Ghost story with lots of HOS. Good ratio of HOS v. puzzles. HOS were nicely arranged; objects were easily identifiable. Puzzles had only general instructions and you solved by hit or miss. The dialogue was a bit fast in the beginning, so it wasn’t possible to get the entire story if you’re interested – only the gist of it. Sparkles lead you to what needs to be done – don’t recall if there were various difficulties to choose from or if I just chose casual. So that could affect a person’s opinion. I don’t mind too much as I usually stop and smell the roses. Nice game is you’re in a HOS mood and don't want much of a challenge.
I recommend this game!
+2points
9of16voted this as helpful.
Time Dreamer
Travel back in time with Time Dreamer! Help our hero travel to the past and save his father! Can you help him fix the past?
Quite a short (only 2 ½ hours casual) but enjoyable game. You have a diary with clues and tasks. STORYLINE: Skillfully told. You’ve been in a coma for 7 years and wake to find out your dad has been killed. You, however, are a time traveler – as long as you have a place to nap with a clock around, you can dream and travel to another time period. Your dad’s friend Giovanni befriends you and, together, you plan on how to change history so that your father isn’t dead and his invention hasn’t caused problems within the company he worked for (Infam). How is Infam involved in your dad’s death? Who exactly is Giovanni? Can he really help you with changing history for the better? Ending was satisfactory.
GAMEPLAY: Nice ratio of HOS and puzzles. HOS are nicely done, not overcrowded, and objects have good visibility (even the flies can be easily seen). Puzzles are not too difficult. The hint system works well within and without the HOS. If you mouse over the name of an object in a HOS, a silhouette will appear above your cursor in casual mode. If you think you’ve finished everything in the location, try taking a nap. If you don’t travel to the past or future, you aren’t finished with that location. Usually clear direction of what to do and where to go.
Good production values; music is not intrusive; smooth animation and nice pace. Graphics are quite nice and capture the change between the years. A pleasant afternoon or evening or play.
Found this game to be quite wonderful - a pleasant surprise considering I was expecting average. You are a new reporter who has been sent by her editor to investigate a supposedly haunted orphanage which has been closed. Its former inhabitants claimed to see bloody red ghosts floating around. But it's not really bloody - more of a ghost story you told as kids at camp.
Story and gameplay are fairly fast paced and quite enjoyable. This is a buy for me. 3 modes of play. Voice overs and actors are very, very good. Map shows where there are areas with outstanding activities. Journal shows your objectives and the evidence collected.
Good ratio of HOS to puzzles. The puzzles are not too difficult, although I had to think a bit on what to do for a couple of them. I didn't find any instructions, but maybe I just missed them. The HOS were lists of distinctly detailed objects that were not too difficult to find and the scenes weren't unnecessarily crowded.
Very nicely-done and highly-polished TM game, much like its predecessor. Visit 50 levels of Jade's problem-spas in various cities. Meet funny characters, move them to the appropriate stations, minister to their preferences and cash them out. Use your money to purchase upgrades for Jade, her assistant, or the stations. Capture the customers who are deciding to steal money or product while Jade is busy at a station. Refill incense, tea and treatments in separate mini-games between levels. Good animation.
Has 50 levels of crisply dressed witches. There are bonus rounds during which you concoct various portions to freeze time, make you faster or triple magic. If you get to another bonus round, you will loose any excess potions you have (you can have a maximum of 3).
Besides entertaining customers waiting to be seated and serving current patrons, you have to serve "to-go" orders from an owl and beat off a thieving dragon. I like that you can serve customers at the bar - unfortunately, it's only 4 - because you don't have to fetch the drinks.
You have a map, so you can repeat levels to get an expert score. So if you don't get expert on the first try, don't despair. There is a story involved, but it takes a back seat to the normal gameplay.
Several hours (5 or more) depending on your eyesight and patience in looking for beetles (see next para). Almost entirely HOS and a story told by the journal. The locations are pretty enough, but they all seem to have rather large areas of darkness in which it is impossible to see. It’s hard enough finding an avocado in lush jungle greenery, but try it when hidden in shade. Game could certainly use an option to let you brighten the screen.
Plays in widescreen. You start with 3 hints. In each location, you can find 5 beetles and earn another hint (some are easily found while others are in the shade and they differ in appearance). You can get a silhouette of the object you’re seeking by clicking its name. You do have to select an object to use the hint. There is a map of sort which shows the locations available. Those that have what looks like a paper on them have a journal page hidden which you need to find. The journal then tells the story and there is quite a bit of humor in them.
You can replay the locations if you don’t like your score. You can also get a new item list by choosing “restart level” so game is entirely replayable. After 2 new locations, you usually get a screen where you find 20 similar items, like butterflies and monkeys which can be pretty well hidden. Puzzles are widely varied and solutions are random; quite a few of them are not common. I’ve played the game several times and didn’t recall that many really dark areas – different computers play differently, so you might try the demo to see if the brightness is acceptable on yours. I personally don’t like to set resolution or brightness of one game; I forget to change it back and I feel I shouldn’t have to bother. I like the games that now let you set the brightness within the game.
Spooky story - Love it! Don't even want to miss any part of the cutscenes, it's so cool! There are 14 chapters plus FOUR bonus chapters. That alone is worth the CE price - and BF is having a sale now. Voice overs are very pleasant and natural sounding. Map shows where actions are needed and where there is nothing to do which I like. The visual artwork is incredibly stunning. Extraordinary production values. Really liked the first game and this promises to be as good. The only thing I wasn't over-the-top about was the guide - I've seen better. OFF TO BUY!
Less than 3 hours. Found myself quite disappointed in the game, which was very easy. Either it was targeted to novices or it missed its full potential by a landslide. One annoying feature was the sound the game made when the cursor went berserk because you couldn’t find a HO or you put the wrong thing together – and it was quite loud, even at a decibel of 3 out of 100.
STORYLINE: Dad left you a crystal ball (which you begin to call “Ball” once you’ve found it) and 7 rings in the attic. Of course, dad is missing and the rings have been sent to their former owners. So you have to travel through time to recover them. Ending was sort of hookie.
GAMEPLAY: Straightforward. The recovery of each ring was its own chapter and each was too short. Not very challenging except that sometimes the HOS enveloped an entire room and so some items were rather small. You have a limit of 4 hints and play a matching game to obtain more hints as needed. Your journal has your objectives for each chapter. To begin a chapter, you have a HOS in a storage room in which to find objects pertaining to the century to which you are traveling. There are a few HOS in the various locations. When you have a ring, you have to activate it by finding 7 differences in a picture of the “now” and “then.”
If I had to do over, I wouldn’t buy the game unless I was a novice and needed experience. I couldn’t wait for the game to end and started using hints on the last ring to hurry it along. RECOMMENDED FOR NOVICES.
About 5 hours. STORYLINE: Investigate 5 explorers who have disappeared while researching ancient astronauts in different locations. The explorers and the places where they vanished are investigated one at a time. You have to find pieces of a black sun gem during your investigation. Game is linear.
GOOD: - Visit gorgeous locations in Mali, Giza, Maya, Peru and Antartica. - Adventures in Mali and Peru were fairly easy; Egypt was the most challenging to me. - When it appears there is nothing to do at a location, you have to look for things to do. They are there. You will know when you are finished with one location. - HOS were bright and detailed, not too crowded, with some interaction. - Check your interactive journal before going to the next chapter. Any uncollected items will be indicated by a lock. - Plays widescreen. - Replayable; HOS are random. - At the end, you can click on a location (or explorer) to be given a number of icons pertaining to that location. Clicking on the icons provide information or movies. I assume this is the bonus section which the story refers to when you finish the game, since I couldn’t find anything that specifically said it was a bonus section.
NOT SO GOOD: - Conversations were too fast; no way to slow them down or repeat them. - You could suffer from vertigo at the beginning.
In the CE, the bonus game is an additional rescue. So if the additional chapter isn't worth the CE price, you will be just as happy with the SE version, as you can get extra info at the end (last point under "Good").
About 5 hours. STORYLINE: Investigate 5 explorers who have disappeared while researching ancient astronauts in different locations. The explorers and the places where they vanished are investigated one at a time. You have to find pieces of a black sun gem during your investigation. Game is linear.
GOOD: - Visit gorgeous locations in Mali, Giza, Maya, Peru and Antartica. - Adventures in Mali and Peru were fairly easy; Egypt was the most challenging to me. - When it appears there is nothing to do at a location, you have to look for things to do. They are there. You will know when you are finished with one location. - HOS were bright and detailed, not too crowded, with some interaction. - Check your interactive journal before going to the next chapter. Any uncollected items will be indicated by a lock. - Plays widescreen. - Replayable; HOS are random. - Bonus chapter is an additional rescue.
NOT SO GOOD: - Conversations were too fast; no way to slow them down or repeat them. - You could suffer from vertigo at the beginning.