Bridge to Another World is a fantasy game wherein a human woman and her adopted brother Jace are on a quest to find and vanquish a non-human who seeks to become the Supreme Other and rule both the human and non human worlds. Goodness, how many times have we been subjected to this story line? The answer is : TOO MANY !! We then go through a litany of places to visit and things to do which are typical of all HOPA games. The Others reminds me of the Awakening series which is far superior to this effort. We have in our bag of goodies a magic compass which must be recharged with a certain powder after each use. Jace eventually is captured by the non human who looks exceedingly human. During the quest we get to feed a hungry person, buy a helper (in this case a troll ) clothe mannequins, etc. etc. etc. There is not a shred of originality in the game. The drawing of the Others is quite grainy so it is not visually appealing. There was only one traditional hidden object segment during the demo. The puzzles are way to easy with nary a challenge in any of them during the demo. Need I go on? I suppose Bridge is fine for new players so I'd. give it a so-so recommendation for them only. To veterans of the genre the game is merely a rehash of many games we have seen countless times and lots of its predecessors are better made. I'd rather revisit the aforementioned Awakening games or the Dark Parables before consideration of Bridge. There are collectible crows and I didn't look for them during the trial. This game bored me rather quickly so it's not one that I would ever buy.
I own most of the Mystery Trackers games so when Nightsville Horror was shown as the TGT my enthusiasm level peaked somewhat. Then the game started. A lad named Oliver is kidnapped from his home in Willowsville, Louisiana. The detective's case is to solve the crime and return Oliver home. One thing I liked and cannot recall if it has ever been done in a HOPA game is Oliver and his sister Mary are children of a mixed marriage couple. This might seem strange given the setting is bayou country but it is enlightening nevertheless. One aspect I hated is the Willowsville townsfolks all speak with decidedly northern accents. Anyone familiar with the patois of residents in Cajun country will realize the developer made a big mistake with the accents. Recall the speech patterns in MCF's 13 Skulls as evidence of how folks talk in the swamp. Back to the game. There is obvious animosity between people in Willowsville and those of a neighboring town Nightsville. There is a legend of the Owlman meant to scare kids from the latter town. However this half man, half owl creature might be more than fiction. Has Oliver been abducted by the Owlman? Why is Mary smitten with Sam who lives in Nightsville? Oliver's mom Lorraine is present but where is the boy's dad? I guess these questions and more will be answered by those who purchase the game. As in all Mystery Trackers games we have our intrepid chihuahua Elf as a gofer. I don't know why yet Elf is about the only HOPA assistant that I can stomach. Maybe it's since he was one of the first helpers to be introduced. The hidden object segments are typical of the genre with nothing extraordinary or nothing trite to be seen within. Some of the puzzles are interesting with the Rube Goldberg style reminiscent of Madame Fate and some other good games. This is one of the few highlights for me. My problem with Nightsville is the story. It just didn't grab my attention to the degree that a story must to warrant my purchase. There are collectibles and morphs but they seem extraneous to the game itself. Perhaps I might reconsider when the SE version makes the scene. I am on the fence about that. This CE will not have me reaching for my wallet. Should the series continue, our pals at Elephant need to go back to the drawing board. I give the game a lukewarm recommendation.
I recommend this game!
+41points
60of79voted this as helpful.
PuppetShow: The Price of Immortality Collector's Edition
Your friend vanishes after investigating the mysterious Theater of Emotions
Overall rating
2/ 5
70 of 96 found this review helpful
What was once a great series is slowly eroding into absurdity
When Puppet Show came out a few years ago it was hailed as a terrific game. The continuing saga also produced some solid efforts. In my case, games 1 thru 4 were worthy of purchase. Then ( and it's merely my opinion ) the subsequent releases started going downhill and Price of Immortality might very well be a signal to ERS that unless story lines improve immeasurably players will either begin or continue to scoff at additions to the series. At the games beginning I was pleased that the journalist heading to the town of Immortale to investigate the disappearance of a friend ( Enrique Torres ) could be male or female at the discretion of the player. This is a recent HOPA trend that I hope all developers will adopt. The journalist is told by a police-like official of a 10PM curfew due to strange goings on in the town and that it's not safe to be out at night. OK so far but the game soon falters. The journalist finds an eye and places it into the head of a puppet who miraculously becomes lifelike and injects herself as the aide to the reporter. It's another case of developers inventing helpers which I fell is growing weary with lots of players. We meet a smarmy hotel manager who appears to be in cahoots with the "policeman", a woman named Helen whom the journalist must rescue from a sinister puppet in a way too easy cup and ball game, her father ( the town mayor ) and near the demo end the professor. There is a weekly Theater of Emotion event wherein a chosen actor is killed for some unknown reason. The demo ends when the journalist is exposed by the audience as an imposter, the audience being a group of puppets themselves. Some of the HO segments are well done in typical ERS fashion. None of the demo puzzles offer even a hint of challenge. There are collectible tokens and puppets which inhabit a doll house. For those of us who enjoy HOPA style games, the game actions are necessarily repetitious in that we find things and perform tasks to further the cause. Therefore, at least for me, it's the story itself that must be compelling enough to want me to acquire and play the game. The recently introduced Brassfield Manor is a great example of outstanding story telling. Price of Immortality has an absurd story, one that left me lacking of any feeling for the game. I cannot recommend this silliness for any reason.
When an addition to some series is introduced, the new game evokes either good or bad feeling among game players based on their recollection and opinion of the series in general. Seeing a new Dark Parable for instance gladdens me. This third installment of Small Town Terrors did nothing to my memory. It's probably due to Gunnar Games instilling nothing of an emotional nature in me. I had no recall at all of its prior games. Taken on its own merit, Galdor's Bluff brings nothing new to the table. In the story line 2 magicians, both tutored by the master Galdor, are rivals always seeking ways to top each others achievements in prestidigitation. Been there , done that oh so many times in magician based games. One of these men ( Thurman ) calls himself the Master of Flame. Unfortunately he sort of overcooks himself in a demonstration leaving nothing but a pile of ashes where he stood. The theater owner informs us that the other magician named Addington can provide insight into what Thurman was trying to accomplish. Then in some bizarre hindsight, she asks if we can extinguish the raging fire on her stage. One would think the blaze be her foremost thought. Of course we the player needs to squelch the fire. Have you noticed that fires never spread in HOPA games and that they all can be doused with a mere bucket of water. We then get to meet Addington who vouches to help if we can gain admittance into his home. This is done through a somewhat interesting but not overwhelming puzzle. We have standard HO segments with a bit of interaction and routine puzzles none of which grabbed my attention. After concocting a white liquid by combining certain elements we pour them into a large funnel, see Addington again who tells us Thurman is alive, Nothing I could not have seen myself. This game is so run of the mill that I could not recommend it to anyone but people who are totally new to playing these games. Anybody in that group reading this might see this as interesting. For we veterans of HOPA, it's a case of deja vu all over again.
I don't recommend this game.
+25points
36of47voted this as helpful.
Redemption Cemetery: The Island of the Lost Collector's Edition
You crash-land on an island populated by ghosts. Like them, are you trapped here forever?
Overall rating
4/ 5
43 of 61 found this review helpful
Redemption is a good game, not a great game
PostedMarch 5, 2015
LogieBaby
fromMore souls need saving> Are we up to the task??
This is the 5th entry into the series. I own 3 of the previous titles. All in the series involve spirits who for reasons the game player must resolve are in essence lost souls who cannot achieve eternal peace without our help. This 5th edition is the first that I recall employs an extremely ghoulish demon like creature who rules an island of the dead and his intentions are more than nefarious. We get to the island by means of a pilot ( and I'm pleased that ERS has not made the aviator gender specific ) who crashes there during a freak storm. She encounters Santiago, a deceased fisherman, one of the lost souls. He introduces the pilot to the story line by recounting how he was stranded on the island and eventually overcome by the ghoul. We soon learn that only the game player has the chance and the ability to rescue a group of lost souls and defeat the bad guy in the doing. Santiago gives the pilot 3 items to aid in the quest. I found it a bit annoying that the player must complete 3 separate tasks to acquire all 3 items. Why would not Santiago who desperately wants rescue simply give all his items simultaneously? We next are greeted by Emily, a teacher spirit who was sacked from her job when a student disappeared while on a class outing. Emily has since been ostracized and my impression is she committed suicide. The game gets a tad overdone when Emily has the ability to take us to a bygone day using time travel. Our task here is to find the lost student ( Mattie ) . We see a child hanging from the hand of a huge clock tower and the demo ends rather quickly when the boy loses his grip and falls into a well water. For me the demo lasted a mere 40 minutes/ ERS generally offers long games, yet still I wonder about this one's length. The hidden object segments might be few and far between since there is but one in the demo. A couple of the puzzles, though routine, were interesting in their completion.One was a jigsaw that needed some thought to finish, the other was transposing sections of a picture to obtain the finished product. The Redemption Cemetery group has never been one that knocks my socks off. The series is good but not great. For me the best series include the Awakening games, the Dark Parables and Echoes of the Past. There are some items to collect which when all found are part of a photo album. I found no collectibles so I'm not sure if there are any. I'll probably get the game at some time either waiting for the SE version or using a free game code. This CE is not for me. As stated, Island of the Lost is good but leaves something to be desired. I do recommend it but wait for the SE.
Fantasy Mosaics are the best in the business. Match Gem games consistently outclass all other developers who create such games. This all started with FM4 when Match Gem decided to use 3 colors in each grid. No other mosaics have ever attempted this innovation. One of the best features of FM's is not using a plethora of easy grids at the start of the game. In # 7 the second grid alone is a 15 x 15. The developer intersperses easy grids with tough ones, a system that I personally like. I rarely if ever use the hints or the pick ax available in the mosaics. I am a proponent of trial and error: however for those who want the aids they are readily at hand. The background music in FM7 is particularly soothing. The penguin who wants us to assist it in making a new home is a cute touch but I don't pay too much attention to this aspect of the game. A superior element of Match Gems is the completed grid is almost always recognizable as that which it is expressed to be. Some of the other lower grade grid games either omit telling players what the grid is or sometimes leave players to head scratching since their completed grids leave much to be desired. Die hard mosaic players know this series is the best around. For those who are new to the genre, look no further than Fantasy Mosaics. These are must have games.
This game is the second installment of the Danse Macabre series. The first was an excellent game which I added to my personal collection. Based solely on the demo Deadly Deception might be as good. I will purchase it since the demo is compelling enough to want to continue. My 4 star review just could be improved upon. Detective Andrea White is summoned to Belfort Hall Academy, a dance school, to investigate the apparent murder of a student named Marion Ashworth. When Miss Ashworth's parents arrive to identify the victim, we learn the deceased is not Marion. The headmistress of the academy offers little information. We learn from the groundskeeper the slain woman was a person whose financial means was less than is expected of students. She borrowed money from him and during her investigation Andrea learns she should contact Danny at a swank cabaret in town. The plot thickens when Danny asks to speak privately to the detective in a cigar lounge. Here Andrea is overcome by a cloaked figure and the demo ends. Eipix is the developer and as is usually the case the folks there provide an interesting story which for me is crucial. As in the first version of the series, Deadly Deception is quite stylish and very well drawn. The hidden object segments are OK as no new ground here is broken. There is a level of interactivity required and in some segments a group of items such as music notes and bottle openers must be found to present a word list of things to find. The puzzles are equally routine and I did skip a couple during the demo. For me it's the story that makes me want to continue. One minor flaw in my opinion is the rather hokey attempt at American southern accents and I would have enjoyed it if Andrea White herself spoke. Too many games leave the protagonist speechless and I can never reason why this is so. For those who want collectibles there are theater masks to locate and I did find one morph during the demo. Given the overall dearth of quality games so far this year, this game is a welcome addition.
Pilot Games is a new developer using Magic Gate its initial offering to the HOPA world of games. From the start one of the more pleasing aspects is that we get a rare game in which the proposed savior of the day is MALE!!. Nathaniel and his new bride have entered into their first home. It doesn't take long before the woman, Olivia, is abducted by a ghoulish specter and taken through the mirror. Nate is able to follow her since the mirror is a portal to an alien world. He must perform certain tasks such as making a flute for a satyr, feeding a cat, formulating a growth potion etc. He does so via hidden object segments and puzzles typical to the genre. Some of the puzzles are clever although we have seen them all before. I likes one where a ship needs navigating through hazards such as whirlpools, reefs, avoiding deadly sea creatures. The game has its flaws. One is retrieving lockpicks from a " chicken " that is actually a crow. There are a few more similar typos. Either quality control is lacking or the developer does not use English as a first language. I really liked the way the hidden object scenes are handled with some items cleverly hidden in plain sight. I used up all of the demo time which went by rather fast since I became so engrossed by the game. Faces of Darkness is nothing new in its story telling and the typos and other goofs prevent me from calling this a 5 star effort. It is good enough to warrant an SE purchase or to use a free game code.
Let me start by indicating I lasted about 20 minutes into the demo and decided rather quickly this edition of Nightfall Mysteries was poor. It begins with Uncle Charles dying in a fire when someone tosses a Molotov cocktail through a window of his estate manor. Right then and there I knew the game might be disastrous insofar as the story line is concerned, The old man just stares in disbelief and his home begins to burn. Why not just run away and leave the building? So his niece Christine and her beau Viggo arrive for the funeral. I would not think a funeral parlor would be an apt place to be searching for missing door knobs, a hammer to remove nails from a wall panel, etc. Evidently Vast games thinks this is necessary. So for me the story gets a bit more ridiculous. We need to perform more tasks in a nearby cematary because an angel key is hidden within in order to open the iron gate to Charles' estate. Give me a break !! Once we enter the estate grounds, we see immediately that the manor is only partially damaged leading me to wonder again why Charles didn't get away from the burning section. What becomes even more ludicrous is that someone else is still living in the house. I cannot see myself residing in a partially destroyed home. Furthernore how come the entire house wasn't ravaged in the blaze? A bit later, somebody throws a time bomb bouquet through yet another window. Viggo responds rather quickly but the lady living there faints and only a rose tea can revive her. This is where me and the game parted company. The story is so outrageously lame that I could not continue. The HO segments and puzzles are all of the been there done that variety. Vast has provided some decent games in the past. This one borders on atrocious based on the story alone. Couple that with run of the mill tasks to perform makes this an absolutely no buy for me. For those who disagree, enjoy.
I don't recommend this game.
+33points
64of95voted this as helpful.
Dark Tales™: Edgar Allan Poe's The Mystery of Marie Roget Collector's Edition
A newlywed is threatened, and supernatural forces are afoot!
Overall rating
5/ 5
35 of 47 found this review helpful
The Poe series always delivers
PostedFebruary 19, 2015
LogieBaby
fromI've met Monsieur Dupin so many times now, he seems like a really good friend
This newest Dark Tales is a fine example of what a developer can produce when it takes a good piece of literature and translates the novel into a delightful game. In the Poe tale, Marie Roget is a woman recently murdered and it is up to detective Auguste Dupin to solve the mystery. Of course, in the HOPAs he needs our help. Having only completed the demo to this point, I'm not sure how faithful the ERS game is to the Poe work. In past Dark Tales the 2 story lines are not very conflicting and the game maker surely must be given a certain degree of poetic license. In this edition of Dark Tales, the hidden object sections and the puzzles are fairly straightforward. I have always enjoyed that ERS sticks to a particular pattern and rarely deviates from it. This is part of what makes ERS on of the better game developers. The player knows what he/she is getting at all times. I have one minor gripe and it is minor . Being someone who speaks French it annoys me a bit when someone named Auguste is referred to as August in pronunciation that sounds like the month following July spoken by an English speaking person. The same can be said of Jacque being called Jack. These little things diminish the voice overs a tad. Excellent game, one soon to be added to my collection. I failed to notice any morphs or collectibles in the demo because I was that engrossed in the telling of the tale and the action in the game. I do recall seeing a fish tank that can be filled with items so I guess the collection is related to said tank. To me some of these extras are overrated. I'll get a CE version for 1 reason. I like the game and therefore want the bonus chapter. All the rest is fluff. Thanks ERS for another winning game.