Started out thinking the story was going to be an intriguing one but the development of "intrigue" didn't happen. The game was way to short as a result. Both the main and bonus game seemed to end abruptly.
It's like reading a book that grabbed you in the beginning but when you finished you questioned why you hung in there.
Yes, the game was well done. Kept me busy off and on four a day and half. Entertained me overall.
I do have a caveat and that is that because we HOG players continue to purchase games, I buy a lot, this does in no way should be taken that we are happy.
I thought the best game ever for the time I have been a HOG player was 13th Skull. Second best was Dire Grove the first in the series.
What made both of those games special was the uniqueness of the story It was as if the story was developed first and then how best to present the story in game form.
Steller job! I LOL often when I remember the unique characters in 13th Skull and the culture richness that came through in the game.
These days the actual creative thought for a game seems to hinge on what is available in the game toolkit library. Then make up a story not so different than the many games of its kind.
I sometimes miss the old style HOG's. The fancy graphics we are dished up in latter released games I often feel at times redundant and it's developers that seem to be saying see how clever I am.
This game had an interesting, creative I would say, storyline. At times the player had to think for oneself. It seemed my goodness no groupthink involved just your own solving skills.
The hidden object puzzles were not fancy wizzy feel and I found them refreshing.