I always keep a Big City Adventure type game on the laptop along with a more story-driven game. Every day I play 3 screens & minigames of BCA then go to the other game. That way - its like I'm on vacation in that city.
I liked the New York version - the minigames aren't as repetitive (although the "find the top shape" one is kinda dumb) as Australia and the sites and objects are fun to behold.
Great game for playing with kids or just getting a way for a while.
After using a secret alias to board the Titanic, things go terribly wrong and you find yourself trapped among the wreckage. In order to earn freedom from your watery tomb you must appease your captor by re-writing history and freeing the spirits trapped aboard the 'unsinkable' luxury liner as well as discover why fate has chosen this destiny for you.
The original Hidden Mysteries: Titanic was the first adventure HOS I ever played (Up until then it was just pop-caps Amazing Adventure pure HOS) -- and so it was with a fun sense of nostalgia that I played this one. In fact - some of the characters (the bratty boy, the cat, the seer, etc) look the same as the original so it was like revisiting on old set of friends. Only - now they're dead.
I enjoyed the juxtoposition of going back and forth between the crushed under-water Titanic and the brand new ship full of clueless people. However, I did find the back and forth porthole thing to get tedious at times.
Great graphics - everything clear and easy to see - nice moderate level for the puzzles. The map is a great help! Music a bit dull but not distracting. Intuitive use of the items. Good length - not too short and not too long - (didn't drag out). The ending seemed pretty tacked on - but most endings like that do.
If you've never played Hidden Mysteries Titanic - I suggest it first. Great game, great play.
This was one of the more challenging games I've played in terms of the puzzles. Was able to do most without skipping but did use skip on a couple I didn't care if I solved or not because I wanted to get on with the story.
The Graphics are stunning. Even when the HO scene asks for a small thing like key or spool - you can see it very clearly - no blurry guessing. Each scene propels you from one set to another in such a direct fashion the story is easy to follow and compelling.
Not really accurate in terms of celtic symbology but fun and diverse chapters (underwater, in a castle, in the snow) keep the energy high and lively.
Most of the adventure is intuitive and you'll figure out what to do with each object.
Wow - what a dull game for such an interesting author as Poe.
Problems: 1. Repetitive - there really isn't any kind of adventure - you just mosey from HO screen to HO screen while the story eventually unfolds in front of you. Almost all the screens have the same dark/bluesh-grey color.
2. Nonsensical - The story doesn't seem to make a lot of sense, and mostly kept me off balance.
3. Annoying beginning. I felt like I was 3 years old learning to cross the street there was so much hand holding and tutorial in the beginning.
4. Annoying effects. The penalty for over-clicks (which is basically 3 wrong clicks) is the replacement of your bird by a cat. Its noisy and a nuisance.
5. Items dim and hard to find.
6. Dull non-descript music.
It was the second game ever I stopped before the end because I just didn't care to finish. Perhaps the later Midnight mysteries are better - but this one is for the birds.
What this game lacks in complexity it makes up in humor. Make sure to click eat character several times to see all their comments.
A lot of people complain about it being short -- but it isn't as much that it is shorter (there are 5 chapters) but it is very simple and direct. Each chapter has a few rooms/scenes each scene builds clues on one another to complete the task to go to the next scene. The ending scene is way to easy considering what it took to get there.
But the different landscapes are beautiful and more fun that just walking though a castle or collecting stuff on a path. The costumes is a great idea, but would have both made the game longer and more interesting if you had found them piece by piece instead of just BAM! Here's the costume.
The first thing every reviewer wants you to know is "it's short". They're right - but she disappeared at 39 -- and they managed to make a 5 chapter game out of that short life!
I actually liked the length for the topic - every section of Amelia's life got mentioned, but not with excruciating or boring detail. It's short and to the point. To make the game longer there is a flight game, and a theory section (admittedly too easy - you can see the clues).
I loved seeing the news reels of her parade in New York and hearing her actual voice - so the fact the game is on the easy side didn't bother me - this was less of a game and more on an "experience" - a living history you could play with.
I didn't have any trouble seeing the HOS. Scenese were clear and it was very easy to figure out what you needed to do. I actually like the flying game and wish there was more of that.
So - if you want to know the life story of Amelia Earhart and the prominent theories of what happened to her - along with some neat trivia (she was a nurses aid in WWI) you'll like this. If you need a game that challenges your mind and makes you think hard, or that lasts longer than an everlasting gobstopper -- this one is not for you.
Having played all the Hidden Mysteries games and loved them (except Civil War - which was horrid) - I can say this was the best of them yet. Fun, inventive, and interesting.
I love British History - particularly from the Tudor period and before - and this covers some of that and before - Telling 4 stories from the Tower Of London - the story and the game are instantly interesting.
Graphics are good. HO Scenes are very well done, objects different sizes but findable. Graphics for the different towers matches the motif and yet each is distinct.
Puzzles vary but most are intuitive and you can figure them out easily. Not too hard, not too babyish -- just the right mix of logic and creativity. Not a lot of "go back to this room" kind of thing - the game moves pretty much linearly forward.
Music is a little driving in parts but fits the background. The main plus here is the story. Meeting the ghosts was fun as was figuring out why I was carrying a cannonball for 3/4 of the game. (Some items you do carry a long time).
Well paced, fun and interesting. Can't wait til the next one -- and I'd love for them to do one avenging Henry VIII's wives. That would be a blast and a longer game.
I always say the games are short - but I've played this one all weekend - so its not as much a short game, and a game I didn't want to end.
The graphics/animations are simplistic and the comic story so goofy at first I thought this was going to be a nutty little game, but it evened out and was quite engaging.
Hidden Object scenes are well defined and it has one of my favorite features -- you can click the name and it will show you the shape of the object - that's a great hint without just showing you where something is. Objects are a good size.
They try to throw in all kinds of scenes so there are puzzles: HOS, puzzles, quick-find objects (the customers at the shop scenes are probably more fun if you're playing timed), find the differences, etc. A couple of scenes seemed pointless -- as if they were just trying to extend the game. (Why the heck did I have to pick up all those paper clips?).
But the story is cute and the scenes are very creative. Definitely a good way to spend some down time.
I always hate reviews that say "Played it for 5 minutes and turned it off" and this game is the reason why. The first 5 to 1- minutes of the game - I really didn't like it very much. The fairy is annoying at first, it's overly corny and cartoony, and the puzzles seemed super easy.
But - after I got settled in - I pretty much got used to the fairy and only paid attention to her when I needed something smashed or I wanted a clue to clear the room. I got used to the visual style and liked it -- and once I was engrossed in the story - the games seemed to flow along with it really well. Sometimes - you just gotta give things a chance.
I am a huge fan of games with "Area Cleared" signs - particularly when there's lots of little things to pick up or look for - so this is a big help here.
The story fits the fairy tale model well, and the use of the mirror people and the diary entries was genius. By the time I put the mother's mirror together - I felt like I knew her from the diary.
There are a few things that didn't seem intuitive to me (such as going back to an "area cleared" room to find out a new hallwall was opened - but a couple of checks of the walkthrough was all I needed.
Only minus for me turned out to be the end games. If I wanted to do a timed HOS as a "shoot out" with the witch, I wouldn't buy games with relax mode. I play games to get rid of stress, not get it. Also the ending puzzle is a marble shooter, and I'm not very good at that (which is probably why I don't buy marble shooter games).
Overall, it was a cute, fun game and I"m glad I gave it a chance.
I recommend this game!
+33points
35of37voted this as helpful.
Big City Adventure: Sydney, Australia
Search for cleverly hidden items around the amazing city of Sydney. Head down under and join the next Big City Adventure!
I loved this little game and it's huge - 76 leves of HOS with little minigames in between.
It's not the kind of game to keep you interested for hours. After a couple scenes the mind wanders -- so what I did was play another adventure game, then keep this on the computer. I played 3 scenes a day over the month so it was like taking a little "vacation" to Sydney every day. Finally I got to where I was saying "I haven't gone to Sydney yet today - I need to do that."
Items are large and easy to find, lots of hints, games are easy. it's really a great game to play with kids and the little history bits were fun as well.