If you're looking for something different, Azada is definitely it; this is not your standard IHOG, but it is interactive. You could say this is probably more of an Adventure game than an Hidden Object game. The graphics are absolutely gorgeous. It was fun to complete a story, and every time I opened a new book, I couldn't wait to see what the developers did with the subject of that particular story. I highly recommend.
The gameplay is good, and the story of warped puppets continues. I actually liked this better than the first Puppetshow. However, I'm just not a fan of the graphics style where it looks hand painted (versus computer generated). If you want a game-style and story along the lines of the "dark and creepy", you will probably like this game.
Although this game looked like a standard run of the mill game, I read great reviews and decided to give it a try. I played less than 15 minutes. The graphics, concept, and gameplay were nothing special. The hidden object scenes do have the feature of requiring an action for some of the items, which I enjoy, but that's certainly not enough to overcome the rest of the game. It's not bad... I just didn't think it was that good.
The MCF series is without a doubt, my favorite IHOG games- Dire Grove being bested only by 13th Skull. The scenary and graphic is gorgeous, and they use a combination of live action with cg to animate mini-cut scenes of people. Very cool!
I loved the high def cg graphics in this game (game displays full screen on my 1920 x 1080 laptop). I wish more games were as gorgeous. I hope the Youda series continues on the IHOG path with the same look and feel, but with a few tweaks. The frequency rate of the hidden object scenes needs to be turned down a bit. The hint system and map needs to be improved so as not to prompt me for action when i don't even have the necessary item in my inventory. Also, if an object in game requires an item for action, the standard gear symbol would be nice. I don't necessarily need sparkles to draw my attention to an item, but if I mouse over it I like to know that it has some importance. On that note, multiple difficulty levels would be a nice improvement. All in all, a great game with superb graphics, intuitive UI, but needs more Adventure and less HO to make it even better.
I really enjoyed Azada: Ancient Magic. The storybook page concept was original and interesting, and the graphics were rich and beautiful. In all fairness, I didn't play this for very long, but the storybook page concept of flipping pages was gone, along with the beautiful graphics. In it's place, is your every day run of the mill "hidden object" game (although there are apparently no hidden object scenes) with Puppetshow type graphics that I personally am not a fan of (they seem like hand painted scenes rather than computer imagery). The Azada series in the past was a very enjoyable unique game experience, which seems to now join the masses of the average every day run of the mill game. Too bad.
One of my favorite features in a video game is live action, and when I saw that this game had not only live action characters, but also real scenery, I was super excited. However, I found myself forcing myself just to finish the first trial hour. The concept is amazing, and I sure hope someone else takes a stab at making another full live action game, but they need to make some big improvements in order to keep people interested. First, the way the pictures were taken of the surroundings, it was not easy at all to know where you are at- the map did little to improve this. One some of the screen transitions from one place to another i did notice some "fading" to give the impression of movement. I wished this was used for all the screen transitions to heighten the feel of moving, especially from left to right or visa-versa. It would have also been hugely beneficial if the map showed which direction your character was facing in order to know how to navigate in game. The acting seemed a little lackluster (sorry). It almost seemed like this game was made independently and the actors were acquaintances of the developer(s), In fact, the game had an overall "homemade" feel to it. The ghosts that appeared didn't seem like ghosts, and despite the Halloween decorations, the game wasn't scary in any stretch of the imagination. This game is a superb concept that perhaps just needed a bigger budget for better actors, better ghost effects, and improved mechanics like the map.
The Hidden Expedition series is one of my favorite series, following the Mystery Case Files series. The graphics are top notch, and if you like challenges, I found this to be one of the most challenging I've played in a long time.
I really enjoy live action in games, and the live action and acting in this game are great (it reminds me of the live action in the Myst games). The story is top notch, the graphics are superb, and the setting is very fantastic. I can't wait for the next in the line of Mystery Case Files; they get better and better with every game.