The Brothers Grimm have assigned the task of revealing the truth behind missing children in the town of Arbourshire; it is up to you to discover the secrets of the Fairy Tale Mystery, before it is too late.
STORYLINE: Play a Brothers Grimm detective and find out why children are disappearing while the puppetshow is in town. Classic Grimm tale where someone is in danger. Remember that the world we think we live in and the world as it actually exists are different places.
BASICS: Casual and advanced modes of play. Journal. No map. Can mute dialogue if you prefer to read it.
GAMEPLAY: Lots to do and places to see. The HOS are beautifully defined, not too crowded, and objects are nicely sized. Nice variety of puzzles and mini-games with varying degrees of difficulty. Adventure outweighs the HOS and puzzles; proportion of HOS to puzzles is right. Memorable characters. Some sudden surprises in gameplay.
OTHER STUFF: Music is unobtrusive, yet sets the mood for a mystery. The locations are beautifully designed and detailed. A lot of thought went into developing this gorgeous game into a very polished game with smooth and fluid gameplay. First rate by all standards.
I recommend this game!
+28points
38of48voted this as helpful.
Journalist Journey: The Eye of Odin
Strange, glowing symbols are appearing all over the world and one reporter is determined to get to the bottom of it!
As a journalist, investigate the strange glow in the sky and shining symbols appearing on walls. As part of your investigation process, solve HOS (easy playability), take snapshots of important discoveries at various locations, trace ruin symbols and send telephone messages.
Nice game - heavy on the HOS; light on the puzzles and mini-games. Nicely-detailed graphics. More than 20 locations with a journal to document your investigation. The map is interactive and push pins sparkle on the active sites.
A vision appears while you are in a coma, telling you to make amends for your past wrong doings. So off you go. There are 4 “stories.” There’s a life lesson to be learned here. Lots of interesting puzzles and mini-games; and the many interactive HOS are crisp, clear and aren’t too crowded. Very lovely graphics. Entertaining diversion from the usual car crashes, kidnapped person and ghost stories. Music is soothing and would be good if you’re stressed out. Hint system on casual recharges very fast. Very relaxing game.
Good middle-of-the-road HOS-adventure. Experts would probably not find it much of a challenge but might enjoy its tameness when they want a quiet fairly easy game. Novices would find it more a challenge. Soothing music and pleasing graphics. Puzzles are the usual suspects. HOS have cleverly hidden objects; not too crowded. Gameplay is straightforward – there are only about 4 locations per chapter, so there is little wondering what to do next. Storyline is the usual rescue your grandpa and recover some stolen idols. Well done production; it just lacks the extra oomph that some other games have. Appropriate to play with older children.
I had high expectations after reading the game description and reviews. It was a lot of fun to begin with. But by the middle of the 2nd restaurant, waiting on customers and doling out the work to the workers started to become tedious. I do play other time management games and still enjoy most – perhaps it’s that this game has a limited range of motion for the activities – just place the food items where they need to be and click on the finished food for delivery. I want a little more activity.
Cute story and a lot of glitz. Lots of glitz – everywhere you look. Looks great on widescreen. Puzzles and mini-games aren’t that difficult and there isn’t much guesswork as to what has to be done next. Still, it is a very well developed game with a lot of thought put into the adventure. Graphics and animation are top-notch – exceptional overall production values. Music is, well, seasonal. An entertaining way to spend the afternoon, even though I was a little disappointed having exceedingly high expectations after reading initial reviews.
A challenging and unique adventure game with an interesting story. You see a huge tentacled creature is not only pursuing one of the missing archaeologists in an abandoned town, but it is everywhere and putting up obstacles to block your way every chance it gets. Lots of places to visit, things to do, and challenging puzzles. Interactive map and a journal Mini-games are unique, fun and moderately challenging.
Interactive HOS are large, clearly defined and not too cluttered (always important). Great graphics; you can adjust the ambient sound. Dialogue is written; nice sounding narrator; music apropos. I would have liked a little more of a challenge in figuring out what to do next. It seemed pretty clearcut on where you had to go and what you had to do next. Still, it is a funtastic game. A must-buy.
STORYLINE: You are in the Royal House Museum and find yourself transported in time to a neglected chapel seen in the mysterious painting you were admiring. A witch has turned many of the kingdom’s subjects to shadow and you must restore them to life by providing them with an object they cherish and banish the witch. You explore a town, then a castle and its surrounding grounds.
BASICS: A journal records the story and your tasks. No map needed. Widescreen available. Start with 10 hints; find 2 hidden mirrors in each HOS for additional hints. Regular and advanced mode of play. Records your playing time. Satisfying ending. About 3 ½ hours. There are other Echoes in the Past games I actually liked better.
GAMEPLAY: Adventure game with a good blend of HOS, puzzles and mini-games. Objects in the HOS are logical. Some HOS are list based; others have you putting back items you found where they belong. Both are interactive. Puzzles and mini-games are enjoyable, come in a wide variety (not the usual tower or sliding puzzles), and vary in difficulty from fairly easy to challenging. You feel satisfied when you complete them. 30 minutes is added to your gameplay as a penalty for each skipped puzzle.
GAME DESIGN: Very good production values. Graphics and animation are excellent with some scenes very moody and detailed. Limited back and forth until the last quarter of the game. Can’t comment on the helpfulness of the hint system outside of the HOS, as it usually straightforward what needs to be done next and where to go, so you’re not left wondering what to do next. (Consult your task list if you are.)
A delightful and entertaining game. Very kid friendly – they’ll have fun for a few hours with the HOS (large objects) and the charming “find the differences” puzzles. Put the cursor over the word and a silhouette appears, so you won't even help young children with the words. Dazzling locations. Jaunty music.
Story is a simple crime mystery. Awards are automatically given periodically. Replay to see if you can outscore your prior game. Nothing very difficult – it’s just a fun game. About 2 ½ hours for an adult. Children or adults with a big inner child would probably rate it a 4 or 5; pure adults a 2 or 3 because of the simplicity. I averaged the two audiences to a 4.
Pam is kidnapped after discovering a strange medallion and her boyfriend James sets out to find on a strange island with ancient ruins. Enjoyable, challenging and well-balanced adventure-HOG-FRAG with a lot of variety. The graphics are full of detail. Lots of HOS – scenes are partially crowded in some spots and, of course, that’s where the objects are. Many are small and blend in well with the background (easier to find if you have a wide-screen). FRAGs are fairly easy.
Wide assortment of puzzles and mini-games. Although you’re given general instructions, you will have to think about how to actually solve some of them. Using a little trial and error and a bit of logic, you should have no problem figuring them out in a relatively short period. You can skip them if you’re having a particular “unthinky” day. Relaxing music. Ending had a twist to wonder about.