Favorite Genre(s):Adventure, Hidden Object, Large File
Fun Factor
5/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
4/ 5
Storyline
5/ 5
There are two things about this game you need to know first & foremost:
1) It's a dialogue-heavy, point-and-click adventure game, done in the style of the 90s classics. If you don't like those, you won't like this game. If you don't know what those are... feel free to try, but your odds aren't that good either.
2) It's a casual game, and as such, it's a lot shorter than games of old. (But then again, it's a lot cheaper, too.)
If neither of those points is a problem for you, then congratulations buddy, buy this game and don't look back!
Favorite Genre(s):Adventure, Hidden Object, Large File
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
That's what came to me as I played this game: everything seems perfectly integrated into a cartoonish, film-noir experience. The games looks like an old-fashion detective cartoon, sounds like it, and ultimately feels like it.
Gameplay-wise, while there certainly are plenty of objects to find, the game really is a mix of HO, misc puzzles, and even adventure, as you're being railroaded through the plot.
My biggest complaint? The game is fairly short, by modern standards. I seem to recall finishing it in 3 hours.
Favorite Genre(s):Adventure, Hidden Object, Large File
Fun Factor
3/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
2/ 5
Storyline
2/ 5
Nothing in this game has truly aged well: the graphics, the GUI, even the overall experience.
These are things I usually forgive if the storyline is any good... but that didn't happen here. It seemed to me that the authors worked hard at putting *every single* element known to induce chills in the storyline, resulting in a convoluted hodge-podge of scary stuff, and barely any resolution.
Gameplay-wise, the game follows the pattern used by many games, including the original "Ravenhearst". In each chapter, a few locations are "open", and you need to find most of the objects in each location, in a given period of time, to move on. The big difference is that instead of being shown a map, you're shown a corridor, with open doors leading to the different rooms.
Favorite Genre(s):Adventure, Hidden Object, Large File
Fun Factor
3/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
4/ 5
Storyline
2/ 5
Although I'm recommending this game, I almost didn't. As others have pointed out, this game shows its age. But then again, it still looks good & plays well...
Gameplay-wise, the game is a straightforward HOG. You're railroaded through a bunch of scenes where you need to find items from a list or names (or silhouettes), plus a couple simple puzzles. The only part that was fairly original was having to take photos (which amounted to finding a specific part of the image).
If you like good storylines, be warned that this game's, beyond its sci-fi theme, still seemed far-fetched. ("Oh, look, everybody's missing, and I just found this mysterious portal. Guess I *could* report to my superiors... Naaah, let's step right through instead!")
Favorite Genre(s):Adventure, Hidden Object, Large File
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
I've given this game 4/5 on pretty much everything, and that's really how I feel about it. It's not quite perfect in any way, but the overall result is quite enjoyable.
Gameplay-wise, the game is broken down into chapters, and each chapter follows a strict routine. Part 1 works like a traditional HOG, where you need to find N objects total, spread across M different scenes. Part 2 is a bit similar, except that now you're looking for broken pieces of a given object (one object per scene, with pieces being duplicated). Part 3 has you finding the differences between two photographs. Part 4 is the most original of the lot - you have to pinpoint a suspect based on a series of cryptic clues. Finally, in Part 5 you need to compare two copies of a scene, placing objects back where they're missing.
As for the plot, it has a couple holes (either that, or the story happens in some parallel universe where psychic powers are commonly accepted), but remains quite interesting to follow.
Favorite Genre(s):Adventure, Hidden Object, Large File
Fun Factor
4/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
Storyline
2/ 5
I'm sure that this game was top-notch back when it was released, and with its zany looks & dialogs, I can understand that many people still love it. However, it never quite worked for me. I felt like I was hurriedly pushed through the game's average plotline.
Gameplay-wise, the game alternates betwee two main kinds of "scenes": find the differences (self-explanatory) and hidden objects (in which some objects will end up in your inventory, where you'll have to apply them back to some hotspot in that scene, in order to find more objects). I like adventure elements in HOGs, but as I already said, this wasn't enough for me to truly enjoy the game...
Favorite Genre(s):Adventure, Hidden Object, Large File
Fun Factor
3/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
Since I'm more an adventure game fan than a pure HO fan, this game was well-positioned to win my heart. In the end, however, it failed to do so.
Gameplay-wise, the game hops through scenes I like to call "adventurettes": a single room you can look at, hunt for "hot spots", and retrieve some specific items that are shown on the side. Those items are then re-used inside the room itself, making each scene a mini-adventure-game. Afterwards, you have to solve a couple traditional puzzles, before accessing the next scene.
One big issue I had with the game is that the main character is amnesiac (a popular plot device)... but the game intro shows us a bunch of stuff, which means that we end up knowing MORE stuff than the very character we're playing, and have to suffer through her putting the pieces back together. I suspect the game is a lot more enjoyable if the intro is skipped altogether.
And the final nail in the coffin: the endgame is pretty tough. I never use the "Skip puzzle" option, but as I kept running out of time, I ended up skipping a puzzle I had previously succeeded, to get more time for the next one...
Favorite Genre(s):Adventure, Hidden Object, Large File
Fun Factor
3/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
4/ 5
Storyline
2/ 5
To clarify one thing quickly: although it contains some objects that are hidden, this game doesn't really correspond to what I'd call "Hidden Object". It's more of a mix of "adventure" (20%) and general "puzzle-solving" (80%).
Gameplay-wise, the narrative (small chunks of text explaining why you're there) is broken into "chapters". In each chapters, you get a series of "pages", which are in fact puzzles to be solved, in the order of your choice.
Some of those puzzles are what I'd call "adventurettes": a single room you can look at, hunt for "hot spots", and retrieve some specific items that are shown on the side. Those items are then re-used inside the room itself, making the whole thing a mini-adventure-game.
Ultimately, if you know what to expect, what the game does, it does pretty well.
Favorite Genre(s):Adventure, Hidden Object, Large File
Fun Factor
5/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
4/ 5
Storyline
5/ 5
I care for interesting storylines, and this game (like the rest of the series) provided a great one. Switching between several viewpoints is also a nice gimmick.
Gameplay-wise, the game is a mix of hidden-object search, adventure-game-like item management, and other misc puzzles meant to simulate the legwork of running a police investigation.
Favorite Genre(s):Adventure, Hidden Object, Large File
Fun Factor
4/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
4/ 5
Storyline
2/ 5
See, this started off well. I like adventure games, and I like interesting storylines, and the game seemed promising on both account.
However, I was quickly turned off by the recurring nonsensical elements of the premise. So, ancient Atlantis had the exact same amenities as 20th century America - including the use of the English language?? Tools behave under water just like they do outside? I'd be willing to believe that the entire "underwater" concept was added at the very end of the game, at which point they merely added a blue hue and some bubbles, and... tadaa! Atlantis!
Gameplay-wise, the game repeats a certain pattern in each scene: Find a dozen items, using their silhouette as reference. Find 10 copies of a given item. Find the difference broken pieces of a couple items being shown. One the item is fixed, take it from your inventory and use it on the proper hotspot. Now move on to the next scene.
I would only recommend the game if you're a die-hard adventure fan, and have ran out of options.