This game came out back in 2020 (if not earlier) and will provide the installation of DirectX if it's not already on your computer.
A nice selection of weapons which, unfortunately, look cosmetically fairly similar. Each can be upgraded during gameplay, and their features improved between rounds/levels based on the number of stars you earn.
It's a bit complicated at first, but once you get familiar with the keyboard and mouse mechanics, you can control many things.
Lastly, it's in 3D and features a zoom if you want to see things more up-close. Lots of features, and a good difficulty progression.
The 1 downside is the fairly poor English; not bad enough to not understand the "story", the "commands" and the "upgrades", but enough to be a bit distracting. Still, hours of entertainment.
Well designed, and a game genre we don't see often enough on BFG.
It's not a HOPA... it's a series of HOS separated by mini-games
PostedJune 29, 2024
EveOfLove3
fromGameland
Fun Factor
3/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
3/ 5
Not that there's anything wrong with that, but I certainly wouldn't categorize it as an "Adventure" any more than their "Faircroft's Antiques" games.
I wanted to get the FULL tutorial, so instead I got absolutely no help whatsoever in my "Casual" mode. The extra content is made of additional scenes to explore, which would be worthwhile for the extra money if I was planning on getting the game... but I'm not. Reminds me of those games from "Relax Games" where you basically go from 1 scene to the next, just like the games from Casual Arts (Vacation Adventures Park Ranger.)
Nice graphics, but that's all I really enjoyed. Meh.
I couldn't here... I spent more time on it when I played the game elsewhere a while back.
The retro look and sounds of this game is not as offputting as the finnicky behavior of your cubetractor character... you've got to be aligned "just right" to be able to pull them in order to hit the targets (remember to get out of the way !!!) This is all done with arrow keys (or WASD.)
I have nothing against arcade-type games, but this one has been out awhile (10 years!!!) and even back then, it looked like a game from the 90's.
I think you'll know right away (at least get to the 1st "true" level) whether it's right for you, and decide if you'd like to pay money to play it. I think it's a poor choice as a new release, considering many better games are "out there".
This is a bit of an odd animal... The original game (sold elsewhere) has multiple expansion packs; the base game is free and you add levels/locations through those expansion packs. For BFG, I'm not sure which part of the extra content was included to build this release (perhaps the reason for the big "1" on startup?). This is basically a colorful mobile port that doesn't have the "in-app purchases" feature: you basically click on items in your restaurant to serve customers, earn stars in doing so, which you can use to "renovate" your decor. Not my type of game (or approach; there might be multiple releases here to include all the available content that exists for this game.) For those who enjoy the genre, it has bright and large graphics, typical of a mobile game... as well as a difficulty progression noticeable after the first 5 levels.
I feel sad that this game might go "under the radar" as its the 2nd game of the day. Developed by "Square Root of Tree", no "h", this game is very reminiscent, in its artwork and extensive storytelling, of the TM games that feature Emily and her family. Colourful and with a storyline to link the levels, it's also nice to see that this game, and it's follow-up, "To Atlantis", was only released at an SE price. Hours of funs await you, and you can play in a easy mode to get the hang of things.
First came "Escape from School", a light escape-room genre. This follows in its footsteps, but this time you have to escape from a work environment content instead of classrooms. This will involve moving things so you can find something that will allow you to find something that will help you find the key to escape the room you're in. It's not always obvious or logical, but the game can be played in small doses as it saves your progress after each completed level. Colourful and a good way to use your little grey cells. There are 2 follow-up games: "Escape from Prison", and "Escape: Let Me In", the latter about being able to get into a bathroom. PS: it's from the same dev as "100 Worlds", which was not part of this series.
I believe that porting free online games and free mobile games onto a computer platform should also be available for free, and boycotted if there's an asking price.
Full stop.
This is simply a cash grab towards people that play using computers.
Yes, this is a mobile port. Yes, it has a timer. Yes, it looks cute/childish.
BUT we only get to see the 1st page of levels; why show the rest if you can't get to them during the SAMPLE, you ask? Answer: so we can see how many there actually are!!!
The marketing blurb says "hundreds of levels"; frankly, I don't care. Note that it's one of those "fun-sized games" that's sold at a lower price.
I simply don't buy match-3 games that impose a timer.
Don't give a bad rating simply because you have technical difficulties
PostedMay 2, 2024
EveOfLove3
fromGameland
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
This latest installment is true to its predecessors, with plenty of content.
Casual Arts use "old" tools which MUST be present on your Windows computer for it to run... so the installation will prompt for DirectX and Visual C++. After the download, the installation will prompt for the 2 components: simply answer "repair" for DirectX (skip this and you'll get error 126), and confirm installation for Visual C++ (if a newer version is already on your computer, it will fail but tell you that's why!)
Once the game if successfully activated in your Game Manager, be ready to enjoy hours of scene exploration and mini-games.
But, most of all, don't penalize developers by giving bad scores simply because you can't follow instructions. Other in-game crashes should be reported to BFG using a support ticket. Yes, it's frustrating, but that's the only hope of (maybe) solving your problem.