The Secret Order is back with the 7th game. It is a classic good against evil, the Dragon Clan against the Griffin Order constellation. There were thrilling plots in the series, others fell more flat for me. Shadow Breach will deal with the hunt for an artifact, which encloses an old evil entity: Odessa.
Plot unfolds fast, we just arrived home, when we are called in by Alex. He tells us about the artifact, an almanac, that had been discovered at a dig site. As the Dragon Clan is after it and we need to be faster and investigate the mystery behind the almanac. If necessary, we will have to destroy the evil source within the almanac
Stunning graphics, very detailed, though a bit slurry. HO scenes are varied and searching for items is often combined with tasks. Puzzles circle around all the half magical, half scientific instruments and are easy to more challenging – in the demo. Neither the story nor the often not very logic ways to fulfill our task could take me in. But for all, who like the series, perhaps another thrilling adventure.
Always loved ‘haunted’ places, so a Haunted Manor is promising. The introduction triggers the right mood for some eerie things: a rough sea, steep rocks and an old venerable estate on an island, accessible only by boat. We get a glimpse at some peculiarities within the house: withered flowers straighten up again, furniture restores itself......
We play as Robin, one of a group of former college students, who meet at Covington Mansion for a reunion after 10 years. The secluded place is well known for a special event: a scavenger hunt. Not all of us seem happy about the choice, but when all have arrived, the game is started. But there seems to be another player in the round: the house. We have only made our first moves, when a chandelier breaks from the ceiling and almost kills one of us. During our attempts to organise help, we realise that we are cut off from the mainland in every respect. But this is not all: When we return to the room, where the accident occurred – she has vanished and the chandelier is in its place again.
The story is indeed thrilling and reminds me of classic horror movies like Burnt Offerings. A house, that is alive. It can repair itself but seems to demand a price.. The plot unfolds fast and, constantly busy with escaping the house and the island, you experience the vanishing of one after the other. Devoured by the house? We have many interesting and challenging puzzles but not as exciting HO scenes. There are some more creative ones, the majority are more or less lists (at least in the demo). What I didn’t like too much, was the strict guidance through scenes/areas, felt like handholding.
As CE there are collectables and the HOS include morphs. Unfortunately the demo does not show all chapters in the strategy guide, so you have to buy it, without knowing more about the length of the game. On the other hand, quality counts more than quantity, and if the rest of the game holds, what the demo promises, this is a well done package of enjoyable horror- lite combined with adventure.
Ready for another class in Norse Mythology? The fantastic four, the huntress, the shield maiden, the seer and the skald, have a new task: The Wild Hunt is lose, interfering with all rules, set by the gods. So Odin needs help again.
Who is our opponent: The Wild Hunt, ghostly huntsmen passing in wild pursuit, a threat for the living. But it is said as well to maintain the balance between life and death. In our first role we play as the huntress. We meet Ull, god of living hunters, who gives us a background on the wild hunt, how Odin is originally responsible for their existence. As often, things go out of hand and even though Ull has no idea who summoned those dead wild hunters and why, he tries his best to help.
The Hunt is basing on the other games, it is a series, where you continually progress on your ways with the same protagonists. A summary is given at the beginning and you can read about previous adventures in your journal, where you may look up terms and other useful hints. Features, like the HOS and puzzles, are not difficult and you won’t stumble over them every two steps. So the plot can unfold in an acceptable pace. As for me, games like this one, need a good story in the first place, even less HOS would have been sufficient. Puzzles are placed mostly in places, where you feel them as a logic step to go on. The visuals are stunning in this monumental game.
All, who like this dive into the world of Nordic Mythology again, should take theirs bows and arrows and go after the Wild Hunt!
The Fright Chaser girls are back! Reminder from the Case Files: the Fright Chasers Blog was established to document unusual, eerie and scary places, exploring odd and unexplainable occurances and get to the bottom of it. Their first case led them to the Killbourn Observatory, this time we won’t have one place to investigate but a group of people…. Special equpment is again on board: the camera (a ‘special’ tool to see, how events have led to the result and uncover the hiding place of important objects for our investigation). It was invented in the first Fright Chasers case ‘Dark Exposure’. We start out with an anonymous email on the famous Glenville disappearances. The writer believes, those are in fact murders, committed by supernatural means and asks for a meeting at Glenville cemetery. Attached to the mail was a video clip, showing a disguised figure conjuring some kind of spell on one of the vanished people, Wright. On our way to the meeting point, we are pondering on known events at Glenville, among other things a terrible train accident in 1899. At the cemetery: a grave robber. A security man, whose weapon is melted in his hand by the supernaturally powered grip of the grave robber – what to make of that? The grave robber disappears and the security man hands us a valueable clue before leaving the scene: a list of names. One name on the list we find on the epitaph of the ravaged tomb, another one is that of the man in the video clip. So the list seems to contain others, who may be in danger. Our visit to the next on the list varifies our thesis: some monstrous killer is after those men and women. They seem to form a group with a secret and a meeting point, the Enigmatis Club. There we will come close to a solution of this mystery. After a confrontation with the monster we awake – dead. And we meet all people, whose names were on the list. All of them are dead, died in the train crash of 1899 but apparently have found a way to be still alive. A weird and thrilling story, masterly told in good pace. There is not too much to and fro but we arrive at a scene, investigate and follow the next clue. Step by step we learn, what started with the suspicion of murder my means of the supernatural, is more than what it seems. After each location, we are given a summary of facts and conclusions on our ride to the next. Nice new feature, you are always up to date. HOS and puzzles are entertaining, no choice between hard and easy but challenging enough, except for puzzle experts, who may want more. All in all this game is even better, than the first one, for me. Pace is much faster, the story is easy to follow and suspensefully to play. Some remarks are literally black humor as such, so even the language used in the game is fun.
Have you ever been to Hackamore Bluff? This is where we will live through a strange adventure and cross the borders between the living and the dead. And it is not only the name, that makes this small town special, the dead here are more or less un-dead.
We play as Jenny, on her way to her husband Carlos. His last call was more than strange: when he told us, he finally had found the archeological item, he had been seeking for so long, in Hackamore Bluff, the connection broke down. Couldn’t reach him since then. Our last information: he was in this town and staying at the only hotel there. No other way but trying to find him in Hackamore Bluff. Nobody in the small town seems to have seen Carlos, all are friendly but as soon as we ask questions, people react more or less hostile. We won’t give up though and take a room at the town’s hotel. In the middle of the night, we wake up, alarmed by a noise from the wardrobe. And we have our first paranormal encounter: the wardrobe opens to a vault, in which we see Carlos, bound to a chair, asking for help. Is this a clue? Carlos here but in a desperate situation, needing help? In a short clip on his camera, Carlos had expressed, he didn’t trust anybody, things weren’t quite in order and he would try to find the Hackamore Grimoire for more information. A temporary peak of suspense in the plot is reached with the cemetery: after our unconventionally forced entrance a cloaked ghostly figure calls demands our leaving town immediately. In form of a bookstory he tells us about the devourer or: one dead person here seems to have not accepted being dead. And even after successfully freeing Carlos and managing to escape the crypt – we are not free. The dead wouldn’t let us go. We will have a long way and many obstacles to overcome to finally free Carlos and destroy the way into the dead’s lands.
Our special equipment in this game is a talisman, similar to a dreamcatcher with a colorful skull in the center. It connects us somehow with the world of the dead. With it comes a puzzle. After solving it, we can reach otherwise unattainable objects or defy other borders and limitations. So it is not the usual gadget to overcome the evil, more an instrument or a bridge between our world and those Grey Lands of the dead. In the beginning it is fun for all, who like gadgets, but later in the final parts of the main game, we have to use it excessively. Not a fan of the gadget feature, for me it is a big minus for the otherwise adventurous game. Plot unfolds fast and the story is captivating. We have many puzzles and HOS as well, all of the usual good quality but not too challenging. The biggest plus is the story that immediately captivated me, a real contra is the talisman, especially in the last part of the game, where he is used excessively.
Quite popular by now for people to play in groups: you can rent a play area, where you are closed in and have to escape. In the real world you may fail and are let out – not in this game. Here you play for your life. The introduction shows us a round table with hooded figures around it, watching the candidates in their games. Seems always the same task for them: escape or die.
As a member of the League of Light you have about to get a new assignment. This time you even may choose one. Of course, you take over the most difficult one and … wake up in a dungeon. With you is the little scarecrow, your helper. Your first steps lead you out of the dungeon but you are still in a hostile world full of traps. Here and there you communicate or better, the masters of the game, communicate with you via a sphere. So you learn, every 50 years they send the strongest and cleverest in the game of survival. And only one can win. You will meet other participants, a man (Mads) and a woman, who calls herself Fox. Fox and you are hit by poisoned arrows and you team up with her to make the next step. Mads plays on his own. What began as a lonely struggle to leave the dungeon, turns out as a game with more players, one of them now in a team with you. The masters cannot like this.
Indeed an escape room game with a certain thrill, as you want to overcome all those obstacles and find out, who sent you on this macabre journey. Little scarecrow is back as your helper. He is not optional this time and very present. So many of your tasks are designed around his use. Though the puzzles are varied and most of them easy, many HOS are just lists, some are more creative but nothing new. A pro for the game is the story, as the idea of survival games is refreshing in the course of the series. We have 5 chapters (plus a bonus chapter) of challenging escape through varying rooms with a lot of traps. But looking closer, behind all we have the usual evildoers, some mages, who seek entertainment. So we find ourselves back in well known structures of good and evil and with little scarecrow as a must-have and with that step the game is thrown back to a slightly altered variant of the tales, already told. Fans of this little one will rejoice to accompany him through another adventure, all those, who do not like helpers in games, will see his overall presence as the contra.
The game starts with an elderly couple, the Fletchers, sitting on a sofa, and telling a story. It will be our game’s story and we may choose, whose role we will take: Mary’s or Aaron’s. When they were a young, hard working couple and tired of the hectic life in the big city, they sought a new home in the small town of Hidden Pines. They were just moving in and excited about everything. New neighbours, a welcome party…..
Arrived at the new house, they are unpacking, an invitation for a party at the neighbour’s house has arrived. Then the cosy atmosphere changes, as something out of the picture happens: the neighbour, who invited us, was murdered. Not enough: our spouse is suspected of being the murderer. While we had been searching for the bottle of champagne, we wanted to bring to the party, our spouse went over to the place already. But can it be? You are convinced, this all must be a terrible mistake, your spouse is innocent. So you begin with your investigation, as the police is not on your side.
Murder and betrayal in a small town, where usually nothing out of the picture should happen – from the beginning the game feels like the scene of an older crime classic. Plot unravels fast and your investigation is accompanied by many varied and entertaining but not very challenging puzzles and HOS. Not all things in town are what they looked like and some respectable citizens are not what they pretended.
And do we need to play the game more than once? Will a role change bring other results?
As a new member of the Chimera Society, you are sent to Silverlake, a town, where you have to investigate a serious problem: children went missing and the creatures are under suspicion of being the culprits. Though in Silverlake humans and creatures had installed a pact and lived in peace for a long time, now the creatures are vicitims of an inquisition. Your case: prove the creatures’ innocence and stop the hunt. You get more information by the head of the creature council in front of the city gates. But soon you are involved in all the trouble yourself and of course we will find some evil minded characters behind the conspiracy.
Interesting new role of Chimeras: no longer mythical creatures as in the legend but real beings, forming an association for the underprivileged.
We have many puzzles in this game, a lot of HOS – both varied in challenge and creativity. They make our way through the weird story more entertaining. The creatures are not animals but a mix between such and fantasy beings, e.g. dragons or satyr-like half-humans. They play the role of the once tolerated race, who is given the scape goat role, when things go out of control. On the whole a fascinating fantasy ride, though not a really new story.
The big cities and their dark sides are always worth a game….
In a way a weird story: there is not only the human race, which brought more or less problems to others, when they appeared. Caused by these, the other races drew back into a part, they called the Secret City. It is hidden from human eyes. Those other races are the Lakrians (four armed mages), the Yotuns (blue skinned giants) and the dwarves. They have chosen to live in different parts of the Secret City, the dwarves underground, the Yotuns in parks and areas, left to nature and the Lakrians in the city. So much for the background.
We are a special detective, known for his skill and discretion. One day we receive the call of Sakir, a Lakrian, and he asks for our services to investigate murders in the Secret City. There have been two victims so far. The killer doesn’t kill, he takes the victim’s souls and leaves the lifeless bodies. Sakir is sure, the killer uses magic and hands us glasses, to see the hidden features in the Secret City, normally not to be seen by human eyes.
In the intro we learned of a couple, who wants to have children but they belong to different races and are genetically incompatibley, As a mage, the man wants to solve the problem with a ritual: he needs 12 souls. Here we are: the murderer is this mage and he will be difficult to stop. The glasses – are we back in the Mystery Tales? As there, the glasses show otherwise hidden features but not necessarily the events, that lead to the situation, we find. Perhaps the glasses will play a bigger role later in the game. But with these different races we have a fantasy portion added to a modern reality. Just a new spice in the soup or how will this play out?
HOS and puzzles are, as usual for Domini, quite creative and challenging. Hope, this will not be a successor of the Mystery Tales but a series of its own.
We play as Elva, a graduated pharmacist. Our friend Michael has called for our help in optimizing a cure for Senekta, a mysterious disease, which came with opening of the portal to parallel worlds. Infected people grow old rapidly and only humans are affected. Henrik, ruler of one of the cities, offered medicine in exchange for young men for his court. But the medicine does not work and people are not really prepared to lose their sons. In this weird situation it will be our task to help with a working cure.
But it is not only the epidemic, that rises problems. Henriks guards act aggressively against all, who resist his dictate. Is he behind the ‘occurrances’, that happen in the following? Michael receives a package from a friend, and is infected by the contents; his colleague Nova is abducted ….
We have a lot to do in this longer game, where we will visit the parallel worlds to free Nova and uncover the dark forces behind the epidemic and all other attacks. A discreet helper, an owl, will assist us – sort of accessory of this series. As it is helpful and not asking for attention, a feature, tolerable for all players. Visuals are high standard, music is suiting, HOS are variable and partly creative though puzzles more on the easy side. All in all a very good performance and – after rather short games lately – a longer journey into fantastic worlds.