Just finished this game earlier today--perfect for St. Patrick's Day! :P
There were fewer hidden object scenes in this game than is typical of the genre. Instead there were quite a few "find X of a certain type of object" scenes, and some fragmented object scenes as well. I enjoyed the variety of puzzles as well, and even though the difficulty level wasn't very high, they were still fun.
The Celtic theme was what I liked most about this game. There are leprechauns and banshees and other mythical creatures and the art style has a soft, magical quality to it that really suits the theme.
Not in the top tier level of games, but still pretty fun.
The basic gameplay is a bit different. Your inventory displays every item you need to find per chapter starting as greyed out, then coloured after you find the object. You can combine inventory items to create other items that you need ,which is a fun little game mechanic. You still have a few hidden object scenes, but much fewer than average for the genre.
I enjoy fantasy settings, and I really loved the location art. The style was really unique and the scenes looked a bit like watercolours. I liked the music a lot too as a nice accompaniment to the game.
A lot of the puzzles involved remembering sequences or finding codes of various types, but you usually had to apply some logic to figure out how to use the codes. The other puzzles were of average difficulty. Some of the items were a little tricky to find and I ended up using more hints than I usually do.
Overall I thought this was a beautiful game with fun characters, and a refreshing change from the standard HOG.
Instead of a word list, you get images of objects to find. The objects in the scene might not look exactly like the image, though; they could be sideways or upside down, or in a different state, e.g. an open pair of scissors in the scene that appears as closed in the list.
I really loved the cel-shaded art style, and I also appreciated a lot of the surreal imagery in the dream worlds, especially the use of mannequins or ghostly figures in place of people.
The game was on the short side, but I still felt satisfied at the end, and I did appreciate how the mystery unfolded.
I played and loved the previous game in the series. It had a lot of disturbing, surreal imagery and locations and the sequel does as well.
The game is divided into several nightmare worlds composed of a few locations each so backtracking is minimized. The music is really good, although familiar to those of us who have played other games by this developer. The graphics are great and deliciously creepy! The hidden object scenes are good-looking junk piles and not too challenging, though fun to play. There were a few original takes on puzzles in this game and the challenge level was a little above average.
My only negative about the game is the final nightmare world (the second last door) which just wasn't scary at all and felt out of place because all of the other worlds were so creepy. Overall, a worthy follow up to the first game.
Usually I love games by this developer, but this one just didn't do it for me. It's an older game so the graphics seem drab and not up to par with the newest HOGs. The puzzles are also pretty basic.
The hidden object scenes are fairly standard junk piles, but they were pretty fun. I especially liked the object lists which are written on 3 separate gravestones, and when you find all on the objects on one gravestone, it sinks down out of sight.
The storyline just didn't do it for me. There are three separate stories in different locations and times, and you have to accomplish some task to help a soul find peace in each one. All the stories were unrelated and weren't very interesting. No twists or mysteries to be unraveled and no spooky atmosphere at all.
Perhaps this was a good HOG for its time, but there are so many better HOGs available right now.
I played the first game in this series (Vampire Saga: Pandora's Box) and liked it so I got this one, however I'm not sure how the two games are related. Is it supposed to be the same vampire in both games?
There's some things I liked: - The "map" in the form of an album of photographs of each location in the game. Locations where you can take an action are marked with a gear image, and the presence of a hidden object scene is marked with a shimmering effect. - You see a brief, creepy image of the ghosts haunting the town when you enter a new location. - This game seems to have taken partial inspiration from the movie "Silent Hill" with the setting of a deserted town with a coal seam fire burning under it. This makes for some gorgeous location artwork.
And some things I didn't like: - There were two or three too many hidden object scenes at the end of the game that interrupted the excitement of the climax. - Too many unanswered questions. I would have liked to find out more about the mystery of the protagonists' origin.
There were essentially NO puzzles in the game, just hidden object scenes and inventory item usage. This was fine with me, although I haven't played an iHOG in ages that doesn't have puzzles.
The first part of the game takes place in an abandoned amusement park and the second part takes place in a twisted dreamworld--two of my favourite settings!
The artwork is really beautiful and there was a lot of great character 3D animation and short animated scenes. Using 3D usually means lower resolution textures that don't look as good, but they struck a good balance in this game of integrating the 3D models into each scene so that they didn't have that unnatural shiny look you get sometimes.
There were some really creative visuals used in the dream world. I especially liked the beehive that was surrounded by paper cut outs of bees drawn with coloured pencils suspended from the sky by strings. The clocks that looked like they were melting were also great.
The hidden object scenes and puzzles were on the easy side (although they looked gorgeous). I almost took a star away for this reason, but they were fun despite being easy so I decided against it. This is also a more linear game than most iHOGs. You have only 3-4 possible actions (e.g. doing a puzzle or using an inventory item) you can take at any given time, compared to about 10-15 in most other recent iHOGs.
I was concerned at first about game length because I was collecting pieces of the broken record very quickly. It turns out that was only half the game, though, and the game length was good. The bonus content was also of good length and set entirely in the dream world (which I really enjoyed) and it made it worth it for me to get the CE.
One of the best games I've played in a while. The art style is beautiful, the puzzles and hidden object scenes are challenging, and the bonus content is really good (makes the CE worth getting over the SE).
The theme of the game is good vs. evil and the artwork reflects that very well. The town locations look amazing with large cracks in the street and rivers of lava flowing. A lot of scenes are illuminated with red- and blue-tinged light, and the buildings all have a beautiful, gothic style. The second bonus chapter looks fantastic as well, set in an underground cavern with flowing lava and evil creatures.
The puzzles and hidden object scenes were more challenging than average. There were some cool original (or perhaps just new to me!) puzzles, including one that involved using crystals to add and subtract colours from white light to get desired colours. Even the puzzles I'd seen before were more advanced versions.
The bonus content was really good. It's split into 2 parts, and you get to be the villain in the second part! It's set in what appears to be the underworld and the location artwork looks really good. The puzzles are even more challenging in the bonus content and I really enjoyed them, even though I had to repeat a couple to complete them.
(Game description warns of graphic scenes, but it's not as bad as what you'd see on an episode of CSI and not disturbing like Redrum: Time Lies.)
If you've played Time Mysteries: Inheritance this is a HUGE improvement over that game.
The best part of the game was the time travel aspect and the way you could make changes in the past that would affect the future. You get a time travel device that doubles as a map that lets you take shortcuts to various locations in the game. This is especially useful as it highlights locations where there's a puzzle, inventory item or hidden object scene.
I really like the art style for this game. It has a bit more of a dreamy, surrealistic look to it that I really appreciated, especially for the locations in the abandoned, burned out mansion. The heavy layer of dust and cobwebs that covers everything looks gorgeous, especially after the rooms are illuminated by the strange creatures that looks like flaming butterflies.
The hidden object scenes were fun, and you had the option to switch to/from a mini-game (a variation on Match 3) at any time to help complete the scene, similar to Phantasmat. The puzzles were of average difficulty for the most part, although I found myself spending a little extra time on some of them.
I really liked the bonus content. It took me about 1.5 hours to play and included a unique puzzle that required being to visualize the inverse of an image (like a film negative). It was both a prequel AND sequel (this IS a time travel game!) to the main game and was a fun complement to the story.
There's ghosts, a spooky abandoned town and amusement park and a ghost house that appears and disappears to kidnap people. Nothing original for the genre, but the artwork and animations are all done really well. Soundtrack is pretty average.
Hidden object scenes were junkpiles (but gorgeous junkpiles) and pretty easy, as were the puzzles. (By easy I mean average difficulty for the HOG genre).
The thing that really stood out compared to other games was the plot twist revealed near the end of the game, and the idea of a house fading into existence and grabbing people is pretty interesting.
Overall, this is a polished game with beautiful graphics and fun hidden object scenes and puzzles, but nothing really stands out aside from the plot twist.