finish line at the same time.
I. Gear puzzle. Place gears into position so they interconnect and mesh with each other.
J. Maze puzzle. Get through the underground maze of a city as based on a given map.
K. Rube-Goldberg puzzle.
(1) Connect the dots. Connect all stones in a continuous line on a grid
(2) Assembly puzzle. Move tokens with lines emanating from them to create a design as per a given diagram
(3) Rotating disks puzzle. Rotate disks to restore an image.
I recommend this game!
-7points
65of 137voted this as helpful.
 
Help stop a killer and keep an important scientific discovery from falling into the wrong hands!
 
Overall rating 
Loved it!
5 / 5
83 of 165 found this review helpful
A SCI-FI GAME WHICH IS A MIND-ALTERING EXPERIENCE
PostedJuly 9, 2020
Customer avatar
sunnyglow
fromDoes not taking control of your mind and impulses supposed to make you less of a monster to deal with? Well not in this game!
Skill Level:Expert
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Excellent
5 / 5
Storyline 
Excellent
5 / 5
REVIEW BASED UPON THE ENTIRE GAME
5 Chapters Plus a Bonus Chapter – Strategy Guide: 52 pages (My time: 6 Hours)
Enjoy a sci-fi thriller as you, Nancy Bradford, a behavioral psychologist, continue your parents’ research into the realm of MK Ultra, mind control. After accepting a grant from Neurotech Corporation, find yourself working with the C.I.A. to stop this company from using its research on humans for nefarious purposes. While on a fast-paced adventure, learn more about your parents, how they died, and battle several evildoers throughout the game, thwarting their efforts to destroy the world!
OPINION: I found this a fast-paced, enjoyable game. The story behind the game is excellent with a well-written gaming script. It is somewhat thought provoking, delving into some of the consequences of mind control and altered states. It is a puzzle-lover’s delight, chock full of various types of mini-games. There are over twice as many puzzles as HOP scenes. For me, this was a pure delight to play! This game is another wonderful masterpiece by this developer. This developer does not produce many games, but the ones it produces are exquisite!
MECHANICS:
• Four (4) levels of play including a customized version.
• 24 achievements.
• Collect 14 figurines and 15 morphing puzzles pieces
• 16 wallpapers along with concept art, music, and video sequences
• Replay 8 HOP scenes and 8 mini-games
There are two collectibles, famous scientists, and morphing puzzle pieces. The puzzle pieces are used to play a jigsaw puzzle at the end of the game. However, the puzzle is easy; the pieces jump into place just by clicking on them. There is no work involved in solving this jigsaw puzzle. Where are these collectibles and the jigsaw puzzle located? Somewhat bizarre, they are found in the Achievement section of the menu.
BONUS CHAPTER It is a sequel. It is two weeks after the end of the main game. As Nancy Bradford, try to find an antidote to the mind control serum given to a family member. Return to the research center to see if you can locate this serum. I found the chapter a nice sequel to the main game. Nevertheless, I did feel this chapter was somewhat slower paced than the main game. There are no collectibles within this chapter. There are four (4) HOP scenes and seven (7) mini-games.

HOP SCENES: There are eighteen (18) HOP scenes, eight (8) of which can be replayed. Most of the HOP scenes are either a list of items or silhouette scenes. There are a few storybook scenes in which items are found within a text, furthering the story behind the game. Nevertheless, they are creatively designed and interactive. Many of the scenes have morphing objects within them. There is also a game of Monaco which can be played instead of the scenes. It is a variation of a matching game in which two adjacent matching items (in any direction) are removed.
MINI-GAMES: There are forty-one (41) mini-games, only eight (8) of which can be replayed! I found most of them easy. There are only a few which I would categorize as of middle difficulty. There are a couple of multiple-step ones as well. I loved the nonogram puzzle. This is one puzzle I wish more developers would incorporate into their games. There is also an incredibly beautiful puzzle involving butterflies imprinted on a stained-glass window. My only complaint is that I wish more of the mini-games could be replayed at the end of the game.
SPOILERS: HERE ARE SOME OF THE MINI-GAMES AFTER THE DEMO:
A. Sequence puzzle. Press red buttons on a 4 x 3 grid until all buttons turn green. Pressing on a button either lights up or shuts off the others next to it.
B. Mathematical puzzle. Switch numbered fuses on a board so that the sum of two which are connected equals the number situated between them.
C. Sequence puzzle. Choose safe spots on a cliff to ascend it without falling.
D. Spot-the-differences puzzle. Find differences between two pictures
E. Nonogram puzzle. Create a picture by filling in squares based on numbers and spacing at the top and left side of the graph.
F. An incredibly beautiful counting puzzle. Use 5 knobs to display the number of butterflies on a stained-glass window.
G. Connection puzzle. Click on pipes between nodes on a circular grid until a number produced on the nodes between connecting pipes is equal to the number of connections for each node.
H. Sequence puzzle. Repeat the punching fist sequence by an evildoer.
BONUS CHAPTER:
I. Matching puzzle. Match up tokens displayed on a heart according to their association with each other.
J. Maze puzzle. Move 4 boxes using a forklift to spots within the middle of a grid
K. Search and Replace puzzle. Locate missing objects within a scene placing them where they belong
I recommend this game!
+1point
83of 165voted this as helpful.
 
Overall rating 
Loved it!
5 / 5
118 of 220 found this review helpful
ACTION-PACKED ADVENTURE INTO THE RAINFOREST – ONE OF THE BEST GAMES OF THE YEAR
PostedJune 25, 2020
Customer avatar
sunnyglow
fromKudos to Domini Games for a well-crafted adventure into the heart of Mexico
Skill Level:Expert
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Excellent
5 / 5
Storyline 
Excellent
5 / 5
REVIEW BASED UPON THE ENTIRE GAME
7 Chapters Plus a Bonus Chapter – Strategy Guide: 51 pages (My time: 9 Hours)
OVERVIEW: Journey to the land of the Aztecs in a stunningly beautiful game! For me, this is one of the best games to date from Domini Games. It is a long game set against the lush graphics of the rain forest. Domini provides more game for the money and this one is no exception. It is less historic than previous games in this series from another developer. It captures the essence of the Aztec culture; however, it contains more fantasy than facts. For me, it was more of an adventure into fantasy than a historical journey into the past. The creative design, the fast pace, the excellent storyline, along with a plethora of activities make this game an epic adventure. A lot of creativity and hard work went into designing this game – and it shows.
STORY: As a newbie H.E.L.P. employee, a linguist specializing in the Aztec language, you are off to Teotihuacan to translate hieroglyphics on the Sun Pyramid. Find yourself engulfed in an adventure when the spirit and power of Coatlicue inhabit the body of the expedition’s leader, Vincent Alvarez. Under this influence, he ventures off on a quest to locate the Moon Sphere which will give him unlimited power. Stop this crazed ecological zealot before he causes havoc for the entire world.
MECHANICS:
• Four (4) levels of play including a customized version.
• 38 achievements.
• Collect 20 calendar days and 15 Aztec souvenirs
• 11 wallpapers along with concept art, music, and video sequences
•Replay 18 HOP scenes and 23 Mini-games
There are only two collectibles - souvenirs and Aztec calendar days. I found most of these items well-hidden within the scenes. Most scenes only have one collectible, and some do not have any at all. For me, the graphics are better than in other games from this developer. There is less of the neon green and bright purple usually associated with their games. For me, that is a good thing. And as for the soundtrack - for once, I enjoyed the background music in a game.
BONUS CHAPTER: It is a prequel. Play Vincent Alvarez, the head of the expedition in the main game. After his plane crashes in the rain forest, he is off to investigate a criminal organization, Relic Sales Agency, who pose as H.E.L.P. agents to steal ancient artifacts from the native tribes. Stop this organization from stealing the Vase of Wind from a local tribe, the Wind Talkers. This is a long chapter. I felt the story was action-packed and a chapter which made this game worthy of a collector’s edition. The quality of this chapter is equal to that of the main game. There are nine (9) mini-games and five (5) HOP scenes.
HOP SCENES: There are eighteen (18) HOP scenes and all can be replayed. There are some breathtakingly beautiful HOP scenes in this game, displaying all the lushness of the rain forest. They vary in style. A Match-3 game can be played instead of the scenes; however, the scenes are so creatively designed, some you may not want to miss. They include the usual lists of items and silhouette. However, there are matching, storybook scenes searching for highlighted items, replacement of items within a scene and spot the difference scenes. My favorite was a gorgeous scene with a search for flowers within a jungle setting.
MINI-GAMES: There are thirty-six (36) mini-games. Twenty-three (23) can be replayed upon completion of the game. There are two Rube-Goldberg puzzles within this game. Most of the puzzles have an option to be played in either an “easy” or “hard” mode.
SPOILERS: HERE ARE SOME OF THE MINI-GAMES AFTER THE DEMO: (E=Easy, H=Hard)
A. E/H Physics puzzle. Place angular pieces into a grid to lead colored balls to their appropriate colored slots at the bottom. Angle them on pegs so they create a path to each slot. Hard version has more balls to place into slots.
B. Rube Goldberg Puzzle:
1. Bulls eye. Transfer a beam of light from one satellite to another until it reaches its destination.
2. Connection puzzle. Connects all dots on a grid without connecting the same dot twice.
3. Connection puzzle. On a grid of balls, find 5 patterns and trace them on the balls. All balls must be connected in some type of pattern. There are 2 of each pattern of balls.
C. E/H Mathematical puzzle. Switch paddles with numbers on them so the two added together equal the number on each chair. Each person in a chair has two paddles with different numbers. Hard version has one more equation to solve.
D. E/H Matching puzzle. Click on parts of a lock (tumblers) changing the design so they match with a given key. Hard version has one more tumbler to match up
E. E/H Physics puzzle. Lead all gems to Coatlicue in the center of a grid- all at the same time. Place blocks on the grid to control the speed. Easier version has less gems to move toward the center
BONUS CHAPTER:
F. Connection puzzle. Connect blue dots on a fuse without retracing steps.
G. E/H Place shells on stones within a creek so their circles overlap each other.
H. E/H Switch puzzle. Switch and rotate round tiles to restore an image
I. E/H Maze puzzle. Move a chip through a maze in a specific number of moves. Easier version gives you more moves
I recommend this game!
+16points
118of 220voted this as helpful.
 
Can you stop a deadly evil waiting in an abandoned school?
 
Overall rating 
Loved it!
5 / 5
87 of 149 found this review helpful
CAMP OUT IN A WORLD OF SCARY TALES AND NIGHTMARES IN ONE OF THE BEST GAMES OF THE YEAR
PostedJune 20, 2020
Customer avatar
sunnyglow
fromKudos to Mad Head Games! Playing this game was pure joy! It is not often we get a game of this caliber! This developer does not produce the most games; however, they do produce some of the best. This game is a keeper!
Skill Level:Expert
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Excellent
5 / 5
Storyline 
Excellent
5 / 5
REVIEW BASED UPON THE ENTIRE GAME
Chapters Plus a Bonus Chapter – Strategy Guide: 43 pages (My Time: 7 fun-filled hours)
Play Sophie along with her friends, Dario and JP, as they travel to a campsite for a fun-filled weekend. However, this sojourn will take a detour, taking them to another reality, a wasteland filled with nightmares, operated by twins. These little monsters feed off the fears of others in this world. This alternate reality is created by your own scary tales. Now each of you will have to survive the worlds created from each other’s stories.
What a fantastic game! Welcome to a land filled with the scary stuff nightmares are made of. This game is filled with creepy dolls, clowns, and black- eyed evil children (in this case, white-eyed twins) A host of monsters abound in this world. The story is well-written, consisting of three tales set against the backdrop of the world of scary stories. This developer has provided some creative touches in this game. There are choices between two actions in dealing with certain situations within the game. Choose the wrong one and you die (but you can replay it!) The player can also play the chapters dealing with the scary tales in any order they wish.
The graphics provide an eerie ambiance to the game. The pace is excellent. The three tales breaks up any monotony in the game. There are also plenty of activities to keep the game exciting. I have become fairly jaded to the scare factor; however, in this game I jumped out of chair in one scene from the abandoned polar station. I was not expecting that scary moment! This game for me, was pure joy to play. This genre will not appeal to everyone; however, if you like creepy, scary stories, this game may send chills up your spine.
There are two collectibles, morphing objects, and the sign for Gemini. There is one of each in every scene. I found most easy to locate; however, some are well-hidden within the scenes. There is an indicator at the bottom of the screen indicating if the collectibles have been found. At the end of the game, there are three jigsaw puzzles and an ultimate HOP scene which can be played. You can replay the HOP scenes but not the mini-games. Again, I loved this game but would have rather replayed the mini-games than the HOP scenes.
BONUS CHAPTER: It is a sequel. Play Sophie who is now married. When her husband leaves for a short jaunt, she receives a call for help via her radio. She opens the portal to the nightmare world again and is off on another adventure. You must once again battle the twins. Be prepared for a surprise ending as well – one which could be somewhat unsettling for Sophie. This a wonderful addition to the game. There are six (6) mini-games and four (4) HOP scenes.
MECHANICS:
• Five (5) levels of play including a customized version.
• 11 achievements. (Some with 3 parts)
• Collect 28 morphing objects and 28 Gemini signs. One of each in every scene.
• Collect 19 morphing objects within each of the HOP scenes.
• Replay 19 HOP scenes
• You will receive pictures of all the characters upon completion of the game
• Play 3 jigsaw puzzles and the Ultimate HOP scene upon completion of the game
• 12 wallpapers along with concept art, music, and video sequences
There are nineteen (19) HOP scenes and all can be replayed. At the end of the game you can assess the accuracy and time spent in playing each one. They are creatively designed and very interactive. Most of the scenes are lists of items and silhouette; however, there are storybook scenes, replacement of objects within a scene, and searches for a specific number of the same item. All have a morphing object within them. I found some difficult to locate.

There are twenty-eight (28) mini-games. Some are incredibly easy such as entering a number code for a lock; however, there are some challenging ones as well. For the first time, this developer has offered an option to play some mini-games in either an “easy” or “hard mode.
SPOILERS: HERE ARE SOME OF THE MINI-GAMES AFTER THE DEMO: (E=Easy; H=Hard)
A. E/H Repeat a sequence of keys given on a piano. 3X
B. Rope puzzle. In this case, move human organs attached to strings so the strings do not overlap
C. Gear puzzle. Place gears into the proper position so they mesh
D. Assembly puzzle. Move three dials to choose 3 designs which, when combined, create a given symbol on a token.
E. Sequence puzzle. Click on the eyes of several skeletons until all are lit up.
F. Maze puzzle. Maneuver through a maze by landing on spots which open and close doors. Figure out the correct order to get through to the other side.
G. Sequence puzzle. Click on buttons in proper sequence to turn off a series of lights on a grid.
H. E/H Shoot to monster. Rotating tiles puzzle. Clear a path for two balls to fall into a circular maze by rotating the four circles in each one.
BONUS CHAPTER:
I. Assembly puzzle. Move arrows up and down and sideways to combine two images to create a third on a TV screen
J. Moving tiles puzzle. Move six tiles on a 3 x 3 grid so that each row has the same tiles.
K. Matching puzzle. Match up pairs by uncovering cards.
I recommend this game!
+25points
87of 149voted this as helpful.
 
Overall rating 
It was OK.
3 / 5
83 of 166 found this review helpful
A SPA HOTEL TO CAPTURE YOUR YOUTH
PostedJune 18, 2020
Customer avatar
sunnyglow
fromWhoever said stress, smoking and drinking were the leading causes of premature aging never stayed at this hotel.
Skill Level:Expert
Fun Factor 
Poor
2 / 5
Visual/Sound Quality 
Good
4 / 5
Level of Challenge 
OK
3 / 5
Storyline 
Good
4 / 5
REVIEW BASED UPON THE ENTIRE GAME
4 Chapters Plus a Bonus Chapter – Strategy Guide: 37 pages (My Time: 5 Hours)
MAIN GAME: Happy Anniversary, James Blackthorn! For your one-year anniversary, you and your girlfriend, Jessica, are off to the Victorian Spa Hotel for a relaxing weekend. You are planning on popping the question; however, you will find this weekend a haunting experience which is far from restful. Upon arrival, Jessica disappears, and you will have to stir up ghosts from the past to discover the secrets of this hotel. Be prepared to battle a misguided ghost who has caused chaos in his quest for immortality.
Once you have checked into this game get prepared to wander aimlessly around this hotel traveling from room-to-room, searching for inventory items. I was ready to check out of this hotel adventure halfway through the game finding myself more bored than scared. I feel the story behind the game is well-written. However, the game lacks the creative touches and activities of the previous games in this series. There are not enough activities to maintain a good pace. Nevertheless, I found the graphics are consistent with the previous games within the series and well-designed.
There are three collectibles. Collect figurines of the characters and morphing objects. Also collect puzzle pieces for four pictures. I found most easy to locate within the scenes. As with most of this developer’s games, there is a secret room which allows the player to return to the game scenes and search for more items.
BONUS CHAPTER: It is a prequel. Play Josephine Davis, an in resident ghost of the hotel. Learn the story of how she, her beau, Bernard, and the medical staff became trapped within the confines of the hotel. I found this chapter tedious to play, especially after playing the boring main chapter. There are five (5) HOP scenes and three (3) mini-HOP scenes. There are seven (7) mini-games as well. For me, the HOP scenes are better designed than the mini-games in this chapter. I found the mini-games lacking in creative design and most ridiculously easy. These activities seemed to be hastily created and just thrown into the game. To me, this chapter is boring, lacking creativity and not worthy of a collector’s edition designation.
MECHANICS:
• Four (4) levels of play including a customized version.
• 18 achievements.
• Collect 27 morphing objects, 13 morphing character figurines and 20 picture pieces for 4 pictures.
• 10 wallpapers along with concept art, music, and video sequences
• Replay 13 Mini-games and 14 HOP scenes
• Secret Room. Go back through the scenes and locate of new items within the scenes.
There are eighteen (18) HOP scenes, fourteen (14) of which can be replayed at the end of the game. Most of these are lists of items or silhouette. There are also storybook scenes which narrate the story behind the game. There are six (6) mini-HOP scenes with searches for a small number of silhouette items. I found most of the scenes were cookie cutter variations of each other. There is a lack of variety in most of the HOP scenes.
There are twenty-three (23) puzzles within the game. I feel they are more creatively designed than the HOP scenes in the main game, but the reverse in the bonus chapter. They vary in design and difficulty. I found most of the mini-games in the main game of average difficulty and on the easier side in the bonus chapter.
SPOILERS: HERE ARE SOME OF THE MINI-GAMES AFTER THE DEMO:
A. Beat the computer! Fill up a grid with more of your tokens than those of your opponent. Every move by either of you gains a token on that space. Moving next to your opponent’s token changes their token to yours.
B. Maze puzzle. Move a ball through the inner wall of a safe. Your view of the maze will be blocked by the sides of the safe until you move the ball through that section.
C. Assembly puzzle. Combine two symbols so create at given third symbol.
D. Card game. Play a game of cards against an evildoer. Capture more cards than your opponent. Your cards and his have numbers along the sides. The highest number wins.
E. Picture puzzle. Restore an image of two of the game characters
BONUS CHAPTER:
F. Assembly puzzle. Assemble a broken statue by placing pieces into the proper location
G. Ghost Zapper. Catch ghosts. Use a candle to defeat ghostly skulls. Attack them with the candle to make them disappear. Fill up a meter by zapping these ghosts.
H. Matching puzzle. Keep the ghosts out of the garage. Match up symbols on ghosts with those on side panels.
I. Assembly puzzle. Usually this is a HOP scene. Use sliders at the top and along the left side to place items back into the right position within a scene.
I don't recommend this game.
0points
83of 166voted this as helpful.
 
Can you stop a new monster brought to life before it's too late?
 
Overall rating 
Loved it!
5 / 5
109 of 227 found this review helpful
INVASION OF THE CYBORGS
PostedJune 11, 2020
Customer avatar
sunnyglow
fromThe Puppet Show Life Cycle of Evolution: Puppets on a string, mechanical puppets, robotic puppets, and now cyborgs.
Skill Level:Expert
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Good
4 / 5
Storyline 
Excellent
5 / 5
REVIEW BASED UPON THE ENTIRE GAME
4 Chapters Plus a Bonus Chapter – Strategy Guide: 37 pages (My Time: 5 Hours)
Be prepared for the invasion of the cyborgs! When your former professor, Richard Kingston, is kidnapped and imprisoned, he sends a message via his mechanical raven for help. His inventions may have gotten out of control! Save your professor and the city by battling cyborgs under the leadership of one of your professor’s inventions.
I found this one of the best games within this series. AMAX has put a new spin on this series – reinvented it, so to speak. Normally, I do not like the games in this series, most of which are cookie cutter versions of each other. However, I found this game a refreshing change with a more modern theme. I am delighted this developer moved away from puppetry and has delved into robotics. The game has a current, modern feel. The graphics are well-designed and have a more modern look. It is an action-packed game with plenty of activities to provide a good pace throughout.
Nevertheless, I do have a small complaint about this game. I wish this developer would get rid of the barking dogs, baying of wolves and screeching cats. These animal soundtracks are in all their games are for some, like me, are nerve racking. These animals are not even featured in this game, so why were they added? They are out-of-place and irritating.
This is a basic game with few frills. There is only one collectible (robotic animals) and there are only ten (10) within the entire game. There are no morphing objects nor secret room in which to purchase items as with other games from this developer. However, I am delighted! It is refreshing to see that this developer does not have coins as collectibles as in their other games. I hate searching for coins which are used in exchange to purchase items for some room.
MECHANICS:
• Four (4) levels of play including a customized version.
• 14 achievements.
• Collect 10 mechanical animals invented by Dr. Kingston
• 7 wallpapers and 8 screensavers along with concept art, music, and video sequences
• Replay 12 mini-games and 15 HOP scenes
BONUS CHAPTER: It is a prequel. Play Detective Howard and return to the period three days before the start of the main game. Mechanical animals have been stolen from Professor Kingston’s laboratory. He has contacted you to search for them. He is concerned they are dangerous and may have fallen into the wrong hands. I found this chapter a nice addition to the game. There are four (4) HOP scenes and six (6) mini-games. Most of the HOP scenes are lists of items. There is one matching scene. The puzzles include some matching puzzles and a few maze and map puzzles. I found the activities consist with those of the main game and worth a collector’s edition designation.
There are seventeen (17) HOP scenes, fifteen (15) of which can be replayed at the end of the game. Most of the scenes are lists of items or silhouette scenes. However, they are all interactive. They include some of my favorite scenes as well. There are search and replace scenes in which the player locates items and then uses them within the scene. There is a pattern scene in which items are located based on their pattern or from a small segment of the item. Some of the scenes are repeated with a new list of items. There are a few mini-HOP scenes in which the player locates a small number (5 or 6) items or pieces of items.
There are thirty (30) mini-games, fifteen (15) of which can be replayed at the end of the game. I found most of the mini-games easy with a few which I would consider of middle-difficulty. There is a variety of different styles of puzzles. There is one puzzle which is offered in two levels of difficulty – casual and hard. Listed below are some samples of the mini-games.
SPOILERS: HERE ARE SOME OF THE MINI-GAMES AFTER THE DEMO:
A. Rotating tiles puzzle. Rotate 4 pieces to restore the image of a spider
B. Maze puzzle. Go through a maze while avoiding cyborgs in your path. Pick up items to help you get through the maze. (Puzzle offered twice in the game)
C. Mathematical puzzle. Move a token through a maze by landing on numbered squares. Every time the token lands on the square it goes down one number. Create a smooth path by landing on each square once and not running out of spaces to move.
D. Switch puzzle. Switch lock pieces so each of two segments mesh.
BONUS CHAPTER:
F. Maze puzzle. Create a path for a key to reach a lock by rotating path segments to create the path.
G. Map puzzle. Set up a route using numbered tokens to arrive at a destination in 7 steps, while avoiding pitfalls along the way.
H. Matching puzzle. Match up symbols hidden under feathers on an eagle until all are matched.
I recommend this game!
-9points
109of 227voted this as helpful.
 
A series of deaths plague a small town, but who or what caused them?
 
Overall rating 
Liked it!
4 / 5
101 of 256 found this review helpful
A TALE OF TWO "HISSING" COUSINS - BASILISK AND COCKATRICE
PostedJune 4, 2020
Customer avatar
sunnyglow
fromWho would have known? The basilisk and the cockatrice are kissing or is that “hissing” cousins? Both have serpentine bodies. However, the basilisk has the head of a serpent and the cockatrice has the head of a chicken
Skill Level:Expert
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Excellent
5 / 5
Storyline 
OK
3 / 5
REVIEW BASED UPON THE ENTIRE GAME
3 Chapters Plus a Bonus Chapter – Strategy Guide: 35 pages (My time: 5 Hours)
When your sister receives an invitation to visit Serpent Hill, she sends you in her place. As an expert in cryptozoology you jump at the chance visit areas which have chimeric creatures. Upon arrival, you learn from the sheriff, Amber, that people are dying from some unknown cause. Is it a curse as townspeople believe? Help the sheriff locate the cause of these unfortunate deaths while learning about the connection between a basilisk and these untimely deaths.
This is a short game. It has all the quality elements of an Elephant game, but it is only four (4) chapters long (with the bonus chapter). Personally, I would rather have a short quality game than one which has boring activities and a slow pace. I found the story excellent in the main game; however, I was not as impressed with the one in the bonus chapter. The pace in the main game is excellent with plenty of activities including creatively designed mini-games and HOP scenes.
The collectibles are morphing objects and postcards. There is a morphing object in every scene. Also collect picture fragments to play four (4) jigsaw puzzles at the end of the game. I found most easy to locate. At the end of the game I was missing one picture fragment, which is very frustrating because I cannot complete one jigsaw puzzle without replaying the entire game. I wish Elephant would allow the player to return to the scenes to find any missing jigsaw pieces to complete the puzzles. There is also a secret room at the end of the game in which to search for more items hidden within the scenes of the game. You are timed in this activity
MECHANICS:
• Four (4) levels of play including a customized version.
• 22 achievements.
• Collect 48 picture fragments to play 4 jigsaw puzzles at the end of the game
• Collect 26 morphing objects and 12 cards
• 12 wallpapers along with concept art, music, and video sequences
• Replay 17 HOP scenes and 13 mini-games
• Secret room. Return to the game scenes to locate a specific number of items within a specific time.
There are nineteen (19) HOP scenes with eight (8) mini-HOP games with searches for either six (6) items or matching six pairs. Most of the scenes are either lists of items or silhouette. However, they are creatively designed and interactive. Many of the scenes involved maneuvering objects within the scene to locate the items. There are some matching scenes plus my favorite – pattern scenes which require the player to locate items based on either their pattern or a small segment of the item.
There are only seventeen (17) min-games and all can be replayed. They are well-designed and some have several parts to them, each once increasing in difficulty. For me, this is a wonderful way to provide games so that most of the puzzles can be played in an easier mode and still provide challenge to those looking for it. Also, if a puzzle is too difficult, they player can skip the harder levels and replay them, spending more time in solving them. Kudos Elephant! I do wish more developers would offer this option. One of the puzzles has six (6) levels and the final three (3) puzzles I found difficult.
BONUS CHAPTER: Winner, Winner, Chicken Dinner! Well that is what you might say after you finish this chapter concerning a big clucking bird, a cockatrice. Sheriff Amber has asked for your help when people are turning to stone as the result of this foul fowl. Battle this bird to return the town to normal. I did not care for this chapter. I found the story ridiculous and found the pace slow. It is HOP heavy and puzzle lite. There are seven (7) HOP scenes with three (3) mini-Hop scenes, each with six items to locate. There are five (5) mini-games. The puzzles in the chapter are ridiculously easy and to me, it seems as if this chapter was produced hastily without thought to the quality of the content.

SPOILERS: HERE ARE SOME OF THE MIN-GAMES AFTER THE DEMO:
A. Connection puzzle. Connect the dots and plot a path through a forest according to given clues
B. Connection puzzle Connect all lights throughout a grid by turning the beams of light to the correct direction. 3X
C. Picture puzzle. Rotate and place hexagonal pieces into a honeycomb grid to recreate an image of a basilisk
D. Maze puzzle. Move two tokens at the same time from the bottom to the top simultaneously. When there are blockers in the path, the tokens must pass over them at the same time.
BONUS CHAPTER:
E. Assembly puzzle. Rotate pieces to restore a bird
F. Switch Picture puzzle. Rotate and switch circular pieces to restore a picture
G. Connection puzzle. On a shield connect symbols so that all squares are visited once
I recommend this game!
-54points
101of 256voted this as helpful.
 
Overall rating 
Loved it!
5 / 5
128 of 249 found this review helpful
PUT THE GENIE BACK IN THE BOTTLE
PostedMay 28, 2020
Customer avatar
sunnyglow
fromThis game proves that it is hard to put the genie back in the bottle.
Skill Level:Expert
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Excellent
5 / 5
Storyline 
Excellent
5 / 5
REVIEW BASED UPON THE ENTIRE GAME
4 Chapters Plus a Bonus Chapter – Strategy Guide: 4 pages (My Time: 5 Hours)
Someone let the genie out of the bottle (in this case a lamp)! As the daughter of the genie, Satur, you must save your father and his brothers from an evildoer out to harness their powers. As you venture into different parts of the game, you will meet your uncles, the light genies, who control the elemental forces of nature. You will also need to battle the black sheep of the family, your uncle, the vengeful Sardonik, a dark genie who is behind the kidnapping of your father. As a half-genie, you will get to prove your worth (and maybe earn your very own lamp) in this adventure!
This is another fantastic game from my favorite developer. Domini always provides more game for the money and this one is no exception. The story is action-packed with plenty of activities to keep the player engaged. Although not as lengthy as previous games from this developer, it is a quality game with a good pace and well-designed puzzles and HOP scenes. Most of the scenes are decked out in the colors Domini is known for – neon green and vivid purple. I wish this developer would diversify their color scheme a little. For me, there is little too much green and purple.
This is a game which should appeal to both adults and children alike. There is a helper dragon named Chakka. He flies around and retrieves inventory items. I hate most “cutesy” helpers in games and this one is no exception. However, this one is only used six (6) times within the game, so he is tolerable. However, I do feel the game would be better without the helper. Nevertheless, the “draggin” dragon may appeal to children who play this game. Collectibles include mushrooms which can be traded in for items to use in a laboratory. Also collect morphing vessels and animal tracks. I found most easy to locate.
MECHANICS:
• Four (4) levels of play including a customized version.
• 38 achievements.
• Collect 51 mushrooms to use in exchange for 15 items for a laboratory
• Collect 15 morphing vessels, and 15 animal tracks
• 16 wallpapers along with 10 concept art renderings
• 5 music selections, and 20 video sequences
• Helper dragon, Chakka.
• Replay 18 HOP scenes and 15 min-games
BONUS CHAPTER: It is a story about another misguided genie. When an archaeologist, Xavier, uncovers an hourglass, a genie, Timeikus, is released. This powerful genie of time was put in the hourglass to stop his reign of terror. Wanting to reclaim his power, he is off to search for his lamp and break it. He sends both of you back in time where you will remain unless you can stop him. I found this a nice addition to the main game. It is a long chapter with a good pace and plenty of activities. There are eight (8) mini-games and five (5) HOP scenes.
The HOP scenes are exceptionally well-done. There are eighteen (18) HOP scenes and all can be replayed at the end of the game. What I love about Domini’s HOP scenes is the rich variety of styles. This developer seldom repeats the same style of HOP scene. They include the usual lists of items and silhouette. Others include matching, search-and-replace, spot-the-differences, searching for twelve each of the same item, morphing objects, pattern scenes, and sliders. My favorite are the scenes with sliders in which the player must match up an item with its silhouette using sliders to unite them before removal. The scenes are creatively designed. There is also a Match-3 game which can be played in lieu of the scenes.
There are twenty-three (23) mini-games. Fifteen (15) of these can be replayed at the end of the game. Many of them can be played in either an “easy” or “hard” mode. Listed below are some of the mini-games from the game:
SPOILERS: HERE IS A LIST OF SOME OF THE MINI-GAMES AFTER THE DEMO: (E=Easy, H=Hard)
A. Maze puzzle. Plot a course through a maze by choosing between paths and turning on levers to open new paths.
B. Logic puzzle. Figure out the correct sequence in which to arrange symbols on a bridge according to given instructions.
C. E/H Matching puzzle. Move a magic lamp to locate hidden symbols then match them up. Hard version has more symbols
D. E/H Bar removal puzzle. Remove 4 horizontal bars from a grid by moving the vertical ones so that an opening within them centers on the bar to create an opening for removal of it. In the hard version, moving one vertical bar affects the others.
E. E/H Block puzzle. Move items which block the way of a cart to move over a bridge. Harder version requires more complex moves in moving objects to create a path.
F. Escape puzzle. Move upon a honeycomb grid to corral the evildoer so he cannot escape.
BONUS CHAPTER:
G. Measurement puzzle. Use a 9-gram and a 4-gram flask to fill up a 3-gram and a 6- gram flask moving liquid back and forth between the flasks .
H. Switch puzzle. Switch dolls so that all are holding hands
I. Switch puzzle. Switch stars, each with a different number of points, so that all are situated as per a given diagram
J. Maze puzzle. Create a path for a token to reach a lamp at the top of a grid using three path segments to create the path
I recommend this game!
+7points
128of 249voted this as helpful.
 
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