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fromAnna's first name & appearance was revealed in #8 & shown younger in the bonus chapter-#10 She & Louisa had the same hair style at one point, Anna's hair was dyed brown in #7. Randy Hames is the voice of Richard in all games except #14 by Matthew Curtis
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Completed Game approximately 3 hours (including all Mini-Games and CE Bonus Chapter)
Knock, knock. Who's there? It's me, Alice Gray, don't you recognize me? Welcome to the future, and congratulations Anna, you're a momma! Okay, so she's 15 and she's here to warn you that you're all going to die. No biggie, just spend the day with your new daughter bouncing all over town, oh, and don't forget Grandpa's skull!
Guest From The Future has a superb storyline that keeps you playing because you want to learn more about the story. Unfortunately, learning more about the story requires muddling through cookie-cutter cliche tasks to the point of being ridiculous. How many emblems can one place before it becomes nothing more than a chore? How many animals do I have to feed before I can take an important inventory item they have been guarding that shouldn't be there in the first place? This developer could climb back to the top slot if they would just think outside the box, they have amazing writers, amazing graphic artists, but they completely fail when it comes to getting from point A to point B!
There are 10 Hidden Object Scenes +5 in the CE Bonus Chapter, and 8 smaller Zoom Zone HOP's. They are mostly Listed Item Finds, but there are also Multiples of Objects Finds, Silhouetted Shape Finds, Keywords in Sentence Finds and Progression Finds. Some items are difficult to see because they are tucked away in dark corners.
There are 15 Mini-Games + 12 in the CE Bonus Chapter (some of those mini-games are multi-layered puzzles) Here are some of my personal favorites:
1-Use up & down arrows to reshape the lockpick. 2-Select color-coded path buttons to move roses into correct slots. 3-Match inner icons with outer icons along paths. 4-Rotate 2 multi-colored star crystals so the gems between them are the same color.
In the Collector's Edition Bonus Chapter, Alice and Richard unite to save Anna Gray from her kidnappers in the medium-length chapter. There are 12 Mini-Games (some of which are multi-layered) and 5 Hidden Object Scenes. You will find the remaining 8 Morphing Objects, 3 Gray family Character Portraits, and 12 Photo Fragments to complete the final Screensaver.
This Collector's Edition version has 8 Wallpapers, 8 Concept Art Pictures, 3 Screensavers, 5 Music Soundtracks, 22 Achievements, Archives with Replayable 13 Hidden Object Scenes and 13 Mini-Games, 14 Collectible Gray Family Portraits, 26 Morphing Objects, 37 Photo Scraps to unlock 3 Screensavers, 5 Main Chapters +Bonus Chapter and a Built-in Strategy Guide.
GRIM TALES SERIES LIST Title***Collector's Edition Release Date***Average Rating 1-The Bride (August 4-2011) 3.9 2-The Legacy (January 5-2012) 4.6 3-The Wishes (July 12-2012) 4.5 4-The Stone Queen (January 3-2013) 3.9 5-Bloody Mary (August 1-2013) 4.3 6-The Vengeance (May 15-2014) 4.5 7-Color of Fright (November 6-2014) 3.7 8-The Final Suspect (May 16-2015) 4.0 9-Threads of Destiny (October 7-2015) 3.9 10-The Heir (February 25-2016) 4.3 11-Crimson Hollow (August 25-2016) 4.1 12-Graywitch (February 2-2017) 4.0 13-The White Lady (August 3-2017) 4.0 14-The Time Traveler (January 25-2018) 3.5 15-The Hunger (July 19-2018) 3.6 16-The Nomad (March 28-2019) 3.8 17-Guest From The Future (August 29-2019) n/a
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Played in both Difficult & Casual Modes Played Limited Moves Mode only
Holy water! Cursed House 7 just raised the strategy bar with a few new hair-raising features that will surely have your head spinning. The Match 3 games by this developer are some of the most challenging games available, nun the less, they always bend over backward to add exciting twists for their diehard fans. Throw up you're hands Cursed fans and rejoice, it's time to banish the evil spirits that dwell within this wretched CURSED HOUSE!
The High Difficulty mode has returned. In this mode, some parts will be impassible or will take too long to complete if you do things in the wrong order, and there are no pop-up hints available. In Casual mode, you won't require as many power-ups to complete levels and there are no impassible levels. Both modes can be played in a Timed Mode, a Limited Moves Mode (which I recommend) or a Relaxed untimed Mode and you can switch between modes to help you beat difficult levels.
You have to match Stars to receive a Power-up, a Match 4 Stars will give you Dynamite and a Match 5 Stars will give you a Morphing Power-up (just click when it's on the desired power-up) The Morphing Power-up choices include a Dynamite Barrel, Lightning which removes all of one kind of tile, or a Rocket which targets objects from most important to least important depending on what obstacles remain. The chosen morph can be canceled within 10 seconds by right-clicking. Power-ups are usually a critical component because most coins are blocked by obstacles that require a power-up to destroy them, and most often by a specific power-up.
Collecting Coins is always the goal and there are several different types of Coins that can be collected with an adjacent match but usually blocked by an obstacle that requires a specific power-up:
$~Gold Coins: adjacent match $~Dust Coins: adjacent match twice $~Frozen Coins: direct Fire to melt (also works on Snow) $~Trunk Coins: adjacent match (collect all to open Trunks. $~Locked Coins: collect the key coin. $~Coin Molds: move gold drops to fill the molds. $~Half Coins: clear a path between halves until they adjoin. $~Bug Coins: destroy the bugs to unlock the coin.
There are Obstacles that require using strategies to overcome. Lots and lots of Obstacles, some old, some new, but always challenging:
☆~Magnets: will magnetize all rocket power-ups and lightning ☆~Bombs: requires adjacent match, Lightning or Cannons to detonate. ☆~Darkness: requires a direct ray of light (light is reflected by mirrors) ☆~Trunks: collect all Trunk Coins then make adjacent match near Trunk to open. ☆~Crates: adjacent match or power-up. ☆~Shielded Crates: adjacent match near unshielded sides or power-up. ☆~Cannon: adjacent match next to the wick. ☆~Bugs: use power-ups or cannons to destroy them. ☆~Vials: move liquid drops to fill vials that block areas. ☆~Papyrus: make matches in the sequence shown on the papyrus. ☆~Ground Tiles: make an adjacent match. ☆~Lava Stones: use power-ups or cannon to destroy them. ☆~Fog: adjacent match or cannons. ☆~Ice: make a match with the tile inside the Ice. ☆~Snow: adjacent match or fire ☆~Chains: adjacent match or cannons. ☆~Shields: remove the required number of specified tiles shown inside the bubble. ☆~Red & Green Cells: adjacent matches or power-ups. ☆~Red & Green Hot Stones: remove all Red & Green Cells. ☆~Locks: create a path for the Key towards the Lock. ☆~Electricity Emitters: create a continuous path of Blue tiles from Emitter to Bulb. (single adjacent electricity tiles can be moved into place)
After playing a few Match 3 levels you can play a Mini-Game that does include a Skip feature. My personal favorites are the Spot The Differences scenes which I think they do an incredible job of making the obvious not-so-obvious.
CURSED HOUSE SERIES LIST Title***Release Date***Average Rating
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Today the PC version was finally released for "The Chronicles of King Arthur Episode 2" while Mac users were treated to the same game with a different story about Robin Hood. I went out on a limb to give King Arthur 4 stars because they had added a Timed Mode and a few other game mechanic upgrades. I mistakenly thought the devs were listening to our suggestions, but obviously, they don't care enough to bother changing the level layouts.
These Match 3 games may have an interesting story, amazing graphics, challenging obstacles, smooth Match 3 mechanics, interesting bonus power-up tools, clever builder aspects required to progress, and obtainable goals, but who cares about all that if it's the SAME game as the previous 6 releases? If you have only played one or possibly two games by this developer this will be a 5-Star game and certainly worthy of a purchase, but for those of us who have purchased or played several e-FunSoft Match 3 games, it's a huge NO THANK YOU!
This is a swap type, Match 3 game that requires you swap two adjacent elements to create a group of at least three tiles. You can opt to play in a Relaxed, untimed mode and there is a High Scores Leaderboard. The goal of each level is to make matches over all of the Brown filled-in Cells as well as matching a specified number of specified Tiles that are shown at the top of the screen. Some levels also require you to collect Magic Spheres by dropping them to the bottom of the board. Some tiles Morph inside of a Bubble which allows you to pop the bubble when the jewel inside morphs to the desired jewel. I'm not sure why the morphing bubble tiles appear but I would suspect it's a reward for making a large match?
You don't earn Power-ups for making Large Matches, however, every match you make fills the Energy Orb, the larger the matches are, the faster it will charge. The good thing about this feature is that any of the power-ups can be used and refilled on any level, unlike some games where you have to wait until a level comes along that has a particular bonus tile to refill that power-up. The Ave removes a single tile or chain, the Smoke Bomb will absorb a 3 x 3 group of tiles or chains, the Shield collects all tiles of the same kind, the Lightning clears an entire Horizontal Line including chained tiles, the Bow clears an entire Vertical line including chains, and Explosives clear a large group of tiles and any chains on them.
There are the normal obstructions as found in most Match 3 games of Chained tiles, Double Chained tiles, Spiders that spin webs to lock tiles if you don't make matches under them quickly enough, but nothing unusual or different than most Match 3 games, and certainly nothing different than other Match 3 games by this developer. You can purchase upgrades to build Robin's posse of merry men, after gathering enough resources and you must purchase all upgrades to complete the chapter and open up the next Chapter's levels.
This is a good Match 3 game, but it feels like they are trying to take advantage of the consumer who may not realize that nothing has changed except for the story. Unfortunately, I have purchased a couple of M3 games by this developer only to discover that the level layouts were the same as all of their previous games. Until they do, I'll call them out on it!
THE CHRONICLES OF: SERIES LIST Title***Release Date***Average Rating
1-The Chronicles of Noah's Ark (March 22-2016) 3.9 2-The Chronicles of Jonah and the Whale (February 26-2018) 3.1 3-The Chronicles of Joseph of Egypt (August 27-2018) 3.0 4-The Chronicles of King Arthur: 1-Excalibur (January 23-2019) 3.6 5-The Chronicles of King Arthur: 2-Knights of the Round Table (June 1-2019) n/a 6-The Chronicles of Confucius's Journey (July 30-2019) 2.3 7-The Chronicles of Robin Hood The King of Thieves (August 27-2019) n/a
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I was thoroughly enjoying this Higher/Lower Solitaire game, which has a "builder" aspect, but as I progressed and became familiar with the game mechanics I ran into a couple of features that spoiled my fun. Once you earn 3 Stars, you can't replay the level, and unfortunately, you may still have cards remaining on the board. (to be clear, you CAN replay the levels IF you haven't earned 3 stars) Towards the end of the Demo, the cards to remove from the board are numerous, but the deck cards are scant, often receiving only 20 deck cards. I was rifling through 5-6 deck cards out of 20 at a stretch that couldn't be used and it simply wasn't any fun, especially if I had cards remaining yet earned 3 stars which meant I couldn't replay the level.
After earning resources during the Solitaire level, you use those resources to build various buildings such as Sawmills, Stone Mills, Crystal Mills, Magic Elixirs, Wells, Towers, etc. until you complete the level goals. I liked this aspect, although it would have been more fun to be able to place those buildings where I wanted and perhaps decorate the landscape as well. I soon realized that I had enough resources to buy all or nearly all of the buildings at the beginning of the next group, or chapter before actually playing the first solitaire level. You can also upgrade the buildings which get you to the level goals even faster. You also have to click on the resources the buildings produce because it isn't collected automatically. Constructing or upgrading some buildings will reward you with Joker Wildcards (number specific)
Most of the Levels have a Key Card that will Unlock the Locked Cards once it's uncovered. There is also a "Test Your Luck" Bad Luck or Good Luck Card that will grant you vital Resources or remove them. This is a worthless feature, in my opinion, because If I'm not given a choice to test my luck, I'm being forced to test my luck, thus, it's not an option to test my luck. Most levels also give you a Number Specific Wildcard, and there is an Undo feature that gives you 1 free undo per level, others can be purchased if you have the appropriate resources.
The two Key Players of the storyline, The Queens daughter and the building Forman, act as Boosters. One removes a random Face-down card, the other a random face-up card. They are available in limited use, but extras are earned every time you earn 3 Stars.
Unfortunately, I won't be purchasing this game. I can overlook the ease of being able to purchase the required buildings, I can also overlook the fact that there aren't many deck cards dished out. but the one feature I insist on having in a Solitaire game, is that I can replay the levels until I remove all of the cards, so my apologies to the developers for my stubbornness in that department.
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Review based on Completed CE Game (approximately 8 months, 11 days, and 10 hours)
All aboard the H̶o̶g̶w̶a̶r̶t̶s̶ ̶E̶x̶p̶r̶e̶s̶s̶, ̶O̶r̶i̶e̶n̶t̶ ̶E̶x̶p̶r̶e̶s̶s̶, ̶P̶o̶l̶a̶r̶ ̶E̶x̶p̶r̶e̶s̶s̶, ̶S̶h̶a̶n̶g̶h̶a̶i̶ ̶E̶x̶p̶r̶e̶s̶s̶, ̶T̶r̶a̶n̶s̶-S̶i̶b̶e̶r̶i̶a̶n̶ ̶E̶x̶p̶r̶e̶s̶s̶, ̶R̶a̶j̶a̶d̶h̶a̶n̶i̶ ̶E̶x̶p̶r̶e̶s̶s̶, ̶D̶u̶r̶o̶n̶t̶o̶ ̶E̶x̶p̶r̶e̶s̶s̶, ̶S̶h̶a̶t̶a̶b̶d̶i̶ ̶E̶x̶p̶r̶e̶s̶s̶ Hidden Pines Train Station which is a boring game that isn't anywhere near as exciting as the before-mentioned train-themed plots. This game has graphics that are extremely boring and void of the slightest bit of detail, the scenery has large, uninteresting focal points (the larger the items, the fewer details they have to work on) and a huge and bulky cursor to go along with it. I realize the targeted age bracket has only grown older game by game, but if any of us have vision issues I'm sure they have some type of corrective lenses. This leads me to believe that this is just laziness on the developers part so they can move on with their mass-production of other boring, uninteresting games.
They have included a Camera Gadget which seemed like a worthless addition because it was only used twice in the first chapter and didn't make another appearance. (It reappeared in the CE version Bonus Chapter 3 times) It doesn't have a puzzle required before using it so for me, it was just as worthless as the polaroid camera has since become.
There are 14 Hidden Object Scenes +4 in the CE Bonus Chapter, 3 of which have a simplistic puzzle to solve. They are the typical HO's offered by this particular developer, mostly Interactive List Finds, Silhouetted Shape Finds, and Keywords in Sentence finds.
There are 26 Mini-Games +6 in the CE Bonus Chapter, there are also 3 small puzzles to solve in some of the Hidden Object Scenes. The mini-games are easily solved such as untangling ropes or completing connections of wires, etc.
The Collector's Edition Bonus Chapter is a very short chapter with 4 Hidden Object Scenes and 6 Mini-Games. You will find the remaining 7 Collectible signs and 3 HOS Morphing Objects. After completing the Bonus Chapter it will unlock the Replayable Mahjong Game and allow you to access the Souvenir Room to return to the game scenes to search for 12 Souvenir objects, one per scene, as well.
The Collector's Edition version has 12 Wallpapers( some of the most boring choices of images I've ever seen, for example, a picture of a feather on the snow, a picture of a train window, a picture of empty train seats??) 8 Concept Art Pictures, 9 Music Soundtracks, 6 Movie Video Cutscenes, 23 Achievements, Replayable Mahjong (as boring as the game) 12 Replayable Hidden Object Scenes (11 too many) 18 Replayable Mini-Games (just wait till their next release, the same games will be offered) 32 Collectibles, 11 Morphing Objects (HOS only) a Souvenir Room to search for 12 Souvenirs (1 per scene 4 Main Chapters +Bonus Chapter, and a Built-in Strategy Guide.
MEMOIRS OF MURDER SERIES LIST Title***Standard Edition Release Date***Average Rating
1-Welcome to Pine Hills (June 3-2018) 3.7 2-Resorting to Revenge (January 13-2018) 3.7
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Review based on Completed Game (approximately 8 months, 11 days, and 10 hours)
All aboard the H̶o̶g̶w̶a̶r̶t̶s̶ ̶E̶x̶p̶r̶e̶s̶s̶, ̶O̶r̶i̶e̶n̶t̶ ̶E̶x̶p̶r̶e̶s̶s̶, ̶P̶o̶l̶a̶r̶ ̶E̶x̶p̶r̶e̶s̶s̶, ̶S̶h̶a̶n̶g̶h̶a̶i̶ ̶E̶x̶p̶r̶e̶s̶s̶, ̶T̶r̶a̶n̶s̶-S̶i̶b̶e̶r̶i̶a̶n̶ ̶E̶x̶p̶r̶e̶s̶s̶, ̶R̶a̶j̶a̶d̶h̶a̶n̶i̶ ̶E̶x̶p̶r̶e̶s̶s̶, ̶D̶u̶r̶o̶n̶t̶o̶ ̶E̶x̶p̶r̶e̶s̶s̶, ̶S̶h̶a̶t̶a̶b̶d̶i̶ ̶E̶x̶p̶r̶e̶s̶s̶ Hidden Pines Train Station which is a boring game that isn't anywhere near as exciting as the before-mentioned train-themed plots. This game has graphics that are extremely boring and void of the slightest bit of detail, the scenery has large, uninteresting focal points (the larger the items, the fewer details they have to work on) and a huge and bulky cursor to go along with it. I realize the targeted age bracket has only grown older game by game, but if any of us have vision issues I'm sure they have some type of corrective lenses. This leads me to believe that this is just laziness on the developers part so they can move on with their mass-production of other boring, uninteresting games.
They have included a Camera Gadget which seemed like a worthless addition because it was only used twice in the first chapter and didn't make another appearance until the CE Bonus Chapter where it was used 3 times. It doesn't have a puzzle required before using it so for me, it was just as worthless as the polaroid camera has since become.
There are 14 Hidden Object Scenes +4 in the CE Bonus Chapter, 3 of which have a simplistic puzzle to solve. They are the typical HO's offered by this particular developer, mostly Interactive List Finds, Silhouetted Shape Finds, and Keywords in Sentence finds.
There are 26 Mini-Games +6 in the CE Bonus Chapter, there are also 3 small puzzles to solve in some of the Hidden Object Scenes. The mini-games are easily solved such as untangling ropes or completing connections of wires, etc.
The Collector's Edition Bonus Chapter is a very short chapter with 4 Hidden Object Scenes and 6 Mini-Games. You will find the remaining 7 Collectible signs and 3 HOS Morphing Objects. After completing the Bonus Chapter it will unlock the Replayable Mahjong Game and allow you to access the Souvenir Room to return to the game scenes to search for 12 Souvenir objects, one per scene, as well.
This Collector's Edition version has 12 Wallpapers( some of the most boring choices of images I've ever seen, for example, a picture of a feather on the snow, a picture of a train window, a picture of empty train seats??) 8 Concept Art Pictures, 9 Music Soundtracks, 6 Movie Video Cutscenes, 23 Achievements, Replayable Mahjong (as boring as the game) 12 Replayable Hidden Object Scenes (11 too many) 18 Replayable Mini-Games (just wait till their next release, the same games will be offered) 32 Collectibles, 11 Morphing Objects (HOS only) a Souvenir Room to search for 12 Souvenirs (1 per scene 4 Main Chapters +Bonus Chapter, and a Built-in Strategy Guide.
MEMOIRS OF MURDER SERIES LIST Title***Collector's Edition Release Date***Average Rating
1-Welcome to Pine Hills (May 5-2018) 3.8 2-Resorting to Revenge (December 15-2018) 3.2
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There are currently 17 Match 3 nearly identical games offered by the developers with the slogan "We create free-to-play games and entertainment projects" Only the characters and the themes change from game to game, the features remain the same, the boards are almost always identical or swapped between games, the boosters always remain the same, the power-ups are the same only the first part of the power-up's name changes (for example Penguin Bomb changes to Ghost Bomb for this particular game)
Not only does this game practically play itself with the abundance of boosters and power-ups you earn, but the fact that you can earn so many power-ups means that this game isn't won based on skill, it's won based on luck of the draw, karma, how the stars align, ebb and flow of the tides, how the dice roll, anything but how skilled of a Match 3 gamer you happen to be.
These particular Match 3 games have all the features I dislike and none that I like. They are all based on Limited Moves, the tiles are big and look like gummy candy, everything you'd expect to see on a mobile device f2p game, not one you have to pay for. You begin the game with Tutorials that can't be opted out of, and you're forced to use power-ups or boosters during this forced tutorial. To make matters worse, the levels themselves are always familiar because they are always recycled levels from their other M3 games.
One of the biggest drawbacks these games have for me personally is that you can't continue to make consecutive matches back-to-back. You have to wait until all the tiles finish falling before you can continue. Once you complete a level, any unused moves will be added to the board, and you have to wait for an eternity as the game finishes out all the possible moves and the boosters and power-ups explode before the score tallies up. Then you have to wait again, as the storyline progresses by reading dialog boxes from each character, then you wait even longer while the character icon moves to the next level on the map, then wait for the next level goal "play level" window pops-up to finally start the next level. This doesn't allow the game to flow in my opinion.
Large matches will earn a Bonus Icon to the board, and these bonuses can be combined to make a larger explosion. A Match 4 gives you a color-specific Horizontal or Vertical Line Super Ghost. A Match 5 gives you a Colorful Rainbow Ghost to remove all tiles of the same color as matched with. T or L shaped matches will give you a color-specific Ghost Bomb to explode and destroy adjacent tiles. Boosters will be unlocked as you progress such as Water Shock to prevent color-specific Dynamite from exploding, or +5 Moves to add more moves to the Limited Moves counter. If you run out of moves before the goals are completed you can use the coins earned to buy additional moves...just like a free-to-play FB game.
There are the standard obstacles of shifting board sections, green ice tiles, evil puffy clouds, etc. I've never been a fan of mobile Match 3 games that play themselves, and I really don't understand why the mobile version is free but the PC version isn't?
INTERSOL MATCH 3 SERIES LIST Title***Release Date***Average Rating 1-Penguin Rescue (April 12-2017) 3.9 2-Pretty Snails 1 (April 24-2017) 3.9 3-Owl Rescue (August 9-2017) 2.8 4-Mystery Loss (August 21-2017) 3.5 5-Flying Fish Quest (September 4-2017) 2.8 6-Pretty Snails 2 (November 22-1017) 3.7 7-Christmas Story (December 20-2017) 3.1 8-Dress Cake (January 24-2018) 3.6 9-My Pretty Kitty (March 5-2018) 3.0 10-Monster Toons (March 30-2018) 3.4 11-Paper Land (May 14-2018) 2.8 12-Sugar Crime (June 8-2018) 2.6 13-Sweet Clouds (September 15-2018) 3.0 14-Macabre Ring (February 12-2019) 2.5 15-Macabre Ring: Mysterious Puppeteer (April 22-2019) 3.0 16-Arctic Story (June 19-2019) 2.9 17-Mystery Loss 2 (August 26-2019) n/a
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Here we go again with yet another cutesie Match 3 game by the developer whose slogan is: "We create free-to-play games and entertainment projects" Not only does this game practically play itself with the abundance of boosters and power-ups you earn, but the fact that you can earn so many power-ups means that this game isn't won based on skill, it's won based on luck of the draw, karma, how the stars align, ebb and flow of the tides, how the dice roll, anything but how skilled of a Match 3 gamer you happen to be.
These particular Match 3 games have all the features I dislike and none that I like. They are all based on Limited Moves, the tiles are big and look like gummy candy, everything you'd expect to see on a mobile device f2p game, not one you have to pay for. You begin the game with Tutorials that can't be opted out of, and you're forced to use power-ups or boosters during this forced tutorial. To make matters worse, the levels themselves are always familiar because they are always recycled levels from their other M3 games.
One of the biggest drawbacks these games have for me personally is that you can't continue to make consecutive matches back-to-back. You have to wait until all the tiles finish falling before you can continue. Once you complete a level, any unused moves will be added to the board, and you have to wait for an eternity as the game finishes out all the possible moves and the boosters and power-ups explode before the score tallies up. Then you have to wait again, as the storyline progresses by reading dialog boxes from each character, then you wait even longer while the character icon moves to the next level on the map, then wait for the next level goal "play level" window pops-up to finally start the next level. This doesn't allow the game to flow in my opinion.
Large matches will earn a Bonus Icon to the board, and these bonuses can be combined to make a larger explosion. A Match 4 gives you a color-specific Horizontal or Vertical Line Super Ghost. A Match 5 gives you a Colorful Rainbow Ghost to remove all tiles of the same color as matched with. T or L shaped matches will give you a color-specific Ghost Bomb to explode and destroy adjacent tiles. Boosters will be unlocked as you progress such as Water Shock to prevent color-specific Dynamite from exploding, or +5 Moves to add more moves to the Limited Moves counter. If you run out of moves before the goals are completed you can use the coins earned to buy additional moves...just like a free-to-play FB game.
Tornado Skulls were added to the current standard obstacles of shifting board sections, green ice tiles, evil puffy clouds, etc. I've never been a fan of mobile Match 3 games that play themselves, and I really don't understand why the mobile version is free but the PC version isn't?
INTERSOL MATCH 3 SERIES LIST Title***Release Date***Average Rating
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So there I was, walking alone, minding my own business when a juicy berry caught my eye. Did I eat it? Of course, I ate it; it was a juicy berry! Suddenly, I found myself face to face with a giant spider, this spider was the size of Godzilla I tell ya... wait a minute, that's just an ordinary spider!?! Ut-oh, I've been shrunk to the size of a pea, it's clearly time to panic! ꆛ
The Berries you see everywhere are crucial, to unshrink yourself you'll need to make Jam, therefore you need berries, some are easily spotted, some are really well hidden. The game begins with a very brief pictorial tutorial showing you how to move from one scene to the next, by clicking on the red and white striped arrows (the cursor turns into 2 green moving feet) It also explains how to find hidden items and that each item will display a picture showing where the object needs to be placed.
There is a hint feature, however, you'll be required to play a very simple berry-related game before you are shown where to look. The berry-matching game has directional arrows on all 4 sides of the board, and you simply use the arrows to move the red cells until each berry on the board has a red cell covering it.
Explore everywhere, click on everything! Gears will appear on items that will eventually require a tool or another component to proceed, however, it may not be readily available until you complete another task first or trigger it with an action of some sort. Most of the Hidden Objects are in multiples such as 9 bones, 3 lenses or 5 wires, and these items can be extremely difficult to find because they blend into the crazy but colorful scenery, they may also be located inside doors, drawers, cabinets or trash cans, up high, down low, or partially shown. If you just can't find an item, all you have to do is play a simple berry game and the hint will point to the area an item is located.
Icons are shown on the top right of the screen with pictures of the objects you'll need to find to complete each task. When you scan over those pictures, a picture appears next to it that shows exactly where the item needs to be placed. Some items require you complete a simple mini-game (a jigsaw puzzle piece appears next to the icon) I haven't come across any mind-blowing puzzles in the 2 hours I've played so far, but there is a Skip button available. So far, they have all been familiar, but fun puzzles, such as Rotating octagonal puzzle pieces to complete the image, or Rotating Pipe or wire connections to complete a path from point A to B using every connector piece.
The graphics are beautifully hand-drawn designs, imaginative and very creative. The music is unobtrusive and synced flawlessly to immerse you into this magical, strange new realm. The developers, graphic artists, and composers clearly had a vision and were clearly able to take us on their journey with this amazing Adventure game, Varenje.
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Completed CE Game approximately 4 hours including ALL mini-games & CE Bonus Chapter)
Be careful what you wish for, you never know, urban legends might just be real legends. The boys from Heavenfall thought they were just having a little fun when they summoned the Forest Spirit of Black Lake just before Summer Camp, and they got exactly what they wished for! Thank goodness Greta called you because the campgrounds are swarming with monsters and everyone is in serious danger. Because that's what detectives do, right?
This game and the majority of the series has NOTHING to do with Chimeras. I loved Tune of Revenge and so did the majority of players, maybe Elephant needs to revisit that game to see why that game was so amazing? The Heavenfall school kids plot wasn't good, to begin with, why do they keep making it about them, because that's as close as they can get to a chimeras story?
There are 14 Hidden Object Scenes +6 in the CE version Bonus Chapter. These were some of the most basic HOP's I've seen in a long time. Most of the scenes were Interactive List Finds but there were also Silhouetted Shape finds, Keywords and Pair Matching scenes as well.
There are 16 Mini-Games +6 in the CE version Bonus Chapter. I wasn't really impressed with any of them because they are repeats from past games and very simplistic, such as jigsaw puzzles, combining symbols to match the center symbol, a peg-jump variation, and the standard navigational puzzles.
In the CE version Bonus Chapter, you return to Black Lake to restore its magic when someone begins taking plants and animals that fueled the magic. There are 6 Mini-Games and 6 Hidden Object Scenes, and you will pick up the remaining 3 Collectible Character Photos, 8 Morphing Objects and 12 Zoom Zone Jigsaw Puzzle Pieces which completes the final Screensaver.
The Collector's Edition version has 12 Wallpapers, 12 Concept Art Pictures, 4 Screensavers (Four 12-Piece Jigsaw Puzzles) 48 Zoom Zone Jigsaw Puzzle Pieces (4 Screensavers) 5 Music Soundtracks, 23 Achievements, a Secret Room with 13 Replayable Mini-Games, 12 Replayable Hidden Object Scenes, & Secret Puzzle (locate Morphing Objects in each location) 12 Collectible Character Photos, 26 Scene Location Morphing Objects, 4 Main Chapters +Bonus Chapter and a Built-in Strategy Guide.
CHIMERAS SERIES LIST Title***Standard Edition Release Date***Average Rating
1-Tune of Revenge (March 8-2013) 4.4 2-The Signs of Prophecy (November 13-2015) 3.6 3-Cursed and Forgotten (June 24-2016) 4.1 4-Mortal Medicine (December 9-2016) 3.8 5-Mark of Death (June 2-2017) 3.0 6-Blinding Love (November 18-2017) 3.2 7-New Rebellion (June 1-2018) 3.2 8-Heavenfall Secrets (December 2-2018) 3.3 9-Wailing Waters (July 5-2019) 3.4