Buy this game for the villain. Most voiceovers are incredibly forgettable. The scripts are always the same and the actual voiceovers are nothing special. NOT this game. This is the first game I ever came across where the villain was actually having a good time. And the voiceover was incredible. That alone is worth the price.
And, for those who think that playing the game also counts for something, the adventure aspects of the game, the puzzles and the hidden object screens were all well designed and were fair. The length of the game was good. All the other reviewers have it right. OK, a minor quibble - lots of wandering around is required. Other than that, a fun game.
I played in casual mode. The game moved along well. The puzzles and HOSs were fair. On the HOS, you could toggle between the HOS and a match 3 game, so you get to choose whichever is more fun for you.
I especially liked the Portable Time Device which acted like a map. This feature saved me from having to drudge through each and every room in the game whenever I needed to search for an object. And when you find the object, it saves you from drudging through each and every room of the game in order to remember where you need to use it.
TSO: New Horizon has all the elements of a good game. The puzzles run the gamut from average to challenging but all of them are accessible. You don't need a doctorate in math to solve them. The HOSs are fair. You might have to search hard, but everything can be found.
The graphics and cutscenes were good.
The biggest thing I liked was that the game was designed without the annoying elements you find in other games. In many games, it is really irritating when you find an object in the first few minutes that cannot be used until a few hours into the game. Or, conversely, when you find a puzzle at the beginning of the game that cannot be solved until the end. In this game, objects and puzzles were all encountered at logical points in the game.
Also, in this game objects were found in places that made sense. If you needed a can opener, you would find it in the kitchen, not in the bog behind the cemetery.
Finally, the length of the game is good. I got my money's worth.
Playing this game is fun. The puzzles and HOGs were all fair. For my ability, the length of the game was good. There were no color based puzzles that exclude color blind players. I enjoyed it. Usually I don't care about graphics, voiceovers or cutscenes. However, in this game, I thought the cutscenes were a cut above.
Everyone's taste is different, so the things that bothered me about this game might be virtues to other players. Things I did like. 1, the game lasted a long time, so you get your money's worth. 2, the game was divided into chapters, so you don't have to search every room in the game to find where the latest HOS just appeared. 3, if you're color blind and have to skip color based puzzles, this one didn't have too many.
What I didn't like 1, This game, like many HOGs, has HOSs with compound objects. That is, you have to uncover something or combine two objects to get the one you need. That part is fun. This is the first game I've played where some of the compound objects come from the player's inventory, not the HOS. Not a problem once you figure that out. The problem is that very often, the inventory object you need hasn't been found yet causing you to leave the HOS unfinished. 2, Some of the HOSs were not fair. When I can't find an object, I will use a hint. When I do, I usually realize that I could have found it if I looked harder. Not this game. There were too many HOSs where I used hints to find objects and realized that I wouldn't have found them no matter how hard I looked. 3, Many puzzles were poorly designed. It was impossible to figure out what you needed to do and the instructions were no help. In one case, I had to skip an arithmetic problem because I just couldn't figure out what needed to be done. This is especially frustrating because I work with numbers for a living. There were too many puzzles designed just as badly that I had to skip. 4, In any adventure game you have to accept that the game designer will create solutions that would never occur to you. (The following is NOT a spoiler.) For example, I would never think that you could get the witch out of the belfry by throwing a pineapple at her, but that might be the solution. Once or twice, a solution I would never think of makes the game fun. However, too many and the game gets very tedious very fast. It means that, on every problem, I had to try every inventory object no matter how unlikely it seemed.
Bottom line is that the game just wasn't fun. It became too tedious a few hours in and I quit without finishing. First time I ever did that.
This is a fun time management / strategy game. It is easy to pick up and can be played just for a quick diversion. Or you can work very hard to get a gold rating on every level. Your choice. For what it's worth, there was one level that had me stumped. It took about a week and dozens of tries, but when I got a gold medal for it, I felt like I had really accomplished something. When I recover, it's on to MKftP II.