Favorite Genre(s):Brain Teaser, Card & Board, Hidden Object, Word
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
Many months ago I was asked to beta test and survey Dawn of Hope. It generally doesn't take as long as this game did to become available. However, as the old saying goes: "Good things come to those who wait" In a few words I gave a glowing review in my survey. The many months it took to release Skyline Adventure has not diminished my enthusiasm for it.
Our heroine must find a lasting cure for a disease that has nearly killed her father. To do so she must travel between the human and elven worlds to make dad whole again., She is assisted by an elven mechanic and is apparently thwarted by a human wearing a gas mask called the Wanderer. Somehow I feel the Wanderer is one of the good guys. There is a device called the nucleus that if properly used can rid both worlds of disease for all time. The elven queen convinces the daughter that if she can unravel the secrets within the nucleus, all will be well. At the demo's end it becomes somewhat clearer that the queens intent for the nucleus is geared only to the world of elves.
Graphically Dawn of Hope is one of the best drawn game in a very long time as so many items and also the characters seem lifelike. The player gets to use a magical grappling hook to evade the Wanderer and get closer to where the nucleus is housed.
A portion of the hidden object segments are very clever as well as being interactive and the puzzles ( although seen in prior games ) do offer some challenge. For those who enjoy finding collections Skyline has them.
The look and feel of the game makes it a sure fire buy for me and I wholeheartedly endorse Dawn of Hope.
Favorite Genre(s):Brain Teaser, Card & Board, Hidden Object, Word
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
Sunnyglow and Pennmom have done an outstanding job outlining the premise of the game and also in delineating the various HO segments and puzzles. Kudos to both of you !!
The best part of the game is the story. I have lamented quite often that stories in oh so many games totally lack a hint of originality. MAD HEAD has corrected this at least for now and the developer is to be congratulated.
I thoroughly enjoyed some of the puzzles that were variations on themes seen in other efforts. To date, I have only completed the demo which consisted of 2 long chapters of the game. Most demos can be finished in 30-45 minutes, In Deck of Fates I finished with 7 minutes to spare. This suggests a long game.
There are morphs and collectibles clawed hands. I found some of them but as is the case with terrific games, the search for these extras became to a large degree a case of out of sight out of mind.
This edition of Rite of Passage is destined to be a top 5 game of 2016. With just a couple months left in this year, surpassing this HOPA will require a good deal of effort. Perhaps an MCF game late in November might turn the trick.
One word of caution: IMO Deck of Fate is not for beginners. For all other players I give it an overwhelming endorsement.
Favorite Genre(s):Brain Teaser, Card & Board, Hidden Object, Word
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
4/ 5
Storyline
5/ 5
The Gehenna Tower was built as the ultimate in residential living. Unfortunately people started turning up dead so city officials decided the best solution was to demolish the tower, The player is in the final stages of obtaining a license as a demolitions practitioner. She ventures into the building with her boss Ted. He enters an elevator and is immediately transported to the 50th floor. Via a walkie-talkie conversation with the apprentice, we learn that Ted is in dire straits. The task is to reach said floor and rescue Ted.
As is always the case in these games, the player must acquire certain items and complete a series of tasks ( called compliance tests in this game ) If successful, the player continues, otherwise a failed test results in punishment such as being administered a knockout serum as the demo ends.
An interesting aspect of Broken Tower is the constant chatter toward the player by a voiceover referred to as S>A>R>A> . SARA whatever it is isn't very nice. The player encounters a dead janitor in a swimming pool, a young lady being punished because she cannot complete a house of cards. It seems that all those found in the tower are "residents" and we learn quickly that just as in Hotel California...you can check out anytime you like, but you can never leave...
Some of the puzzles are inventive and the HO segments are well done with lots of items cleverly hidden in plain sight. The player has night vision goggles to use on occasion which furthers the game. For those players interested there are morphs in the HO segments and a spiral bound in a triangle as a collection item.
I like the game enough to buy it, I just am not sure if I want this CE or wait for the SE version a few weeks into the future. Players who enjoy bizarre games and those who want games devoid of fantasy and/or old mansions and castles should appreciate MAZE.
Favorite Genre(s):Brain Teaser, Card & Board, Hidden Object, Word
Fun Factor
2/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
When the Puppet Show series originated a few years ago, the games were inventive, appealing to the masses, and somewhat believable for a fantasy genre. Unfortunately the last 3 or 4 games have become so bizarre that I for one find these most recent efforts to be practically unplayable. The story line is nothing new. A rich father finds a suitor ( James ) to be totally unsuitable for the hand of his daughter ( Marjory ) even though this couple are deeply in love. James has been kidnapped by a couple of rogues in preposterous large beak masks and it is hinted by the pair that they are minions for a villainess. Why is it that these masks are so prevalent in games? One redeeming aspect of the game is the player selects the gender and has the choice of 3 avatars for the mission's rescuer. The puzzles and hidden object segments offer nothing new to HOPA enthusiasts. We get a mechanical kitty assistant ( UGH !!) and if there are any collectibles and /or morphs I didn't find any in the demo, nor did I care. There are too many series that have lost their way, primarily since they offer nothing new. This version of Puppet Show is evidence that ERS should either end the series or come up with something to rekindle the enthusiasm players once had for the series.
Favorite Genre(s):Brain Teaser, Card & Board, Hidden Object, Puzzle, Word
Fun Factor
5/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
5/ 5
Storyline
2/ 5
Fantasy Mosaics continues to be the best of the grid games. In this installment, a couple of new colors have been added. As in all of the previous efforts, the completed grid clearly delineates that which it is intended to be. This cannot be said by lots of the other grid puzzle developers.
I have said it before and I will say it again, players who enjoy this type of game need look no further than Fantasy Mosaics to satisfy their requirements of quality grids.
Imagine a sunny day at a cozy Parisian cafe. People are walking around, drinking coffee and laughing. Suddenly a bright flash wipes out all life on Earth!
Favorite Genre(s):Brain Teaser, Card & Board, Hidden Object, Word
Fun Factor
1/ 5
Visual/Sound Quality
1/ 5
Level of Challenge
1/ 5
Storyline
1/ 5
Time Gap is awful. This mess is a throwback to a bygone era of HO games when players were initially introduced to games such as Mysteryville. By comparison Mysteryville is a far superior effort than Time Gap. There is a confusing map directing us to various places such as a museum, a Japanese garden, etc. The problem is where do players go next as game instructions are inadequate. As to actually finding objects, screens are limited to searching for 3 to 5 items many of which are repeated time and again. I lasted about 18 minutes into the demo and had had enough. AWFUL...AWFUL...AWFUL
As fantasy games this one is WAY OUT THERE to say the least. For me, this is one aspect that makes Shadowland compelling. To say the developer has loosely based the game on Carroll's Alice in Wonderland is not much of a stretch. In this version, our heroine ( Alice ) is abducted at the game beginning and transported to Shadowland. She meets Rabbitson who explains that an evildoer captures humans and transforms them to mere shadows of themselves for some nefarious reason. Then Rabbitson is captured and taken to another part of Shadowland. The game is replete with book characters such as the Hatter who in this case is not mad but is a sinister henchman to the Queen of Hearts who is probably the ultimate baddie in the game.
I very much enjoyed the HO segments in the game. While traditional to most HOPAs, there are features, while not unique, different enough to make them very compelling. I found none of the demo puzzles to be much of a challenge save for the third segment where Alice needs to defeat a spear wielding adversary.
There are collectible cards, hats, etc. for those who feel such items enhance games.
I like lots of the fantasy games, my favorite series being the Dark Parables. I don't recall much of the prior efforts in the Bridge to Another World games. Nevertheless, this game stands alone as a very solid and fun game. If players can suspend thoughts that Shadowland ventures really far afield from Alice in Wonderland, a good time is there for the offing.
Favorite Genre(s):Brain Teaser, Card & Board, Hidden Object, Word
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
2/ 5
With 15 prior games in the series, my feeling was that these mosaic puzzles were reaching a saturation point. Match Gems has rekindled my enthusiasm by expanding its color scheme to 6 in what appears to be every other puzzle. I was able to complete the first 3 groups of mosaics. A 4 color grid is followed by a 6 color grid, then another 4, then a 6 etc.
Unlike some of its competitors, MG clearly delineates and then names that which is being drawn. I am very much impressed with Six Colors in Wonderland and will certainly buy this GEM. I' certain you will also.
Favorite Genre(s):Hidden Object, Word, Card & Board, Brain Teaser
Fun Factor
2/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
2/ 5
Storyline
1/ 5
The Spirit of Revenge series has not been among my favorites as I was never compelled to buy any of its chapters. Florry's Well reaches the bottom of the barrel, or should I say well. For starters this is one of the worst drawn games in months. All of the characters have a paper doll cutout appearance. The story is a variation of a line seen many times. Brenda Gale is a parapsychologist asked to visit England since the owner of a pub famous for its good ghost ( Florry ) who has suddenly become a vengeful evil entity needs help. Ghosts gone bad has been used way too many times and there is not a spark of originality in the tale. In this game rather than a cute animal helper we get the ghost of Oscar Quincy, a drunkard who must be plied with alcohol before he elects to give Brenda aid. It turns out Florry was murdered by her husband in a jealous rage when Florry found herself a lover. Why it took so long for Florry to become evil is a mystery to me and I just don't care. As to game play, the HO sections are all interactive and are about the only part of this mess that is even somewhat interesting. The puzzles are old hat and extremely uninteresting. The town where this takes place must have a bunch of expatriated Yanks living there since ( at least in the demo ) there are lots of American accents. I did finish the demo hoping against hope that there would be improvement. Did not happen. I failed to notice any collectibles and/or morphs since I just wanted this to end. I realize that we have literally thousands of HOPAs devised over the years and it is becoming harder for developers to walk new ground. However merely changing names and faces does not put the player on a new path. Avoid this Spirit at all cost. I doubt it has a ghost of a chance of being successful.
Favorite Genre(s):Hidden Object, Word, Card & Board, Brain Teaser
Fun Factor
4/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
Initially I liked that the game has an Oriental feel to it and that is it nicely drawn. Then I was somewhat disheartened in that the main character is named AMY?? With a rather Eastern appearing Elder and a decidedly Eastern man named Hanu, where do we get AMY?? I am also impressed that there is no hand holding in the game. The player needs to acquire lots of stuff either by merely picking things up, or by completing HO segments and some FROG ( fractured objects ) . Lots of these are cleverly hidden particularly in the FROG scenes. As is usually the case in HOPA, Amy must perform tasks seemingly not in keeping with the story. An example is her aid to the aforementioned Hanu. There is lots of jumping around in 7 Roses, a jump map would be nice but this game is really old school. I do enjoy that since it is a throw back game given its style, there are no morphs, no collectibles, no animal helpers, etc. I am intrigued enough with the story to probably use a free game code to add this to my personal arsenal of games. The last 2 serial games ( a Dark Dimension and a Surface ) were both IMO seriously lacking the depth that most of its precursors provided. For players who can appreciate a game with a bygone feel, 7 Roses just may fit the bill.