FIRST IMPRESSIONS This is a much darker and more dramatic game than expected, we experience two shipwrecks in the first minute. The intro and interface are quite a departure for this developer, having sleek and modern lines. But the game itself is pure ERS.
SIGHTS & SOUNDS The graphics, particularly those opening cut scenes, are extraordinary. Clear, imaginative, very fluid with lots of animation and movement. The characteristic hand painted scenes look stunning in this context. This is another game that manages to make a beautiful warm sunshiny day scary. There are these shadows, and “evil mists”, and ghosts... Crazy men predicting the final days...Visions in greyscale, burning...
The music is astounding. Great crashing waves of sound, sudden crescendos, eerie silence. Again, very melodramatic. The voiceovers are wonderful, with the player character speaking out loud her thoughts, and the others doing a pretty good job at lip sync. This game is made something awesome by its soundtrack.
WHAT’S HAPPENING? Bear with them on this. At first, the plot seems all over the place, but soon things make sufficient sense – for a time travel game anyway *grin*.
An archaeologist finds the legendary Golden Sarcophagus, made of pure gold, on a small island, and attempts to bring it back to the mainland. Despite the rumoured curse on those who try to take it off the island. The sarcophagus, belonged to the infamous Time Lord (no, not Dr Who!). The boat carrying the sarcophagus sank before it could leave island waters, but in the process, the 4 golden eagles on its face were lost. The archaeologist begs you to find them and return them to the sarcophagus, which he has reset in its original place.
In our awakening moments after our own ship wreck, which takes place 10 years after the archaeologist was on the island, we see flashes of news print telling of strange temporal disasters. I really liked that. A different kind of threat altogether. We’re on the island now, looking for our grandfather – is he the archaeologist? And we go to our family home. Were we living on the island that had the sarcophagus? What seems to be happening is actually an age-old love triangle with a time travel paradox thrown in. As well, there are furies to deal with, and the ghosts of revenge – they are minions of that Time Lord dude, I think.
GAMEPLAY You are immediately caught up in doing stuff. There is quite a bit of adventure play, more so than puzzles and HOPs, although you do get to them eventually of course. The HOPs are interactive lists visited twice, nothing exciting about them, but they are beautiful to look at and clear as a bell. Alternatively, there is a simple Match-3 game you can play, but simple is not easy, and it gets more difficult in each new scene you play.
The puzzles are nothing too difficult yet, but you have the choice to play the easy or the hard version of some. You also have a choice of 3 difficulty levels, and a very thorough range of options with which to customise your gameplay. Enough I think to satisfy the toughest die-hard.
There is an interactive map that you acquire once you’ve got your GPS up and running, and you also keep your notes, task list, replayable videos and photos on your phone. The map only gives you your location and completed scenes. The photos are part of the gameplay. Take 5 photos of areas relevant to the character (5), and you receive a high definition image of him, plus more of his story. That might be a CE exclusive I guess, but... Hint and skip are as long as you want it to refill, and directional.
CE BLING! There are achievements, and 20 collectible “mysterious clocks”, which are wonderfully intricate clocks of all sorts. Together they open the time portal, which I assume is a good thing. CE extras include wallpapers x5, concept art x20, screensavers x 5, music x4. There are 13 replayable HOPs, and 31 mini-games. There are also photographs we can take with our phone, 5 for each character (5), that will produce a HD picture of them and more detail on their history.
The collectible clocks are good. Hard to find, surprisingly, and very imaginative. That, for me, was the single most appealing part of the extras - and if they are needed to finish the game by entering the time portal, then they are not going to be CE exclusive anyway! I dearly HOPE!
COMBINED IMPACT This is a fun game so far, and is about 50% of the game according to the game recorder – which took me only 60 minutes. Which makes it seem a bit shorter than my liking, but I was sorta familiar with this game, having played the beta months ago.
And it has some very attractive qualities, such as the sound. It is nevertheless a fairly standard HOPA, and nothing to get hysterical about. No doubt, though, I will enjoy the full game immensely. But as with most ERS games, I am leaning towards the SE.
I liked having a quite different style of graphics in this game. It is a shame it is not available in widescreen, in this day and age, but the videos aren’t bad, and the artwork quality is decent. The intro is different, I loved the way we moved around for a 3D inspection of the environment. In reflections and dark spots, the evil sister? , if that’s what she is, can be seen, in a variety of translucent flashes. It is done very nicely. Sounds are good, including the voiceover. The special effects sound for picking things up was a bit trying though, and you have the option to mute the game.
You go to sleep. When you wake you have no idea where or who you are. And the intelligent talking mouse you rescue is no help. Not at answering these questions at least. You are in some kind of weird abandoned castle, although there are many signs that there is someone around. The magic room you find allows you to create magic tools for use in overcoming obstacles, and so you make your way through the castle, trying to solve the mystery of your life and family.
This is a fairly standard interactive HOP and adventure game. The HOP scenes are clear and require some form of interaction. The puzzles are interesting twists on familiar ones, and not too, too difficult. The hint does NOT give you directional assistance, but the interactive jump map tells you where there is something to do right now, if a scene has been cleared, and where you are. As well, a gargoyle that is part of the inventory panel, has eyes that glow when you are in an area that has actions to do. You also have a list of tasks to perform, and with it are the notes you take of what is going on.
The various magic items you create seem to stay with you at least for a while, and give you useful powers – such as a levitation spell. That mouse also stays.
It’s a good standard edition game. I won’t hesitate to use a punchcard coupon code on it. But it is not a masterpiece of the genre, and it would be a bit harsh to judge it against some of the excellent CE games we have had recently. It is simple, mildly different, and not too trying. It’s major weakness is that the action is a little slow.
FIRST IMPRESSIONS I have liked this series from the first, with its nifty idea of revealing a wholly different view of the same world when the lights go out. So I am deeply disappointed that this game doesn’t really do that. I even checked it was the same developer, I was so convinced this game did not belong. But it is the same, so I am left wondering “why?”. Why mess with a winning formula?
SIGHTS & SOUNDS The game is a dark fantasy, and so there is a lot of dark graphics, most of which are not too difficult to see, but I think it’s on the border in some parts. In the light, real world, the colours are so bright and bold they scream at you, and I don’t like them. The quality of the art is lovely, again, mostly. And the cut scenes are very well done.
Sounds, especially the effects, but also what passes for music, are very ominous and does take off a bit of the brashness of the colours and reinforces the story’s creepiness. The storm, as seen and heard from the living room window is excellent. Voiceovers are good, and no attempt has been made to lip synch, the faces are still.
WHAT’S HAPPENING? As with each of the games in this series, we discover a world that exists only in the dark. We are investigating the disappearance of a young girl, who was given an unusual lamp for her birthday. When she switched it on, a beast of darkness grabbed her and blocked the door with a magical seal.
You are the right person for the job, because you have a gizmo that can remove such evil magic, and so you are soon able to follow Maria into the ‘dark world’ inside her bedroom. It is a fantastical place with much scary-looking weirdness, and the creature who stole Maria is clearly determined to stop you, and doesn’t much care how. You gain all the information you can here and are ready to move on when the demo ends.
GAMEPLAY The HOPs in this game are exciting because none of them are standard lists. The two in the demo are, first, pictures of misplaced items displayed, that must be found in the scene and then used correctly. And the second is a bunch of photo pieces that have been cut out of the ones you have. Both types require a bit of thinking, as well as searching, and are logical enough for you to deduce the correct moves.
Many of the puzzles are hard, even this early in the game. They are mainly familiar, but with one more degree of difficulty than usual. Some I hated. For example, there is one where you must ‘herd’ fireflies into a jar. This sort of manual dexterity is totally beyond me, and the skip function is slow to fill, even on the lowest of the 3 plus custom difficulty levels. When I play the game again, I hope I remember to reduce the skip time!
The gadget that removes magic comes with its own mini-game, which after using it three times, I am already loathing. It is an adaptation of aligning the reflections, and by the second one, I was out of my depth. There is also a pet (not ours, but) which has useful skills, although not the usual. Other features include a hint which teleports you to the place you need to be, and the journal which includes goals as well as story. The interactive jump map gives you current objectives rather than available tasks, and I find it a bit confusing to read, in any case. I prefer the hint.
CE BLING! In keeping with this developer’s history, there are no wallpapers, sound tracks etc. There are 9 Concept Art sketches and 30 replayable mini-games. Plus, there are 30 flowers (they look like creepy glowing lilies to me) and 15 morphing objects to collect. The morphing objects are actually the left over ejecta of cataclysmic transformations that you will be unable to miss. Still, it is a different and interesting use of them.
COMBINED IMPACT I am disappointed with this game, but I confess it is quite good, with some interesting features. I might just be me who will find it hard to appreciate this game. If you came upon this game in isolation from it's prequels, I think it would seem a lot better.
Still, I don’t think it’s on a par with either its predecessors or some of the games we have had released lately.
The expedition continues... Track down the fragments of King Solomon's crown and foil a madman's plot in this exciting follow-up to the bestselling series!
FIRST IMPRESSIONS Wonderful new intro to the main page. Great main page. Beautifully different introduction/tutorial has us finding yet another totally new way of arriving at our destination.
SIGHTS & SOUNDS The cut scenes are excellent, a vast improvement on the beta, the graphics are a delight, close up and location. The sounds include the signature number for Hidden Expeditions 6. A little too much of it. The atmospherics and special effects are great. The voiceovers, too, are very well done.
WHAT’S HAPPENING? Having successfully completed our first mission for H.E.L.P. (no, it isn’t necessary to have played the previous game, but I seriously recommend it), we are flying home with the treasures when we discover a traitor on board. Eventually, we end up in Istanbul, in pursuit of smugglers, and the evidence points to parts in the far north. It seems we are off on a new mission in the heart of the Arctic Circle, recovering the pieces of the powerful artifact, Solomon’s Crown.
GAMEPLAY All the gameplay is easy, at least on the easiest of 3 levels + custom, but I loved it. The mini-games are amusing not challenging. The HOP scenes are beautiful and imaginative with 3 different search types in one HOP. The map is a teleport, the hint is directional. The H.E.L.P. box (gizmo) that acts as journal includes Fact Cards, and Achievements, as well as replayable messages from the main office.
CE BLING! There are 44 Crowns to collect, and an unknown number of morphing objects found only in the HOPs. I love that! The achievements include Mystery Achievements, along with performance and story ones.
The gallery items; pix, music, movies, replayable puzzles and HOPs are all accessed via a simple little mini-game each. Love that too! There is also a Souvenir Room, which is basically another intricate HOP. And a Making Of which are always fun when Eipix produce them.
COMBINED IMPACT I couldn’t dream of living without it lol.
FIRST IMPRESSIONS I played the beta for this game, and I was less than happy with the graphics. But clearly, feedback on this one had an impact and the graphics are much improved. Maybe not CE standard, but the characters and the close ups and HOP scenes are very nicely done. Particularly the leprechaun. I love the sounds in this game, from the voiceovers, which are clear and appropriate, if not perfect, to the music, to the atmospherics. And the surprising use of carefully placed voices.
WHAT’S HAPPENING? Your magic medallion, left to you by your mysteriously disappeared mother (yeah, yeah, I know, grammar, but it says what I want to convey) suddenly starts glowing and pointing out otherwise invisible things, like the crest on a book in a store window. Clearly you must have it. Maybe it is related to the disappearance of your mother. Opening the book, you are captured by it and drawn into its world, somewhere totally alien and mysterious. With lots of scary stuff, and loads of magic. LOVE some of the scaries.
GAMEPLAY HOPs are a little different. As well as the standard word list, with its items that are hidden highlighted in yellow, there are also objects that are only visible with the help of your medallion. Your medallion makes many other important things visible in locations as well. There are runic symbols and pieces of pictures to collect to find out the story. And sometimes items needed for puzzles etc will also be hidden magically. Also, magical creatures that give you coins. The medallion doesn’t glow when you need it, so keep it close.
Other notes: there is a directional hint , a journal, a map, 3 difficulty levels. The words in the HOP lists change from white to grey when found. This is not invisible enough and very annoying. Interesting trick with a cut scene within a close up window, while outside location waited it to finish before changing. It worked well. I don’t know if that would be cheaper or less arduous to do, but it seems like a good way to handle low definition graphics, avoiding those awful cut scenes we all grind our teeth over.
All up, not many puzzles or HOPs. All of them doable. The adventure is a little quirky, and I used the hint a little to get around. Even in the easiest level, I found the hint slow to refill.
COMBINED IMPACT I liked this game. In the survey I said, based on the beta it would never be very high on my wish list. But the medallion is a fun inclusion, and with substantially improved graphics, I now think it will DEFINITELY be on my wish list, high enough to grab it with a punch card credit today. It is an outstanding Stand Alone SE.
IN BRIEF This is an 8 Floor game which, to experienced purchasers of Jigsaw, Mahjong, and Fill & Cross games, is all that you need to know to know exactly what you’re getting. They are nothing if not consistent.
The game opens in widescreen – nice! And looks very good. The pictures in the album to choose from are professional and vary in subject matter across a good range of destinations. Although I’d never have thought of Chicago as a tourist destination. The other cities are: Venice, Amsterdam, Athens, Beijing, Barcelona and Munich.
The usual features are available: rotate, change number of pieces and the degree of variance in the pieces (390 max), hint, separate the border, magnifier, ghost, image and a sorting box. There are also a few trophies to be won and a top scores list.
Mostly, there are excellent photos and endless variety – which at least makes up for the stoic adherence to their game structure that 8 Floor seem to wear as a badge of honour lol.
I recommend this game!
+8points
18of28voted this as helpful.
Dreampath: The Two Kingdoms Collector's Edition
Your sister, the Queen, has fallen deathly ill. Now you must travel to a faraway kingdom to find the cure.
FIRST IMPRESSIONS An interesting and dramatic beginning has a king seeking “all the treasure of the temple”. His efforts, well, the results are unexpected. The opening into the game proper is less theatrical, but invites involvement.
SIGHTS & SOUNDS Enjoyed the graphics. Not always the highest quality but always beautiful and colourful and clear. The music was unobtrusive. The voiceovers are excellent. But I may get fed up with that cat.
WHAT’S HAPPENING? Our sister the queen is dying and the only cure is in another kingdom where we may get the info we need, if we can find the knowledgeable dragon. We travel there through a mirror (yeah, I know, not exactly original), and are immediately caught up in the problems of the kingdom we are now in. We rescue a talking cat, who turns out to be some sort of butler, and is very helpful with hard to reach items. He is also the source of info on the history of the dragons, and the two kingdoms, which is presented in a cartoon/diorama style as required.
GAMEPLAY The HOPs are varied. There are interactive word lists, and silhouettes, and multiples of. The puzzles are mixed, but for the most part not too difficult. The adventure makes sense without being overly linear. There is a directional hint, interactive jump map (with available actions), journal game notes and clues, and lockable inventory. There are plus items in inventory.
CE BLING! There are many collectible gold and silver coins to gather, and can be used in the CE extra, the Cat Room. Another area showcases achievements, represented by different dragon eggs. There are oodles of gallery items – concept art 45, wallpaper 18, 36 movies, 16 music tracks, and replayable mini-games. There is also, in addition to the standard extra chapter, a Secret Game.
COMBINED IMPACT Have a really good time playing this, more than I can easily explain by game analysis. Not too hard, fun story. Just the right balance somehow.
FIRST IMPRESSIONS The 2nd Rites Of Passage game, “Child of the Forest” is on my top 10 ever list, and this one will be joining it, if this trial is a good guide. Once again, the developers have astonished me with more imaginative variations on both HOPs and mini-games. Add breathtaking art and an instantly involving story, and wow!
SIGHTS & SOUNDS The intro scenes, both before and after the menu page, are excellently put together, and are immediately intriguing. The art is beautiful in every way, the acting is very good, the ambient sounds exceptional. The music is perfect, especially a delightfully delicate piano and wind instruments tune. In truth, it is difficult to describe how well these elements combine for such a charming atmosphere, not totally dark and scary, but foreboding and just a little eerie.
WHAT’S HAPPENING? Right from the beginning, there are unexpected twists in this story. Twenty years ago, playing hide and seek as a child, you were tricked into reading a curse and the entire group of children with you disappeared! Including your little brother. Your Dad was lost in the fog, presumed dead, trying to find him. You and your mother moved away and started a new life. Now, your mother has died, and you discover that your father is alive and still searching for your brother. Of course, you must go find him, even though it is clear, this whole fiction about him being dead is to keep you away from your old town.
Our home town, when we arrive, is in the grip of a strange dark fog, which torments the townspeople and leaves peculiar patches of ice where it’s been. We find our father after a bit of toing and froing, only to have him ripped from our grasp by a collapsing wall. I love that the ensuing combined HOP and mini-games so much resemble searching through rubble. Wonderful idea!
GAMEPLAY Again, using new puzzles and processes, combining the known with the very original, these developers create a wholly different style of HOP. They involve, variously, interactive word lists, matching pairs, mini-puzzles, coin slots, inventory + items and much more. The mini-games are various, again, many originals, and most were not too difficult for me. They are nicely imbedded in the game. There is an interactive jump map, showing active areas, although you have to work out for yourself what the symbols are for.
You also have a choice of responses in some of the interactions with other characters, and your choices affect your “karma”, and therefore the results of certain actions and the conclusion of the game. You can check on your karmic health in the journal. It also contains the story, codes etc., achievements and a game timer. There is also a task list. Hint is directional. There are 3 difficulty levels, and a customization option.
There are some special skills you can use as you progress. There is a scar on your hand from childhood, and now it starts glowing. You soon come to realise that you can use it to melt the strange ice left by the fog. Later, you can also use it to translate clues in an ancient spirit language. I don’t know if there’ll be others. The back story is told in different ways, for instance with a picture story-like puzzle that has you correctly placing misplaced objects. We have, at least temporarily, a cute and very cuddly companion, who brings surprising skills to the investigation.
CE BLING! Achievements for, both story and performance, number about 19, but there is also a score for the HOPs, for accuracy, time and I assume, non-use of hint. There are collectible hand prints (43), with an indicator in each location. Which you need to do the Handprint Hunt additional mini-game. Which in turn needs to be completed to play the Alchemist game. There are also morphing objects, I believe, but I missed them somehow.
The gallery section includes the usual – in this case, very nicely done – music, wallpapers, movies, and character portraits (pieced together from items collected in the game). There are replayable HOPs and a separate additional called Forest Runner.
COMBINED IMPACT I loved it! These developers remind me, every time they release a game, that not all my favourite developers have names starting with E. It’s an absolute must!
FIRST IMPRESSIONS This one is very good. A classic in the making, it is different and it is scary. Not in the flash ways some games are, but in a down to earth, dead in the dust kind of way. From the introductory cut scenes, which at first seem a bit rough, the game has a style all its own. Well, among games. There is at least one movie like it – the creepiest movie I’ve ever seen!
SIGHTS & SOUNDS The opening scenes are indeed very reminiscent of “Children Of The Corn”, an intense horror/thriller, that forever transformed innocent corn fields into places of ritual terror – at least for me. This game could be located in the same town! It is so eerie, broad daylight, with the sun baking down on the fields, yet it feels so lonely and dangerous. The graphics are brutally accurate, but with such style, I even find myself admiring the rust.
The actors are well integrated into scenes, and all speak well, but the lip sync is much better for some than others. The old lady is particularly difficult to watch. Eerie sounds compound the general tension and anxious anticipation. It seems, in every minute, that something bad is coming. The music is a little too repetitive, but fits the mood perfectly. Special effects add shock value.
Though I enjoyed them, the many cut scenes cannot be entirely skipped, which I know will bother some people.
WHAT’S HAPPENING? We open with a view of being trapped in a corn field, desperately trying to escape, and finding new horrors at every turn. Then we are startled awake to find ourselves on a bus which is in fact passing through corn fields. Which start showing eerie déjà vu images of your nightmare. Then, oh no! The bus driver loses control, and we crash, finding ourselves stranded, and the bus driver badly injured, in a ditch, a couple of miles from a motel.
We traipse off to find help for the bus driver, and come to a very sinister looking motel with a very unhelpful owner. We see another vehicle driven off the road. We rescue the passengers, and there’s another car whose driver needs help! This deserted town and its motel are in for a drastic increase in the population! But what are we all doing here? And who is the girl on the roof? And in the mirror?
GAMEPLAY I like the quirky gameplay. The HOPs are progressive word lists, where you are given several actions to complete as well as items to find. It is a ‘find and use’ system. There are 2 HOPs in the demo, and entry into them is very different from the norm. In the first, a photograph draws us into the scene it depicts, and in the second, we are drawn into a ghostly TV. I like that these HOPs are also telling us the back story, giving them a relevance to even those who prefer the puzzles.
We collect photo shots of these scenes as part of our album, and once completed, become replayable HOPs in the extras section. Mini-games too. The photo album, records the story just like a journal, though it does so with snapshots and photos of the HOPs which act as visual reminders of the story as it progresses. Even the interactive jump map has a pile of photos that are shuffled through to the relevant one for teleporting.
There are not a lot of puzzles, and I must admit I skipped some of those, but they weren’t excessively hard, just a bit tougher than my patience allowed today. A lot of the game is pursuing single goals with dedication, like getting help for the bus driver, and making up a healing potion. There are 3 levels of difficulty, plus a custom mode. Hint is directional.
CE BLING! CE extras in this game are so well presented, I am buying the CE on that reason alone (not that it isn’t CE-worthy anyway). They are all accessed via the motel Gift Shop. Inside, we find other mini-games to play, including a jigsaw, and dress-up the scarecrow, and one I’m not sure of. You need to have money to play these games, so you must gather the 34 collectible $1 bills. The usual gallery items, wallpapers, concept art, music are accessed through a door at the back of the store, and again, are presented in a unique way. I loved it! The Strategy Guide is in the journal/photo album, and is perhaps the best I’ve seen.
COMBINED IMPACT This game, for me, is easily as creepy as True Fear or Shiver games, perhaps only because it reminds me of one of the few movies ever to totally freak me out. Perhaps the production values are not quite of the same calibre as these other excellent games, but then, it’s not all about the flash, especially in the case of the dark and eerie games. This one is professional, original and startling at times. Works for me!
FIRST IMPRESSIONS Great interface! That was my first thought. Graphics are below par throughout the game, but particularly rough in the intro, which detracts from an otherwise sound beginning. Not too flashy, but interesting and involving, particularly if you played the first “Sea Of Lies” game. Although it is not necessary to this story, it is nice to see the return of a friend.
SIGHTS & SOUNDS By below par, I am referring to Eipix games specifically, it is only in comparison to them that this game falls short. So by most standards, the graphics are good. The artwork is nicely done. The sound is excellent. Voiceovers wonderful. Just the right degree of accented speech. Lip synched in the speaker’s cameo, still in the main scene. The music includes the Eipix signature tune, but also a good variety of other music in several moods.
WHAT’S HAPPENING? As Senorita Addams, famous lady detective, you are called upon by the Governor himself to investigate a suspicious death. The victim had received a figurine of the goddess of revenge, Nemesis, leading the Governor to believe that perhaps Ramirez’ recent paranoia was, after all, justified. He cannot be seen to be involved with this investigation, but he leaves you Sergio to assist you.
GAMEPLAY Adventure (easy), with a bunch of various styles of HOP and a few puzzles. What the game really consists of is what I am, for the sake of brevity, going to call micro-puzzles. The miniature games are usually no more than a dozen steps in content, and they occur WITHIN some other action. For example, some of the inventory items have micro-puzzles that must be completed for the item to reach its final useful form.
And the HOP scenes in this game all represent a collection of micro-puzzles, nested within a single HOP hot spot. They could be any mix of interactive lists, silhouettes, multiples or fragments. So, no one form of HOP dominates. You will find several within a scene, in close up windows. Some are obvious, a few are not, but no micro-puzzle is seriously hard – because there is no skip for them. The HOPs also include the pan technique, where you move through 3 or 4 segments of a HOP scene, completing a shorter list at each before moving on.
Or you can skip all that glorious variety and play a Match 3 game. As well as the usual tools (journal, objective list, interactive jump map and teleporting hint system), you have a forensic kit for taking finger prints where indicated. I think this gadget could be better. The rest is as you’d expect. Lockable inventory. 3 levels of difficulty plus a custom level.
CE BLING! Achievements are performance based only and have 3 levels to each. They do not include an award for getting all the collectibles, as far as I could tell. Which are 40 treasure chests. Quite large and easy to see, but not always in the open. Some you have to move other stuff to find it. There is also gold to be found and used to buy items in the chest room. These are largely of a decorative nature.
A Chest Hunt game, and the Souvenir Room game, are again included. I love these. The Chest Hunt allows you to revisit the locations where you missed the Chests. The Souvenir Room involves going to each location and finding a further item. There are 30 puzzles and 11 HOPs to replay, as well as the Match 3 game.
And there is the gallery. Wallpapers x6, Concept Art x6, photos of the team at the photo shoots, movies and music. There is also a “Making Of” game/movie, which in other games has been far more than just pix of the team at work.
COMBINED IMPACT Despite its strong nautical theme (a favourite with me, and appropriate to the series), this story doesn’t appeal to me as much as most Eipix games do. I do, however, revel in the gameplay with all its glorious variety.