Not really a fan of this type of game but the intro led me to buy it. When I ran into an infuriating puzzle, I quit. Hints didn't help. Not going to keep pounding my head against the wall.
I'll keep this short. The artwork in this game is stunning. There's a map that is great for staying oriented but it would be even better if you could use it to tele-port. HOS are bright but some items are devilishly well hidden. The hint system is very useful both in the HOS and in the game itself. I didn't mind the hand-holding aspect of it. Character interaction is minimal.
Nice animation. Interesting twist on HOS since you're looking for shapes instead of a list of items. That said, items are not always color faithful and rarely correctly oriented. The map is OK but not as helpful as it could be. Hint system is good. All in all, I enjoyed the game and it's an easy recommendation for me.
Great artwork, HOS that I didn't need to squint for. And there aren't too many of them to impede the flow of the game. Superb interactive maps. The story was all over the place but somehow manages to work despite itself. Transitions between chapters could be smoother. Everything you find to help you progress is called a tool ... whether it is or not. But, bottom line for me is that, no matter how many nits I could pick, this is still one of my favorite games of the year. I'll seek out other titles from this developer. Highly recommended.
I recommend this game!
+43points
56of69voted this as helpful.
Journey: The Heart of Gaia
After being kidnapped, Liz must free the Underworld from the tyranny of Scartaris Umbra.
Very frustrating game. It's gorgeous. Has an interesting/engaging story line. But it just doesn't make sense. I love that it has an interactive map. But when you travel from place to place to areas that have things that can be / should be accomplished they become dead ends. The Hint system, more often than not, leads to more dead ends ... and it's slow to replenish. My guess is that those who enjoyed this game are way more enlightened/intuitive than I am. I don't want to have to work this hard for a casual game experience.
Loved the graphics, color, ambiance, even the music (which I usually turn off). Love that there's a map, the hint system works a treat and everything seems to just work. Unfortunately, the ending is just blah. Still there are enough pluses to warrant a strong recommendation.
Travel from the deepest trenches of the Atlantic Ocean to the awe-inspiring wonders of Mars as you solve the greatest archeological puzzle known to man: the origin of Atlantis.
I bought the game without playing the demo first, something I very rarely do. But the overwhelming number of 5-star reviews convinced me to buy.
I enjoyed the game overall but the cut-scenes were abysmal failures. The sound and video were totally out of sync. I have a fairly high-end machine so I'm baffled by this.
Finally, the "extra" game play seemed tacked on and the ending left me confused to say the least.
I thoroughly enjoyed this short game. 5-star graphics. Of particular note: When you return to a HOS, everything that was picked up the previous time is no longer there. I've never played a HOG that's done that. Kudos to the developers for that. Excellent hint system. I'm torn about the voice acting ... some cheesy, some pretty good.