If you are a casual gamer, pass this by, and do not return until you've become expert.
If you are an expert, then you are in hog heaven.
This is a game in the postgraduate level. No hints whatsover. A vague idea of what do to. No skipping minigames. Some minigames you better save before attempting because failure ends to death of your character and end of the game
It is tough, no two ways about it.
Visually, it is very attractive. Nothing overly dramatic, just a big puzzle that you have to figure out on your own.
So, expert gamers, this is the ultimate adventure game for you.
Again, a game is used to tell a story. It is an engaging, sweet one, that keeps you enthralled until the end.
The visuals are great, and the narrative is quite helpful as when the narrator finds something that you'll need points out what it is and where. The puzzles are OK, solving them does not become so frustrating that you forget what is going on (although in the popping balloons challenge I hit skip when they talked about the colors of some battle in the Middle Ages... I am a history buff, true, but there are some things I do not know...)
We have seen it again and again. The developers come with a fun concept and this novelty is what lifts a perfect ordinary game into something special.
So, the developers take that title, take all their bells and whistles, dump the fun concept, and make a humdrum game, undistinguishable from a lot of other games.
The first Weather Lord game had a fun concept. Clouds, sun, rain, wind, they were resources to be bought, combined, and chased all over, because they behaved like weather elements and strayed all over the place. So, each time you needed something, you had to figure out where it was. That kept you on your toes.
Well, the second game dumps the "strayed sheep" concept. You still have weather to use, but it is not a resource that takes any effort, you just point to it. It does not stray, it just goes where it was supposed to go, and then return to base.
All you have is anohter humdrum time managment game, less exciting than ohers, less humorous than othres, less complicaed tand challenging than others.
It is OK, but not a game you would love. It is one that you would play, and then forget all about it.
I don't recommend this game.
+3points
3of3voted this as helpful.
The Stroke of Midnight
A romance author has stumbled upon a Victorian-era love triangle, and must reunite the long lost lovers in the afterlife!
This is a very visual experience. You ae actually living it, a you have to scan around the room, and the panoramic effect is right on. No need for map nor to remeer where to go. The program takes you there (the pauses between scenes are a bit jarring). You are less in a game than in the middle of a story. Nothing ditracts you from the illusion Nothing that says "hint", no inventory list. You pick up what you need, and use it, and if you pick it up and don't use it, click right to drop it. All you pick up is used in the scene. The directions are written in cryptic fashion in the magic mirror. The HOGS are beautiful, and if you need a hint click on the name and they will point it out for you. In games, if you are at it too long, a small lit candle saying Skip shows up at the lower corner. Nothing to dispel the illusion that you are following a story, not playing a game.
And a sad romantic story it is...
Quibble, when you have a hero from Romania named Vlad, you expect a different kind of story...
Start building your very own amusement park in Dream Builder: Amusement Park! Grow the park by adding the coolest new rides, the yummiest concession stands and the most entertaining attractions.
It starts easy enough. Place buildings and connect them with pathways.
Then it gets complicated. Some building should go with other. Some builings cut off access to othes. You have to spruce up and then after you put the decorations you have to find room for the big roller coaster.
Then you are sweating bullets, trying to fill all the challenges.
And when you think you got it beat, more areas open up, so you can do it again.
No time limit, thank God, it is hard enough as it is, trying to beat the clock is impossible.
A game that truly grabs you and does not let you go, and demands the best of you.
This developer has already given us the beautiful "Flower Paradise" which is a most restful game. This is not restful at all. It is invigorating.
Why can't more adventure games be more like this? There are only two Millenium Secrets games and they are too few. Great story, well paced. Looking around for things that you need, instead of going through rubbish. Eveything progresses logically, but you are never told the whole story, so the surprises really surprise you.
So the graphics are not first rate. But the storytelling is, and you do not waste time wandring from room to room, but have an excellent idea what to look for, and where.
It could seem a simplistic game. No frantic running back and forth, no major special effects stunner. The HOS are nice, well drawn, with no difficulty in locating objects (which are related to the site not random), and the challenges in each room are solvable.
Still, they are quite original, and while there is a story going from room to room, each room has a story to itself which reaches a conclusion. It is at the end when the stories begin to tie together, and they begin to integrate into a stunning whole.
It has a good balance, the story does not make you impatient with the challenges, and the challengers does not make you lose interest in the story.
I hope that the sequel is as good as this. Too often developers create a charmer, and then decide to put on bells and whistles on the next game, destroying the original charm. I hope that this not happens here.
You either like sliding puzzles or you don't. If you don't, this game is not for you. But if you do, this game is the ultimate. With variations involving keys, subways, teletransporters, mirrors, one sided doors, explosives, and ladders, you wil have the time of you life.
Games have been used to tell stories. Some of them better than others. Some get hung on bell and whistles, and lose track of what was going on, and you end up wandering from room to room, not knowing why.
Here the story is crisply told. The HOS are not junk piles, but are all relevant to the story. You see what Mary's life is, and you get to relive her past... The segment in which you have to find the objects to fill in the words of her memories is outsanding. You never knew that a HOS could have so much emotional pull.
Sweet romantic story, with beautiful graphics.
I will be getting the other Love Story games soon.