Favorite Genre(s):Hidden Object, Match 3, Marble Popper
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
This is the only game I've wanted to buy based on 15 minutes of demo. The voiceovers don't grate. The art is fine.The minigames, which I normally loathe, hate, detest and despise, were logical and within my comfort level. The HOG's made me work a little. I've bought games whose logic escaped me, to the point where I used Hint to know when it was time to leave a scene. This is more accessible, while still offering challenges.
Favorite Genre(s):Hidden Object, Match 3, Marble Popper, Puzzle
Fun Factor
1/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
1/ 5
Storyline
2/ 5
The voiceovers are not grating; this is a plus. The hidden objects are not hidden. I'm sorry, but this is pointless. Does EVERY old house have junk heaps in every room? I am pleased to search for objects. I will play minigames if they seem related, and if the instructions work. This is not fun.
Thank goodness! I was begining to think that all socalled HOG's were iactually puzzle adventuress with a single HOG. The puzzles were doable, but I am an impatient sort and tend to skip them. I enjoyed this game .
I love the controls, LOVE being able to specify the brightness level, LOVE killing the voiceovers. OTOH, the backing a forthing is offputting and there are too darned many puzzles. I'm not fond of puzzles. Figuring out where to go next is enough puzzle for me. When I have to click on things in picky-precise order, feh! Even so, I may buy it.
Boo. I loathe minigames. I tolerate them and play them for the sake of hidden objects games, which I enjoy. This is less a game than a semi-interactive story. Not for me.
Like Crystal Portal, this game uses crisp graphics and rings of hidden objects that popup when you mouse over a key item. There's a lot of backing and forthing. Dialog is minimal but helpful.the music can be set to almost inaudible These are all good things. Best of all, there is a logic that I can follow. Some of these adventure games are so convoluted that I can't move without a strategy guide. This one lets me play.
Favorite Genre(s):Word, Hidden Object, Marble Popper, Match 3
Fun Factor
2/ 5
Visual/Sound Quality
5/ 5
The opening sequence is breathtaking, but there is no opportunity to skip it, and it is lengthy. The one minipuzzle I encountered did not function the way the instructions aid it would, and the skip button took forever to fill. When I got inside the house, I was supposed to be dazzled by card tricks.
This game should have been billed as a mildly interactive show. After 6 minute's I'd had enough.
Favorite Genre(s):Word, Hidden Object, Marble Popper, Match 3, Mahjong
Fun Factor
1/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
3/ 5
The game starts out well and had a number of quirks that keep things interesting. Right off the bat you can deal with the light/dark issue. I bogged down at the first rune puzzle but bought the game anyway. The rune puzzle, which involves memorizing where you put things, was the tip of the iceberg. There's a lot of backing and forthing. I hate the CE puzzles, matching definitions to objects. I Hate audios for the dialog.