Well, poo! I bought it, and just as I feared, this game is wholly a matter of gathering the ingredients to make one potion after another after another. Not only that, but the HOS are atrocious! I never got past one HOS without using at least three hints, and the hint button takes entirely too long to fill. Same with the skip button.
There are things about this game that are really delightful, especially if one is inclined toward the witchy path, like the use of the word "widdershins," and the priceless poetic instructions for mixing the ingredients. I suggest copying down a few of those spells, because you just never know when you might need to get rid of some graveyard grease! LOL!
Unfortunately, the negatives seriously outweigh the positives for me, and I can't recommend this game.
I don't recommend this game.
+3points
4of5voted this as helpful.
Jane Austen's: Estate of Affairs
Search for Jane Austen's missing novel and help save the Austen estate from greedy villains!
Boring. Dark. Inventory doesn't stay open all the time even when locked. Hated Uncle Albert's (or whatever his name was) little poetic clues. Everything about it is clunky and dark.
So there's these "objective completed" and "new objective" clouds continually popping up, and a "What could I possibly do here?" message every time you click on an active item. Add that to the uber-saccharine fantasy milieu, and it's a definite NO BUY for me.
There are arrows and eyes that appear on the screen telling you what to look at and where to go. You might think this would only be on the easy level, but no. There is no choice of difficulty level.
The puzzles are truly inexplicable. In the first one, you are to "move the forklift to clear a path," but there was no forklift, only a circle showing the face of your character, and there was no indication of where the path was to lead to, i.e., no clear exit from the maze. Everything looked the same. It took about two minutes for the skip to fill.
There are mistranslations in the HOS, but these are some of the clearest, cleanest graphics I've seen in any game and the coloring is realistic.
I thought the story might turn out to be interesting, but that level of hand holding means no challenge at all.
If had been an old game mouldering on a shelf in the BFG warehouse released as a DD or CTW, I could understand, but as a new release. Seriously? What were they thinking?
I don't recommend this game.
+8points
19of30voted this as helpful.
Sable Maze: Forbidden Garden
Your parents always told you to stay away from the mysterious maze behind their house... and you're about to find out why.
I wish those developers who seem addicted to unrealistic coloring would find a new paintbox. From the outset, I found all the pink and blue in the screenshots on the preview page to be daunting, and I almost skipped trying it for that reason.
But to be fair, I did give the demo a try, and sure enough, it seems that the entire game is destined to be blue and pink.
Another negative for me was that the hints and skips take entirely too long to fill, even on casual mode.
After about 30 minutes into the demo, I decided this game is just too sweet a fairy tale for my taste.
It was fun playing so many HOS during the demo. The perspective of the HOS graphics and the way the items were hidden was different from most other games and so made the HOS more interesting to play, even though there were a lot of them.
I nearly always skip puzzles, so I appreciate a skip option that fills quickly, and this one does. I did play one puzzle in the beginning (turning the wire segments so they connect to the correct colored lights). It was very easy, so I'm imagining the others would be as well.
The map is interactive and helpful. Otherwise you would be clicking through the scenes to get where you needed to be. The drawback of the map is that you can't get to it except by first opening the diary. Sometimes I used it to jump to a location, and sometimes I just made the trek.
I liked the music and the sound effects.
I don't know if this is a game I would pay the $6.99 for or even use a coupon. I have to think about that. For some reason, the story isn't as engaging as the artwork.
I recommend this game!
+3points
3of3voted this as helpful.
Dark Dimensions: City of Ash
A dark dimension has fallen over Phoenix Hill, turning its residents into volcanic ash. Help them rise from the ashes.
By the end of the demo, I was fairly well bored. However, I do think the game has its merits, in particular the story and the ghostly Audrey who appears in various scenes to help you. I believe my boredom was due to it all being so much like many other games -- the devices needed to complete the tasks are ubiquitous in these games -- e.g., as soon as you find a purse, you already know it's going to be missing the zipper pull.
The music is irritatingly bright and snappy. I had to turn it off. There is no choice of level of difficulty. There are no voiceovers. The very large hint icon constantly flashing was extremely distracting. In the only HOS I came across in my 14 minutes took about that long before I finally resorted to using hints to find the invisible frogs.
Positives:
Very attractive artwork... cute and sort of Little Golden Book style, if you remember those.
One star for the artwork.
+3points
8of13voted this as helpful.
Ominous Objects: Family Portrait
A father returns home to find his children missing - all but one, who refuses to say a word...
The character interactions... well, there are voiceovers, but without animation. Think paper dolls. The voiceovers are for the most part wooden and flat.
The HOS... obscure and enigmatic are the words I would use to describe these. Impossible to know where to start without using a hint. Apparently the devs knew there would be problems, because the hints not only show you the object but also where to use it.
Puzzles... don't know, because I skip them all. It seemed to me that some were the usual kind of thing... turning the rings, etc.... and that some others gave inadequate directions on how to solve.
This is a very engaging game. The artwork reminds me of the illustrations in an old storybook -- pen and ink plus watercolor -- and quite beautiful in some scenes.
Some are calling this game "old school," and it does lack some of the conveniences of the newer games, such as an interactive map -- in fact, there is no map -- and transporting hints. Plus there are only three levels of difficulty and major sparkles on the first two, whereas some of the new games have more levels and the ability to customize. This game has none of that. But it has keys that you retrieve and use again, interactive puzzles that require the use of items from your inventory, and other features I haven't seen before!
And thankfully, no cutesy-pie black cat helper dressed in a witchy hat, no too clever devices, and no long waits for the hint and skip fills!