This isn't a hidden object game! This is a Mini Game presentation. Story line is an afterthought!
Graphics vary between very good and good, however much is overdone and often too dark. Funny...only ONE bunch of grapes grew on massive vines outside a house. You'll need it for a potion. yeah another potion! Go figure!
Characters and attire are well designed but rather wooden. Voice overs are good and varied.
So many interruptions with games and back and forth it soon became boring and annoying. During the trial, they actually included 2 sets if 5 mini games along with a couple pop up hidden object games to find 6 objects. These 5 level mini games are beyond annoying and mostly shuffling stuff around or following a path from one side to another. UGH! All for one little item!
Hidden object games tended to be dark and I'm tired of turning stuff over to find an object!
With all the games, I found the story continuity broken up so badly that I ended up bored. Also, rather silly events. You find a recording that might shine some light on the situation and are told we'll watch it after you go to the market. Really! Wouldn't you want to know what happened before you ventured further. That is what I mean by poor script!
And, the tonic you end up making, of course, you must run around and find all the necessary ingredients, is a calming tonic. It should have ben a revival tonic, the girl was absolutely comatose!
It's been a long time since I've found a game I want to buy and venture beyond the trial. Developers need to come up with decent story lines that flow (without game fillers) and tasks that follow the story beyond making potions, etc., or collecting ONE bunch of random grapes. Most important they need to hire writers who can think outside the box and write intelligent dialogue that fits the story and intrigues the player. If not, people aren't going to buy their products.
Developers and staff need to listen to their customers and make some changes .I'm honestly tired of the cookie cutter productions that have hit the market in the last year!
Graphics are beautiful, a bit bright but that is to be expected. The characters are well designed, varied and interesting. The story moved forward with more than necessary back and forth but with interesting tasks, ho-hum mini games that are mostly repeats, hidden object games are disappointing and brief. I disliked the trial ending. Stupid girl takes a crystal and knows better. Come on, couldn't you come up with something a little more intriguing. Oh no! Let the girl steal. Why not have it planted on her to create chaos? it's obvious already that guy has a hidden agenda. Sigh! Anything but stealing and thinking that was a great idea! Go figure. I would have purchased this one, but if that is how the trial ends, I have doubts. However, the little critters are ever so cute. I hope someday developers will hire good script and dialogue writers! That would make much better presentations!
Graphics are beautiful with attention to detail and design as are the characters. Voice overs are well done.
Story was good until almost the end of the trial. Unfortunately, the continuity was broken consistently with Mini-Games. So too little story and too many games Lazy development or someone really likes to create games. Sadly they are boring and nothing really new.
I want to see interesting stories that move forward without constant interruptions with Mini-Games. Surely with the creativity and technology available to developers today, they could hire good writers, create interesting and intriguing scripts and develop a story that moved forward with minimal game interruptions.
I feel like I'm playing a Mini Game story these days instead of a Hidden Object Game. Hidden Object Games don't take too long and don't take away from the story but usually provide a necessary item to MOVE FORWARD. Mini-Games halt the flow of the game and are mostly frustrating and/or boring and so overdone it's annoying.
Another disappointing game. At least they got the graphics and characterization down, not lets see if they can come up with a game that is developed around a good story that isn't filled with Mini Games as a filler to waste time!
Intro: Welcome to Creep Family! I found this game boring from the beginning. Predictable events and same characters in peril again.
Graphics are very well done with attention to detail. Voice overs are good until child in cemetery. Give us a break from cartoon sounding characters! Annoying voice over.
Start with match items to storybook type scene to explain some back story. Ho Hum! Task find bell to scare off crows. Had to use it a number of times to get it to work.
HO games are clear with attention to details but have to shuffle items around to find object. Mini games are shuffle here, shuffle there, move this circle, align these. Just time wasters. Skipped.
OH NO! Lock game...align keys to open gate. I never want to see another lock game! That was about enough for me to quit, but wanted to see what was on other side of the green swirling stuff.
Enter into death only to be confronted by that annoying little girl. I never want to hear her again either. I didn't finish. I just don't have time to play annoying, predictable and cookie cutter games with all the same characters, similar old story line and probably same end result.
Graphics are well done overall, good attention to interior and outdoor scenery as well as character attire. However, characters are rather wooden. Introduction was poor except for the brother's transformation. The other characters seemed cartoonish and poorly developed. Mouth moves, eyes stare. Rather creepy actually.
Noticed Lucia sounded more like a child than a grown woman and at the druids house her attire and look changed. Even her eyes changed color from one scene to another? Druid had a good voice over.
So many games! It broke the continuity of a rather dull story with a lot of back and forth tasks (maps transports).
Finally a Hidden Object Game at almost end of trial with tiny words for items to locate and required moving stuff around to find items. In attic had to find 15 birds on bird #14 the hint continued to refer to a letter, had to leave and return and then hint directed to a cloth and underneath the last bird.
Also, some morphing items are hidden in dark corners.
I tried this based on high reviews, but I found it rather boring with too much back and forth game play and way too many mini games for my taste. Really 1 hidden object game to a multitude of mini games!
When games breaks up the continuity of a story, it says to me they really didn't work hard enough on the story line or development of characters. The introduction of a game and the voice overs really matter because they lead and catch interest and move a player into the rest of the story. For me, if a voice over isn't realistic to the theme, I find it distracting. When an introduction isn't as well done or better than the rest of the story, I wonder why?
Had hopes this would be a good one, but very disappointed. Richard, the assistant, sounded like the guy in my favorite cartoon, the one with the goofy dog!
Next arrives greasy guy with scar supposedly from a scientific foundation. He offers her $$$ to join their company. She says she needs to think about it and goes home. Gets a call and she accepts. Car will pick her up in 15 minutes. SIGH!
Key gets broken in cupboard so she has to make an acid potion to open it.
Next CIA guy shows up and tells her the head of this company might have killed her parents. Does she ask for ID? No.. He gives her file and asks her to work for them. Great.
Driver takes her to big brick building. Lights go out, guy screams, light comes back on. Cat sitting on lawn with empty bowl. Intercom doesn't work. She has to repair it. I suffered long enough to find cat food to feed the cat.
Poor script, boring tasks, I swear I unscrewed everything possible before I got in the building! Puzzles around every corner, just skipped them. Sad excuse for a HIDDEN OBJECT game. Story line is boring, predictable, and poorly written. Characters are unrealistic. Inside, Assistant has a bad English accent. Wants invitation, ID card and research papers. She hands them over, but then assistant has to leave and the research papers remain on the counter. Why would someone give up their research papers in the first place, just makes no sense. And, greasy, scar face works for a scientific enterprise, go figure. Tasks are dull, tired and with little imagination. This was a waste of time. Couldn't even finish it. All I wanted to do is make sure the cat got fed!
Graphics are very well done with attention to detail in all areas without being cluttered. Characters are good, voice overs pleasant and story line moves along with a bit too much back and forth but with hint transports not an issue.
Hidden Object games fall short in this presentation and Mini Games are well crafted but still not a fan of them.
The story is rather predictable but this is Haunted, right? Figured the spa was sucking the life out of people when the young couple found the car! But maybe there are some surprises around the corner.
The quality of this development is worth the time to explore further. The developers took time to build tasks that are interesting, appealing to the eye, gave us gamma to lighten color if necessary and paid attention to details that make the journey an enjoyable one. Even if the story/script could have been better from the start, worth a purchase on this one.
Developers: Players want better scripts and intelligent dialogue, a real simple fix. You aren't writing a film script, so some creativity shouldn't be out of the question here! Ask yourselves, what will draw the player into the story and keep him/her interested.
Graphics have been toned down some, scenes are average and nothing really new from this developer. Old dialogue boxes and predictable bad guy! Who dressed him like that in a jungle! Who writes these awful scripts? Who creates stupid tasks that make little sense other than to waste time for a story line that is so bad that it's irritating.
You go to an island, a hungry jaguar confronts your friend, who tells you to go find food. Apparently he knows about big cats. After a number of tasks you find a can opener, a can of fish and jaguar is fed. The guy should have the dinner and the can of fish desert!
Soon your friend is captured and taken into a modern house in the jungle! You finally get in the house after a number of tasks and a hidden object game that provides you with finger prints to access a door lock, but it shows the whole hand print not just the finger tips? Oh well!
Bad guy (who over plays dialogue...badly) sets a bomb and escapes up a rope and you run around doing silly tasks. Oh yeah...find gas for a lawn mower to mow down some weeds to find billiard balls to play ANOTHER game. I quit. Enough!
This entire trial is a waste of time. Toss together a salad of unrelated tasks, bothersome games and interactive short hidden object games and WAIT what was the story? Why am I here? What is my next goal? At that point I really didn't care. I didn't finish the trial.
If developers continue to try to pass off old development, boring tasks, redundant games and poor scripts along with actors that can't play a part well, people are going to find other avenues of entertainment. Time to wake up and read the reviews.
Graphics are old school, boring and cluttered. Characters are marginal in design and only voice over that was realistic was Dario. Sophie's voice was downright annoying and JP sounded like someone out of cartoon with a "dog!"
The story was drawn out and just boring. Tasks made me yawn. Sigh! Hidden Object Games are boring as well, dark, cluttered, and items often not clear! Mini Games aren't much better, old...LOCK PIC!
Place is constantly set on fire. So, after some tasks and, a hidden object game you finally find a hydrant key and what do you find instead of a hose...a second roller skate. You need the skates to move a table. Who write this dribble? The place is supposedly burning down and you are running around completing tasks and games! Hire a script writer that can actually write something interesting! Hire developers that can bring realism, innovation and excitement to a game! Time to step up out of the dark ages!
With all the high reviews, I thought maybe a winner, instead it's a dud! As far as I am concerned this game can burn right along with the building!
How can developers continue to turn out the same old developmental designs that lack new innovations and creativity, use poor voice overs, and write scripts that fail to intrigue or motivate players to want to see what happens next? Do they read our reviews?
I'm glad we can take advantage of the trial to decide before we purchase this game. You might do the same before you dole out $$$ for this one.
Graphics are nicely done and gamma offered to adjust color. Hidden Objects games are beyond simple and mini games just annoying...not a fan, so not the best to judge them...just skipped them after a feeble attempt. Time wasters in this case. The story ambled along and I felt like I've seen some of the content before. Characters are over done in dress details...how many items can one person wear? But, the lady sheriff didn't have a gun in her holster? The tasks are predictable-been there done them before. Make a potion, put a puzzle together. Just boring sequences that didn't pull me into the story or intrigue me to purchase this game. Seems the productions recently are lack luster in content, script, dialogue and interesting characters. Time for developers to go back to the drawing boards and come up with something new, innovative and fun for players. Listen to the voices and the scripts. Have a forum play the game and give feedback and then fix it. Take the pluses you offer and enhance on them and get rid of the old, tired stuff that continues to repeat and bore players. Do appreciate all the work put into these games, but don't capitalize on old stuff. Please respect your audience.