I liked the first 2 Empress games (both with good length) and this one is more interesting. Just as they were, this is an adventure game with a few well-detailed HOS thrown in. Beautiful graphics; good storyline. Next goals are known but you have to figure out how to attack them, which can be quite challenging in itself. Rapid Transit is good, since the map only shows locations already discovered and doesn't directly transport you there. Empress has a pleasant voice. The other characters seem to be the same voice disguised slightly. Sort of sad at the beginning when the phoenix is to die.
Casual mode a little over 4 ½ hours. Not like the first MCF games. A very well thought-out and skillfully-told story. Provocative puzzles; fairly uncluttered HOS and flawless gameplay. Terrific production values. Video tapes you find throughout the game will tell the backstory of 4 students investigating the lore of Dire Grove – I found them somewhat boring and not necessary to view to enjoy the game. No map, but it’s fairly easy to keep track of what is where. Your journal is integral to your gameplay and will contain some information (including possible solutions to puzzles or where to look for the solutions) not found during gameplay. Satisfying ending.
PUZZLES: If you’ve played a lot of HOGs, you will recognize many of the wide variety of puzzles. No instructions are provided. Experts and advanced intermediates should be able to figure out and solve most from having encountered them in other games. Other intermediates and novices will have to rely on trial and error or a walkthrough for many of them. Suggestion: When the puzzle involves squares or tiles, you might first try moving one or two of them around. You might find a symbol underneath a tile or find that something lights up, which will provide a clue on how to solve the puzzle. You could end up feeling really smart. Clues for some puzzles (ex: combo for safe) are generally found very nearby. Suggestion: Also look through your journal (not just the last couple pages of entry). Sometimes solutions are included in the narrative.
GAMEPLAY: Is smooth and logical, though sometimes rather challenging. As you know, you must usually do something in order to activate a HOS. So, if you get stuck on what to do next, try going to the different locations to see if you come across 2 or 3 HOS. The tools you get should give you some insight of what to do (since you were probably looking for them). Note that the hint works within the HOS, but will not give direction on where to go or what to do during gameplay. Some tools aren’t found until much later in the game (such as that sparkplug for the generator or a means to cross that break in the bridge). Note that, even after you find the 4 students, you still have a ways to go before the end.
Casual mode over 5 hours. A very well thought-out and skillfully-told story. Provocative puzzles; fairly uncluttered HOS and flawless gameplay. Terrific production values. Video tapes you find throughout the game will tell the backstory of 4 students investigating the lore of Dire Grove – I found them somewhat boring and not necessary to view to enjoy the game. No map, but it’s fairly easy to keep track of what is where. Your journal is integral to your gameplay and will contain some information (including possible solutions to puzzles or where to look for the solutions) not found during gameplay. Satisfying ending.
PUZZLES: If you’ve played a lot of HOGs, you will recognize many of the wide variety of puzzles. No instructions are provided. Experts and advanced intermediates should be able to figure out and solve most from having encountered them in other games. Other intermediates and novices will have to rely on trial and error or a walkthrough or the strategy guide for many of them. Suggestion: When the puzzle involves squares or tiles, you might first try moving one or two of them around. You might find a symbol underneath a tile or find that something lights up, which will provide a clue on how to solve the puzzle. You could end up feeling really smart. Clues for some puzzles (ex: combo for safe) are generally found very nearby. Suggestion: Also look through your journal (not just the last couple pages of entry). Sometimes solutions are included in the narrative.
GAMEPLAY: Is smooth and logical, though sometimes rather challenging. As you know, you must usually do something in order to activate a HOS. So, if you get stuck on what to do next, try going to the different locations to see if you come across 2 or 3 HOS. The tools you get should give you some insight of what to do (since you were probably looking for them). Note that the hint works within the HOS, but will not give direction on where to go or what to do during gameplay. Some tools aren’t found until much later in the game (such as that sparkplug for the generator or a means to cross that break in the bridge). Note that, even after you find the 4 students, you still have a ways to go before the end.
I bought this game as soon as it came out, without even trying the demo. No regrets. Love the Gardenscapes series. What fun they are! Quirky fun characters and easy-to-find objects. Prices paid decrease if it takes too long to find what the customer wants Good length. Fun to decorate and redecorate. Great visuals.
Pleasant music; nice graphics; well put together. Played casual. Fairly easy to figure out what needs to be done next but, if help is needed, the hint system is fairly user friendly. Story was interesting enough to make me buy the game just to see how it develops and what the resolution is. Gameplay was enough to make me like it.
Game took over 7 hours. Delightful story, characters and gameplay. Generally easy to figure out what next actions are. You have a fairy as your helper, as well as a pocket dragon to help with those fiery tasks. Largely adventure with a few HOS. Puzzles vary widely and difficulty ranges from easy to intermediately difficult. Lovely, colorful and detailed graphics. First in a terrific series. Other reviews have details.
I recommend this game!
+1point
2of3voted this as helpful.
Rita James and the Race to Shangri La
Join the “More Brave than Brilliant” Rita James on another whirlwind adventure in search of the mythical paradise of Shangri-La!
A simple but cute and amusing game. HOS are detailed but not overcrowded. Some locations are a little gray, but that's to be expected when looking at machines and snowy locales. Not difficult to figure out what to do. One thing that is a little interesting and unique is that you can click things in the HOS and they will fly off the screen, only to reappear when they weren't on the list. If not paying attention, easy to miss. Also like that sometimes you need more than one interaction in the HOS to collect your item.
Graphics are good. Sometimes you have to find an object that goes into a circle in another area or in a HOS. The combination of HOS-Circles is good. About halfway through the game, haven't found it impossible to find out where to go next (though might have to think a bit, which is good). Don't know what arrows and too many highlighted areas people giving the game low marks are talking about. I find only active areas are highlighted and I just don't see any unnecessary arrows. Puzzles are fairly easy and can be skipped.
I hope I didn’t pay full price. I generally like games with paintings which come alive (like the Drawn or Lost Souls games). But, other than the concept itself, I don’t have anything good to say about this game except that the Hint system was helpful the few times I tried it. The artistry (especially of animals) and sound effects were awful. I could make the animals sound more realistic myself. And amateur painters could do better artwork. A mirror breaks and you have to find the 6 missing pieces to complete the game – took only 2 hours. Had no problem trying to figure out what to do - limited locations for each shard. So the story had potential – too bad the story wasn’t better developed and professionals engaged to put together the game.
Game took 3 ½ hours. Enjoyability was a little above average. Find evidence of the first 7 wives who have disappeared in order to free their spirits. You can then free your sister. Gameflow was smooth. HOGs are beautifully drawn – most items are large enough but not always so easy to find; nice variety of puzzles – none too challenging. Ending was rather abrupt and it’s not too clear exactly what happened once you found your sister. But since Bluebeard has escaped to marry again, there is likely to be a sequel.