Main game was way too short and boringly predictable; with way too much repetitive backtracking between areas just to either obtain a single item, or complete one puzzle. While its Bonus game's storyline was absolutely lousy; enough to painfully make it feel bloody longer than it actually was. Hopefully its very next installment will be far more entertaining, with far less cutscenes that won't be unnecessary padding.
Past Mystery Trackers games have had a far better storyline than this. Since both its Main & Bonus games' were boringly predictable, with its villains suffering anticlimactic fates. Not to mention its needless repetitive backtracking just to either obtain a single item, or complete a single puzzle. Hopefully its next installment will be far more entertaining, with its cutscenes not being used as pure padding.
Far too much backtracking back and forth between areas just to either complete a single puzzle, or obtain a single item. Boringly predictable storyline for both its Main & Bonus games. Could've been a far better sequel to the Royal Romances series; and hopefully its very next one will be.
Too much dialogue, where its characters should've been voiced, repetitive puzzles & hidden objects, storyline was far too short, and boringly predictable. If it's indeed destined for a sequel; then said sequel needs to not look like it was indeed made when BFG was only just beginning.
Apart from how its player choices were hard to pick to get a perfect ending for each story. Its storybook storylines were far too short to care enough for its characters, including yours; compared to its prequels. Finally its bonus game was lousy and predictably short too.
Apart from how one of its green human hands need to become a player's sidekick in a future game. There was far too much backtracking back & forth between areas to either obtain a single item, or just complete a single puzzle to subsequently proceed in both its Main & Bonus games.
It needed a quick map to access fast travel, due to endless backtracking back & forth to either acquire items, or solve puzzles. Its Hints System should also give its player the option to keep its points of interest indefinitely highlighted, skip complex puzzles, and give actual hints when needing to know what to do next to solve the actual mystery.
It needed a quick map to access fast travel, due to endless backtracking back & forth to either acquire items, or solve puzzles. Its Hints System should also give its player the option to keep its points of interest indefinitely highlighted, skip complex puzzles, and give actual hints when needing to know what to do next to solve the actual mystery.
It needs to be remastered, just like BFG did with Brightstone Mysteries: The Others. As far as improved graphics, character dialogue actually being voiced, option to skip mini games, mini-map, and instant fast-travel without needing to initially painfully bloody walk to each destination first.