In Danse Macabre: Moulin Rouge, you've been summoned to solve the murder of a young woman at the legendary concert hall, and though the police think they have their killer, we wouldn't have much of a game if hat were the case. (Shortest game in history. "Oh, our mistake, madame, please go back home and enjoy some pastries." Credits roll.# As you probe deeper, you soon discover there's something seriously weird happening on the streets of Paris, and Sophie, the poor girl who was murdered, is just the tip of the iceberg. Luckily, you've got your forensic kit at your disposal, and despite the sneering of the local police, you're sure this "new science" will reveal the killer. With your own private coach, you'll travel around the city as you put together connections revealing suspect after suspect and discovering their motives, solving puzzles, hidden-object sequences... and maybe even polishing up your bartending skills a little.
Looking for a mystery with just the right amount of intrigue and morbidity? Danse Macabre: Moulin Rogue has you covered with its tale of obsession and a lady detective who "just loves firing her mini cannon". Of course, it probably helps that everyone in this game is just thick enough to make your job a lot easier, like the maid who scolds you for coming into the house when her master isn't home and tells you that you have to leave, but has no trouble watching you steal everything that isn't nailed down in front of her. There's just something gleefully zany about the whole thing, like presenting the baron with proof roses came from his garden because they're mangy and riddled with spots and holes, and it gives everything a delightfully off-kilter feel. The whole thing is a bit more Agatha Christie or Miss Marple than it is any serious mystery with its doo-dads and monkeys, but that's part of its charm. Our heroine is never actually shown, but I've been pretending she's a three-foot-tall eighty-year-old lady walking around screaming about how the game is afoot while she waves her mechanical magnifying glass. #Which is just showing off, really.# Eipix has put together a game that looks and sounds gorgeous, with wonderful voice acting to go along with the opulent area design, and everything from the puzzles to the masked antagonists themselves has a wonderful faintly creepy vibe that ties everything together in an engrossing way.
Unfortunately, the game also loses some points for some seriously fiddly click detection and UI, that makes manipulating certain items and some hidden-object/forensic scenes far clunkier than they need to be. Chances are most players will find the game a bit too easy to prevent them from flying through it, so it'll be over in a few hours at most. That said, if you've been craving something a bit less oppressively dark and supernatural than most hidden-object adventures tend to be, Danse Macabre: Moulin Rogue is an easy recommendation. It has tons of variety, with clever puzzle presentations and hidden-object twists that keep things fresh, and the skeptical officer jerkface as a nemesis of sorts of a nice touch. Despite the whole murder motif, everything about the game screams "cozy mystery", something you want to sink into and enjoy for an evening. It's campy, it's creative, it's lovely to look at, Danse Macabre: Moulin Rogue is just plain fun with a story that keeps rolling along and all the disgusting hangover cocktails you could want.
I think maybe I was a detective in another life, because I like this sort of game. Makes you think and doesn't just walk you through it. Yes, you gather clues in "clue mode" and then put them together in the order that they happened. At that time, the detective verbally tells you what they think happened. Breaks up how the HOPs are done. Make sure you do a thorough search of each area before moving on. There is a jump map that is quite helpful, as you do a lot of running in this game. Areas are well identified and areas of interest are marked accordingly. Regular HOPs are interactive and well done. Items are not difficult to find and scenes are pretty clear of clutter. You can switch to a Mahjong game, but I prefer the HOPs myself. Puzzles are not difficult and so far I haven't found any that took very long to complete. Hint system fills very quickly and is quite helpful.
I think there is enough in this game to keep you moving and interested. You don't want to skip any dialog, especially during the clues. They do help you through the game. This is an asylum #familiar#, so there are lots of noises and things that jump out at you. You will also see murder and mayhem. So, if you don't like that sort of thing, you won't like this game. It wasn't really gory at all, more of a hint and sound than actually seeing something bad happen, at least during the demo. Don't know how long this one might be, but I only found 2 clues during the demo so now I have to play it out and see what the other 7 might be. This is a nice SE and one that I enjoy playing. I think any level of player would find this one entertaining. A buy for me. Kudos to Artifex Mundi and team!
After ERS Game Studios' hidden-object adventure series Maestro: Music from the Void and Maestro: you'd think your taste for musical prodigies might have soured a bit, what with all the unspeakable evil and demonic pacts they seem to attract and leave you to clean up. In Maestro: Dark Talent, a performance by "Diva", a singer who literally came out of nowhere, turns freaky when your friend, Kate, and the rest of the theater patrons are sucked inside by the dark forces du jour, where they'll have their life force drained unless you can stop them. At least, according to some dandy in an alleyway who calls himself a "Knowing One", which sounds smug and insufferable until you realize there's a good reason he's not called the "Actually Effective One", and soon it's up to you to stop Diva and the dark forces and wannabe Dementors behind her.
Maestro: Dark TalentERS titles always have high production values, and Dark Talent is no exception with its gorgeous illustrations, though several of the voice actors give performances that imply they're bored out of their skulls. There's actually an interesting story at works here, with an antagonist that actually feels sympathetic, but the staggering amounts of backtracking and busywork and precocious ferrets means the tale unfolds at a snail's pace. Fans will love the variety, however #even if the game doesn't actually know what a bridle is#, as the piles of puzzle types and hidden-object scenes keep each area feeling fresh and different, not to mention vaporizing evil spirits with your MacGuffin feels appropriately epic. It's almost enough to make up for the fact that the game essentially forces you to be a glorified Care Bear to defeat Diva. Almost.
The game picks up after you're finally allowed out of the opera house, and exploring the streets is a lot more interesting... and insane, as your character's reaction to finding a small chariot blocking their way is to immediately decide they need dynamite. I mean... that's always my solution to minor obstacles, but the courts told me that was "wreckless, irresponsible, and borderline sociopathic". Regardless of difficulty settings, most players will probably speed through the game in around three hours or so, which is sort of surprising given how large the map is and how many puzzles and items there are on every square inch of it. As you'd expect from an ERS Game Studios title, Maestro: Dark Talent is both beautiful and polished from every angle, with the perfect balance of puzzles and hidden-object scenes to satisfy fans of both. I'm still a little skeptical about the ingredients you'll need to acquire to banish Diva later in the game, mainly because I can think of things that would generate a lot more positive energy... but I guess asking a pseudo-Victorian game to include a Farscape DVD, pineapple pizza, and novelty Spider-Man yoga pants is a little unreasonable.
When a popular author's car is suddenly buried by an avalanche, then she is rescued by a mysterious man who happens to be a caretaker for an eerie (and empty) nearby castle, you could be forgiven for thinking that you had wandered into a badly thought-out edition of Misery 2: Paul's Revenge or something similar. Instead, you have stumbled into the latest Dana Knightstone joint, Death and Betrayal in Romania: A Dana Knightstone Novel, Boomzap's latest adventure hybrid. Dana Knightstone is no Stephen King, heck, she's not even Tabitha King. She is, in fact, a best-selling romance novelist who just happens to have a unique talent — she can see and speak to ghosts. This has led to her being able to solve the mystery of whatever dead star-crossed lovers happen to stumble into her path and then plagarize their love-story for a public that just can't seem to get enough.
This time around it's a little more personal since the grieving ghostly Lucien keeps mistaking her for his lost love Alexandra, who was murdered on their wedding day. With the help of the ghostly dog Bandit you can point and click your way through this adventure to try and figure out who killed Alexandra and more importantly reunite the lovers so that Lucien will stop with the incessant "wwwwwhhhhhhhyyyyyyyyy did you leaaaaaavvvvvveeeee mmmmmmeeeeeeee!" routine. Dude, she was STABBED TO DEATH! The mini-games are mostly familiar, and seem to rely heavily on slider puzzles, but are sprinkled throughout the game in a pleasant distribution, keeping the gameplay moving along at a nice clip without bogging down the story. The object scenes are especially fun to navigate, as each is a multi-layered puzzle rather than the usual "find these 20 items on the list although you only need one" routine found so often in hidden object games.
Boomzap has once again delivered the goods with Dana Knightstone's latest outing. The scenery is easy on the eyes and the music is lush and a perfect accompaniment as yet another doomed love story blazes across the cosmos. The characters and the storyline are delightfully over the top, buried in enough cheese to drown Bucharest, or whatever Romanian city is closer to the action. Like a good romance novel, Death and Betrayal in Romania: A Dana Knightstone Novel is a perfect guilty pleasure and a tasty, cheesy treat.
In Blam! Games' Fierce Tales: Feline Sight, you play a country vet of dubious credentials, unless you think taking a stranger's "sick cat" and giving it a random tablet of "cat medicine" you had laying around on your dusty shelf is the pinnacle of modern medicine. Seems the whole area has had some feline problems, with house cats running away in droves, and a pesky leopard infestation terrorizing the townsfolk. The local authorities are pretty quick to demand you find out what's going on, which seems like a lot to ask from someone who frequently gets locked inside her own house. Seems a mysterious woman is controlling the colossal cats, and in addition to sabotaging your progress to almost comical extent, they're even abducting certain locals. Mightn't it have something to do with the local legends about the native people being driven off the land? It mightn't. But it also might have something to do with two sisters and a love triangle, too. If you can survive the strange woman stopping you at every turn #and your character's own questionable judgement#, you might be able to get to the bottom of things. Which you should definitely do, because a town without cats is no town at all.
Fierce Tales: Feline Sight While I have a fairly high tolerance for "adventure game logic", and nobody really expects a game about magical snow leopards sabotaging ski lifts to adhere to reality, Feline Sight's objects and their uses feel both perfunctory and ridiculous at times. An "alpinist" pill to boil water in a geyser, whereupon placing a plate loosely atop the opening will cause it to erupt? That's not how that works. That's now how any of that works! Still, while perhaps too convenient, the gameplay is actually packed with variety. Not only are there a plethora of puzzle types, but each hidden-object scene typically has a different mode of play, so they feel varied in addition to being nicely spaced out too. Items often get used more than once, which is always a good thing for those of us who hate games that make you hunt for "something sharp" an instant after they make you discard a knife. There's an awful lot of "find something to feed the cute little critter so it'll give you something", and that pilot seems pretty easily convinced a woman he's never met before knows how to fly his plane through a snowstorm just because she has a plane ticket, but hey... I guess it would be a pretty short adventure if you were expected to produce credentials for everything.
The plot takes a while to get moving, largely because every little bit of progress is hampered by the incredible leopard whisperer and her magical cats, but it ends up being a bit more twisty than you might expect. Things pick up considerably once you finally reach town, and the gorgeous artwork helps suck you in, along with great little details like the way your inventory ices over when you go outside. Fierce Tales: Feline Sight will take you a solid four hours or so for the main game, with another hour for the bonus chapter if you pick up the Collector's Edition, making it just beefy enough to take up a relaxing evening or two. Though some players may find it a bit over the top, those of you looking for an eye-catching game with variety to burn and a mystical plot of revenge should make a point of checking out the demo. Also check out Fierce Tales The dog's heart. Bravo Bigfish for this excellent HOPA.
It doesn't matter who you are, finding bloody threats and arcane symbols scrawled on the wall like Lovecraft had a fingerpainting class is a little unnerving. You're escorting actress Norma Shine home late one night after the police have been unable to track down who's been leaving her these red missives when an apparition makes you crash, and you awaken just in time to see her being hauled off by a mysterious figure into the Blackrow District. Which, by the way, has been quarantined for almost two hundred years after the plague ripped through it. You know, just to complete your round of Bad Omens Bingo with a win. In Elephant Games' Mystery Trackers: Blackrow's Secret, the latest installment of the popular hidden-object horror thriller adventure series, you'll need to discover what grim truth is behind the darkness of Blackrow, a place that hasn't seen the light of day in centuries but is by no means "empty". Together with your faithful yap-yap dog Elf, who can be used to reach things you can't, and an unstable device that can allow you to see the memories of those long dead, you'll find items, solve puzzles, and maybe think of changing careers to something that involves a bit less mortal peril, corpses, and possession.
Mystery Trackers series is one you can always count on to deliver the goods in story, presentation, and gameplay. Like its predecessors, Blackrow's Secret suffers from an egregious amount of backtracking, but offers up a genuinely interesting, if melodramatic, story that unfolds over some gorgeous and deliciously creepy areas. The artwork here is beautiful in every regard, enlivening some familiar puzzle types with rich design and detail, and the cutscenes are both well voiced and frequent as you use your magical memory MacGuffin machine to learn more about the past. It's not something you'd call scary, and it's considerably more restrained from some of the more flamboyant stories other games in the series have served up, but its still creative and full of twists and turns. ... and, admittedly, bad decisions. I don't know how you're supposed to feel sorry for someone who decides to go to the "forbidden district" alone, at night, after receiving a letter from a hulking hooded man. I know we don't all have Spidey Sense, but come on. Things get serious around the second half, and it's actually a pleasant surprise to have a villain who's somewhat sympathetic... you may not agree with their actions, but it's hard to deny their motives. Blackrow's Secret does feel like it could have used a bit more of the wild flair of Mystery Trackers: Raincliff or Mystery Trackers: The Void, because as well made as it is, its quality of design is the only thing really making it stand out from the pack. Which admittedly is a strange complaint, but the Mystery Trackers series has always been at its best when it really let loose with its plot, and there's just something about Blackrow's Secret that seems, well, tamer. It also feels as if it's a little on the easy side regardless of the difficulty you choose, so players will likely find themselves zipping through it in a few hours, not counting the bonus chapter. This is a game you'll want to finish all in one sitting, and you'll want more of it when it's over, and some seriously cool scenes and events will keep you hooked for the duration. Crazy zombie demon cats? Psychotic ghost twins? Bodies stuffed into every possible crack and crevice? Mystery Trackers: Blackrow's Secret isn't just gorgeous... it's a good time to boot.
I recommend this game!
+26points
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PuppetShow: Lightning Strikes Collector's Edition
The women of Paris are being turned into puppets! Can you find out who's pulling the strings?
ERS Game Studios' hidden-object adventure series PuppetShow turns five years old this year, proving that there's nothing people love more than sentient puppets with soulless eyes and hungry plastic mouths, so good job, you weirdos. PuppetShow: Lightning Strikes is the latest, taking place in Paris in 1888, and you've been called in to assist when local women begin vanishing during lightning storms, and anyone struck by lightning turns into a living puppet. Despite this, since puppets are already a big part of this alternate-steampunky-France, down to the creepy mechanical newsboys and creepier ice cream vendors #we all float down here#, nobody thinks to suspect them right up until one shows up and tries to steal a piece of evidence. Seems the victims might all have something in common, and love ain't always sweet. As you travel the city solving puzzles, you'll uncover evidence you'll need to sort with the help of your new psychic friend who really wants her magical doll back #I swear I'm not making this up#, deal with a cranky fellow who possesses the bizarre ability to bring inanimate objects to life, and more.
PuppetShow: Lightning StrikesLightning Strikes' gameplay is a little strange. It's filled with variety, but never really approaches any level of challenge. Still, the enormous amount of different puzzles and obstacles means things stay fresh throughout, though players hoping for more traditional hidden-object scenes may find the game's abstract approach to them doesn't quite scratch that itch. The game frequently has you track down multiples of items #six springs, six pegs, etc# The biggest problem with Lightning Strikes is that it has an absolutely bizarre concept of difficulty. Your "explorer's mask" always shows you what items you can pick up regardless of difficulty settings, and a jigsaw puzzle set on "casual" difficulty literally just solves itself. The result is a game that feels like it always has training wheels on no matter how you're trying to play it, which is a disappointment since Lightning Strikes might be the best game in the series when it comes to plot and creativity in design.
Though the voice acting can be, um, wooden #or is it plastic in this case?#, the character design is fantastic, especially when it comes to the various puppet constructs themselves. Previous titles in the series tended to default to simple marionette designs, so the more unusual #and deliberately creepy# styles here add to the atmosphere tremendously. The characters themselves are also a lot more interesting this time around, and you may find yourself wishing you were playing as Froissart, who reacts to hanging over the side of a malfunctioning airship with casual coolness. Despite the issues with the difficulty and an annoying plot moppet, it's always great to see a studio willing to take risks and experiment with one of their flagships titles, and PuppetShow: Lightning Strikes feels different from its predecessors in a very good way. It's imaginative and engaging, with its blend of drama and camp, with cutscenes that keep you hooked and just the right blend of mystery and ghoulishness. Besides, there's magic lightning neckbeard. What more do you need? PuppetShow: Lightning Strikes injects a lot of flair and creativity into a much loved series, making it one fans and newcomers alike would do well to check out.
Witches' Legacy: The Ties that Bind is the fourth in the series that follows the life of Carrie and her adopted witch daughter Lynn and their constant struggle against the evil witch Elizabeth. Lynn and Edward's wedding has been a long time coming, although considering his willingness to run headlong into such an obvious ambush perhaps...well, maybe he should no longer be dipping a toe in the gene pool, if you know what I mean? Just saying. Oh well, daughter Lynn loves him and would be upset if he died, so it's time to put aside your doubts and get on with the rescuing. This is your standard hidden-object adventure story with everything ramped to eleven, the graphics, the animations, the gameplay, and especially the melodrama. Featuring hidden object scenes that have a variety of different ways to play including lists, silhouettes, categories, and lots of fun little puzzles hidden inside, this latest in the series continues to shine in the gameplay design, offering enough variety of puzzles and mini-games #and the ability to play hidden match-2 if you don't like finding objects in a junk pile# to keep the player occupied for hours.
While it serves up gorgeous graphics, cool animations, and hefty point-and-click casual gameplay, the best part of the latest Witches' Legacy is the ooey, gooey, massively over-the-top cheesy storyline. Were Edward and his sister Abigail adopted by separate families from the orphanage? Check. Is Abigail a witch who wants revenge on the witch hunters who killed their parents? Double-check. Does Abigail kidnap her long-lost brother in revenge when it turns out he is a witch hunter? Triple check. Was it the evil witch Elizabeth who adopted Abigail from the orphanage, the same evil witch who has been trying to capture Lynn in three other games for her own nefarious purposes? OH CHECK YEAH! With side-quests of morphing objects, puzzle pieces, and toys for your companion imp to find as well as the standard objects needed for any adventure, Witches' Legacy: The Ties that Bind offers tons of entertainment bang for your buck.
ERS's Ghosts of the Past, you have been hired to investigate a series of disappearances in the seemingly-abandoned Meadows Town. Not long into the investigation, you're encountered with angry spirits and faced with the mysteries of the Vikings; can you solve this mystery and break this deadly curse? The storyline in Ghosts of the Past is far from original, as can easily be predicted from another 'car-crash' opening. In some parts, the story also does not make sense - the whole Vikings in a North American land just does not seem to make much sense to us.
Regardless of that, Ghost of the Past delivers as a solid detective game. Instead of a plain, boring Journal or Diary, we have an Evidence Board. The board is accessible at all times and it can be used to organize your evidences against the victims and suspects - although it is not the first time we have seen this, it is nicely done and is very welcome as an addition.
The graphics in Ghosts of the Past are nothing to rave about. They are not bad, they are just a little dull and somewhat grainy. The effects and sounds are fine, neither special nor as spooky as we have expected. Despite that, credits go to the voice-overs which are usually on-point with nice lip-syncing.
Ghosts of the Past: Bones of Meadows Town is entertaining nonetheless, even though it is not very original or overly-exciting; all the game mechanics just fit together very well and flow very smoothly. The game can get a little easy at times, probably due to our Sheriff helper which is far too helpful. Ghosts of the Past focuses very heavily on the adventure and the puzzles, which leaves very little room for the hidden object scenes. Hidden object scenes are few and far between, but each of them is well-made and pretty smart. The puzzles are not particularly interesting, very straightforward and easy.
Ghosts of the Past satisfies in terms of length, I ended up finishing the main game in roughly 5 hours. The Bonus Chapter provides an addition 45 minutes or so of a similar-quality gameplay. Other Extras included in the Collector's Edition can be found in the checklist below.
I'm not pumped up by Ghosts of the Past: Bones of Meadows Town or anything, it is a great fun game to play, but nothing to write home about. ERS did most of the things right this time, with here and there to be polished and some originality to be added.
Graphics: 3.5/5 Stars Sound: 4/5 Stars Story: 3.5/5 Stars Originality: 3.5/5 Stars Gameplay: 4/5 Stars Puzzles: 3.5/5 Stars Control and Navigation: 4/5 Stars Fun Factor: 4/5 Stars Extras: 4/5 Stars
Lord Flatsbury decides to move back into his old family domain: a Gothic castle built in the 13th century. Right from the first day they arrive, a strange accident troubles them: a huge hound appears in the middle of the road and cause their car to crash. It is said that family member have been vanishing for years. With no regard to old tales, the new residents occupy the castle. One day, the police is called to the premises: when they enter they notice a supernatural force trying to stop them. All the family member are missing except for the young daughter of Lord Flatsbury: Jessie Flatsbury.
Bring out your inner detective
You will take on the role of Ms. Gale, a famous detective who happens to pass by when Inspector Bolton just rescued the little girl from the menacing castle. The little girl must be questioned and someone has to get to the bottom of these strange disappearances.
Lot of not so ordinary hidden object scenes will have to solved. Your seek and find skills will be really put to the test as finding and interacting will all the object requires advanced detective skills. When you feel you're stuck, just use the hint and skip buttons, or read the included Strategy Guide. (I didn't use the guide)
A HOPA that shouldn’t miss from your game collection
With three different difficulty levels, great visuals and above-average puzzles, the game is a must play for all those hidden object enthuziasts.