Help make Jo’s dreams come true! Join her in a challenging journey to build a coffee shop. Learn to make different brews, take orders and manage staff!
It too a few tries for me to get a pattern working with Jo's Dream: Organic Coffee, but once I got things going, this turned out to be a very fun time management game. It starts with a typical girlie game set-up, a post grad is starting out after a travel tour, and meets with an old friend, and they set up a business. We've seen this in many of these kinds of games, but what really made this fun for me was the access to upgrades, and hiring people that make the game run so much smoother. Speaking of things running smooth, this game hardly skips at all, and has a very fluid look to it. It seems that Melesta Games has gotten some new software or developers, because this is a far cry from their Farm Frenzy-style games that all seem to look alike.
So, unlike other coffeehouse games, in this one, we are serving up espresso and Americano coffees, teas, cocoa, along with sweets and atmosphere to the people in our little town, the day to day crowd of cops and mail carriers, shoppers and business people. The quicker we can serve them, the more likely we are to get some good tips. I found that if I activated the drink machines, served up the foodstuffs, and did the mouse-click clean-up, my employees could handle much of the other stuff on their own. They might seem a little distracted at first, but the better they are paid, the faster they work, and they are less likely to spend time on their cellphones. Hey, when the closest thing to a coffeehouse you have is 50 miles away, even a virtual one looks good. Learn the pattern, and you will find this game to be very enjoyable.
While this Match 3 game is a little different, it did not make it any less boring. It had all the bells and whistles of most any 80s arcade game, but the game play itself was lacking in challenge at first, but as your levels went up, your timer went down. Having bombs and using multiple pops did boost your score. You had to reach a certain number before time was up to get to the next level. Between levels were optional challenge puzzles where one would make one move in hopes the whole puzzle would collapse in on itself, but I would never stay for any than three tries on these.
While this game is colourful and loud, it does not keep me addicted to it like Heroes of Kalevala has for hours at a time, nor do I have a yearning to try it again. There are many match 3 games I have enjoyed far more than this one, and others I've yet to try.
Sorry guys, but Pirates of New Horizons: Planet Buster just did not strike anything but a flat note for me. Keep giving me match 3 games based on mythical legends, and I'll most definitely stick around.
If you like fairy tales, this is a fun spin on all the classics. In this game, the Royal House of Charming is getting ready for the big wedding of its Crown Prince to Snow White, and they want the kingdom to sparkle, and not in the emo vampire way. You have been enlisted into the Fairy Maids programme, and will be paid to clean the homes of many legendary creatures from The Three Little Pigs to the Dark Knight. You enter these homes armed with duster, cleaner, sponge and wand, and get upgrades and new equipment along the way. I sure wish real housecleaning was as much fun as this game. Help the perfumers make deodorizers and disinfectants. Zap nasty boggarts that trash your attempts to get these home clean. Even the Big Bad Wolf appreciates your work, but he’s a big softie compared to those sugar-hyped little brats, Hansel and Gretel. Stubborn stains are lifted and so are spirits when you play Fairy Maids, but don’t let it keep you from your real chores, because it really has the potential to do that.
The world of Fairy Maids is yours at the click of a mouse, so come and help the kingdom sparkle right away!
This is one truly fun treasure hunt of a game that bring together apsects of various pop culture icons and blends them together in a great way. Usually in HOMs you spend time hunting down useless junk to find one silly thing, but not in Book of Legends. Like in the movie, National Treasure, each new item leads you to a new clue, that sends you on a global journey as you help Charleston and his sister Zoe find Excalibur.
The beginning of the game seems very much like the opening of season 10 on Stargate SG-1, and the bookish library geek, Charleston reminds of us of the very young Daniel Jackson. Unlike Daniel, he merely calls the shots and gives Zoe directions to follow. Along with Chuck manning the helm of the operation, Zoe also picks up odd jobs along the way to fund the hunt. Some of these characters are a little shady, but when someone pays you $200 to do five minutes worth of work, you jump at it, especially in the 2012 economy.
Even the hints we get to find items are done more logically, as we see the place through a grid, and hunt for the item in a map-like pattern rather than simply see a shimmer on our screen. Book of Legends has become a must-have for me. If you like those kinds of hunts where one thing leads to another, and there is little back-tracking involved, then it will be a must-have for you, too.
And again, we find another puzzle game designed to relax us into a drooling lull. While using a Rivers Mahjongg style format as opposed to a match 3 design was a good idea, and a little more challenging, the lack of graphics really showed, and this could have been done better. Alice has a good idea in attempting to build a theme park based on global landmarks, but the way we go about it is not quite right. This game should have been a builder strategy, and not a puzzle. Not only that, we have these irriating match 2 puzzles, and find the differences puzzles, and switch the images to build a bigger image puzzles. Add the bad graphics that we start off that don't look anything like what we are expected to end up with, and we just get bored and cranky, like a toddler at one in the afternoon.
I've played other Rivers Mahjongg games, and this was certainly one of the lamest I have come across. Even having the challenge of a timer did not add excitement for me. This game needs a total redux, and should be sent back to the devs with a virus to delete the data that became World Wonderland.
This is a very laid back, Key West-style laid back, variation of SimCity, but I found that HappyVille: Quest for Utopia was far more enjoyable than the Maxis game. We start out by building a tiny hamlet, adding housing, farms, small businesses, city services, and beautification to keep our residents happy. This is the main object of the game, keeping the citizens happy. Many government officials could learn a few things from playing this simple little game, and maybe they might even have fun, too. I sure did.
We can't try to build too fast, but we do have the option to speed up or slow down our city clock, and the more happy people we have, the more revenue we receive from them to add new places, like theaters and other diversions, and unlike our present society, you can actually find out what people need by clicking on them, or on their houses. Some people with jobs need housing, and vise versa. Don't build too fast, our you will run out of money, and your happy meter will drop. When this happens, peeps leave, and revenues drop. Without peeps to pay taxes and work in the business and city offices, happiness drops, and make sure to remember to have enough farms operating to feed everyone, or your town will fold.
You'll have new goals to reach when old ones fall off, and there are even elections. The happier your peeps are on Election Day, the better your chances are at winning against your computer opponent. This is a game one could easily get lost in for hours, as many of us have in the SimCity or Sierra City Builder games of the 90s and 00s. As it is a casual game from Gogii Games, the demands on your system won't be as taxing, either. And we all know how much we "love" taxing. ;D
This strategy builder can be a little tricky if you try to build too fast. While I was expecting something similar to the Colonization game from the mid-90s, this was more like the Virtual Villagers series, but with a trade aspect added.
I really enjoyed this game, and the pirate invasion minigame done as a variation on the theme of Angry Birds was just too funny. This is one game that could keep me going for hours, but we must remember not to build too fast, or we'll have homeless settlers, and they tend to be just useless until we get some more housing going. That can be be tricky in itself. Keep your colonists busy, and you should not have any problems, because the more goods you have to sell to the Olde Worlde, the better off you'll be.
I also like how easy it was to keep track of the colonists in the little window on the left edge, and how you could easily move them to where they needed to be to take care of their simple needs like hunger or socialization. They learned their skills quickly, and can be moved to other jobs when many hands are needed to make light work. If you remember those retro building sims of the mid 90s and are wanting to try an upgraded version with a cute plotline, The Promised Land is definitely what you have been waiting for.
This has to be one of the more boring of the time travel games I have played. This is nothing like the movie Time Cop, but we are working for an agency that deals in time crime. We weave in and out of time in various cities around the world, but we never leave that place we are bound to, so 2012 Paris becomes 1970 Paris, but we are still looking for stupid little things in the same office, or shoreline, or restaurant, or pile of ruins.
The game is far too easy with there being no penalty for misclicking. I got to the point where I was just clicking on every object in the puzzle, and finding the objects in the small list by chance. Once you found all the items on the list in the present and the past, the game would move you to another puzzle, and there might be a break in all this tedium with a minigame here or there. There are many time-travel casual games out there, but Time Chronicles: The Missing Mona Lisa is one that really needed to be polished up a bit. Did I mention that our antagonist is a creepy, over-dressed lizardman? Yeah... right... If you want to give this a try, you might want to wish for time-travelling abilities to get back the hour you lost with the demo.
While I do like a game set with a different point of view from what we are used to, as a young Frenchwoman in 1928 searching for her father in the spooky wilds of Romania, this game was a bit too quiet, and too dark, literally. It was very hard to see some items as they were barely noticable in the backgrounds filled junks that we had to sift through, as in most any hidden object mystery. The minigame logic puzzles where not as difficult as I have seen in other games like these.
Even though the game is supposed to have an eerie quality to it, there was not really anything scary about it. I did find it challenging to try to stay awake, but thanks to a nice batch of rump-shaking LMFAO tracks, my own background music was sufficient, since the game was lacking. I'm not sure if the devs intended for us to listen to upbeat dance music while running around this dark, musty castle, but if you must have A Vampire Tale, break out your MP3 player. This game is really lackluster, and with all those various vampire HOMs out there, I'm sure you will find one far more exciting than this one.
This is one really fun girly game, and if you like time management titles and fashion games, then this is great mix of the two. We play as Juliette, and up and coming designer from New York. She has a little boutique, but her upstart is really falling flat until she gets a call from a competitive classmate. Adrian has set Juliette a challenge, and the first one to have a celebrity class shop in New York wins. Juliette knows she can beat Adrian, and from there, the world will become her oyster, or so she thinks.
From there we set up a backroom prep area to send models for Juliette's designs at Fashion Week. Each week features a new theme, and we get new models from all over the world, from the shy British bookworm to the impatient South African diva. Each new show brings us new customers and ways to upgrade our prep areas to make the models more comfortable, because some of theses ladies can be impatient, and a model with a bad attitude won't sell Juliette's upbeat designs. Juliette speeds along in her shop, and with the upgrades, we can hire staff members to help us, and add things like video games and energy drinks to keep the girls' spirits up.
I only played the demo, and was rather disappointed when my hour was up, but I think I'll go back for a second helping of Juliette's Fashion Empire soon, so I can see how she gives that arrogant Milan designer, Carlo, the business, among other things. There are some games you just can't get enough of, like Heroes of Kalevela, and this game is another one just like it.