REVIEW BASED UPON THE ENTIRE GAME 4 Chapters Plus a Bonus Chapter – Strategy Guide: 34 pages
Matey! Grab your spyglass and join Emily Smith on her second adventure in this series. Venture to a coastal town where Emily’s friend, Catherine Malcolm, has requested her help in finding her husband’s killer. The police have closed the case, unable to find any suspects in the murder of her husband and a tourist. This case seems to be tied to a lighthouse where Malcom’s husband, Roger, was the keeper. The lighthouse has mysterious secrets with a haunting past and a legend of a treasure hidden somewhere near or within the lighthouse. Hopefully, this newest case will provide enjoyable listening to her podcast audience.
This is a short game. I played the entire game (including all HOP scenes and mini-games) in less than four (4) hours. That time also included the bonus chapter. The story from the main game is well-written. I feel the story is better than the game itself. The format for this game is the same as Elephant’s other games; however, this game is shorter and less creatively designed. Collect puzzle fragments and lighthouse relics. The puzzle fragments are big blobs along the sides of walls. The player will definitely see these blobs. The other collectibles are not that easy to locate. There is a Secret Room in which the puzzle fragments are located to play a jigsaw puzzle upon completion of the game. An Expedition Room allows the player to return to the scenes to locate missing collectibles.
Frankly, it is hard to give this game four or five stars when other developers provide games twice as long as this one with more activities and more challenging puzzles as well. After the game Elephant provided a few weeks ago, this one pales in comparison. It appears Elephant is cutting corners, leaving out many of the features they used to provide within a game. This may be a monetary issue, but there are fewer collectibles, fewer mini-games and HOP scenes, and fewer achievements. I cannot recommend this game for the price I paid for it even as a member. I also found it somewhat difficult to purchase this game and download it. I do wish BFG would create an easier format to purchase and download their games.
MECHANICS:
• Four (4) levels of play including a customized version. • 10 achievements. (2 with 3 parts and one with 5 parts) • 24 Scenes • Collect 12 lighthouse relics and 24 puzzle fragments to play a jigsaw puzzle hidden within the Secret Room. • Expedition Room in which to search for collectibles missed while paying the game. • 5 wallpapers along with a screensaver, and music. • Replay 13 HOP scenes and 13 mini-games. • Gimmicky cell phone to take photos, send text messages and phone people.
BONUS CHAPTER: Emily cannot escape crime even on her wedding day! Go back in time twenty-five (25) years to the day before the wedding of Emily Parker and Sean Smith. When Emily’s friend, Rose, does not arrive to deliver her wedding bouquet, Emily is off to discover what happened to her. Upon arrival at her house, she, of course, finds Rose’s corpse, the victim of murder. Who killed Rose? Was it her freeloading cousin Robert, her Aunt Bethany, a friend named Lisa, or another murderer hiding in the shadows? This whodunit will find Emily scouring the area searching for clues instead of preparing for her wedding. And knowing good ole Emily, she will have the crime solved within twenty-four (24) hours – just in time for her wedding! I found this chapter a little corny. I laughed through most of it as it is so mawkish. Just ridiculous for the most part! There are five (5) HOP scenes and six (6) mini-games. There is one mini-HOP scene with six items to be searched for. Sorry, but I found this chapter absurd.
HOP SCENES AND MINI-GAMES. There are thirteen (13) HOP scenes, all of which can be replayed upon completion of the game. There are several mini-HOP scenes in which six items must be searched for. The scenes are lists of items, silhouette scenes, and fragment scenes in which the player must locate segments of the scene based upon a given small fragment of that scene. There are also a couple of narrative scenes with items to be found in highlighted letters. I found little creative design in these scenes. I absolutely hate scenes in which the player must find four items, and once found, a list of items pops up for a boring search scene. I thought developers stopped creating those scenes. There are three within this game.
There are twenty-one (21) Mini-games, thirteen (13) of which can be replayed upon completion of the game. The puzzles lack creative design and many of them are picture puzzles in which a small number of fragments are placed within a grid to create a photo. Most of the picture puzzles have three scenes. These scenes are filler, thrown in to make the game seem longer. A few of the puzzles are decent. I did like some of the puzzles; however, there are not many of them.
SPOILERS: HERE ARE A FEW OF THE MINI-GAMES AFTER THE DEMO:
A. Switch puzzle. Switch 12 pieces on the footage from a CCTV camera to restore an image. B. Picture puzzle. Place picture fragments into position to restore 3 photos. C. Maze puzzle Move Emily to the exit. Select a cell and a space you want to move her to. She can move 2 spaces and the evildoer in the maze can move 2 spaces but can move 3 if he sees her. D. Logic puzzle. Place 5 gems into position in a straight line according to given clues. E. Picture puzzle. Switch tiles to restore an image. Only tiles of the same shape can be exchanged. 3X BONUS CHAPTER: F. Logic puzzle. According to clues, place 5 souvenirs in order – all related to cities around the world G. Picture puzzle. Rearrange fragments to reassemble 3photos. H. Picture puzzle. Switch picture fragments to restore 3 photos. I. Map puzzle. Plot a course to move through a map in 6 moves using arrows at the side of the scene. 3 X J. Logic puzzle. Arrange baskets with different colored halves so that all 12 match according to colors along the 3 rows and 4 columns.
fromNot a ghost of a chance I will spend any time in Quietcape with Captain Reed on the loose. He spends every minute in ports looking for any “ghoul” he can call his own.
REVIEW BASED UPON THE ENTIRE GAME 5 Chapters Plus a Bonus Chapter – Strategy Guide: 51 pages
Sail away on a spirit filled adventure, one which will find you on an island filled with ghosts. Your new case as a paranormal detective begins with a call from your friend Ethan, keeper of a lighthouse within a coastal town. Fog has enveloped this village and the fishermen who go out to sea, never return, lost within the misty haze. As you set sail through the murky waters, you and your friend catch sight of a ship, a ghostly galleon which set sail over a half century ago. This ghost-filled ship is headed by an evil captain, Captain Reed, and evildoer who has made several deals with denizens of the world of the paranormal to achieve immorality. He now feeds on the souls of others to keep his ship afloat. When he takes over the body of your friend, Ethan, you will venture to an island where you learn the history of this Captain and try to discover a way to defeat this evildoer.
Domini always provides more gameplay than other developers. This is a lengthy game. I liked the story behind the game and the pace is excellent. This game will not appeal to everyone. However, if you are looking for a game which is more challenging, I would recommend this game. Even the HOP scenes are somewhat difficult. Players will have choices throughout the game which will take them to other locations for extra footage and activities. Extra bonus points will be given to those who venture into those extra locations. Nevertheless, if a player does not wish to play the additional scenes, they can be skipped. There are four extra scenes within the game.
The framework of the game is the same as that of their other games. There are three collectibles. Collect morphing sea instruments and seashells. Also collect starfish which can be exchanged to purchase items to outfit a mayor’s desk. The player has a choice of playing an easy or hard version for most of the puzzles. The difficulty of the puzzles can be set in the menu; however, it can be changed as well while playing the puzzles. You also get a gimmicky camera to take photos of ghosts. I have no idea why Domini used this prop. I feel the game would have been better without the camera. To me, it added nothing to the game and could not see the relevance of it within the game.
HOP SCENES AND MINI-GAMES. You can replay twenty-two (22) HOP scenes and twenty-four (24) mini-games. The HOP scenes are creatively designed with the usual lists of items, matching, narrative, and silhouette. My favorites are those with cryptic and rebus clues. The one thing I enjoy about this developer’s games is that they vary the HOP scenes, so the player does not play the same format for consecutive scenes. In this game, Domini offers a scrambled letters scene in which the player must unscramble the letters of varieties of nuts before locating them within the scene. I believe this is a new type of scene for them. My favorites were a scene with morphing objects within the scene and the scenes in which items are given to be placed into the scenes.
This developer is known for their puzzles. There are more puzzles within their games than any other developer and to me, Domini is the puzzlemeister of this genre of game. They are creatively designed, and I always find a new variation of a puzzle or some new puzzle I have not seen before. I counted over thirty-five (35) puzzles. I did feel some of the puzzles were a little more difficult as well – even in the easy version of those puzzles.
BONUS CHAPTER: It is a sequel. As a paranormal detective, you are contacted by a mother who has made a deal with the Wish Maker. This deal has caused disastrous consequences for her daughter. Her daughter has been kidnapped by this evil entity. Now you must enter the world of the Wish Maker to rescue her daughter. I liked the story behind the game. The player will discover more information about Captain Reed from the main game as well. There are eight (8) mini-games and four (4) HOP scenes with others within the additional scene added to the chapter.
MECHANICS: • Four (4) levels of play including a customized version. • 39 achievements. • Collect 15 morphing sea instruments and 15 seashells. • Collect 70 starfish to exchange for items to place on a desk within the mayor’s office. • 12 wallpapers along with concept art, music, and video sequences • Replay 22 HOP scenes and 24 mini-games. • Gimmicky camera to take photos of the scenes for paranormal research.
SPOILERS: HERE ARE A FEW SAMPLES OF THE PUZZLES WITHIN THE GAME: (E = Easy; H = Hard) A. E/H. Sequence puzzle. Play notes on a piano in the proper sequence based on a sheet of music. The hard version is upside down. Try reading music upside down! B. E/H. Battleship puzzle. Move a ship upon a grid avoiding mines within its path. If you hit a mine, you return to the start. The hard version has more mines. C. E/H. Map puzzle. Lead the ship through the ocean avoiding rocks and other obstacles within your path. In the easy version you have 3 lives (mistakes) you can make. You have only one in the hard version. D. Tangram puzzle. Nice variation of this puzzle. Rotate shapes around a sailboat clockwise or counterclockwise. Drop the shapes into the empty slots to create the sailboat. E. E/H. Connection puzzle. Connect crystals with each other. Unite those on one side with those on the other. Upon clicking on them, the stones will emit a line. Connect lines from the stones on crystals on both sides. Easy version has less crystals to connect. F. E/H. Rotating rings puzzle. Rotate rings on a globe to restore the continents and oceans where they should be. The harder version has more rings to rotate. Rotating one affects the others. G. E/H. Gear puzzle. Place gears into position so they connect and rotate. Hard version has more gears to connect. H. E/H. Assembly puzzle. Place gem filled triangles into position so that abutting gems match color. The hard version has more triangles to place. BONUS CHAPTER: I. E/H. Switch puzzle. Switch suns and moons – each on one side of the grid so they exchange places. The hard version has one more of each to swap. J. E/H. Connection puzzle. Using a scythe, cut dry grass so none remain. If you run out of place to cut you must restart. The harder version has more dry grass to remove. K. Mathematical puzzle. Arrange cards which have numerical values associated with them so that the sum of the two cards equal the total between the numbers.
REVIEW BASED UPON THE ENTIRE GAME 5 Chapters Plus a Bonus Chapter – Strategy Guide: 42 pages
Skol! Travel to the magical world of Nordic legends, the Shining World. Lovebirds, Astrid and her fiancé, Ulf, venture to a market to sell wool to finance their wedding. However, their nuptials will be delayed when they are involved in an accident and Ulf is transformed into a wolf. The god of mischief, Loki, is responsible for transforming Ulf into a wolf, insisting it was an accident. However, was it truly an accident or did Loki have ulterior motives? Astrid, accompanied by the god Loki, will enter a fantasy realm, the Shining World, to find a way to find a way to transform Ulf back to his human form. If not, Ulf may be key to the prophesized end of the Shining World, a prophecy called Ragnarok.
This is a decent HOPA game. However, I found some of the story too complex for a HOPA game with too many locations and characters within the story. I still cannot figure out if the Alfars were elves or humans. And where are the Skalds located? The pace is decent for most of the game. There are a few places where I felt the game became tedious and dragged down somewhat. To me, it appears extra activities were thrown in to make the game seem longer. Less is more sometimes, and this game has filler which could have been left out. In my opinion getting rid of some of the extras would have made the game flow smoother and made it more enjoyable.
There are two collectibles, animals, and morphing objects. Most scenes have two of each. I found many impossible to locate in some scenes. They are so well-hidden and some I could not find them, even with the help of the strategy guide. I just ended up clicking on the scene until the collectible was discovered. If all of them are collected, a painting puzzle can be played upon completion of the game. I love most of this developer’s games.
For me, this is not their best work. With a rambling storyline coupled with repetitious and tedious activities, this is one I give a lukewarm rating. What this game has to do with polar lights is beyond me. There is no mention of anything related to either the North Pole or the South Pole within this game.
HOP SCENES AND MINI-GAMES: There are thirty (30) mini-games and thirty-one (31) HOP scenes (from what I counted). Some of scenes are what I consider mini-HOP scenes in which six or seven items are located. Eleven (11) mini-games and seventeen (17) HOP scenes can be played upon completion of the game. The HOP scenes include standard lists of items, matching pairs scenes, fragment scenes, and silhouette scenes. When the wolf amulet is used, a matching HOP game pops up. There are six (6) of these scenes within the game and they progressively become more difficult. As the game progresses, the items must be uncovered and switch places after each turn.
The mini-games are varied. Some have a casual and hard version of the puzzle. However, I did not find any of the puzzles, even in the hard version, very challenging. The puzzles are variations of those seen in other games.
MECHANICS:
• Four (4) levels of play including a customized version. • 30 achievements with 9 having 3 parts. • Collect 49 animals to unlock 5 animal figurines upon completion of the game. • Collect 49 morphing objects. • 8 wallpapers with 5 screensavers along with concept art, music, and video sequences. • Replay 11 mini-games and 17 HOP scenes. • Gimmicky wolf amulet which is used to summon skalds.
BONUS CHAPTER: It is a sequel set 25 years after the end of the main game. Loki’s love interest, Sigyn, has forgotten him along with all his other acquaintances as well. Loki is suffering from the curse of the Skuld. Upon receipt of a letter from Loki, Sigyn remembers him and is off to reunite with him and discover who is causing her and his other friends to forget him. The main players from the main game return in this chapter. The chapter is long with various activities. There are eight (8) mini-games and seven (7) HOP scenes. The collectibles continue being collected within this chapter. I feel this chapter was decent and worthy of a collector’s edition rating.
SPOILERS: HERE ARE SOME OF THE MINI-GAMES AFTER THE DEMO:
A. Connection puzzle. Switch hexagonal tokens on a grid so they link together. B. Assembly puzzle. Scroll 3 wooden statues, each divided into 3 parts until they match a given diagram. Moving one segment affects the others. C. Maze puzzle. Find parts of the castle in the dark and reach the castle through the maze. Also locate all parts of the lock. D. Rotating rings puzzle. Rotate rings on a grid so that the left part and right part of the grid match and are symmetrical. E. Paint by number puzzle using embroidery. Choose colors to embroider based upon symbols on parts of the picture. BONUS CHAPTER: F. Checkers puzzle. Remove hearts situated upon a grid so none remain. Jump over a heart with a heart of a different color to remove it. G. Assembly puzzle. Rotate rings to restore an image.
fromNow that our siren, Cecilia, is a fish out of water without her tail, she should pursue a new career in show business. With her mesmerizing voice, Cecilia is guaranteed to win “The Voice,” “American Idol,” or both!
REVIEW BASED UPON THE ENTIRE GAME 4 Chapters Plus a Bonus Chapter – Strategy Guide: 35 pages
Enter the enchanted world of the Sea Witch, Marianna, where tiny clouds inhabit the homes and mischievous, fluttering water pixies cause chaos. I loved this game. Marianna is a whiz at potions, spells, and transformations and is in demand to help her fellow villagers and seafolk. In this game, a heartbroken princess, Cassandra, has asked her help to rescue her prince on her wedding day. Marianna must stop a loved crazed siren, Cecilia, from stopping the wedding of Princess Cassandra to her Prince Charming. The prince is under a spell, mesmerized by the voice of the siren. However, with the help of a few potions and spells, you and Marianna should be able to reunite this couple in wedded bliss.
This is another fairy tale delight from Elephant Games. For me, this is the perfect length for a HOPA game. It took me approximately four (4) hours to play this game, including the bonus chapter. Some developers provide longer games which are more complex with more difficult puzzles; however, most of those are just too long for me and seem to take forever to finish. The game is relaxing and easy to play with nonchallenging puzzles and a nice variety of HOP scenes. The graphics are gorgeous as usual for Elephant Games. This might be a great game for the kidlets as well with some adult help. Collect siren cards and puzzle fragments to play a jigsaw puzzle upon completion of the game. The puzzle is hidden within the Secret Room. The player cannot miss those collectibles, however. They are huge, in my opinion, too large. It will not take any effort to see them within the scenes. However, if playing with children, that may not be a bad thing.
MECHANICS: • Four (4) levels of play including a customized version. • 21 achievements. • Expedition room which allows the player to return to the scenes and retrieve any missed collectibles. • Secret Room which contains the jigsaw puzzle to play after the completion of the game. • Collect 24 puzzle fragments (shaped as a shell) to complete a jigsaw puzzle upon completion of the game. • Collect 12 morphing siren cards. • 8 wallpapers along with a screensaver and music • Replay 13 HOP scenes and 13 mini-games.
BONUS CHAPTER: Poor Princess Cassandra! Our future drama queen is experiencing yet another difficulty in her upcoming nuptials to the prince - water pixies. As Marianna, you must help her get rid of these tiny nuisances which are causing chaos throughout the castle. With the help of your friend, Alistair, an expert in magic sea creatures, you will try to locate and rid the castle of these tiny pests. I loved this whimsical chapter. It does appear that tiny water pixies can cause a ruckus within a castle. The buzzing pixies are adorable. Discover the reason for their presence at the castle and help Marianna to get them to leave. There are five (5) HOP scenes and six (6) mini-games. There are also a couple of mini-HOP scenes with six items to be located. I loved the story behind the chapter and feel it is a good addition to the game.
HOP SCENES AND MINI-GAMES. I counted eighteen (18) HOP scenes, thirteen (13) of which can be replayed upon completion of the game. The HOP scenes include the usual lists of items, matching, and silhouette. There are some fragment scenes in which the player must identify an area within the scene the fragment is from. Some the scenes require you to collect more than one item to remove the item displayed. There are several mini-HOP scenes throughout the game in which six or seven items must be located. I found most enjoyable and the items easy to locate. They are creatively designed with some creatively designed matching scenes. In one scene open bureau drawers to find items to match. In another, items must be uncovered to match to locate matches.
There are nineteen (19) mini-games, thirteen (13) of which can be replayed upon completion of the game. I found the puzzles easy and creatively designed. As with most of this developer’s games, there are quite a few picture puzzles.
SPOILERS: HERE ARE A FEW OF THE MINI-GAMES AFTER THE DEMO:
A. Rotating rings puzzle. Rotate 3 rings with grooves in them align to create paths for 4 rods to reach the center of the circle. B. Switch puzzle. Switch pieces on two circles to restore an image. There are 3 images to create. C. Switch puzzle. Switch rings with creatures on them so they align with images associated with the creatures. Each creature is associated with 2 images. D. Assembly puzzle. Place items on two shelves so all items are on the shelves, with none overlapping each other. E. Sequence puzzle. On a grid, travel through each square in an unbroken chain so given musical symbols on the squares are activated in the proper order. There are 3 grids to play. BONUS CHAPTER F. Tangram puzzle. Place pieces into a square grid so all fit. G. Tracing puzzle. Trace 4 symbols. H. Switch puzzle. Switch squares to recreate an image. I. Mirror puzzle. Move mirrors to a location so that two matching mushrooms connect with each other via light beams.
ANOTHER “PHANTASMIC” GAME FROM ELEPHANT GAMES - ONE OF THE BEST GAMES THIS YEAR
PostedJune 22, 2023
sunnyglow
fromKudos to Elephant Games for another masterpiece. From this game’s second tale I learned that a “ghoul’s” future best “fiend” may be your best friend.
REVIEW BASED UPON THE ENTIRE GAME 4 Chapters Plus a Bonus Chapter – Strategy Guide: 54 pages
Return to the Crossroads Bar, a place which exists at the corner of nowhere and everywhere. In this “phantasmic” game, join Mistress Eve as she helps a woman, Eden Royer, deal with the grief she is experiencing upon the death of her mother. Play Eden as she crosses the threshold of death in three haunting tales.
This is another superb game from Elephant Games, one which displays a great deal of creativity. I did not find this game scary; however, all three tales deal with ghosts, ghouls, and the afterlife. I feel this game is the best of the series so far. I loved this game and did not suffer a death from boredom nor from any of the ghosts and ghoulies inhabiting it. I believe that having three well-written stories maintained the excellent pace in this game.
There are many choices to make throughout the game. At times, I sat there contemplating the best answer to the situation at hand. The player will have to choose between three (3) answers as they interact with the story characters. Those choices will determine the outcome of each tale. There will also be two or three choices made in the battle scenes as well. How the player deals with a villain in each story will also determine the outcome. If Mistress Eve views you as having learned all the valuable lessons within the game, you win. However, if you fail, you can always replay the game for a higher score.
There are two collectibles within the game, books on mythology and puzzle pieces. The books on mythology describe how the afterlife is viewed within twelve cultures. I found some of the collectibles difficult to locate and had to use the strategy guide to locate some of them. Most are well-hidden within the scenes. If you miss any of the collectibles, you can return to the twenty-four (24) scenes in the Expedition Room. As in most of Elephant’s games, there is a Secret Room which houses a jigsaw puzzle in which you can play with the puzzles pieces you collect within the game.
MECHANICS: • Four (4) levels of play including a customized version. • 11 achievements. • Collect 12 books on the view of death within mythology and 24 puzzle pieces • 5 wallpapers along with a screensaver and music. • Replay 13 HOP scenes and 13 mini-games. • An Expedition room allows the player to return to the scenes to locate missing collectibles. • A Secret room contains a jigsaw puzzle in which to place the 24 collected puzzle pieces.
BONUS CHAPTER: Join Mistress Eve as she rewrites the three tales from the main game with the stroke of her magic quill. A trickster has entered each of those three tales and altered the stories. Now you must help her rewrite them as they were originally written. Cleverly, this chapter returns to each of the original tales and mixes up the stories somewhat. There are six (6) each of mini-games and six (6) HOP scenes. I feel this is a wonderful addition to the game.
HOP SCENES AND MINI-GAMES: Elephant is doing a much better job in creating exciting puzzles and HOP scenes. I feel they are much more creatively designed. There are twenty-one (21) puzzles within the game, thirteen (13) of which can be replayed upon completion of the game. I found the puzzles superb. None are challenging and there is one which has a choice to be played in either an easy or hard version.
There are eighteen (18) HOP scenes with a few mini-HOP scenes with six to seven items to be located. There are standard lists of items, silhouette items, matching pairs, narrative scenes with items located in highlighted letters, and one scene with rebus clues. Some scenes have items which are given and are to be returned to the scene in the proper location.
SPOILERS: HERE ARE A FEW OF THE MINI-GAMES AFTER THE DEMO:
A. Slat puzzle. Slide slats up, down, and sideways to restore an image on a tablet. B. Sliding tiles puzzle. Slide 11 tiles into position to restore an image of ghoul. C. Maze puzzle. In 46 moves, lead your figure to the center of a maze avoiding traps. D. E/H. Maze puzzle. Lead 3 characters out of a maze. In the easy version move the characters throughout the maze. In the hard version you must plot their course before they begin. Avoid obstacles along the route. 2X E. Match-3 game. Battle the ghost. Fill up your bars by getting more of your colored tokens than the ghost. F. Switch puzzle. Switch and rotate circles within a painting to restore the image. G. Paint by Number puzzle. In this case – paint by symbol. Paint areas with a symbol the color assigned to that symbol. 2X BONUS CHAPTER: H. Match-3 or more game. Battle the ghost. Fill up your bars by getting more of your colored tokens than the ghost. I. Switch puzzle. Switch and rotate circles within a painting to restore the image. K. Sleight of hand. Find the card with Mistress Eve on it as it is placed under one of 3 cups and shuffled.
REVIEW BASED UPON THE ENTIRE GAME 3 Chapters Plus a Bonus Chapter – Strategy Guide: 42 pages
Join Dana Strange on another haunting adventure! Do ghosts exist? You will find out as you sleuth your way through the Sea Waves Summer Camp. Investigate a ghostly presence who is out to avenge his death from drowning. It is believed that the drowning was no accident, and seemingly, his deceased spirit is haunting fellow lifeguards who he blames for his death. But is that possible? By collecting and analyzing evidence, you, along with Detective Strange will decide whether a disgruntled ghost is causing camp chaos, or if there is a more corporal being behind these disturbances.
What a “phan-tasmic” game! I see a great improvement in the quality of Elephant’s game as of late. I loved the story and could not figure out the facts behind the ghostly attacks until the very end. However, I did have my suspicions about some of the characters. This is a long game which has a terrific storyline. The pace is good due to numerous activities within the game. I did not think the warnings for the “graphic nature” of the game were necessary. I did not find the game scary at all.
As you collect clues, you enter them into a journal and can refer to the journal as Dana makes conclusions about the case. I do like this gaming feature as I found the story did become somewhat complex. Dana evaluates the evidence and makes speculations about the case which helps clarify what is happening within the story. Collect puzzle pieces which are represented as bees and items associated with a sea camp. I found all easy to find. If all are located, a jigsaw puzzle can be played, one which is hidden within Secret room. There are no morphing objects within this game.
HOP SCENES AND MINI-GAMES: I counted twenty-one (21) mini-games, twelve (12) of which can be replayed upon completion of the game. There are twenty (20) HOP scenes, fourteen (14) of which can be replayed as well. There are also several mini-HOP scenes in which six items are located. There are a variety of mini-games, most of which are varieties of ones seen in most games. The HOP scenes are somewhat nondescript. There are lists of items, silhouettes, and matching. There are some scenes with a narrative to further the story.
MECHANICS: • Four (4) levels of play including a customized version. • 21 achievements. • Collect 21 puzzle pieces shaped like bees for a puzzle locked away in the Secret Room. • Collect 12 sea creatures and items associated with the sea. • An Expedition Room contains 22 scenes from the game in which to search for missing collectibles. • 6 wallpapers along with a screensaver and music. • Replay 14 HOP scenes and 12 Mini-games. • Notebook in which to keep notes, observations, and conclusions. • Eve – your alter ego who helps you with the case.
BONUS CHAPTER: Accompany Dana Strange, as she jets off to Glasgow, Scotland with her boss. One of her boss’ friends has enlisted their help to investigate strange events happening at an art museum. In this case, Dana must discover who or what is behind these events, including inventory disappearing and reappearing. Continue to collect the collectibles. This is a long chapter and worth the price of the Collector’s Edition of this game. There are seven (7) mini-games and six (6) HOP scenes along with a few mini-HOP scenes with a small number of items to locate.
SPOILERS: HERE ARE SOME OF THE MINI-GAMES AFER THE DEMO:
A. Connection puzzle. Move circles into position so connections are made between them. 3X B. Alignment puzzle. Align notched dowels with crossbars on an entrance. C. Switch puzzle. Switch the fragments of 5 pictures so that 5 photographs are restored. D. Switch/Logic puzzle Move 12 items so that each item is related in some way to the other items in both the row and column. Only those of matching color or purpose can be switched. E. Sequence puzzle. Remove barbs from barbed wire in sequential order. F. Bullseye. Use two slider bars to align 2 circles so they shoot a gun. BONUS CHAPTER: G. Switch puzzle. Switch fragments to restore an image. H. Matching puzzle. Copy 3 given patterns on 3 grids under water. You are timed and only have so much time to complete the pattern. I. Logic puzzle. Arrange chess pieces according to given instructions.
fromFrom another world? Looking at an old bracelet from childhood encrusted with fake crystal rhinestones on an elastic band, perhaps I too could end up in another world with a birdbrain as my familiar!
REVIEW BASED UPON THE ENTIRE GAME 4 Chapters Plus a Bonus Chapter – Strategy Guide: 40 pages
There is no place like home! No clicking one’s ruby red slippers here, but an amulet which transports Gretel back home. Join Gretel as she returns home after years of residing upon another world. Her memories may be gone of her former life, but her amulet contains a raven which will help jar her memory as she treks through this game. This is an incredibly beautiful game and one which can be played by the entire family. It is a fairy tale come-to-life. However, there are some minor discrepancies within the storyline and was hoping the game would explain why Hansel thought Gretel was his sister, when obviously this is not the case. Nevertheless, kudos to Friendly Fox for another gorgeous, incredibly well-crafted game.
The game has everything a player would look for in a fairy tale game. There are plenty of activities set against a rather unique story. There are some surprises which await Gretel as she learns about her past. The collectibles are red morphing crystals and tarot cards. If you collect all the collectibles, you can play a card game against one of the witches. I felt the morphing crystals a little hard to locate, but, to me, that is a good thing! However, the collectibles were not so tiny that you could not see them as with some other developers’ games.
MECHANICS: • Four (4) levels of play including a customized version. • achievements. • Collect 50 jigsaw pieces (tarot cards) and 50 red morphing crystals. If the player collects all, they can play a card game. • 7 Wallpapers along with 6 screensavers, concept art, music, and video sequences • Replay 19 HOP scenes and 12 Mini-Games • Magical amulet to use to battle evildoers
BONUS CHAPTER: It is a prequel and explains how Greta was zapped into another world as a child. The chapter is lengthy; however, I feel it lagged somewhat and believe this may be to the numerous HOP scenes. I counted only three (3) mini-games and seven (7) HOP scenes. That is hardly an even mix! I am not an aficionada of HOP scenes, preferring to play puzzles instead. After one HOP scene after another, I became somewhat bored. Nevertheless, it is a good addition to the game and if someone likes playing successive HOP scenes, they will probably love this chapter.
HOP SCENES AND MINI-GAMES: From what I have counted there are fifty (50) mini-games and twenty-two (22) HOP scenes with numerous mini-HOP scenes with a small number of items to be located. There is an amulet provided which is used to fight off foes. A puzzle appears when there is some enemy to battle. Friendly Fox did include some puzzles which can be played in either a casual or hard version. None of the mini-games are challenging and the casual versions of the puzzles are easy. Most of the mini-games are variations of may of those seen in the past.
Some of the HOP scenes are cleverly designed. I always love the ones in which the player must open drawers or boxes to find items which are used to open other drawers and boxes. There is one of these within this game. There are the usual standard lists of items which are very interactive and creatively designed. There are matching scenes, silhouette scenes. There is a silhouette scene in which cut-outs are placed on the items to be removed. I always enjoy those as well.
MY VERDICT: This is almost the “perfect” HOP game. Unlike many other times, I agree this game should be give the “Editor’s Choice” designation. For me, the time passed quickly playing this game. It is a long game, and for the money, it is well worth every penny!
SPOILERS: HERE ARE SOME OF THE MINI-GAMES AFTER THE DEMO:
A. Casual/Hard. Assembly puzzle. Place shards into an amulet in the proper locations. In the hard version the player must rotate the shards. B. Tracing puzzle. Create an image on a grid which matches a given diagram C. Casual/Hard. Assembly puzzle. Place pieces of a map into position. The casual version has 3 pieces in place upon starting, in the hard version, the player must start from scratch Pieces stay in place if correctly placed. D. Jigsaw puzzle. Place pieces into position to create a shield to protect you from an evildoer. 3X E. Connection puzzle. Restore a net by moving a rope through the missing segments. You can only go through each knot in the rope once. F. Climb every mountain! Strategy puzzle. Choose the correct spot among several spots to climb up a hill avoiding weak spots and creepy Texas-style scorpions. G. Come Fly With Me! (Man, I need to stop listening to Michael Buble while playing) Fly away with me on my broom. Control a broom by using arrows to help you dodge obstacles on your way to save the world in which you are living! H. Connection puzzle. Connect stones with lines so they all connect with each other and the lines do not cross each other. 3X BONUS CHAPTER: I. Strategy puzzle. Place runes into a grid based upon numbers at the top for each column and side of the grid for each row. 3X J. Strategy puzzle. Catch the Baddies. On a grid with pentagon shaped squares, entrap a boy and his father by landing on those squares putting up barriers until the are entrapped.
Got the same error message. This is not a review of the game but a review of the developer.
Domini has started to crank out assembly line games and not taking their time to test them for playability. This is not the first game I could not download nor finish. In almost all their games nowadays, this is a recurring problem.
I played the demo as well and truly wanted to play the entire game as it seemed as if it would be a great game. Love the story behind the game and the activities in the demo were superb as always.
However, all that game excellence is lost when the game has various technical errors.
Slow down!, Domini! Work on producing a game which is playable until the very end. You do not need to produce two to three games monthly.
Beware the Glimborg as you join the Detectives United on another adventure! This ancient monster has awakened, after lying in wait for eons to devour time from Earth, leaving it desolate and barren. Helping the detective trio will be a teen, Ewan, who is a legacy member of The Secret Order of Time Defenders, founded by his great grandparents. Only Ewan can destroy this monster; however, as the sole surviving member of the Florence family, he will need assistance from the detective trio.
This is a short game; however, it has a good pace. I liked the story behind the game but had a hard time trying to make sense of the storyline. To me, the story is somewhat illogical; however, I play these games for the HOP scenes and puzzles and not for the stories. It is more of a sci-fi thriller than a detective story. However, I could not understand why there is a warning for disturbing material attached to this game. To me, it seems rather tame – nothing disturbing about this game. There is no blood nor gore nor anything even remotely frightening. However, what I do find disturbing is that this developer’s HOPA games are getting shorter and shorter with less activities and extras. This may be a financial decision on their part, but this game is even shorter than the last one offered on this site.
The collectibles are twelve (12) items and twenty-four (24) puzzle pieces which are used to play a jigsaw puzzle upon completion of the game. There is an Easter egg with the inclusion of the Mystery Trackers dog, Elf, (dressed in a chic yellow sweater) at the beginning of the game. Could this be a hint that another Mystery Trackers game is in the works?
There are some surprises within this game. This developer has been shaking up their game series lately – getting rid of some of their series, starting new game series, getting rid of characters within some of their series, and bringing in new characters. I enjoy seeing change; however, I feel Elephant is eliminating some of their best loved series and best loved characters as well. I believe they wish to make their games more relevant to today’s culture; however, I do believe some of the changes they are making may not be the best. Again, this is only my opinion but truly do miss some of the comic relief from Anna Gray’s father, Richard, and the loss of the debonair Rick Rogers from Paranormal Files. This series is heading in a new direction as well.
MECHANICS: • Four (4) levels of play including a customized version. • 22 Achievements. • Collect 24 puzzle pieces and 12 personal items. • 6 Wallpapers along with a screensaver, concept art, music, and video sequences • Expedition room in which to return to scenes to retrieve collectibles. • Replay 8 HOP scenes and 9 puzzles. (Getting less and less of these to replay)
BONUS CHAPTER: Get out your yoga mat and help a young teen, Ewan, chant his way to controlling his magic! Ewan from the main chapter accompanies Anna back in time to solve a case of a stolen amulet at a museum. Anna’s ability to freeze time is altered due to young Ewan’s inability to control his magic! Join Ewan as he tries to remedy the situation before Anna ages her way into a nursing home! Ewan’s great grandfather will guide him in meditation as he tries to understand his true magical power. I found this chapter short and boring. There are five (5) HOP scenes and nine (9) puzzles. There is not special about this chapter and I do not feel the content was worthy of a collector’s edition game.
HOP SCENES AND PUZZLES: There are twenty (20) HOP scenes, eight (8) of which can be replayed upon completion of the game. Several of these only consist of locating six or seven items. They consist of matching, standard lists of items, narrative (relating story content) and silhouette. There is a spot-the-difference scene, two fragment scenes, and a search and replace scene. I only found one which I thought was exceptional. It involves locating fragments within a space map with constellations. There are twenty-five (25) puzzles, nine (9) of which can be replayed upon completion of the game. The puzzles are easy. I found none challenging. It appears that the developers are providing fewer puzzles and HOP scenes to replay. This is the least I have ever seen in a collector’s edition game.
SPOILERS: HERE ARE SOME OF THE PUZZLES AFTER THE DEMO: A. Matching puzzle. Defeat the demon. Fill in 3 bars for your tokens by connecting 3 or more of each one before the demons fills in his 3 bars. B. Lock puzzle. Assembly puzzle. Press on segments on a key so that their shape matches the tumbler underneath each segment. C. Sequence puzzle. Click on 5 skulls in the correct sequential order so all their eyes light up and stay lit. D. Matching puzzle. Match up like images on a grid. E. Connection puzzle. Create an uninterrupted chain connecting every sphere and symbol in the proper order based on a given guide. If you make a wrong connection, you must restart. 3X BONUS CHAPTER: F. Switch puzzle. Move music notes around until all are in the proper location on a piece of music. G. Matching puzzle. Find matching pairs of yoga positions. H. Matching puzzle. Match musical notes with those in bubbles.
I purchased this game. I believe in second chances thinking this HOP game may be better. Sorry, but my opinion remains the same.
This is yet another boring HOP game - the fourth one within two weeks from Boomzap. I tried to play it to its entirety but just could not get through repetitive HOP scenes. For me, this game was a waste of money. This one is even worse than the previous ones from this developer because most of the items are so well-hidden they are almost impossible to locate.
MECHANICS: Just one boring HOP scene after another with notecards describing the origin of some flower or plant. There is one scene after another of locating a list of items (with an inset providing another scene in which to locate ever more items). The extras include searching for one picture and three morphing objects. The picture is easy to locate; however, those morphing objects are not easy to find. I had to wait for over a minute before that “morphing object” appeared. It does not actually morph; instead, it appears and then disappears. Some of the items are so well-hidden, it became painful to even play this game. The player is timed in this game as with previous games; however, it is almost impossible to get a gold star because of the miniscule items within the scenes. Impossible to locate some of them.
The mini-games include even more hidden object scenes – many are divided into two scenes in which to search for even more items. There are some matching scenes. I played a paint scene in which all the player did was move a mouse to go back-and-forth to fill in color on an image of some plant. No creativity here.
CONCLUSION: This game is a cookie cutter game. It is also very similar to those from at least one other developer whose HOP games I do enjoy. However, this game is not from that developer and designed differently. If you are not super-fast, your score also goes down quickly. I did not win one gold star. When a game is this boring and excruciatingly difficult to play, I just give up. I did not play the game to its entirety.
I hope this is not the future in gaming from this company. I realize we will be getting fewer HOPA games; however, these HOP games are horrible. We are getting a steady diet of these from numerous developers.
If BFG is forced to offer these HOP games, at least provide a story or some interesting mini-games. I played an hour into this game and by end of that time, I was half-asleep and tired to searching for miniscule items and playing beyond-boring mini-games.