At first I thought this would be one of the typical "Road to Rome"-type games. The basic principle is the same - you run around gathering recources and constructing or repairing buildings, but there are some nice little ideas that give a fresh touch to the genre. You can construct buildings which provide you with resources like wood or food regularly, but the supplies are limited and after a while, the buildings stop producing. So in some levels, there is some planning involved or you might find yourself without resources. The tasks are entertaining and in later levels, completement of tasks might lead to new tasks popping up, so don't be so sure that you have as much time left as you thought. There are some variations in how to reach your goals - do you buy food or wait for it to grow, do you build a production building or not. The game is (on times mode) sufficiently fast-paced, the trial hour went by really quickly. A very enjoyable TM.
Well, I'm pleased to see that Farm Frenzy finally came up with some real changes. Most of the changes I liked, so let's start with the good stuff: - The tutorials can be skipped! Yay! It was was one thing that annoyed me tremendously in previous versions - having to go through the tutorial again and again - You can click on the storage to see how many items you have in there. Wasn't possible before, unless the transportation vehicle was there - Selling menu looks nicer and more streamlined, even seems easier to me. - If you catch three bears and sell them, they count as one item, meaning that they only take one space on the vehicle. Much nicer than before - more stuff can be sold at once.
They put in some little extras, such as a surprise egg created by chicken and pigs, but I haven't been able to find out what effect this special egg has. Also, there's an owl (or something) flying about and if you click on it, you get some money. Those additions are okay, I wouldn't have needed them, but they don't harm the gameplay.
Two big weaknesses make me unsure whether to buy the game though: - Graphics are not to my taste at all. I could live with that if it was just a matter of taste, but I acutally find them confusing. Everything looks more cluttered, less tidy, I don't always recognize the machines, a lot of the clarity that I used to like in Farm Frenzy is gone and that's impairing game play. - You cannot see how full your storage is. Yes, you do see an area with boxes, but you can't tell exactly when it wil be full, so you suddenly end up with a full storage. I far more preferred the storage image of the old Farm Frenzy versions where you could see exactly how much space one product took and how much space there still was.
There is also the issue that apparently you don't need to buy improvements anymore, at least it was like that during the trial. Upgreaded or new machines are just there when needed. What made Farm Frenzy so challenging was that you had to save up money for new machines etc. and so had to get good results in the levels. Here, I didn't particularl care whether I finished on expert time or not as it made no difference - I didn't need to save any money for anything. So that does take a lot of the challenges away.
To sum up - nice new additions, unfortunately there also changes that make gameplay less fun.