WHAT FOLLOWS IS MY REVIEW OF PLAYING ON THE MIDDLE LEVEL OF DIFFICULTY:
I originally played a part of the demo of this game on "casual" and found it too easy. I decided at that time not to buy it, but when it was offered as a DOD, I changed player and played on the middle setting. Wow, what a difference. Not even the HOGs were highlighted in any way, and that is one thing I think is wrong with this game.
With the middle setting, you get faster hint and skip recharge in HOGs and puzzles, and you do get a weak hint outside of the HOGs, but no sparkles or glints. Since you get things you need as a last object in the HOGs, it is vital to your ability to continue the game not to miss one.
The second thing I disliked was that the hints outside of the HOGs only tell you, "There's nothing to pillage here." But there may be a HOG hiding somewhere in that same scene. So you learn you'd better run your cursor all over the entire screen to ensure there's no HOG, and you have to do it every time, because the next time you visit that scene, you may find one.
Playing on the middle level I had to use the walkthrough several times, which is annoying when you have to get completely out of the game each time. I really wish the devs would have included a sparkle for the HOGs in this level, but otherwise the game is fun to play and quite long.
I completed the demo at 60 minutes, but I didn't skip any of the cut scenes.
Others have mentioned the realism of the graphics, but again, I didn't see anything special about them. Many games have more attractive, imaginative artwork.
The sparkles on the diary drove me nuts. I know when I want to look at a diary. Having the program alert me is a distraction requiring one to continually open and close the diary in order to turn off the sparkles. The hint arrow that tells you where to go is nearly obscured by flashing sparkles. I also didn't like the huge cursor arrow or the gauntlet-clad hand when you can pick something up -- just a personal preference.
The map is quite useful as is the list of objectives. The hint and skip buttons refill quickly, and hints are active outside the HOS.
There just wasn't anything about this game that made me want more. I do think the demo was intended as a prologue that would get you to the point just before the actual adventure begins. I think that's bad story writing and a mistake on the part of the developer. Give us something that leaves us salivating to know what happens next, because it's at that point that we're going to either reach into our pockets or go looking for something else.
The very interesting HOG art drawn from unusual perspectives is the only thing about "Mystery Trackers: The Black Isle" that stands out for me. The game suffers from an excessive amount of trekking back and forth, a clumsy map, too many puzzles, and a boring, hackneyed plot.
It does have many of the elements that have made this developer a favorite with fishies, though, so I am recommending it in spite of its deficiencies.
When the entire audience disappears from a film screening at an old theater, you must go behind the scenes to find out who is running the mysterious Nightmare Cinema!
Wow, what an amazing game! Except for the sudden ending -- which I guess is SOP for SEs -- I loved everything about this game. (I could actually see on the map another location when the game ended. I imagine that was the rest of the story you get with the CE.)
Unless I'm totally bored with nothing else to do, I don't like to play a game more than once. This one will be an exception.
I bought it on the Mother's Day half price sale and loved it. I play rather slowly, never work the puzzles, so I have to wait for the skip button, but I was able to finish it in about four hours, maybe a little longer. Since I don't play the puzzles, I can't say whether they were easy or hard, but to me some of them looked seriously hard with the instructions not being very clear.
The artwork in this game is outstanding. There are voiceovers, and the acting is really good for a change.
There is a map, but it isn't interactive and not very helpful.
I think it was a little short for people who play very quickly, but it was about right for me.
I do think they may have left the story open for a sequel.
I am a huge fan of Castle and was hoping to like this game.
While there is nothing new or unique about this game, there are a lot of great games that offer nothing new other than the story line. All good stories require a great hook. This story doesn't have even a poor one. Fortunately, the conversations are skippable or the tedium would be unbearable. Even the HOGs and puzzles are boring.
The artwork, however, is simple, clear and bright which many fishies will appreciate.
Fantastic story with an actual movie type ending. I would give it five stars but for the fact that I got a little weary of it before it was over, and some of the hidden objects were too well hidden. Still, all in all this is a truly superior game.
I'd been anxiously waiting until payday to buy this game after playing the demo, and overall I enjoyed it. The story was very different from most of the other games I've played. There's a lot of back and forth from one scene to another (it actually seemed the action was fairly illogical and random# but the map tells you where there are things you need to do, and you can jump to that location. I thought there were way too many puzzles, especially toward the end, and more than enough HOGs which you do revisit.
Still, I did enjoy it, and it had a satisfying, if brief, ending.
This is a long game that could well have used an interactive map. There is a LOT of coming and going, and more locations than I expected, which was a good thing. I got a little bored toward the end and wanted it to be over, but after taking a break, I really did enjoy the rest of it. The graphics are clear and beautiful, and there is a lot to do. You can also see my review in the game forum for more details.