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fromHalloween originated from the ancient Celtic festival of Samhain (pronounced sow-in) aka, harvest time, a time when fatalities increased.They lit bonfires & wore costumes to ward off ghosts that were able to return to the land of the living during Samhain
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Completed Collector's Edition approximately 3.5 hours (including completion of all mini-games & CE Bonus Chapter) 18 Scene Locations +9 Bonus Chapter
Clearly, I played a different version of this game because my version was one of the most boring games I've played this year (btw: the 2nd most boring game award goes to this devs' newest series) I must've played a different version of this game because my version was about 3 different B-class movies that weren't scary, suspenseful, or even remotely creepy, the "Hollywood JumpScare" moments that this developer was clearly proud of, judging by the black bar comments, were predictable and not in the least bit jumpy or scary.
My version had all the famous cliche tasks this developer is known for, placing a million emblems, using a million hairpins, using a million versions of rust removers that instantly restores 25 years of decayed metal (yet every bolt I remove is bright & shiny and pops out will merely a single twist of my wrench?) In my version, I shooed away a million bird thieves, cutout a million items that were sewn into fabrics, I needed a million batteries for a million flashlights to see a million dark areas, I dug up a million items that looked as good as the day they were bought (and don't even require lemon juice to spruce it up!) My version dragged at a snails-pace and was slow and glitchy, the music would get stuck constantly like a broken record that just can't get past that groove. My version froze 7 times, requiring me to ctrl/alt/del each time, tempting me to break out in song...Let it Go, let it go...
In my version, I had to hunt down a million keys, old keys, new keys, broken keys, wrong side of the door keys, skeleton keys, keys with skeletons, skeletons withholding keys, red keys, blue keys, gold keys, bronze keys, fake keys, real keys, long keys short keys, winding keys, buried keys, sewn-up keys, keys hidden in the dark, keys up high, keys down low, keys outside the window, keys inside locked drawers? Should we talk about all the emblems my version required next?
Hidden Object Scenes: There are 15 HOS +6 in the CE Bonus Chapter. They vary with every scene to include Listed Items, Interactive Listed Items, Multiples of Identical Objects, Silhouetted Shape Items, Keywords in Sentences, Matching Pairs, Vertical & Horizontal Slider Bars, Ring Rotations (rotate disk rings to align listed objects) Pick up & Place a fly into 2 venus flytrap pods to find Matching-colored Firefly Pairs (awesome concept but should have had way more pods & colors) There were only 1 HOS that was actually challenging, finding silhouetted shapes on a wall of graffiti, the rest was so easy that I earned most of the HOP-related achievements during the first 3-4 scenes!
Mini-Games: There are 19 Mini-Games +6 in the CE Bonus Chapter. My favorite part of HOPA's (hidden-object-puzzle-adventure) are the puzzles and for the first time, I'm struggling to include any of my favorite's because these were the lamest puzzles I've ever seen offered in a single game, 90% of them can be completed in seconds...blindfolded! Thus, I will simply list a few games that were less dreadful with just a hint of skill required to solve:
☠~Place all plank shapes into the square grid while avoiding the red squares. ☠~Watch the janitors' sign-language gestures and select them from the book in the correct order. ☠~Swap tiles to guide the current in numerical order. ☠~Swap metal plates to form the correct 3 keyhole shapes in the center. ☠~Swap pie-shaped puzzle sections to recreate several animal profiles.
Bonus Chapter: Ooooowoooo! Werewolves need an education toooooo. The Bonus Chapter takes place over 9 scene locations and is better than the main game, or perhaps it's just less cheesy or has move of a bite. When the Halloween Party at Ravenstorm High gets an uninvited guest of beastly proportions, two fellow students take it upon themselves to investigate a crime and unveil the person inside the costume but find themselves in the middle of a monster epidemic. There are 6 Hidden Object Scenes and 6 Mini-Games in this medium-length chapter, and you will search for the final 9 Morphing Objects, 3 Figurines, and 7 Poster Pieces which will complete the third and final Poster.
Collector's Edition Extras: 8 Wallpapers (every single one focuses on a character...boo) 8 Concept Art Pictures, 4 Music Soundtracks (that keeps "sticking" like a broken record) 27 Achievements, 13 Replayable Hidden Object Scenes, 12 Replayable Mini-Games, 3 Posters (one from each Movie theme) 12 Marionette Figurines, 27 Morphing Objects, 25 Poster Fragments (creates 3 Posters) 3 Cupcakes, 2 Black Cats, 3 Main Chapters +Bonus Chapter and a Built-In Strategy Guide.
HALLOWEEN STORIES SERIES LIST Title***Collector's Edition Release Date***Average Rating
1-Invitation (October 11-2017) 4.3 2-Black Book (October 10-2018) 3.9 3-Horror Movie (October 10-2019) n/a
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Halloween is one of my favorite holidays and I did enjoy this Halloween-themed edition, otherwise, I would have only given this game 3-Stars. Fantasy Mosaics have released a mind-boggling 37 games over the past 5 years. That's a feat they should certainly be proud of, so I mean no disrespect to this developer, but they are just becoming boring and predictable, so hear me out and let me explain why...
This is indeed a fantastic Fantasy Mosaic series, but very little has changed over the last 37 games in 5 years. They added multiple colors, they added tile styles, they added locked colors, they added multiple difficulties including Zen mode, but that's about it. They've really only made 4 notable changes over a span of 37 games which isn't very impressive when you lay it out in black and white. If you played a HOPA game that only changed the background pictures 37 times in a row, and everything else remained the same, you'd be bored out of your mind.
I'm not suggesting they abolish this series, but can't they create another series with something different offered for those of us who have faithfully played and reviewed all 37 games over the past 5 years? Think about it, after playing a handful of games this series the only reason to buy a new game is if you want to solve a different image. You could literally go back to the first releases in this series and it would be like playing a brand new game because you won't remember doing those images or how you solved it, so it'll be the same thing as buying a new game in the same series if none of the features have changed, right???
Zen Mode has returned if you prefer to solve the griddlers without all the hand/flipper holding. In Zen Mode, the numbers aren't crossed off but Mistakes aren't counted against you either, because chances are, you'll have to edit some of the cells as you switch colors. You can delete filled-in or crossed-off cells by right-clicking the cell in Zen Mode, and you'll know you have completed a particular color correctly because a checkmark will appear on the color bubble.
In addition to the new Zen Mode, you can also choose to play in a Casual Mode which crosses off the cells one by one, or the Advanced Mode, which only crosses off the remaining cells once the entire row and column have been filled in. You will earn a Gold trophy if you make no mistakes, a Silver trophy if you make one mistake and a Bronze trophy if you make two mistakes. You will also earn up to three gold Stars if you don't use any hints, one star is deducted each time you use a hint. Therefore, it is possible to make a mistake or two but still earn 3 stars as long as you don't use any available hints.
There are 20 locations, and each location has 5 Griddlers each. You can choose from 7 different tile sets, ranging in color vibrancy and styles. Locked Colors can be disabled in the Settings menu, otherwise, some of the colors are locked and unavailable until you uncover color-specific keys that are hidden beneath some of the filled-in cells The Eye feature allows you to hide the grid to get a look at the puzzle without all the grid lines, and there is a reset icon that makes it much easier to restart the level if you make a mistake.
There are groups of numbers located on each column and row of the grid, each group of numbers must be separated by at least one blank or crossed off cell. Sometimes it's easier to cross-off cells that can't possibly contain a filled-in cell, which will reduce the number of cells and narrow the playing field down a bit, when you get stuck, you can switch colors and work back and forth until it's solved. Some of the cells contain bonuses such as extra hints, extra mistakes allowed or an extra pickax which allows you to choose which cell you want a hint on, and some cells contain keys to unlock colors (unless you disable this feature in settings) There is a Sun icon as well that when fully charged, will give you a mega-hint, filling in or crossing off a 3x3 area of your choice.
Thanks for hearing me out :)
FANTASY MOSAICS SERIES LIST Title***Release Date***Average Rating
1-Fantasy Mosaics (May 6-2014) 4.0 2-Fantasy Mosaics (May 27-2014) 4.1 3-Fantasy Mosaics (July 2-2014) 4.2 4-Fantasy Mosaics: Art Of Color (September 2-2014) 4.2 5-Fantasy Mosaics (December 1-2014) 4.1 6-Fantasy Mosaics: Into The Unknown (January 19-2015) 3.9 7-Fantasy Mosaics: Our Home (March 3-2015) 4.1 8-Fantasy Mosaics: New Adventure (April 21-2015) 3.7 9-Fantasy Mosaics: Portal In The Woods (July 8-2015) 4.0 10-Fantasy Mosaics: Time Travel (October 7-2015) 4.8 11-Fantasy Mosaics: Fleeing From Dinosaurs (October 7-2015) 4.0 12-Fantasy Mosaics: Parallel Universe (January 6-2016) 4.3 13-Fantasy Mosaics: Unexpected Visitor (February 16-2016) 4.5 14-Fantasy Mosaics: Fourth Color (March 29-2016) 4.6 15-Fantasy Mosaics: Ancient Land (May 17-2016) 4.3 16-Fantasy Mosaics: Six Colors (July 6-2016) 4.0 17-Fantasy Mosaics: New Palette (August 31-2016) 4.5 18-Fantasy Mosaics: Explore New Colors (December 5-2016) 4.1 19-Fantasy Mosaics: Edge Of The World (January 19-2017) 3.8 20-Fantasy Mosaics: Castle Of Puzzles (March 20-2017) 4.7 21-Fantasy Mosaics: On The Movie Set (May 8-2017) 4.6 22-Fantasy Mosaics: Summer Vacation (June 12-2017) 4.4 23-Fantasy Mosaics: Magic Forest (July 24-2017) 4.7 24- Fantasy Mosaics: Deserted Island (September 18-2017) 4.2 25-Fantasy Mosaics: Wedding Ceremony (November 13-2017) 3.8 26-Fantasy Mosaics: Fairytale Garden (January 22-2018) 4.0 27-Fantasy Mosaics: Secret Colors (March 5-2018) 3.6 28-Fantasy Mosaics: Treasure Map (April 23-2018) 4.1 29-Fantasy Mosaics: Alien Planet (June 11-2018) 3.7 30-Fantasy Mosaics: Camping Trip (August 13-2018) 3.9 31-Fantasy Mosaics: First Date (October 15-2018) 4.1 32-Fantasy Mosaics: Santa's Hut (December 24-2018) 4.4 33-Fantasy Mosaics: Inventor's Workshop (February 25-2019) 4.3 34-Fantasy Mosaics: Zen Garden (April 15-2019) 3.5 35-Fantasy Mosaics: Day At The Museum (June 10-2019) 4.0 36-Fantasy Mosaics: Medieval Quest (August 5-2019) 4.4 37-Fantasy Mosaics: Spooky Night (October 7-2019) n/a
fromEvery time I play this game I think of the catchy and hilarious The Gummy Bear Song! (seriously, don't listen to it, it'll never get out of your head) play it)
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Whew, this series is gonna catch up with the penguins by Christmas at the rate they are coming out! I'm a puzzle geek and I truly do love Mosaic games but I don't want to keep playing the same game over and over from a select few developers. The penguins have released 37 games in 5 years, and now Travel Mosaics is on the 9th game in just a year. I mean no disrespect to either of these developers, but surely there are other Mosaic games available from other developers?
I'm okay with these developers, but can't they create other series that have different graphics and features? After playing 3-4 games in a series the only reason to buy a new game is if you want a different image to solve, but eventually, you can go back to the first release and you won't remember doing those images so it'll be the same thing as buying a new game in the same series if none of the features have changed, right??? My point is, it gets boring to do the same thing over and over no matter what it is, at some point, it just becomes a habit. If you want to keep diehard fans on board the fan-train, you have to change things to make it different than the one before, better yet, keep this game the same and create a new series that has completely different graphics (preferably not the gummy candy, mobile game style)
As I've said many times before, I've never been a fan of all the glitzy gummy-looking tiles constantly bouncing, the strange sounds that accompany completing a grouping of cells, finishing a color grouping, or earning a new Heart-life. (it's the same sound other games have to alert you when you've made a mistake!) I like to play Mosaics to relax and tune out all of the hustle and bustle of a hectic day and the last thing I want is sensory overload.
With that being said, I know a lot of people enjoy the gummy candy tile appearance and the cartoon animal Walker family adventures, so if you are a fan or new to the genre, this will be a welcome addition.
There are options for the crossed-off cells such as light or dark cells and there are Five Tile fill-in options to choose from, a Bubble style, a square with rounded corners, a Princess Cut Diamond shape, a multi-faceted tile, and a lunar-style. You can play in an Easy mode which crosses off cells for you and applies the appropriate colors, a Normal mode, or a Difficult mode which only crosses off squares when the entire row and column has been completed, and you have to manually switch between colors.
As you fill in the cells you will earn coins, Heart/Lives or Power-up recharges. Power-ups, such as a Hammer, Sun, Lightning or Bombs, originally don't have much coverage but increases with each upgrade. (can be upgraded twice) There are 7 Achievement Trophies to earn, and you can buy various souvenirs in the Shop to decorate the Walker family's living room because apparently they ditch the older ones lol.
Each of the Locations has 6 main Mosaic levels, 1 bonus level, and 1 additional puzzle (jigsaw variations) You must earn at least 2 Stars on each main level to open the bonus level, and you must earn a minimum of 2 stars on the Bonus Level to open the additional puzzle variation. You also have to earn at least 1 Star in each of the main levels to unlock the next location or group of mosaic levels.
TRAVEL MOSAICS SERIES LIST Title***Release Date***Average Rating
1-Travel Mosaics 1: A Paris Tour (February 19-2018) 3.5 2-Travel Mosaics 2: Roman Holiday (May 13-2018) 3.4 3-Travel Mosaics 3: Tokyo Animated (August 21-2018) 4.6 4-Travel Mosaics 4: Adventures in Rio (October 22-2018) 4.6 5-Travel Mosaics 5: Waltzing Vienna (November 12-2018) 3.2 6-Travel Mosaics 6: Christmas Around The World (December 17-2018) 3.0 7-Travel Mosaics 7: Fantastic Berlin (August 21-2019) 3.7 8-Travel Mosaics 8: Breathtaking Seoul (September 18-2019) 4.7 9-Travel Mosaics 9: Mysterious Prague (October 2-2019) n/a
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Weird isn't necessarily a bad thing, at least not for me because I embrace my inner weirdness all the time lol. This is a good old-fashioned Hidden Object Game (HOG) with a plot, a weird plot with weird characters requiring a long stretch of one's imagination.
Lana works at an art museum and is seeking help from a psychiatrist whom Lana refers to as Mr. Kei rather than the appropriate Dr. Kei? He suggests hypnosis to help Lana organize her psyche by removing the unorganized from paintings, items that don't belong.
The items to find are all Listed Text which will show silhouettes when you hover the cursor over the listed item. After finding several items, a Bonus Task List will appear above the regular list which consists of 2 items that must be found in the correct order before continuing to search for the main listed items. You can opt-out of this Bonus Points feature by continuing the main list (it will ask if you want to opt-out first) This Bonus Task is repeated a second time on each level which allows you to earn extra points.
The HO levels aren't timed and the items aren't very well hidden so it is a pretty laid-back game, however, random clicking will "paint" the screen and cause a brief interruption of gameplay (extra points w/o misclicks) There is a Hint feature available (I had to use it because I had no idea what a Salver was?) but you will earn bonus points if you don't use the Hint feature.
The points earned are used to redecorate your "hypnotic state dream mansion" but the upgrades aren't very awe-inspiring and the completed mansion isn't much more appealing than the original version. The game has slow responding mechanics and the graphics seem really dated which makes me wonder if this game never made it to the store shelves a decade ago and was recently picked up by a new developer because the first 2 games in this series were released in 2009?
HIDDEN WORLD OF ART SERIES LIST Title***Standard Edition Release Date***Average Rating
1-Hidden World of Art 1 (January 18-2009) 3.7 2-Hidden World of Art 2: Undercover Art Agent (October 3-2009) 3.5 3-Hidden World of Art 3 (October 9-2019) n/a
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We have been treated to some fantastic TM games lately, but this isn't one of em! When I saw that today's release was another Argonauts Agency, I was positive it would be a game with no creativity, no challenge, no imagination, and no new features, but mostly, it would be chock-full of annoying, repetitive, back-and-forth, to-and-fro tasks of rowing a boat to a tiny port, just to pick up a loaf of bread and fill a pot-hole. Not to my surprise, there was no surprise or prize from this Argonauts Agency, it was exactly what I was expecting!
Constantly having to restore ports and row my boat back and forth to gather a simple loaf of bread left randomly on a path on several tiny islands just isn't fun, it's boring, and it's exactly the same scenario as the last game, and the game before that, and the game before that, I'm confident it will be the same task in the fifth installment as well. To make matters worse, they threw in a simultaneous button-pushing task where you have to send two workers to two different buttons to push at the same time, how clever (yes, I was being sarcastic) these islands have technologically advanced gate portals yet I still have to hop in my tiny canoe and row my way to the nearby islands and scour the islands for berries & breadcrumbs??
You can play in an Untimed, Normal or Hard difficulty mode and it allows you to switch back and forth easily before the start of each level with an icon located above the levels. I do like this feature because sometimes it's helpful to play the first go-round in an untimed mode to figure out what the requirements are, such as what materials are needed for each task (bridges, boulders, etc) and then play the level again in a normal or hard mode, especially when a TM game requires a lot of strategies. Once you have collected 5-Stars, you get to open a Treasure Chest located on the bottom left of the Map screen which allows you to choose one of three smaller chests to earn extra resources, faster workers etc. by a percentage, temporarily.
Bonuses can be won by spinning a Casino Slot Machine with Crystals as the currency. You will earn 10 Crystals every 5 minutes you play (why not leave the game running overnight?) The bonuses are % based and become more worthy the higher the percentage:
⛏️Sandals~speeds up the characters. ⛏️Axe~cut down trees faster. ⛏️Shovel~fill holes faster. ⛏️Sword~monster battle time reduced. ⛏️Hammer~speeds up construction. ⛏️Pick~speeds stone breaking time.
There's really nothing different here than any other TM game. Build Farms for food, Sawmills for wood, Gold Mines, Quarries for stone and Markets for trading food for specific materials such as Stone or Gold. There are the usual Berry Bushes for a renewable food source, as well as the usual path blockers of thorney vines, potholes, conveniently cut & stacked wood, boulders, puddles, and bread loaves that somehow gets left strategically on a blocked path just when you need it the most, not to mention random caches of gold coins.
Once again, the only features offered in this Collector's Edition version, are 10 Concept Art pictures and 5 Music Soundtracks, and a few extra levels in the Additional Campaign section. There are 31 Achievements to earn, but the trophies are usually still included within the Standard Edition versions.
ARGONAUTS AGENCY SERIES LIST Title Collector's Edition Release Date***Average Rating
1-Golden Fleece (October 2-2018) 3.3 2-Pandora's Box (January 5-2019) 3.8 3-Chair of Hephaestus (May 14-2019) 3.9 4-Glove of Midas (August 3-2019) 3.3 5-Captive of Circe (October 8-2019) n/a
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Completed Game just under 3 hours (including completion of all mini-games & CE Bonus Chapter) ♪~20 Scene Locations +7 scenes in the CE Bonus Chapter~♪
The famous rock band, Velvet Whisper, has agreed to set their difference aside for one last Rock-reunion performance...just Roll with it?! (can't take that name seriously, AC/DC, Led Zeppelin, The Rolling Stones, Nirvana, Aerosmith, Black Sabbath, Van Halen, Guns N' Roses, Metallica, Pearl Jam, Jimi Hendrix, or The Red Hot Chili Peppers are rock bands, Velvet Whisper sounds like a Romance Novel or the owner of a Horse named Velvet, or the name of a new cake recipe...)
Their music is legendary, and it also has ghostbusting potential because, for some unknown and unexplained reason, it drives away the evil paranormal fog. What is the significance of the fog? Where did the fog come from? Why does the fog hate this particular music, you may ask? I don't know! (never mind, for a moment I forgot that we were talking about The Velvet Whisper Band's music bwahahaha) How did this orphan girl get paranormal powers? I don't know! If she's a living, breathing human, (which is made quite clear in the story) why does she have a ghostly apparition, don't you have to be dead to haunt? Where did the muse come from? Why is she trapped like a genie in a bottle? Why did MHG make young Grace look so creepy as a kid? Why did MHG decide to ruin the Cadenza series that began with an amazing N'Awlins experience at the famous Jazz Pepper Club during Mardi Gras? So many questions I have, such a disappointment. MHG needs to take a few hours to replay Music, Betrayal, and Death so they can see where they went so horribly wrong!
There are 14 HIDDEN OBJECT SCENES +4 in the CE Bonus Chapter and 2 Zoom Zone Silhouetted Shape HO's that are mostly ho-hum Interactive List Finds located in uninteresting places. There are also Multiples of the same Item Finds, Finding & Replacing Items, Progressive-Interactive Finds, and Silhouetted Shape Finds, In this CE version, each Hidden Object Scene has a very easy to spot Morphing Object. Any missed HOP Morph can be picked up by replaying the HOP's in the CE Extra's section.
There are only 11 MINI-GAMES +2 in the CE Bonus Chapter. These are basic, bare-bones puzzle that truly lacks creativity. Below are brief descriptions of some of the less-lame puzzles offered:
♫-Swap tiles or move rows left or right to recreate the pattern shown. ♫-Choose 4 partial symbols to recreate the symbol shown. ♫-Rotate tiles to complete the railroad tracks and then select directional arrows to move the train from point A to B ♫-Connect identical colored dots by drawing a line that doesn't intersect another color line.
The CE BONUS CHAPTER takes place a year later playing as Lisa Ames the lead guitarist from Velvet Whisper. When Lisa's granddaughter Angel is kidnapped from the recording studio during her first solo, Grandma Lisa hunts them down to make them regret the day they were born! There are 7 Scene Locations During this average-length chapter, but there are only 2 Mini-Games and 4 Hidden Object Scenes?? You will pick up the remaining 7 MHG Spirals, 7 Scene Morphs, and 4 Hidden Object Morphs. After completing the Bonus Chapter you can return to all of the scenes to pick up 27 Musical Treasures.
The COLLECTOR'S EDITION version Extra's has 11 Wallpapers, 11 Concept Art Pictures (with Before/After Slider Bar) 10 Music Soundtracks, 17 Replayable Hidden Object Scenes, 10 Achievements (5 are available in 3 categories) 27 Scene Location Morphing Objects (the SC erroneously omits the morph @E but the scene does have a Spiral & a Morph) 17 Hidden Object Scene Morphs (missed HOP morphs can be picked up in the replayable HO extras) 27 Mad Head Games Spirals, 27 Musical Treasures (return to all 27 scene locations to find instruments) 5 Main Chapters +Bonus Chapter and a built-in Strategy Guide.
CADENZA SERIES LIST Title***Standard Edition Release Date***Average Rating
1-Music, Betrayal, and Death (May 11-2014) 4.7 2-The Kiss of Death (May 3-2015) 4.4 3-Havana Nights (April 17-2016) 4.1 4-Fame, Theft, and Murder (April 2-2017) 4.3 5-The Eternal Dance (February 9-2018) 3.4 6-The Following (October 6-2019) n/a
fromPegasus a winged horse, son of Poseidon & Medusa. He can only be controlled with a golden bridle given to Bellerophon after praying to Athena. Zeus honored Pegasus with a special immortality turning him into a constellation on the last day of his life.
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Completed Game approximately 6 hours (including completion of all mini-games & CE Bonus Chapter)
Once upon a time, humans did what humans always do, encroach upon the Kinzuls sacred lands destroying its precious resources. A battle raged, pitting Kinzul warriors against human Mages until an explosion occurred so powerful the humans were destroyed. The Kinzuls, however, were cursed to live within their armor, a mere soul of their former selves forevermore. That is until Lancer vowed to seek revenge on all humans, but he wasn't expecting a powerful Explorer graduate to foil his plans (no, that's totes the scenario, a simple explorer is more powerful than all the demigods combined???)
There is a Translation Gadget that is used 6 times +3 in the CE Bonus Chapter. Each time it is used you will play a Symbol related mini-game that varies each time, but none of the puzzles are very challenging and the games themselves take forever because you have to wait for the next symbol to show up 6 different times.
There are 13 Hidden Object Scenes +7 in the CE Bonus Chapter. There are a ton of Slider bar variations where you adjust the vertical & horizontal bars to align symbols or animals. There are also Keywords in Sentence Finds, Progressive-Interactive Finds, Silhouetted Shape Finds, Fragment Finds, Matching Pair Finds, Multiples of the Same Object Finds, Spot the Difference, and Listed Item Finds. There is an optional Match 3 game available.
There are 21 Mini-Games + 8 in the CE Bonus Chapter, several of which had horrible or confusing directions. About half of the mini-games were a symbol-related game associated with the Translation Gadget. I wasn't crazy about any of these particular puzzles, to be honest, but here are a few of the ones a little less boring:
◪~Arrange the potion vials on the shelves correctly according to the partial clues shown. ◪~Pump the colored liquid into the correct colored bubbles by rotating pipes. ◪~Place tulip shapes into the correct slots so they all fit together. ◪~Rotate outer disk and press animals to follow tangled paths to their correct slots. ◪~Pull the barrel to shore by selecting horizontal & vertical directional arrows to avoid obstacles.
The CE Bonus Chapter has us chasing after a poacher/beast tamer who is trying to raise his deceased wife with the Resurrection Artifact, let's hope she hasn't been dead too long. There are 8 Mini-Games and 7 Hidden Object Puzzles and you'll use the Translation Amulet another 3 times during this medium-length Bonus Chapter. There are 2 Morphing Medallions left according to the SG but I had collected all but one in the Main Chapters? The final 2 Character Statues will be discovered as well as the final 7 Pheonix Feathers which allows you to purchase the final Laboratory items, according to the SG and once again I have a discrepancy because I only needed 2 phoenix feathers, after the main chapters, to buy the last laboratory item which cost 4 feathers and I only needed 2 more feathers???
The Collector's Edition Extra's include 10 Wallpapers, 10 Concept Art Pictures, 5 Music Soundtracks, 23 Movie Video Cutscenes, 18 Achievements, 14 Replayable Mini-Games, 18 Replayable Hidden Object Scenes, 15 Collectible Arcadian Kingdom Character Statues, 15 Morphing Medallions, 64 Phoenix Feathers (used to purchase 15 Laboratory Items) a Gazillion Missing Notes, 5 Main Chapters +Bonus Chapter and a Built-In Strategy Guide.
ENCHANTED KINGDOM SERIES LIST Title***Collector's Edition Release Date***Average Rating
1-A Dark Seed (April 6-2017) 3.9 2-A Stranger's Venom (September 28-2017) 3.7 3-Fog of Rivershire (February 22-2018) 4.0 4-Fiend of Darkness (August 23-2018) 3.4 5-Descent of the Elders (March 7-2019) 4.1 6-Arcadian Backwoods (October 5-2019) n/a
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Completed Game approximately 6 hours (including completion of all mini-games & CE Bonus Chapter)
Once again we have a story about a poisoned King and a Queen who pleads with her son to take on an entire rival by himself, to save the day and resurrect dear ole dad from the dead. I know how this dev likes their King & Queen run Kingdoms but the plot is slooow and boooring.
There are 12 Hidden Object Scenes +5 in the CE Bonus Chapter. There is Interactive List Finds Keywords in Sentences Finds, Multiples of the same Object Finds, Silhouetted Shape Finds, Replace or Reverse Finds, and my favorite was finding object placements by selecting items in the scene that match swatch tokens.
There are 19 Mini-Games +10 in the CE Bonus Chapter. The games can be played in an Easy Mode or Hard mode and you can choose your difficulty preferences in the custom settings, but you can change to the mode you want individually before starting the game. I thought the games were decent but very easily solved even in the Hard mode.
The Collector's Edition Bonus Chapter fast-forwards to focus on Prince Liam's now-grown daughters and Queen Henrietta's sister and an icy battle between them. There are 5 Hidden Objects Scenes, and 10 Mini-Games and you will find the remaining 3 Morphing Celeste's Jewlrey, 3 Beastiary Pages, and 7 Amulets to finish the garden collectibles.
The Collector's Edition Extra's include 10 Wallpapers, 19 Concept Art Pictures, 5 Music Soundtracks, 44 Movie Videos, 17 Replayable Games, 17 Replayable Hidden Object Scenes, 39 Achievements, 70 Collectible Amulets to purchase 14 Garden Items, 15 Bestiary Book Pages, 15 Morphing Celeste's Jewelry, Missing Journal Pages to find, 6 Main Chapters +Bonus Chapter and a Built-in Strategy Guide.
DARK ROMANCE SERIES LIST Title***Standard Edition Release Date***Average Rating
1-Vampire in Love (March 9-2014) 3.7 2-Heart of the Beast (May 22-2015) 4.0 3-The Swan Sonata (November 15-2015) 3.8 4-Kingdom of Death (May 20-2016) 4.0 5-Curse of Bluebeard (November 11-2016) 4.4 6-Romeo and Juliet (March 26-2017) 4.4 7-The Monster Within (October 6-2017) 3.3 8-Winter Lily (February 16-2018) 4.2 9-A Performance to Die For (August 24-2018) 4.0 10-Hunchback of Notre Dame (March 8-2019) 3.4 11-Ethereal Gardens (October 4-2019) n/a
fromDefinition of achromatic 1: refracting light without dispersing it into its constituent colors : giving images practically free from extraneous colors??
This "Top Reviewer" is one of our most frequent game reviewers. We think you'll trust what they have to say and find their reviews helpful and informative.
If you are a problem-solving puzzle geek like I am, you will love this game! Yes, I did love this game and I would have given it 5-Stars IF there was a walkthrough available! This is a tough game that gets complicated fairly quickly and there's no option to skip a level so if you get stuck like I did, it's game over. This game was originally released a little over a year ago and there's still no walkthroughs available, but there are pages and pages of "I'm stuck on level __ and I need help" posts on the net!
The goal is simple, change all the shapes the same color by dragging a line between shapes. Lines for colored circles can only go horizontally or vertically, where lines for colored squares can go around corners and even overlap, but you can only change one color at a time. For example, you can change the color of blue circles to red, by drawing a line from the first red circle through the blue circles, to the last red circle. (red dot-blue dot-red dot) it doesn't matter how many circles are in between the 1st & the last circle, but the colors in between have to be the same color (example: all blue) and the first and last circle has to be the same color as well (example: both red) You simply go through the steps to until all shapes are one single color, and of course, as you progress, more shapes and colors are added which have different abilities, and there's a color-blind mode that places shapes within the centers of each color.
The tutorial is practically non-existant but that's part of the puzzle to solve, there's no wrong move or penalty, you just have to try different connections and combinations, the line connections are either accepted or nothing will happen. You can revert backward one move at a time, or reset the puzzle as often as you want.
This is the same developer who created the unique Hex puzzle, and the music is as beautiful as it is relaxing. I just can't believe they chose not to offer a walkthrough guide or at least a hint system and/or the ability to skip a mind-boggling level if desired, otherwise, when you hit a brick wall, you just become frustrated and eventually give up!
This "Top Reviewer" is one of our most frequent game reviewers. We think you'll trust what they have to say and find their reviews helpful and informative.
When I saw today's game I didn't think I was going to like it because RPG's based on Card-Battles are usually complicated and have really old-school graphics. Reading the fact that it was based on a pop-up in Paperverse didn't help matters, but I started the game with an open mind. What happened next caught me by surprise!
The graphics are amazing with animated characters that are paper cut-outs just like you'd see inside a pop-up book, but so much cooler than it sounds. There is an extremely thorough Tutorial that explains all the features you come across (Question Mark Icons along the paths) and the devs have done an amazing job at uncomplicating the complicated to make it clear, simple, and fun to play. I thought I'd hate this game, turns out I'm having a blast slashing Skeleton Warriors, blasting poison gas Zombies, avoiding Gargoyals and defeating the Bosses of every level.
The goal of each level is to find treasures of coin and cards hidden in amphoras, treasure chests, and sarcophaguses (which sometimes have monsters, bombs, or nothing at all) and defeat the Bosses at the end of the level without dying! Gold Footprints indicate that path has been cleared, Question Mark Icons at the top of the screen indicate areas of interest, as you get closer the Icons will reveal what the objects are.
Of course, there are undead monsters around every corner that must be defeated, clicking and holding the mouse over them will destroy them faster, as indicated by the Hearts above them. Each monster has its own unique skillset and each one can damage your hearts or Lives as shown on the bottom left. Finding Fountains along the way will heal you, but if you run out of health, you will die.
You can equip yourself with the Battle Cards you discover when facing the Bosses, and when they have been defeated, you will be rewarded with 1 point that can be used to purchase items from the townsfolk such as Health from the Healer, extra card slots, etc. Completing a level will also make your avatar more experienced.
The Flexiscope is a feature that lets you choose the size of your game sessions with balanced threats and rewards, and learns as you play which is a feature I haven't experienced in a game before. If you are looking for something different to play, you've gotta give this game a try. Who knows, it may surprise you too!