I endured the entire hour of the trial to see if this game got any better than the 2 prior reviews advised, and, sadly, I have to report that...it does not! I reached level 14 mostly in the normal mode and one level in the locked mode. You click on groups of 3 or more of the same dull colored tiles to keep them from reaching the top of the game board (as they continually load from the bottom) when you would lose the round. Even at level 14 I was clearing the board completely, which gains the player 1000 points - but you have no idea what to do with them! You can earn acorns by catching them when they pop up on a screen in between the tile games. These acorns are used to buy power-ups...but why would you need them???? This game is too simple and boring, I'm sorry that I cannot find any redemption for it.
I don't recommend this game.
+33points
44of55voted this as helpful.
Evoly
Make matches as quickly as you can and then use the money you've earned to bring a barren world back to life in Evoly!
I played the 1 hour trial and during that time I played at least 2 dozen traditional swap match boards of brightly graphiced fruits. The difficulty increased with each board, but never during the hour was I offered another option, i.e., to build a world and create cute little creatures. Don't know what you need to do to achieve that level, but at the end of each board you are offered, "Play again? Yes or No". Maybe you'll have better luck with this. The matching was fun!
This is a traditional match 3 based on a door that closes behind you and opens 7 portals, each will produce a key. There are nine game boards in each portal and you earn a puzzle piece with the completion of each board. At the end of the nine boards you assemble the puzzle pieces to complete the portal. The icons change with each portal. The down-side is that this swap game doesn't support 'drag and drop' technology, the movement of the icons is slow, and you can't make another move until the entire boards settles. The board configurations get more challenging and the power-ups become more plentiful. In portal 2 there are solid blocks in the board that you have to work around, and you can move any icon into the blank spaces created below them. This makes the game play a bit more strategic! The timer is just about right, but I did time-out in once in the first 22 boards I played during the 1 hour trial. There are 7 portals, some reading in between and a puzzle at the end of each portal. In 1 hour I completed 2 full portals and 4 of the 9 games in the third portal. With increasing difficultly this entire game can probably be played in 3-4 hours. It is relaxing and colorful, with a good soundtrack, and it follows the storyline. I'm interested to see where it goes!
This version is NOTHING like the first Dreamswell Stories. The premise of the game is entirely different. There isn't a set game board, but instead it has floating colored spheres that you chain together to make the longest possible match to gain the highest points and number of gems. The story is heavily riddled with self-read text that guides you through the game, provides you with your goals and tells you where you are going on your next adventure, but it IS necessary, so DO read the dialog or you'll be lost. The timer is introduced after the first few boards, as are the blocked, frozen and chained spheres, as well as the upgraded spheres with coins that you need to collect to gain points and gems used to build homes, towers, ships, etc. It's a nice break from the usual match 3, and I find myself seeking these out more and more for the diversity of the match 3 experience. Enjoy!
At first glance this game looked to be for the young or beginner match 3 player, but I found it to be fun and relaxing. There is a lot of self-reading tutorial at the beginning, but it clearly explains what the game is about, why you're working on that eco-task, and what you're required to achieve. I really like that the mode changes for each game board: swap, group or replace icon. Add to that in each level there are the usual tiles to turn clear, some doubled and tripled, single and double chains, achieving the goal of collecting the number of each of the key icons on that board, all the while, remembering to collect gold whenever possible so that you can build structures that benefit each of the areas. The timer is generous so minimal stress there. The icons change, except for the gold, on every board, so you're not looking at the same icons for hours. I usually turn the music way down, but I like the sound track with this game. The only negative I have on this game is that it does not support 'drag and drop' technology in the swap mode, but you do get used to that quickly. The overall quality and variety of this game supersedes this one negative. I completed all of South America and part of Greenland during the one hour trial, but didn't read all of the eco-text, just the instructions, so this game presents hours and hours of fun! All games don't have to be super challenging to be good. I hope you'll enjoy it, too!
This game is based on moving colored blocks on a grid to match with other colored blocks or power-ups, that clear a path for the character to reach the door. There are plenty of obstacles placed in your way. The graphics are vivid, bright and colorful, and the music fanciful. The storyline is carried through out and, while it may appear cartoonish, this is not an easy game to solve, even at level 3. In between the levels are varying hidden object games. This game may get more interesting if you reach the higher levels, judging by the details provided in the Help section, at the beginning, which you should read first. Others may like this kind of game, but it's just not my kind of match 3.
This is a different type of matching game, where your board is horizontal and you click on tiles from the right side that have blanks on their left to align them with tiles of the same color on the left side. There's no timer, no power-ups, nothing to build, don't see why points are being accumulated and there's no challenge. You just continue moving items on the right to the left until "Harmony Achieved" appears on the screen and the round is over. The music is soothing if you want to do some mindless matching of a different sort!
The opening of this game shows beautifully bright and vivid graphics that are cartoonish, so it may appear that the game is for the young or beginning match 3 player, but don't let that fool you! I like the way this game progresses...it introduces new features (power-ups and bombs) in stages as you play, instead of presenting them all in one confusing clump at the beginning. You get to earn and use them for a couple of games before the next power-up is introduced. The game basics are making chains of three or more of the same tile, clearing all colored and blocked tiles, while trying to make chains that earn more power-ups. The timer doesn't even appear until the third board, so you have two games to get the hang of the basics before you're under the timer. You have three chances to clear a level before the timer runs out, so that you can advance to the next level. It's bright, colorful and cute, but not always so easy to clear the board. It's important to work for and use your power-ups. In between the levels there are puzzles to piece together. As an expert player, I did have the timer run out on me once during the trial. It's not as difficult as some of the games out there...it has challenge and once you learn how to charge your power-ups, it is a bit more relaxing and just a fun and colorful game! Definitely NOT just for the young or beginner match 3 player. Have fun!
This game is a fun, relaxing M3 for the experienced player. What I like best about it is that the game board starts out small, and when you've matched your last tile, the board expands in varying shapes to increase, sometimes two or three times! I don't know of any other game that does this. It's interesting because you never know what will develop next! There are the shrunken heads that pop up to challenge you to another type of M3 that's very fast and hard to win...so I do decline these. It would be a very good game for the new or younger M3 players to get more experience. The dropping tiles move fast and you can make additional matches while the prior match is still in motion - a big plus!
Enjoy! It's eclectic music and bright, graphic tile icons make this game pure fun.
I try to look at each new game with an open mind, and find qualities that may appeal to others, even if the game isn't for me. This is an excellent game for match 3 beginners or younger players. The action doesn't move too fast, the timer is generous, or you can play untimed, and the game boards are small and uncomplicated. It's true, there are no instructions, but if you've played any match 3 at all, you've encountered the colored tiles that need to be matched over to clear them, and the other challenge is the locked tiles that require you to make a match 3 with like icons. The story theme is carried through out as you need to move your pirate ship to each location. The small map in the upper right corner offers a great overview of where you need to send your ship to find treasure sites. While more advanced players would merely find this game relaxing, it is a fine choice for those beginning their journey into match 3 gaming.