The game consists of customers coming in and sitting at a sushi bar in front of you. They order sushi and you select ingredients from your inventory to put on your sushi mat, roll, and send to a conveyer belt that rolls the food out to the customer.
This sounded really cute but the reality is not very fun at all. The game adds a recipe each round and you don't get a chance to look at it before people are ordering. People who sit at the far end of the bar get their order stolen by customers coming in after them and sitting where the conveyer belt starts.
I found the game to be rather clunky too. I would have an order requiring two portions of rice and some green stuff and I would click on the rice twice, get two rices, then click on the green stuff and get a third portion of rice. Then I had to waste time deleting the rice and click click clicking to get the green stuff to actually go onto the mat. This really isn't what's wanted when you have a timer ticking.
The worst was when I upgraded the phone and the whole user interface for it changed without warning. I kept trying to order new ingredients and couldn't find the button to make the phone work.
Overall, this just wasn't fun. Especially because if you have a bad round it flashes the words "You Failed" in huge letters at you. Really? That's supposed to be amusing how? I play a game to have fun not to have the developer jeer at me. Terrible, terrible game.
The graphics are a little blurry as is expected of a game of this age. The sound track has decent music but also includes an annoying little violin noise you hear whenever you click on something and that got old very quickly.
The story is not innovative and it moves along at a glacial pace. Unfortunately, at times you get one of those dialogue boxes with sentences to choose from in order to "talk" to another character. It doesn't matter which you choose because, in order to get the full discussion, you have to click them all eventually. And, of course, if you don't this won't affect the outcome of the game. So this is just a pointless, time-wasting exercise that makes you feel a little silly for participating in it.
What made me really come to dislike this game though was the very poor puzzles with their ancient clunky interface and lack of a skip button. If I don't like a puzzle and want to skip it then I don't like the puzzle and I want to skip it. If a developer forces me to either do the puzzle or quit the game then I'm going to quit the game. That's what I did with this game.
The HOS are also annoying in that you get things on the list that don't look like what you eventually finally click on by accident trying to find them.
Add in a very slow load time between scenes and a tendency to take a single task and focus the game on it for far too long and you have the makings of a truly tedious exercise in frustration and boredom.
I don't recommend this game.
+5points
5of5voted this as helpful.
Department 42: The Mystery of the Nine
Help Department 42 collect nine mysterious and evil artifacts and protect the world! Stop pure evil and save the day!
The visuals and sound are fine but the user interface for this game is so awful it's a waste of time to bother mentioning anything else about it.
The game comes with a very laggy custom cursor that you can't switch for the system cursor. Dragging this thing around the screen feels like trying to walk through quicksand and it's difficult to get it to point at what you want it to point at.
The hidden object scenes have a very precise point that needs to be clicked with this clumsy cursor in order to select something. These two factors alone are enough to destroy any fun factor this game might have. This is true especially because it's almost entirely made up of hidden object scenes.
A game needs to, at the very least, function correctly to be enjoyable. This one does not. Perhaps the age of the game is the problem but it isn't worth wasting your time on even for a free demo. It isn't playable.
The graphics and sound packages are fine. That's about the only good thing that can be said about this lifeless, joyless game.
The story line is a plodding disaster notable only for offensive motifs like leg hold traps and crazed caricatures of woodsmen running wild shooting guns at animals for no good reason. It had about as much relation to the previous Dire Grove story as a soup can label does.
The HOS are few in number, too short, and too easy. The mini games are the same old mini games we've seen in HOPA after HOPA. The large puzzles are similar to the type first introduced in Madame Fate and they are the only redeeming factor in the game. The adventure component is clichéd, predictable, tedious, and, at times, completely lacking in cohesion or common sense.
The game includes some really annoying features. For example, when your character talks to another a box pops up with sentences in it for you to choose as your end of the dialogue. It doesn't matter which you pick because you have to go through them all to get out of the dialogue scene. This kind of contrived idiocy serves only to make an already slow, dull game even slower and more dull.
The problems with this game go well beyond the fact that it isn't a worthy successor to Dire Grove which is admittedly a tough act to follow. As a standalone game it's just absolutely lacking in challenge, story, or fun factor. The only creative component is the large puzzles and they aren't sufficient to carry the rest of the game. Toss in really offensive elements like leg hold traps and ugly stereotypes and the game's quality sinks to irredeemably poor.
I don't recommend this game.
+38points
41of44voted this as helpful.
Escape the Emerald Star
You awake to find your cruise ship abandoned and in disarray. Can you track down all the fragments of a map and escape the ship?
The graphics are slightly grainy due to the age of the game but not bad enough to get in the way of playing the game.
The storyline is you're stuck on a ship and everyone else has disappeared. Period. You learn this at the very beginning of the game and nothing else is said about the story at all.
Game play consists of one HOS after another with the occasional mini-game thrown in. The HOS are all very easy junk pile scenes with fairly short lists. The mini games are plagued by extraordinary slowness. When you're just doing a small jigsaw type puzzle this is bearable but when they give you a match 3 style game it is terrible. I had to skip mini-games because of this problem.
Overall this is a mediocre game that feels like the developer just threw together a bunch of junk pile HOS with very little care or effort. I played the one hour demo and it looks like I completed over half the game in that time. I don't think purchasing it is worth getting more of the same but not even as much of it as I've already played.
I don't recommend this game.
+2points
2of2voted this as helpful.
Escape Whisper Valley
A sudden rockslide has left you trapped in an abandoned mountain village. Can you find the clues that will lead you back home?
The storyline is non-existent. You get a brief introduction to what it is supposed to be and then it vanishes never to return.
The game consists almost entirely of one HOS after the next with no story in between to keep your interest. The HOS themselves are junk piles and far too easy to be interesting standing on their own.
There is an occasional mini-game but these move so slowly they are impossible to enjoy playing. For example, you play a match 3 game and after you make a match the new pieces fall at a glacial pace. While they are falling the game is completely unresponsive so you get to sit there watching grainy little icons creeping down the screen in painful detail.
Playing this game feels like playing a game the developers didn't care about and spent no effort on. Don't waste your time.
The graphics are sharp enough to make out what you're doing but only just. The appearance of the game is quite grainy on a newer machine.
The storyline is an extended non sequitur. Your character is somewhere but you don't know why. Things happen that don't make sense. There is nothing about it that draws you in or is interesting in any way at all.
The HOS are simple. The puzzles are irritating and have a clunky, outdated interface. The "adventure" component is completely annoying. You stay in one place gathering a gazillion inventory items you don't need and then go to another place that needs a bunch of inventory items you don't have. At no point does what you're collecting go along with the story or even make much sense so it's very difficult to figure out what to do. This problem is compounded by the developer's apparent misunderstanding of what certain ordinary items are used for in daily practice.
Overall this is a very tired out example of an early HOPA. It has absolutely no redeeming qualities and it is a complete waste of time. All it did was make me annoyed that I wasted 15 minutes on it.
This is an older game but the graphics have stood up well. The soundtrack is pleasant. There are no voice overs.
The game consists mostly of HOS interspersed with written dialogue between your character and a handful of others. There are a few mini-games to round the whole game out.
HOS are "junkpile" list finds and you return to the same locations several times. The items range from easy to moderately difficult to find.
The story is light but fun.
Overall this isn't a really sophisticated game but it's perfect for people who like HOS and want a break from the intricate, inventory-driven HOPAs that are pretty much all that's being made these days.
This is not a classic HOp. If it were I would like it. It's a very poorly put together game which doesn't function very well. It may be that it's deficiencies are caused by it's age.
The graphics are like those of games made several years ago and were a bit grainy on my newer machine. The contrast is also a little high. This doesn't make it impossible to play but it is an eyestrain at times. The music fit the theme but it's very distinctive and repeats frequently enough to become a little annoying after awhile.
Game play is in rounds where each round consists of a HO followed by a puzzle. Then you move to a different location to do another HO/puzzle round. At the end of each HO you get a score card indicating points collected, time bonus, and so on. Each HO contains some coins and a camel to collect as well as a sparkling area where you will find two special items indicated by being written in blue letters on your list.
The HOS are straight list junk-pile HOS and they range from easy to pretty difficult. They are mostly fair but there are a few items that are ridiculously difficult to find because they are almost completely obscured by other items to the point that what you can see isn't recognizable as what you are supposed to find.
The puzzles are very, very easy. Some are basically just time wasters because they are so lacking in any challenge whatsoever.
There is no story line per se. Instead you receive a "postcard" at the beginning of each round which contains facts about the location you are about to "visit". I found these very interesting.
Overall this is an old school HOP game with graphics that aren't the best and extremely easy puzzles. While I'm a fan of this style of game this one is not among the best that I've played. I prefer a bit more in the way of a storyline and more care taken with the HOs than I found here. People new to HOP games would be better off checking out some of the earlier Hidden Expedition or Mystery Case File games for better examples of the HOP genre.