For those of us who like the logic challenge this is a good game. All are solved by logic. You can solve it without hitting the hint button not even once. There are NO power-ups (I am still fuming how all those powerups destroyed the Mah jongg games). The colors are not so pretty, but that can be overlooked. The story is OK (we do not care that much for it as long as the puzzles are good). Some of them are a bit too easy, but all it all, it is a solid griddler game that will please hardcore fans.
This is a pleasant entertainment, with nice colors, and pretty pictures. If you want a good time with no headaches, get it.
But if you are a hardcore griddler, who thinks that powerups are an abomination, and want a hard puzzle that can only be solved by logic, then it will disapoint you. There are many puzzles that can only be solved by hints (or by studying the picture, which is just as much cheating in my view), and too many puzzles are solved too easily.
This game has a lot going for it, but it is ruined by a really clunky execution. Lousy hint system. Pieces that are supposed to move when clicked on but refuse to. HOS that have objects that cannot be clicked on because they are put near other things that respond first - you need to go to the forums to find out.
This collection of nanograms is free of the frills that affect so many other collections. No cute stories, no pretty pictures, no power-ups (who was the idiot who thought that power-ups are needed for this kind of puzzle?)
All you have is some tough griddles, and your challenge is to figure out how to fill them. Guessing will not help you, symmetry will not help you at all. As for taking your cues from the picture you are building, forget it.
Just put your thinking cap on.
And while it has none of the frills, it has the essentials: highlighting the row/column you are in, and counting the cells, and those are clear enough.
Let's see you fill them all with NO mistakes and NO hints. The way it should be.
I recommend this game!
+4points
4of4voted this as helpful.
Rhiannon: Curse of the Four Branches
Explore a haunted farmstead in Wales called Ty Pryderi! Chris has been asked to house-sit, and is in for a spooky surprise!
This is a wonderful story, well told. You got to think a bit, and sometimes the getting around and finding things get a bit clunky, but this is all story, and you want to know what happens next. And just when you think it is going to repeat itself, it throws in new characters, and new wrinkles.
It is games like this that makes me dislike more the cookie cutter type of game (specially the ones - find a shape to open this lock, and go back and forth, just for the sake of going back and forth). I dislike them more for crowding the market and driviing out of the business wonderful developers such as these. So I have to say goodbye to more stories from this developer, as I had to say goodbye to Edwina Margrave, and Brunhilda, and so many bright inventive games that are head and shoulders over the competition, no matter how esthetically pleasing they are.
In the meantime enjoy, tryng to break the spell that drives women named Rhiannon to their deaths...
It is a good thing that this game has no timer, because it involves a lot of thinking. You are not careful and you run out of space Fortunaely you can demolish some buildings and relocathe them. As a strategy game it is fascinating.
You learn to live with madmen tearig up the place and having to rebuild, because to deal with them you need a hospital, a hospital needs a university,and a university needs to schools, and you NEED all that space.
Also fires break out in the middle of placing something and you got to drop it, and call the firemen.
Not a restful game at all, but a fun one.
The drawings of the people going in and out of building is simply delicious.
The best games are the ones who work on their storytelling first, (hey, Dave Gilbert, you are tops....), and this is telling a story that unravels slowly, and from what I read, will not disappoint at the end.
Add to it, gorgeous visuals, and gorgeous music, good puzzles (though I could do without the "Simon says" ones), and inventive HOGs
This is a game to play slowly, because of the beauty of the setting. Minimal hints, so that you have to figure out what do do, The hidden object scenes are pleasant enough and each scene involves two or three rooms, where you have to find things or apply what you have.
There are more games like this. I hope that they do not go the way of other games like Azada or City of Fools where they discard the best features and instead create a generic Adventure/HOG story.
I recommend this game!
+2points
3of4voted this as helpful.
Kuros
When Katya awakens on Kuros, she finds a mysterious alien world teetering on the brink of destruction! Piece together her past!
HOGs are boring when they are not done right. Here they are done right. The objects you need are relevant to the story, and they do not bog down the plot. They do not come in junk piles where you dig through the same familiar objects, but are thrown all over the landscape, and you have to strain to find them. The minigames are doable and the story moves merrily along.