I am taking a quick dip into the pond today to share my thoughts and feelings about Grim Tales: Crimson Hollow CE, which I had the pleasure of playing in its Beta release. I also own and have enjoyed the previous seven Grim Tales games in this series.
This entertaining game is replete with wonderfully creepy details like flies dropping down onto the murder scene and bats flying out from under door frames. We travel through time as detective Anna Gray whose opening line is, “I never thought I’d miss my constant family drama, but here I am.” Frankly, with that line they had me!
I love the original, interesting and sometimes challenging puzzles and mini-games we encounter during the investigation of our paranormal family’s murder mysteries. Of special pleasure for me personally, is the fact that several of these mini-games allowed me to happily utilize some of my oft neglected brain cells. Being challenged to actually think during game play deepens the satisfaction of winning the game.
The HOPs are well done and sometimes contain collectibles and/or morphs, so be on guard before finishing them that you haven’t left behind any little “extras.”
The graphics, while well done, would have been more aesthetically pleasing had they been better defined, with deeper color saturation across a wider color spectrum. That said, the monochromatic hues were consistent with the game’s theme.
The soundtrack was interesting and appropriate and the sound effects were entertaining. The story line was interesting and spookily engaging.
Overall, a delightful game for those of you who are not faint of heart.
I am taking a quick dip into the pond today to share my thoughts and feelings about Mad Head Games’ newest offering, “Shadow Play: Darkness Incarnate”.
Even though he is supposedly on your side, when the warden crushes a huge nasty cockroach with his bare hand, you know you are in trouble, long before the declaration, “Are you kidding, no one’s getting out of here.” Frankly, I always knew those shadow puppets on the wall were trouble, no wonder I could never master those cute “Bunny ears” as a child.
With its creepy ghost wall shadows and maniacal inmates, our adventures within the Iron Gate Prison Asylum are entertainment par excellence. For me, it is the adventure aspects and mini-games and puzzles that either make or break a particular game’s entertainment value and in this game there is a delightful array of both.
The graphics are very well done and realistically detailed. The drawings within scenes were well developed and nicely detailed, as are the HOPs.
I liked having achievements to earn and items to collect. In this game we collect crying eye symbols within the scenes and morphing objects within the HOPs.
I enjoyed this game more than many that have come along lately. I recommend it enthusiastically.
I am taking a quick dip into the pond today to share my thoughts and feelings about Myths Of The World: Island of Forgotten Evil.
I had the pleasure of playing the beta version of this game and am happy to see that EIPIX whose motto is, “Creating worlds” has certainly created another entertaining world for us to play in. I appreciate and enjoy that this game starts in a condition of emergency wherin we are challenged to escape a burning building. With its exciting cinematic style and appropriately tense musical soundtrack, we immediately know we are in for an adventure.
For me, it is the adventure aspects and mini-games and puzzles that either make or break a particular game’s entertainment value. In this game while the mini games are entertaining, I do wish they could have offered just a bit more of a challenge. Having said that, overall they were quite fun to play and the puzzles enjoyable to solve.
The HOG scenes are well defined and most objects are easy enough to locate without undo squinting and eye strain. This game has a fairly good balance of HOGs to mini-games. I think most HOG lovers will enjoy this game. For those of us who prefer the adventure aspects of games, I do wish EIPIX would offer us alternative game play to the HOGs.
The graphics were well drawn, however they would have benefitted from a higher level of detail and a wider array of color variation. For me, this game is a bit monochromatic. It is fun, however, that certain objects within the scenes respond when we touch them.
In this game, we have an opportunity to collect lyres and morphs. While it is nice that the map transports and indicates the presence of available tasks, I wish there were an indication as to whether or not a given scene has remaining collectibles in it.
Overall, “Myths Of The World: Island of Forgotten Evil” is an enjoyable, atmospheric game with great background and environmental sounds.
I am taking a quick dip into the pond today to share my thoughts and feelings about Dark Tales: Edgar Allan Poe’s: Metzengerstein.
First, let me say that I really wanted to like this game. After all, a game based on an actual Edgar Allan Poe story involving an old Hungarian belief in “metempsychosis” (a phenomenon wherein the soul of a human leaves the body at death and enters into the body of another creature) should make for an exciting, and delightfully creepy game. Unfortunately, for me, this game was as exciting, delightful and creepy as a warm bath.
While I did not encounter anything I would call an actual puzzle, this game does offer an array of simple mini-games. The mini games themselves are quite straightforward and do not present much of a mental challenge, which for me is the deal breaker. Being more of an adventure game enthusiast, I love games that have a wide variety of fairly challenging and sometimes difficult puzzles to solve. If my brain hurts, I am a happy girl!
Having said that, this game is not actually terrible, and I humbly submit that many people will enjoy it. The graphics are well drawn, although they do not have as much definition and attention to detail as I personally find visually appealing.
The HOGs are well done, with items large enough for even my tired old eyes to locate. The voice over acting is fairly good, the environmental sounds are well done and the musical score is appropriate. The game play was smooth and without glitches.
I appreciated the feature of having both collections and achievement indicators on screen. I also think it is a nice touch that the cursor transforms into a roving eyeball over areas of interest.
Despite my lack of enthusiasm for this particular game, I remain an ERS fan and look forward to their next offering.
I am taking a quick dip into the pond today to share my thoughts and feelings about Domini Games’ newest offering in the Labyrinth series, “Labyrinths Of The World: Stonehenge Legend”.
The graphics were absolutely beautiful, with brightly saturated, deeply hued colors and wonderfully high contrast. The drawings within scenes were well developed and nicely detailed.
I found the mini games and puzzles great entertainment, with just enough challenge to make me pull my thinking cap tightly down upon my head, without causing me to actually pull out any of my hair.
I found the HOG scenes to be well drawn and not too much of a strain for my older than average eyes. Having said that, I very much appreciated having the option of playing a “Match 3” game instead.
I loved having 35 morphs, 17 statuettes, 20 artifacts and 83 “marsh lights” to discover. I also really enjoyed that we could use our marsh lights to purchase fanciful and wonderful magic creatures for our “zoological garden”.
I appreciate all the little extras to be found in this game, such as items responding to our touch and our “Detective identification badge” actually using our player user name. I also like that we are given an ongoing tally of our collectibles and that, if we so choose, the map will indicate whether or not a collectible remains within a given area.
Overall, I found this game quite entertaining and recommend it enthusiastically.
I am taking a quick dip into the pond today to share my thoughts and feelings about 4 Friends Games newest offering," Bridge To Another World: Alice In Shadowland"
I found this game to be interesting, entertaining and enjoyable from start to finish. From the original and somewhat haunting score, to the enjoyable puzzles and interesting HOP scenes, there is much to enjoy in this game. Blending the classic characteristics of our much loved Alice stories with the modern twist of the digital era, we search between worlds utilizing both magic and our smart phone!
The graphics were lovely, with brightly saturated, deeply hued colors. Even the HOG scenes are well drawn and have interesting interactional components. The drawings within scenes were well developed and nicely detailed and it was entertaining to be able to touch various objects and have them change form in response.
I liked having achievements to earn and items to collect. In this game we collect 37 cards, earn 20 different achievements and locate 30 morphing objects. Towards that end, the map was nicely detailed and indicates available actions, collectible cards, morphs, tasks remaining and even length of time you’ve been playing the game.
The game played smoothly without any glitches and offers a nice balance between straightforward adventure aspects and relaxing mini games. While for my personal tastes, I would have appreciated a greater degree of challenge in the puzzles as well as an alternate game to the HOPs, I nonetheless fully enjoyed playing this game.
I am taking a quick dip into the pond today to share my thoughts and feelings about Elefun’s newest offering in the Witches’ Legacy Series, “Dark Days To Come”.
Given my usually calm, reserved and erudite personality, please see me jumping up and down and doing cartwheels of happiness over this game. First of all, I love, love, love that all the scenes have multiple interactions wherever you click them. It makes me smile from the tips of my toes to the ends of my hair when I can pop balloons, have ghosts pop out of rocks, and bugs crawl out of flowers, just because I touch them.
Although I tend to normally feel a farsighted aversion to HOPs, this darn game had me hopping for joy with how much fun their original, multilevel and interactional HOP scenes were. Add to that, the option of playing a memory match game instead, and I am thrilled to my core.
The adventure aspect of this game gives us lots of interesting items to collect and entertaining ways to use them. There are puzzle pieces to collect, morphing objects to discover, and mini games to play, all with the help of our Friendly Little Ferret, "Bertha". When Bertha is not actively needed in game play, you can still click on her for an amusing response.
Overall, this game, while tending towards the somewhat non-challenging side of things, nonetheless offers great entertainment value, a good sense of humor and game play that I think will appeal to a wide range of personalities and skill levels.
I am taking a quick dip into the pond today to share my thoughts and feelings about Mariaglorum’s newest offering, “League of Light: The Gatherer Collector's Edition”, which I had the pleasure of playing in its beta release. Let me begin by saying that although it wasn’t much fun for the poor little boy when the big baddie cast a spell upon him, I sure do love my little scarecrow helper.
The first thing that really grabbed me about this game was its deeply atmospheric soundtrack. I love the blend of symphonic music, choral insert and ambient environmental sounds. For me, the sounds of birds tweeting, rain pouring, and wood creaking all lend to more immersive gameplay. Another fun feature is that we get to choose our character's voice gender.
As always, I like having achievements to earn and items to collect. In this game we collect 6 character figures, 24 owls and earn 20 achievements which yield “fresco parts” which we use at game's end to assemble a jigsaw puzzle. One of the achievements we earn is answering questions about the game itself, which is a fun twist.
The graphics were well developed and nicely detailed. The colors themselves tend to be somewhat muted, per theme of the game. I love the attention to detail and sense of humor revealed within several of the scenes. For example, just as one would expect, bedbugs scattered when I examined the jail cot!
Although the mini games might have been a bit more challenging, overall they were quite fun to play, had a nice variety and were enjoyable to solve. I found the balance between number of puzzles and HOGs to be just right.
Game play modes include “Casual”, “Experienced”, “Masterful” and “Custom”. The map transports, shows available tasks and is supposed to indicate available collectibles, although I wasn’t able to see this feature in my game play.
Overall, this is an enjoyable game with some unique, amusing and entertaining aspects which I think warrant your consideration.
I am taking a quick dip into the pond today to share my thoughts and feelings about Artifex Mundi’s newest offering Enigmatis 3: The Shadow of Karkhala Collector's Edition.
In the true spirit of an adventure game, from the opening sequence we encounter a sense of desperate urgency as we find ourselves crashing in an exploding airplane. There are immediate items to locate and actions to accomplish, lest we meet an inevitable fiery death. Following the successful resolution of this dramatic beginning we find ourselves to be a detective set upon collecting evidence and solving assorted crimes and mysteries.
The graphics were well done, but several scenes lacked the color variation, contrast, and vibrancy that I personally find more esthetically pleasing. Having said that, the drawings themselves were well developed and nicely detailed.
I found the HOG scenes to be well drawn and not overly taxing for my aged eyes. However, I really appreciated the option of playing a match 2 game instead, wherein we locate pictures that are thematically connected. For me, this is far more enjoyable than HOG scenes.
I found the mini games fairly enjoyable, but I would have preferred them to be a bit more challenging. Overall, the general adventure aspect within this game of finding items and figuring out when, where, and how to use them was a very nice balance of ease versus difficulty.
While I found the environmental sounds and sound effects to be quite nice, for my taste the soundtrack was rather dated.
I liked having achievements to earn and items to collect. In this game we collect morphing objects, “Widow’s Sorrows”, and 15 feathers. There are 4 modes of play, “Casual”, “Advanced”, “Expert” and “Custom”.
The map transports and indicates tasks yet to be accomplished, but does not indicate the location or existence of collectibles.
I wanted to like this game more than I did and can’t quite put my finger on what exactly was missing for me. But it is a game with lots to do, straightforward puzzles, lots of items to locate and use, and overall is probably a game that many people will enjoy.
I am taking a quick dip into the pond today to share my thoughts and feelings about Surface: Lost Tales Collector’s Edition, which I also had the pleasure of playing in its beta release.
I really enjoy this game very much and have nothing but good things to say about it.
First of all, (and I do say this with a bit of personal amazement) I found the HOG scenes to be quite entertaining! Given my older than average eyes, and their less than wonderful vision, I usually do not like HOGs at all. However, Elephant has given us fun, inventive, and original HOPs. They are bright, clear to see, and include a variety of puzzles and mini games within them.
While for my personal taste some of the mini games might have been a bit more challenging, overall they were quite fun to play and the puzzles enjoyable to solve. The general adventure aspect within this game of finding items and figuring out when, where, and how to use them was a very nice balance of ease versus difficulty. The games all had clear instructions and were well constructed.
The graphics were lovely, with brightly saturated, deeply hued colors. The drawings within scenes were well developed and nicely detailed. There was the added degree of fun that comes from objects and/or creatures responding to clicking upon them, even when they were not in use or part of a problem you were solving. The inventory items were clear and interacted well with their corresponding use in game play.
The voice-over acting was good. The soundtrack was interesting and appropriate and the sound effects were entertaining. The story line was interesting and engaging. The game-play options, including a “custom” choice were good. Although I played to the end without using the hint system, I used it on a re-play to evaluate it. it was quite good and indicated an area to explore, rather than a direct solution.
I liked having achievements to earn and items to collect. The map was well drawn and I appreciate that it both transports, as well as indicates tasks yet to be accomplished. One of the collectibles in the game is an array of not always easy to spot flowers, for which there is a counter that pops up within a scene each time you locate a new flower. Other collectibles include fairy tale elements that morph and are also a bit of a challenge to locate. Thus it’s nice that the map indicates if collectibles remain within given locations.
Overall, this is a very entertaining game, which I recommend highly.