LENGTH AND HINTS: Little over THREE HOURS relaxed mode. Once you have finished playing the story mode, you can play mirrored. As far as I can tell, mirrored just has the objects which were on the right side of the screen now on the left side and vice versa. You start with 4 hints and can hold up to 5. You can find a question mark in each location for an extra hint. There are some puzzles/HOS where you can get an additional 3 hints if you run short. So you should be able to carry 5 hints for the entire game or most of it.
GAMEPLAY: Has over 25 rooms to investigate, looking for mirror shards. You can explore only one room at a time (which is highlighted in casual). When you click on a room, you will get the story. Each room has a couple of HOS (a list) as you will visit them twice. There is no carryover of inventory except for rose keys which will unlock a secret box with a mirror shard hidden in the rooms. You will travel back to two rooms to look for the rose keys after you find the secret box. HOS are very nicely detailed, not too crowded, and bright.
There are various puzzles which repeat (reflect light into the mirror, find differences, and put painting together by clicking tiles into correct position), which are fun and somewhat easy (I actually got the light to reflect into the mirror each time – first time that’s happened). There are also hidden messages behind portraits (one of which is their pet). If you click items that aren’t on the list too often, you will get a message that says you should click on the listed objects. Well! When clicking on the animals in the scenes, they bark, crow or make some other animal noises; I wanted to click on everything that might make a noise (I’m easily amused) – but I’d get that annoying message. Even the hot dog barked and I wouldn’t have found that out if I just paid attention to the list.
A fun, entertaining game. Nice graphics; good story. Since it’s on the short side, you might want to wait for a sale or punch credit. But I liked it a lot and wouldn’t mind paying full price despite its length.
The graphics in this game are breathtaking. The production values are terrific. The storyline is very well-crafted. Gameplay is fairly straightforward - not exasperating even though there are several avenues you can pursue at any one time. Very polished and decent voice overs. Even Snow White and her nemesis, the awful Queen, make appearances - so it's sort of a continuation of that story. Puzzles I found to be easy to figure out and, although some needed special pieces to complete, those pieces were not that far away. A true delight to play.
Outstanding story is a continuation of Final Cut - Death on Silver Screen. You caring uncle and the circumstances certainly aren't what they seemed to be. Great graphics; voice overs are pretty good (could use a little more emotion). You have achievements and can play casual, challenging and expert modes. Difficulty can be changed during play. Journal includes your objectives and map. CE extras include the bonus games, movies, picture, HOS and puzzles.
HOS are nicely done - well-detailed and not too crowded. Includes an option to play Match 3 if you don't like HOS. Puzzles aren't too difficult. Gameplay is straightforward - you generally know what you have to do next. Carefully crafted environment. Very nice entertaining game.
I recommend this game!
+41points
81of121voted this as helpful.
Beware Planet Earth!
Repel the Martian invasion and save the Earthlings in this colorful and whimsical tower defense game!
An adorable strategy game that you can let your younger children play by themselves while you do other things. Older children and adults have the veteran version. Good graphics and great animation. There are several types of martians trying to steal your cows and you have to place your weapons to eliminate them. The undercover martian is a cute idea – he escapes your normal defenses, so you have to use a special weapon. Completing the story mode unlocks challenges. There are 5 bonus levels in the veteran difficulty mode.
Good graphics. Nice ratio of HOS to puzzles. Lots of HOS which are uncrowded, interactive, and objects are identifiable. Also lots of puzzles, which vary – most are rather easy to intermediate. One puzzling thing, once you get into the hotel kitchen, it’s odd that you can’t go elsewhere. You have to go in the front door. And once you get upstairs, there’s only one hotel door. And why do I need to find a knife when I just played a HOS that had one. Game makes it easy to not get lost. One fast player said there are 5 chapters and he played the 2 allowed in the demo in 40 minutes, so only got another 25 minutes. I’m a smell the roses person and I didn’t finish the demo in the hour, so unless you’re a hurry-type person, you should get average playtime.
Game wasn’t much fun. Instead of an adventure/solitaire game, it’s just lots of solitaire hands. It is a vague story where the card suits turn against each other and the House of Cards disappeared. Evil then entered into the arena, followed by a wizard to locate the one person who could find the lost cards and save the kingdom.
Instead of creating rows of sequential cards, you remove cards one higher or one lower, drawn from a deck. Easily becomes boring. There are also powerups that can be beneficial or detrimental to your hand. You are given periodic goals, then play solitaire to achieve them. Graphics are passable. Music is decent.
Spooky, including realistic thunder and rain. Artistry looks handdrawn and there are many beautiful locations. Your journal includes story and objects, with up to 4 hints to narrow what to do to achieve objectives if stuck. I like this method of hints rather than have the game just point out what you have to do right away. Sometimes a little nudge is all the help I need to feel smarter solving a problem if I still have to do most of the work myself. Story is skillfully told and it’s obvious that a lot of work went into bringing all the pieces together into well-constructed gameplay. HOS are very nicely done and the puzzles vary in variety and difficulty. Won’t bother going into more details as others have already done so.
CE vs. SE: Wondering whether you should get the CE or the SE? The CE has, of course, a bonus game. It also has the e-book you can download to your reader or as a pdf if you haven’t read the story. The concept art is very nicely done – it has much more detail than most concept arts included in games. There is a sketch of what the location is to look like, for example, in black and white – then there is a fully colored version of what it will look like in the game. I liked the ability to see how the sketch came to life. The behind-the-scenes in making the video was also very well done. I found it most interesting to see the actual people involved and what their contributions were. What? No women work there?
Spooky, including realistic thunder and rain. Artistry looks handdrawn and there are many beautiful locations. Your journal includes story and objects, with up to 4 hints to narrow what to do to achieve objectives if stuck. I like this method of hints rather than have the game just point out what you have to do right away. Sometimes a little nudge is all the help I need to feel smarter solving a problem if I still have to do most of the work myself. Story is skillfully told and it’s obvious that a lot of work went into bringing all the pieces together into well-constructed gameplay. HOS are very nicely done and the puzzles vary in variety and difficulty. Won’t bother going into more details as others have already done so.
CE vs. SE: Wondering whether you should get the CE or the SE? The CE has, of course, a bonus game. It also has the e-book you can download to your reader or as a pdf if you haven’t read the story. The concept art is very nicely done – it has much more detail than most concept arts included in games. There is a sketch of what the location is to look like, for example, in black and white – then there is a fully colored version of what it will look like in the game. I liked the ability to see how the sketch came to life. The behind-the-scenes in making the video was also very well done. I found it most interesting to see the actual people involved and what their contributions were. What? No women work there?
In a fading world devoid of color, the ghost of Nikola Tesla reaches through the Ether and invites you on an incredible adventure through time and space.
Very interesting adventure story told about the last year’s of Tesla’s life. Can you help his great-grand-daughter as she works with Tesla to restore color to the world? Nice ratio of HOS and puzzles. The HOS are clearly distinct and not unnecessarily crowded. Types and difficulty of puzzles vary widely. The conversations are very good; they sound natural rather than forced. Your journal has sections for the story, your goals, and a map. Hint recharges fairly fast. Does not play in widescreen though. The story and gameplay hold my interest throughout.
Graphics are rather nice, as is the story - although I don't see how a story makes much sense in this type of game. Music was a little too uppy for my mood when I played. Like that there are a few HOS thrown in now and then – although they were always gray in the tray. Didn’t like that it finished the puzzle for you once you got all the correct tiles turned – I prefer to turn them myself. If you don’t have one of these games, you might want this one. I have a couple and that’s enough for me, as I no longer find them very challenging.