This is brightly colored and silly. As it should be. Who, in playing a regular game is not struck by the convoluted silliness of finding something, to use it someplace and finding something else, to be used someplace else, in ways that are excessively complicated and somewhat silly, but still, we are supposed to take seriously?
Well, this one we are not supposed to take seriously at all. You just enjoy the crazy locales, and set-ups, and the chatty ghosts.
Yeah... another game about a demon being released and how to keep it there... I But here you believe it.
Too many of these games take place in sunlit scenes and commonplace rooms.
Here the décor matches the story. We are inside an abandoned church, and the blue/gray tones are what we expect of a macabre story. Then the hint system if fully appropriate, Red messages written on the forearm of the protagonist. VERY spooky.
Secret passages, crows, ominous painitings, a torture chamber...
You do believe the story.
The HOS are the usual junk piles, but they are set in very macabre settings that get to you. The minigames can be solved with little problems, and the narrative flows goes swimmingly.
I am not to sure about the ending... but I had a great time.
By now we know the formula. Get money to renovate building by holding yard sales via HOS. HOS are not my favorite game, but these people know what they are doing.
First the HOS are timed, you take too long and you earn less money.
Second aparta from the objects there are other things you can find: Extra money in the form of gold coins, hints in the form of butterflies, a magnet that helps you locate objects, and a light bulb that lets you know where to look for things.
I do not recall a game like this ever. The story is different, the minigames are different (and tie to the story), the setting is dfferent, the characters are different.
The first Margrave game was a standard HOG, quite good by its standards, with enough storyline to keep interest. This is a quantum leap (there are still HOS, which are not interactive but beautiful and restful, you revisit them once, and when you have taken out something is does not return).
This is another winner for this developer. You have to switch tiles to create words. If you are good at SCRABBLE, you will love it. It gets harder and harder, with tiles that cannot be moved, and with less swaps allowed (you can get more as your points build up).
You can while hours happily at this. There is no timer, unless you use the challenge mode. When it is over, you want more. Fortunately you can replay it, and since the set ups are never the same, you can replay and replay and replay.
It is a really beautiful game. You just want to look at it and be entranced. The minigames are not too hard and not too easy, and the HOS incredibly inventive, more like minigames theselves. The storyline keeps up the interest and when it is over, you hope for more Botanicas in the future..
On the plus side it has a great variety of puzzles, up and above 25x25
It now incorporates the option of not needed to mark the empty cells.
It illuminates, somehow, the row and column you are in.
On the minus side.
You have to switch tools by hitting on the right button. And then use that tool with the left button. Then use the right button to get badk to the other tool. If you have played games where the left button is one tool, and the right a different tool, it is easy to make mistakes.
You have to count cells by yourself, which makes it easier to make mistakes when you get on the larger grid.
There are many instances in which you cannot solve by logic but have to use hints.
Also they now use colors, to make a pretty picture. Only there are colors that look just like an unchecked cell, and colors that looks like a hole caused by revealing an empty cell. So you make logical decisions that are wronag because tested and untested cells do look so much alike.
This last proved to be so annoying that I disinstalled it.
I cannot be objective about this game, since it is about cats, and we get to see a lot of them. The graphics are not that hot, but they are decent, and while after a while you need to resort to the hint to know where to go, it always points you in the right direction.
Fun characters, minigames that are not too hard nor too easy, and five different kinds of hidden objects in a main scene, a nice plotline, and fixing up an amusement park.
Challenge yourself in the role of the scientist-historian-scholar of ancient civilizations and mystical legends and save your friend from the Demon of Darkness!
This is the second of the "Secrets of the Dark" The visuals are stunning - specially the Thai artifacts. The switch between light at dark is awesome, and they have a new twist, special objects that need to be taken to specific spots so as to transform into useful ones.
The storyline,well... it is just a rehash of the previous one. Kidnapped friend to be used as sacrifice, demon about to be released, three henchmen that need specific objects to be defeated...
I hope that for the third one they come up with a different storyline.