First came "Escape from School", a light escape-room genre. This follows in its footsteps, but this time you have to escape from a work environment content instead of classrooms. This will involve moving things so you can find something that will allow you to find something that will help you find the key to escape the room you're in. It's not always obvious or logical, but the game can be played in small doses as it saves your progress after each completed level. Colourful and a good way to use your little grey cells. There are 2 follow-up games: "Escape from Prison", and "Escape: Let Me In", the latter about being able to get into a bathroom. PS: it's from the same dev as "100 Worlds", which was not part of this series.
I believe that porting free online games and free mobile games onto a computer platform should also be available for free, and boycotted if there's an asking price.
Full stop.
This is simply a cash grab towards people that play using computers.
Yes, this is a mobile port. Yes, it has a timer. Yes, it looks cute/childish.
BUT we only get to see the 1st page of levels; why show the rest if you can't get to them during the SAMPLE, you ask? Answer: so we can see how many there actually are!!!
The marketing blurb says "hundreds of levels"; frankly, I don't care. Note that it's one of those "fun-sized games" that's sold at a lower price.
I simply don't buy match-3 games that impose a timer.
Don't give a bad rating simply because you have technical difficulties
PostedMay 2, 2024
EveOfLove3
fromGameland
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
This latest installment is true to its predecessors, with plenty of content.
Casual Arts use "old" tools which MUST be present on your Windows computer for it to run... so the installation will prompt for DirectX and Visual C++. After the download, the installation will prompt for the 2 components: simply answer "repair" for DirectX (skip this and you'll get error 126), and confirm installation for Visual C++ (if a newer version is already on your computer, it will fail but tell you that's why!)
Once the game if successfully activated in your Game Manager, be ready to enjoy hours of scene exploration and mini-games.
But, most of all, don't penalize developers by giving bad scores simply because you can't follow instructions. Other in-game crashes should be reported to BFG using a support ticket. Yes, it's frustrating, but that's the only hope of (maybe) solving your problem.
I really enjoyed what I played of the first game; this one has the added feature of enabling piece rotation on 1 or 2 pieces in every group if the player chooses to.
This important feature might get you out of trouble, to some extent, as it gives you more choices in which direction to place a piece. I haven't figured out if the provided pieces are of higher difficulty to compensate. There is a progression in odd pieces as you play higher levels.
As with the previous game, great graphics, relaxing music, and challenging gameplay.