There are fewer hidden object scenes in this game than the typical HOG; it's tilted more towards adventure and puzzle elements. Because of this, the game is pretty short (as hidden object scenes suck up a lot of time).
The graphics are great, although the cel-shaded (cartoon) style might not be for everyone. I love surreal dream world/Alice in Wonderland-like locations, so the locations in this game really appealed to me.
A few of the puzzles were easy, but still fun to play, and there was one puzzle type that involved some mechanical thinking that was especially fun. The ending "battle" featured a neat twist on the traditional hidden object scene.
Not a fan of how the story ended, but it didn't ruin the game for me.
Yet another HOG set in a creepy hospital! But the great soundtrack, creepy, imaginative artwork and interesting story make this one stand out. You have a psychic ability that lets you travel into photographs, and these locations make for nice interludes to break up the hospital scenes.
The puzzles are interesting and challenging without being frustrating, and there are even a few original ones. The storytelling is great as you feel uneasy most of the way and unsure of who you can trust.
The bonus gameplay continues the ending of the story (which seemed a little abrupt) but it's actually a prequel to the game. I thought the bonus adventure was even more fun than the main game and felt the CE was worth it (as far as CEs go).
There are inventory objects and puzzles, but this is at heart an old school hidden object game that leads you from location to location with only 1-3 (usually 1) scenes to visit in each.
The graphics look superficially nice, but there is a certain sameness to all the scenes. I was surprised to find (after unlocking the ability to revisit all scenes to replay the hidden object scenes) that there were that many locations because a lot of them blended together. I liked the soundtrack, though.
The objects were small but not unfairly so, and I enjoyed finding them much more than in most games in this genre. Challenging, but not impossible to find.
I wouldn't have minded the old school linearity of this game if the story had been better, but it just wasn't all that interesting. Nice cartoon-style cut scenes, although the voice overs weren't that great.
Spooky games are usually set in a haunted house, asylum, cemetery, etc. but this one is set in a deserted town that morphs into a creepy Central American village when it gets dark. This makes it even eerier than the typical game because it's such an unfamiliar setting.
Graphics have a grainy look to them and the music is not very good and seems out of place. A haunting soundtrack with Central American melodies and instruments would have added so much to the atmosphere! The morphing of rooms from modern day to the Central American village is very well done, though. The short videos that reveal the back story are great too.
Puzzles are very good. They're fun, more challenging than average and there's more originality compared to other games of the genre.
Beautiful graphics and excellent cut scenes combine for an unsettling atmosphere. You're a psychiatric patient trying to escape from a hospital, but you keep seeing monsters and start slipping into a disturbing nightmare realm--or is that reality and the hospital the illusion? I was intrigued and kept playing to find out what was going on, but ultimately many of the questions weren't answered. I did still enjoy the mystery though and the gameplay was fun independent of the story.
Hidden object scenes and puzzles were fun and are of average difficulty for this genre.
I played this on the harder difficulty and it played more like an adventure game in the sense that you have to find inventory objects and figure out how/where to use them. Much fewer hidden object scenes than in typical games of the genre, but they are more challenging than average. These are all "junk pile" style scenes,
The fact-based portion of the story is interesting, highlighting various civilizations throughout the world who possessed much more advanced knowledge and technology than should have been available at the time.
There is an excellent help in-game help system, unusual for a SE (standard edition).
I fell in love with this game from the beginning when you're trying to escape from a dungeon and have to assemble a makeshift bomb to blow up the door... only to find out afterwards that the door was actually open!
There's humour like this throughout the game, and the two protagonists Loreen and Nathaniel (who you take turns playing) have an excellent bickering/flirting relationship much like Guybrush Threepwood and Elaine Marley from the Monkey Island adventure games.
Graphics were nice, with an attractive soft glow, but the music was repetitive/unexceptional. There were some interesting puzzles, but most were of average difficulty. This is an adventure game, not a hidden object game (aside from 1 or 2 scenes), and as such it will be shorter just because hunting for hidden objects is a time killer, but it's a good length for an adventure game.
This is a "road building" Time Management/Strategy game much like Royal Envoy or the Time Builders series, but with elements of the Farm Frenzy series as you can take raw resources and process products from them (e.g. harvesting wheat and sending it to the mill to get flour).
I found it very addictive and kept thinking, "Okay, just one more level and I'll go to sleep..." and playing for another hour. ;) There is a timer and you can't disable it but it's VERY generous. I like that there's 2 levels of additional challenge: finish in gold time, and accomplish the special level objective to collect unique awards. There are also numerous, pretty upgrades that can be bought for your farm to improve its appearance.
My only complaint is that the level of challenge is a bit uneven. You go through several easy levels then hit one that requires many tries to attain the gold time + award. (This is irrelevant if you are just trying to complete the level though, that is consistently easy.)
I picked this game up because I like Greek mythology. The graphics are pretty but feel sterile. Puzzles and hidden object scenes were extremely easy at first, but the difficulty picked up towards the end, including a couple of stand outs.
Nice game to play if you just was something easy and light-hearted. Puzzles and hidden object scenes were simple and game length was on the short side.